Welcome back to the end of demonkind on July 31, Desire Day. A desire strong enough to summon Luceid… I thought my desire for holidays were strong enough to be approved… But Luceid told me, ‘Yours is just an obsession, so no go.’ Don’t you think he’s pretty stingy for being a Guardian of Desire?

Previously on Wild Arms 3: We all learned the secret of Jet and his deep connection to the planet. But now we are at death’s door (literally), and we’re going to ram that deep connection right down Siegfried’s throat.


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Wait… does he have a throat? I do not understand how demon physiology works.


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Really going to go hard on the whole “humans descended from demons” thing this dungeon, eh?


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“Grand grand grand grand grand grand grand grand grand grand grand grand grand grand grand grand grand grand grand grand spawn, maybe!”


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“And there is probably a third thing, too. We all have eyes? Sorry, thought you would get here later.”


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Sieggy, Virginia has so many daddy issues, claiming her as your spawn is probably the worst choice you could have made.


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“Yeah, but key difference? We’re still alive.”


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Speech mode: activating.


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Has the demon spear been an ARM all this time? Oh… you’re not being literal?


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If you were waiting for a “we’re not so different you and I”, drink!


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“For one thing, we summon gods. Never saw you do that!”


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“Okay, maybe there is no difference between us, but Armengard back home rarely lives for battle.”


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Siegfried notes that their “one” difference is the human ancestors were a bunch of wieners who decided to not destroy the planet.


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Friendship is bullets.


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“I was going to start shooting you anyway, but now I’m going to do it harder!”


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Siegfried fight! This is for all the marbles!


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Full disclosure: this fight is disappointing. Siegfried successfully bested both Janus and Maya (in actual battle scenes), and was (mostly) the big bad of Wild Arms 1… But by the time we are fighting him, it is a marginal puzzle boss married to some forgettable attacks.


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Siegfried is flat broke. Dummy probably doesn’t even understand money.


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The Dark Spear Nemesis was a weapon that made the gods of Filgaia quake in their boots back when it was first introduced. When it is finally used against you by its true owner… nada.


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Here is the gimmick: like in Maya’s fight, Siegfried will use the power of the Teardrop to heal all of his damage.


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To be clear, this is not a minor cure, this will top him off to full health every time.


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And he brags about it!


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Key words: “as long as (you) have”.


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Pickpocket is a magic spell that is usually useless in Wild Arms 3. There are some nice items to steal in the Abyss, but prior to that optional dungeon, the best you usually get is a heal berry. You would be forgiven for forgetting you had earned this ability way back at the Luck Shrine.


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But use it here, and you will steal back the Teardrop.


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Siegfried doesn’t react to losing the most powerful gem on the entire planet, but he will lose the ability to heal after you heist it. Now he is stuck using his “regular” attacks, like Negative Rainbow. This ability is presumably meant to draw a parallel between Siegfried and Demon Janus.


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Proton Beam is a slap on the wrist, but it is a slap we will see again before this dungeon is completely out.


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Now that Siegfried cannot heal, it is simply a matter of walloping him but good.


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Better luck next game, Sieggy.


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Did we prove your point by beating your ass? No. No we did not.


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It does not at all! Shut your blue face!


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Sure, have a good laugh about it.


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So that’s that.

If you’re curious, you can overwhelm Siegfried’s healing by doing a lot of damage all in one round. Finest Arts is the best way to do this, but high levels and maxing out on buffs could allow for it, too. In the event you straight up kill Siegfried without stealing, you never obtain the Teardrop… though that doesn’t impact anything. Despite being the most important macguffin in this chapter, the Teardrop is never plot relevant again, and will sit uselessly in your inventory if you did steal it.

Maybe the Teardrop was supposed to return, but some programmers realized there was no way to force it back into your inventory if you didn’t steal…


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Staring contest!


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“For one thing, we have hair!”


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Technically, the nanomachines were going to create something new. Just not something new that anybody wanted…


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Not all memories are good.


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(That’s us!)


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“And Jet! Who is apparently a whole other thing!”


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Thanks, Zeromous. Get your blue ass out of here.


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Nobody breathe for thirty seconds! Don’t want to get that stuff in your lungs.


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“Did a demon just explode?”


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“Did it for you, babe.”


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Maya is playing it cool that her girlfriend is a demon slayer.


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Finally! Someone gets to blow something up!


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“Yes, thank you for asking.”


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Girl likes her fireworks.


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“Please wait until we leave, though. Got that? Don’t explode anything until…”
“Roger. Initiating self-destruct sequence.”
“Maya!”
“What? Kidding!”


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We have control again, and we can gently caress our precious on the walk back.


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Dammit! Repeating this dungeon is going to be a pain.


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All the rooms that previously contained puzzles are either “solved” or their traps have somehow vacated the area.


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This means the hike back is only ever interrupted by random monsters.


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Still have to grapple every once in a while, too.


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See? No giant blocks to bother with.


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A few moments later, we are back at the command center with our buddies.


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Thanks?


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Anybody else picturing Virginia pestering Maya with “oh can you not see the keyboard when I do this?” for a couple of minutes? You have to have a little fun after you save the world.


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Okay, guess we will listen to our friends and continue on. Note that even if you “cheated” the laser traps (see two updates back), they are now nonexistent.


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This looks like the exit.


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Beep beep boop.


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I am not comfortable with how effective this kid is at tracking everybody.


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Nerd Maya looks like she is concerned about her servbots.


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Man, look at all those dials. Was Siegfried using this place as a recording studio?


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“How many bombs we got? All the bombs?”


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Ah, this old yarn. Same thing happened in Wild Arms 2 with Odessa’s floating base.


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Siegfried would only have one escape pod…


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Maya!


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We just got you back!


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Oh, good. Because we’re not giving the Teardrop back.


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Maya claims her next target is no longer a dinky little Teardrop, but this big, beautiful planet.


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And you have to be alive to conquer Filgaia, so don’t explode, Maya.


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Or… is a world.


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“Do you mean you’re going to make the planet a better place, or conquer it.”
“Why not both?”


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“I am into this shit, Milady.”


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Apparently Todd was considering everything up to now “for” Maya’s father, but now he is officially on team Maya.


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We have time for a knighting? Sure, why not.


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Todd, you are easily the most competent person in this whole game.


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“Protect the cat and my brother. They will be lost without me.”


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Away!


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Strong, independent disaster girl.


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“Also: explosions. Which I love!”


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Action button pressing!


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Meanwhile, at the exit…


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Here we all are.


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“Did you guys plan ahead on this at all? We are the only team with a dragon.”


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Three out of four ain’t bad?


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Gotta wait for Shadow.


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Will Maya be okay? Is Siegfried gone for good? Find out next week in the thrilling conclusion of Chapter 3!

Next time on Wild Arms: Maya is the main character now.

One thought on “Wild Arms 3 Part 63: We’re All the Same”

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