Tag Archives: Virginia Maxwell

Wild Arms 3 Part 10: Save a Horse (Ride a Drifter)

This is being initially posted on Gogglebob.com on June 27, Giant Stag Beetle Day. General Bartholomew loved stag beetle so much, he made stag beetle armies and stag beetle poems. In return for his love, a giant stag beetle threw himself in front of a flying bullet to protect the General and was killed in action. Today is a day to honor love that crosses the wall of species…

Previously on Wild Arms 3: We’re on a quest! The Eternal Sparkle was sealed behind three mystical shield/mask thingies, and we attempted to procure at least one of ‘em. Unfortunately, that dastardly Janus stole it right out from under us, and now… Uh… we got any leads?


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Maybe we can go back to where we heard about the Eternal Sparkle in the first place.


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Well that was easy! People in town did say that Sterling seems to know everything.


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We even get straightforward directions. Nice!


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Everybody is so anxious to see us leave.


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Hannah the Barmaid has comments about Janus. Apparently, he is well known and well loathed.


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Still not certain how these save dolls know Spanish…


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Okay, enough of Jolly Roger…

Wild Arms 3 Part 09: Three-Faced Monster

This is being posted on Gogglebob.com on June 20, Mach Day. It’s the birthday of the inventor Mach, who created a flying machine that flies at the speed of sound. When an engine is classified as mach 2, it means it has the power of 2 Mr. Machs.

(This fact is simultaneously true and false. Maybe it is true on Filgaia…)

Previously on Wild Arms 3: Our intrepid band of Drifters decided to become official, and they all synced their Facebook statuses to “in a relationship (with treasure)”. Now we’re on the trail of The Eternal Sparkle with the marginal assistance of Janus Cascade and company.


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So here we are at the Ruins of Memory.


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A random townsperson distinctly mentions it, but Ruins of Memory was a museum at some far-off time. Since then, it has been looted to all heck, so don’t expect to find any awesome artifacts today (wait… isn’t that why we’re here?).


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Is the implication that this museum fell into ruin sometime recently, and housed items from ancient civilizations, or is it that this was an antique museum that housed even older artifacts? And what happened to all those Artifacts from Ruins of Memory?


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So there is a switch that we need to activate to proceed. But there is glass blocking our entry!


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What is a gal to do?…

Wild Arms 3 Part 08: Wine, Women, and White Lies

This chapter is being posted to Gogglebob.com on June 13, Evil Day. The devil is evil. Devil spelt backwards is ‘lived.’ Do devils actually live? That is the question.

Previously on Wild Arms 3: We gained the power of the gods… which are now rocks. Do… do we have to feed them? What do god-rocks eat, anyway?


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Maybe they sell god food at this place.


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Welcome to Jolly Roger, a shore town by a sea that is sand. We probably aren’t going to get much resort time here.


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“The plot has stalled out. Does anyone know where we can find the dungeon master?”


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Gallows: between this and the hangover comment last update, add “lush” to his list of strengths.


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When we left the previous town, the party decided to have one last going away party (or least Gallows did). Virginia then spent the entire time trekking across the wastelands being sad about losing her new friends. Oh, and playing I Spy. Virginia loves I Spy. Pray she doesn’t spy something brown.


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Clive knows damn well what Gallows is up to (partying like a rockstar), but is subverting it with Granny-like skill.


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So we can wander around town on the way to the local brewery, and we are going to go to the only place that matters to a JRPG party…

Wild Arms 3 Part 06: To Grandmother’s Cave We Go

This is initially being posted on Gogglebob.com on May 30, Rose Day. Take a bath with rose petals today and you’ll be healthy for the whole year. But taking a bath with roses reminds me of Count Begucci, so it might creep you out.

Previously on Wild Arms 3: The whole gang finally got together. Now they just have to figure out if there are any epic, world-spanning quests around here.


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It is rather cruel to drop our poor party off in literally the middle of nowhere without so much as a map.


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Head North! If you are abusing your radar system, you’ll find a sign around here that says just that.


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There was no reason to wander further than the Southern/Fallen Sanctuary during Gallows’s introduction, but if you did, you would encounter monsters that would murder you until you turned around.


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But now that we have a full party, Beast Slugs are little more than a bump in the road.


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Lookit that whole party, ma. You can’t really switch party members “out”, so the only way to not receive EXP is being dead at the end of a battle. Which, honestly, is kind of an experience onto itself…