Tag Archives: fighting games

WW #14 Everyday Today’s Menu for Emiya Family

Due to the subject matter today, some items may be NSFW. In fact, let this serve as an outright trigger warning for sexual material, rape, rape via magical insects, workplace sexual coercion, and just all sorts of stuff that is traditionally not discussed on this blog. This is confirming that today’s article is rated M for Mature, even if the game itself is not. Also: general spoilers for various TYPE-MOON franchises. Also also, this article is weirdly long! Guess there is a lot to say on this subject…

Let us beginI.

Let’s talk about feminism, Joss Whedon, and at least one cooking videogame.

I suppose we should start with what has been on my mind lately: As a point of fact, I enjoy strong female protagonists. Nine times out of ten, I prefer a female protagonist to a male protagonist. If I am in the mood for noir, I like Veronice Mars. If I want to see some cheesy action, I’ll take Xena: Warrior Princess. I vastly prefer K-On or Azumanga Daioh to any male-centric anime comedy I could name. And when we are talking about ensemble casts, I do often gravitate toward the women (who are usually relegated firmly to “supporting cast”). And, in some randomly introspective moments, I have wondered why that seems to be the case. If I am being generous, I ascribe to the simple theory that I have been watching men’s media since I was a child, so I am tired of hearing about Optimus Prime, and would like to move on to Arcee for a change. I have also never been a particularly masculine man, so it is possible I more readily enjoy characters with arcs that involve less punching and more introspection (Spike has a shootout to solve his problems, Faye gets to reckon with a VHS tape). There are all sorts of reasons that I, a cis white male, would more readily enjoy a woman’s story.

It also might be because…

FGC #610 Samurai Shodown (Franchise)

So badassI have learned that I am here for the weirdos.

Samurai Shodown is not my franchise. I am a fighting game fan, and have been since I first saw a furry Soviet dude power slam some guy with too many skulls. But, by the time Samurai Shodown was appearing in my local arcade, there was already a myriad of options that more easily drew my attention. If I wanted a basic 2-D fighting game, I’d play Street Fighter 2. If I wanted to see a little super violence, I’d play Mortal Kombat. If I wanted to see a weapons-based fighter, I’d play Soul Edge/Soulcalibur. If I wanted to plug some quarters into a Neo Geo machine, I’d go with something along the lines of King of Fighters (Fatal Fury also qualifies there). Hell, even vaguely recognizable, possibly historical figures fighting was available in World Heroes, and that game had a mecha-Hitler you could pummel into the pavement. In short, Samurai Shodown held the unfortunate position of being a fighting game that looked pretty good, but was also popular at the exact same time some of the best fighting games of the era were receiving routine updates/players. Or, put another way, not only is Cammy going to grab my attention faster than Neinhalt Sieger, there are also a few more potential opponents crowded around her cabinet. Sorry, SamSho, I’ll get to you in another thirty years.

And… uh… here we are.

On my grand list of games I want to cover before this FGC project ends (I currently claim I am stopping at FGC #655… a full hundred articles past the last point I said I would stop…), I have a meager handful of fighting games remaining. Every title from that first paragraph has been examined and reexamined (sometimes ad nauseum), so now we are down to fighting games that are… let’s say… exploratory? Games wherein I do not have encyclopedic knowledge of ridiculous plots or muscle memory that will allow me to toss out down-downforward-forward-punch fireballs until three years after I’m dead. Some of these “unexplored” games on the list are amusing misfires, but I will admit I was expecting a lot of the Samurai Shodown franchise. After all, I had at least played this in the past, and, though these play sessions may have been tremendously shorter than any time I spent with Guilty Gear, they were enjoyable. And I always appreciated the Samurai Shodown characters that appeared in other games. That bird with the hawk? She seems nice! It should be fun and enlightening to play through the Samurai Shodown Neogeo Collection and see what this glorious franchise has in store.

And I found it… underwhelming.

Get 'em lil dudeTo be clear, “underwhelming” is the exact word for this situation. None of the Samurai Shodown titles appear to be outright bad. The gameplay primarily seems to be focused more on defense than offense, but, make no mistake, you can attain a victory by going in with swords blazin’. Or maybe no swords! Characters in most of the games seem to have two distinct playstyles: with or without weapon. Be disarmed as the result of a button mashing contest, and you have to rely on your fists for a moment or two, which makes for a fun change in tactics. It’s like you’re playing as two characters at once! I am always down for that! And, while the “Engrish” and general story is simultaneously noteworthy and forgettable, there is definitely something happening here. Bushido and all that riot is great, but I am going to stand at attention when some nerd cuts down a pair of trees without even trying. Oh, and who doesn’t like some random dude running around in the background of battles tossing off powerups? There is good stuff here in Samurai Shodown!

But it all felt very… slippery. Not talking about the controls, mind you, those are perfect and responsive. Just, somehow, the whole experience felt forgettable. Like whether my chosen samurai won was going to be quickly forgotten. Or, perhaps, how my fighter won was what would be forgettable. I understand that, once again, this is not my game, so it is entirely possible I was missing something, but the general reason I won any given match seemed nebulous. And, in a fighting game, that makes everything feel unusually light. Across the multiple Samurai Shodown games, there are multiple ways to win a match… Or… More accurately, there are multiple ways to practically instantly drain a life bar. And, while slicing off the limb of an opponent feels like it should be remarkable, when you stumble on “I guess that special move just does that sometimes” it feels… wrong. Did I really win? Or was that more of an accident than my usual victories? Whatever the root cause of the issue, this made the various SS titles feel insubstantial in their gameplay.

MAGIC!But that does not have to be the be all and end all of a fighting game. A fun cast can completely rescue confusing gameplay. The previously mentioned World Heroes was not a great game by any means, but it did include a football player fighting Jack the Ripper, so it more than qualifies for gold status. Samurai Shodown’s cast meanwhile… Well, it is hard to judge some of these characters in 2021, as, like Samurai Shodown itself, there are clear examples of “this was done better elsewhere” through the decades. Like World Heroes already had a pretty good Joan de Arc analogue, so Charlotte is lacking. Haohmaru, the games’ marquee hero, feels like a lesser Mitsurugi of Soulcalibur. Hanzo the ninja could not be any more generically “this is our ninja” if he tried, and I’d rather pick up Red Earth if that is all that is available. Weller the American “I wanna be Japanese” character is so much more distinctive as Bang of BlazBlue, and I’m pretty sure Kyoshiro Senryo was one of the final bosses in that Simpsons beat ‘em up. It is no wonder that Nakoruru wound up as the persistent Samurai Showdown rep, as “has a bird” separates her from much of her fighting game sorority (though her general “fighting shrine maiden” thing causes her to blend into the anime trope ether).

But there was one character that seemed tremendously less forgettable than his contemporaries: Genan Shiranui, aka the little green guy with a claw.

Get 'emArguably, this is another example of “done elsewhere”, as Genan and his obvious spiritual brother, Earthquake, both resemble SNK/King of Fighters characters Choi Bounge and Chang Koehan. And if you wanted to claim that it was a coincidence that there was a King of Fighters influence, please note that Genan’s surname is Shiranui, the same as Mai Shiranui, heroine of Fatal Fury and King of Fighters. And, oh yeah, Mai (or at least her identical, historically appropriate ancestor) outright appears in Genan’s Samurai Shodown (1) ending. So, ya know, wearing influences on their sleeve there.

But Genan is memorable all on his own. He is green. He is wearing torn clothing that tells more of a story with visuals than Jubei can hope to muster with an entire story mode. He is constantly licking a metal claw, which is probably unsanitary. His background involves implied cannibalism. He apparently has a pair of kids that hide in his sack-clothes. This is the exact kind of eccentricity I want from a fighting game character, and it was clear right from the first Samurai Shodown that Genan was gonna be my guy.

And then the franchise dropped him like a rotten potato as of Samurai Shodown 3. Dammit! Only two games for my green meanie!

While I tried to soldier on with some pale dork with blue hair… it just wasn’t the same. I have to assume that Genan was nixed in an effort to make Samurai Shodown slightly more realistic (in a universe where people routinely, graphically die before being revived by a quarter), or to pad out the roster with slightly more distinctively “Samurai Shodown” characters (there was that brief period in the 90’s when crossovers and/or homages were considered bad). Whatever the cause, Genan was gone before we truly knew ye, and, in his absence, everything about Samurai Shodown became slippery again. Oh, build up a rage meter to do super moves? Ho-hum. I don’t want red skin. I want it green, dammit! And, given how the franchise seemed to drift into generally more serious settings over time, I was convinced Samurai Shodown was never going to have an entry that was “for Goggle Bob”. Not the end of the world, there are plenty of fighting game franchises that I can enjoy; but it would be a hard confirmation that this wasn’t “for me”.

Then I got to Samuri Shodown 6. Then I got to this nonsense…

What is even happening here?

That appears to be some manner of ancient puppet automaton, and it is fighting… a dog. Just a dog.

I am here for that.

Samurai Shodown 6 is a “dream match” title that includes a playable version of practically every character that had appeared in Samurai Shodown up to that point. Genan is back. Earthquake is back. That big red guy that was a mix of Genan and Earthquake is back. The flag dude hidden character is back. And speaking of “hidden” characters, every pet and animal is playable, too. Are they effective? Not remotely. But sometimes you just want to play as a monkey. It worked for Eternal Champions (no it didn’t). And the new characters of Samurai Shodown 6, like a swan-turned-maid and a chubby guy who really likes fireworks, all exude a noticeable air of levity. Ocha-Maro Karakuri, that mobile puppet up there, seems positively mundane in a roster that includes an anime pretty boy that is based on historical jackass/president Andrew Jackson.

DO NOT LIKEAnd it wasn’t until I hit Samurai Shodown 6 that I realized that this kind of nonsense is exactly what I want. Who have I always gravitated towards in other fighting games? Blanka. Tung Fu Rue. Cyrax. The misfits. The absolute last fighter I ever pick is your typical Ryu or Bruce Lee clone du jour. My favorite fighting game is a title wherein you can have a multi-tentacled god team up with a teeny tiny robot servant working alongside a member of S.T.A.R.S. This is why the other Samurai Shodown titles seemed boring to me! I simply cannot enjoy a videogame unless the character select screen includes a healthy number of people that have absolutely no business being in any sort of polite society, left alone a videogame (sorry, Dr. Faust, you know it is true). Apparently I do not care if there is an amazing combo system, intuitive gameplay, or the best netcode in the universe. All I want is some dork cosplaying as Freddy Krueger (and, no, actual Freddy doesn’t count).

Is Samurai Shodown ever going to be “my” fighting game franchise? No. But does it remind me what I actually want in a fighting game? Absolutely. Give me a little green weirdo any day of the week, and I’ll give your game a fair shake.

And if you want to have a brand new, modern edition of your franchise, and you choose to drop said weirdo? Well, don’t expect me to buy a season pass anytime soon…

FGC #610 Samurai Shodown (Franchise)

  • OuchSystem: Samurai Shodown is supposedly the fighting game that put the Neo Geo on the map. But I don’t see no King of Samurai ’99 on my Playstation! Whatever! The franchise has been on practically every system from a certain epoch (take a look at that Gameboy version sometime), but the collection is currently available on (mostly) modern consoles like Playstation 4, Nintendo Switch, and Xbox One. Most of what you see here is via Switch and PS4.
  • Number of players: This isn’t Super Samurai Bros, so two players.
  • Who let the dogs out? Perhaps, once you get past the violence, rage, and weapon-combat, the defining characteristic of Samurai Shodown is how many fighters have pets and other auxiliary sprites as “backup”. It would certainly explain why bird-lady is so heavily featured in crossovers…
  • Favorite Character (not the green guy): It’s the red guy. Youkai Kusaregedo is a gigantic monster that first appeared in Samurai Shodown 5. He is described as an undead devil that was a “very kind man” in life, but was also a cannibal. That… is certainly a type of kind. Regardless, now he is a hulking beast, and I am only mildly disturbed by the fact that his canon story is that, in a fit of hunger, he devoured his pregnant daughter. I like playing as him, but I’m not inviting him to Christmas dinner anytime soon.
  • Land of the Rising Fun: I am required by law to note my favorite bit of Engrish from Samurai Shodown 2.

    Funster!

    As a noted funster, this had to be logged.

  • Lost in Translation: Maybe Samurai Shodown is supposed to be funny, but got lost in translation? Like, there are some goofy, tropey fighters skulking around, and maybe their intrinsic humor doesn’t come through in a different culture. Nicotine Caffeine has to have something going on here.
  • Let's go nutsThe Black Swan: Iroha is a scantily clad maid premiering in Samurai Shodown 6. She was previously a swan, but transformed into a woman wielding guillotines so as to get closer to her master. And that master? They are supposed to be the player. So, yes, this character is a walking fetish in more ways than one. Is it any wonder she got her own spin off game, and was some of the earliest DLC for the latest Samurai Shodown?
  • Favorite Samurai Shodown Title: As if it was not obvious, Samurai Shodown 6 wins here. The recently released Samurai Shodown 5 Gold is very close to 6’s complete nonsense, but, to my knowledge, you cannot play as a dog in Gold. You can do that in 6. Twice.
  • Did you know? The one character that had been previously playable but is not in Samurai Shodown 6 is Hikyaku, the delivery man that runs through the background in other Shodown titles. He was playable in the Gameboy port of Samurai Shodown as a bonus for anyone that deigned to play a Neo Geo fighting game on the friggen’ Gameboy, but was never available on a big boy system. If you are unfamiliar with the Samurai Shodown franchise, Here we go againjust imagine a playable version of the postman from The Legend of Zelda: Ocarina of Time or Majora’s Mask. This is also a likely explanation for why he was never seen again.
  • Would I play again: There are so many good fighting games out there! Maybe I’ll hit the modern SamSho when all the DLC is on sale/includes my boy.

What’s next? Random ROB has chosen… The Misadventures of Tron Bonne! We’re going to go on a misadventure, Miss Tron! Please look forward to it!

FGC #600 Marvel vs. Capcom 2: New Age of Heroes: Part 4

They shall take me for a rideMarvel vs. Capcom 2: New Age of Heroes is an amazing, once in a lifetime game that brings together over 50 characters from wildly disparate worlds and franchises. So, in an effort to pay tribute to one of the games I believe to be the greatest of all time, please enjoy day four of a five-day, 100% complete, generally alphabetical look at every fighter in Marvel vs. Capcom 2. Today, we’re going to go down the rabbit hole with…

Betsy “Psylocke” Braddock

This is for Ms. Marvel…. Look, even I have limits.

We’re on day four here, and we’re at something like 15,700 words all about this nonsense, and… Gah, Psylocke. I really want every entry in this #600 to get to some “core” of a featured character. I mean, look at the crazy depth of the Marvel vs. Capcom 2 roster! It has at least one character that was five decades old when he appeared in the game, and he could fight a sentient, newborn cactus. That’s huge! That’s bigger than Mario! And the fact that it is unlikely we will see such a game again without excessive marketing department input or a bunch of weirdos meme-voting Deadpool’s companion unicorn into the proceedings is significant. We are never going to have Marvel vs. Capcom 2 again, as it was a perfect time capsule of an epoch before videogames and comics were the exclusive domain of commercial monopolies. Say what you will about the presence of Marrow or Ruby Heart, but there is no way we are seeing one of them take up a valuable “slot” again when Thanos’s latest rival is available.

But Psylocke? Even though Betsy Braddock has been kicking around comics since 1976, the “core” of this character is… It is impenetrable. You get any deeper than the surface level of Psylocke, and things get muddled at best, and downright racist at worst. I don’t want to write about how Marvel Comics had an incredibly ridiculous Asian fetish back in [insert any year since 1976], and damn near everything about that comes off as racist as hell if you examine it for more than three seconds! I just want to write about wacky mutants fighting equally wacky computer game dudes.

But, I suppose I have to see this project through to its end, so, with that in mind…

Psylocke was born Elizabeth Braddock, the mutant younger sister of Captain Britain, Sir James Braddock. She had several adventures with the X-Men as a telepathic, purple-haired supermodel with a tendency to attack her opponents via butterfly motif. In 1989, things got weird when Betsy was… urgh… okay… so originally “Psylocke” was given “new eyes” by Mojo (we will get to Spiral tomorrow), and… like… that made her Asian? But then that was misinterpreted by the next writer, so it was established that she was not just given some kind of eye surgery, but had her brain scooped out and implanted into an Asian woman that was incidentally a badass ninja assassin. And this explained why previously fairly chill Betsy suddenly could do backflips around the universe while wielding a katana that was a projection of the focused totality of her psychic powers. And, in time, there had to be an explanation on who the woman Psylocke was before she was Psylocke, so Kwannon was retconned, and now there was the eternal story hook of Psylocke being returned to a revived form of her old body, or Kwannon coming back for revenge, or… Gah!

It’s too much! In an effort to “correct” the uncomfortably racist plot of “someone made Betsy generically Asian”, an entirely new, marginally less racist story had to be created. And it is the story of a wealthy white woman stealing and tangentially killing an Asian woman. And Marvel’s staff has literally stated that it was meant to be temporary, but everybody liked Jim Lee drawing an Asian lady in a swimsuit. And damned if “Kwannon’s body” wasn’t plastered over every comic book cover, trading card, and even videogame from the 90’s until the end of time. Psylocke is even unnaturally “jiggly” in her Capcom appearances! This was a sold few years before Dead or Alive! And you don’t see Wolverine employing real-time sprite physics! All to feature a “stolen” body!

Argh! I just want to fight with the pretty ninja lady! But you jerks made it all terrible!

If you’re curious, in the current comics status quo, Betsy is back to being original Betsy, and Kwannon has reclaimed her original body (more or less) that is totally not being randomly killed by Mr. Sinister on an irregular basis. This seems like an effort to make the character(s) less problematic, but the fact that it took about forty years to get there is… a little disheartening.

And don’t get me started on all the times the writers “threatened” to bring back OG Betsy like it was the worst thing that could happen…

Anna Marie aka Rogue

Feel the MojoChrist on a cracker, Rogue is next after Psylocke? Dammit! I do not want to examine that “Southern Belle” dynamic here. Yes, she is flirty as hell but equally chaste because her power kills potential suitors. Can we look at something else? Something more fun?

Oh! Let’s play with names…

FGC #600 Marvel vs. Capcom 2: New Age of Heroes: Part 3

You know this is legitMarvel vs. Capcom 2: New Age of Heroes is an amazing, once in a lifetime game that brings together over 50 characters from wildly disparate worlds and franchises. So, in an effort to pay tribute to one of the games I believe to be the greatest of all time, please enjoy day three of a five-day, 100% complete, generally alphabetical look at every fighter in Marvel vs. Capcom 2. Let’s suit up, and look to…

Anthony “Iron Man” Stark

An older crossoverThe basic, most driving force for Marvel comics creations in the Stan Lee era was that everybody had “real world” problems to complement their fantastic superpowers. Sometimes these problems were mundane (Mr. Fantastic had some less-than-fantastic family dynamics to deal with, Spider-Man with great responsibility yada yada yada), and sometimes they were more metaphorical (Hulk was a rage monster, Thing’s literally rocky exterior did not match his big heart). Tony Stark, the Invincible Iron Man, started with a pretty basic problem: if he wasn’t Iron Man, he would die. Thanks to some errant shrapnel from around when the first Iron Man suit was created, businessman Tony Stark had to wear an Iron Man chest plate at all times to keep his heart beating. This served the dual purpose of guaranteeing Tony Stark was always “stuck” being Iron Man, and also granted the “battle” weakness of setting a battery-based timer on all of Iron Man’s supervillain fights. Iron Man is invincible! Except when he has to duck out for a recharge! Sorry, Mandarin, this millionaire has to wrap this up and hit a gas station.

And this “weakness” has existed in various forms throughout the years. At one post-shrapnel point, Iron Man had “extremis” on his side, and he was powered by nanite-based armor and abilities that put his powers firmly in the futuristic category. But he once again had to rely on tech (this time repulsor-based) to keep the whole thing working and not murdering the poor billionaire. Similarly, Tony Stark’s big demon in the bottle, alcoholism, has been a consistent weakness that is a real-world problem that works not unlike his batteries of old. Instead of a stressful battle requiring a battery charge, now he has to charge his mental batteries by calling a sponsor. But by this point in continuity, the likes of extremis has fallen by the wayside, and Iron Mans Anonymous can only fuel so many stories before “nobody wants to watch a dude be sad all the time” sets in. So, now, what is left as Iron Man’s current weakness?

Well, he’s kind of a dick.

This appears to be the one constant in Iron Man’s characterization over the last twenty years. Iron Man is a brilliant futurist, and, implicitly as a direct result of that, he’s a jackass. Iron Man is invincible once again, but, more often than not, he is going to get into trouble thanks to some combination of hubris and vaguely self-serving intentions. Yes, Iron Man is going to save the world. Unfortunately, after doing so, he may have also brought back some interplanetary technology that he is going to study/watch destroy the world in a whole new way. Tony Stark has outright created about half of his rogue’s gallery, and when he was brainwashed (more or less, long story, involves Nazi Onslaught) into being an evil tech billionaire that sold people microtransactions to live, it was kind of hard to tell if this was a result of the whole brainwashing thing, or just his latest bright idea. Couple this with his current origin merging with his movie-based story of being a superpowered version of Lockheed Martin, and we come up with a Tony Stark that might be a hero, but is definitely not going to be invited to anyone’s birthday party.

Iron Man: you may enjoy his unibeam, but don’t make the mistake of talking to the trillionaire. He’s probably going to try to sell you on Starkcoin, and then tank the stock just in time to get a new paintjob on his armor. Do not engage this dick.

Jill Valentine

Hiya!The Resident Evil franchise started with a basic story about a handful of mundane cops investigating a mysterious mansion. This is an extremely well-trodden premise, and, give or take the threats being supernatural or superscientific, this is literally just the same concept as a haunted house. Or a generic horror movie! And Resident Evil, at its core, plays out like a horror story. There are characters that are not going to get out alive, a betrayer, and a pair of protagonists that will survive not only through brute force, but also the ingenuity of employing unusual skills (like lock picking, jewel sorting, or sandwich aversion). Jill Valentine was one of those survivors, and her second starring role, Resident Evil 3, ultimately cast her in the familiar “final girl” role as she made her exit stage left while pursued by a bear(-sized zombie).

And then the Resident Evil franchise got weird…