Tag Archives: fighting games

FGC #584 Avengers in the 1990’s

So mighty!Here’s a statement only 90’s kids will understand: The Avengers are the cheapest, most low-rent superheroes available.

To be clear, this is not to say that pre-Disney Marvel Comics didn’t have one hell of a superhero team on its hands. Ever heard of The X-Men? They were the bomb-diggity, and it is hard to convey to modern readers just how many children at the time were putting forks between their fingers and pretending to be Wolverine. This may have just been a result of the comics being fun and plentiful, but it is more likely that the X-Men were popular because they had a hit Saturday morning cartoon (that, if memory serves, had upwards of seven episodes across seven years), multiple tie-in videogames, and more action figures than you could ever hawk at a garage sale. The “culmination” of this massive popularity was the 2000 movie that defined superhero films/Hugh Jackman for a decade. And speaking of films, X-Men paved the way for other superheroes that were… also not known as Avengers. Spider-Man leaps immediately to mind, but this was also the era when DC Comics’ Batman came into his own grim popularity. And Batman was able to get there because his previous projects, like the Burton films and the amazing animated series, were also grand successes. And has there ever been a videogame console that didn’t host a Batman or Superman game of some kind? I’m not going to bother to do any research on this matter (the internet is all the way over there!), but it certainly feels like there was an Atari Jaguar Batman title! Point is that well before Disney decided to create its shared universe, superheroes were popular in all sorts of mediums.

… Except the Avengers. The Avengers were consistently forgettable.

Go robot goThe Avengers comics were always there (well, “always” as in “since Stan Lee decided to slap a bunch of his most lucrative properties [and Ant-Man] together”), and they were always at least moderately popular. The Avengers were appealing because they seemed to have a lot more latitude than other “superhero rosters”. Why? Well, in the absence of a clear Superman or Wonder Woman, you really could slot anybody into the team. Dropping a literal god for a dude that can shoot arrows? Sure! Bald “Celestial Madonna” because Magneto’s daughter is on vacation this week? Why not! But, unfortunately, this led to The Avengers not being as “established” as its rival teams (you know, other gangs where you could always count on spotting a Wolverine). This made for a franchise that was generally good, but also often something closer to Captain America and his Amazing Friends. Or, in the case of the number one reason some children of the 80s and 90s recognize any Avengers, Iron Man & his Amazing Friends.

While never as popular as Batman, Spider-Man, or The X-Men, Marvel had a moderate hit with an animated Fantastic Four series in 1994. This cleared the way for its “partner” television show (gotta have that “Marvel Action Hour” for syndication), Iron Man. Tony Stark was clearly the lead in Iron Man, but he was joined by a number of other Marvel luminaries, like Scarlet Witch, Hawkeye, and Nick Fury. Were they collectively referred to as “The Avengers”? Nope! They were Force Works, which did exist in the comics of the era, but certainly not with Hawkguy. However, the basic concept was there, even if you had to wait until five years later to see the sequel series, Avengers: United They Stand, which lasted a whole thirteen weeks before fading into nothing. Why did it disappear so quickly? Likely because they based the whole thing on West Coast Avengers, a team that dropped Captain America for friggin’ Tigra. Tigra! The only Avenger to appear in 2019’s seminal musical film, Cats!

I don't understandsSo, through the 90s, kids that did not have easy access to comic book shops had one impression of The Avengers: they are the heroes that can’t support their own shows. Spider-Man stars in a 600-episode arc about some stupid stone tablet, and Captain America maybe gets to guest star in three. Lou Ferrigno will smash as Hulk whether he is animated or live-action, but Thor can only stop by for an episode or two. Iron Man gets his own show, and he winds up sponsoring refugee D-listers like Wanda Frank. And if these losers were to get a tie-in videogame, well, why should it goes well?

Captain America and The Avengers is a 1991 Arcade title from Data East. It is, like so many other licensed games of the time, a 4-player beat ‘em up. The variation du jour of CAatA is that you have the choice of throwing or detonating most background objects (Ninja Turtles only has exploding barrels! No options at all!), and some levels turn into shoot ‘em ups. That’s about it. So, like most other beat ‘em ups of the time, the game lives or dies on its heroes, enemies, and presentation. And how do those all work out? Poorly!

Your heroes are Captain America (yay!), Iron Man (woohoo!), Hawkeye (arrows are passable videogame weapons), and Vision (that guy). Your enemies are (per Turtle tradition) an army of generic robots that are wholly constructed of nitrous and dynamite. And the bosses? Well, there are more bosses than most beat ‘em ups, as you face a mid-boss and a final boss for each level. But quantity is no substitute for quality here, as your heroes face the likes of Living Laser, Klaw, Wizard, and Controller. Look, when you are facing a boss that is named after a videogame peripheral, you know the A-listers were too busy for this nonsense. Even more interesting villains, like Grim Reaper or Ultron, are reduced to “has a dash attack” and “has a fireball” do-nothings. And don’t even get me started on Mech. Taco, the Taco that walks like a mech (oddly, Mech. Taco has not appeared in any Disney flicks yet, but we all have our fingers crossed). Strangely, this means that noted Wasp villain, Whirlwind, comes off as the most interesting boss, as at least his windy powers impact not only the fight, but also the background and any incidental debris that may be scattered about. It’s neat! It’s maybe the only neat thing in the game!

I get that robot!Excuse me, there is one other “neat” thing: the Avengers couldn’t get through one game without some X-Men transplants. The Sentinel, a gigantic robot that is iconic for its relentless hunting of mutants, appears as a shoot ‘em up boss in Stage 2. It is identified as “Giant Robot”, but nobody is going to mistake that purple titan for the Iron Giant. And Juggernaut is the first boss to appear on Red Skull’s space station. This is easily the worst depiction of Juggs in a videogame (dude kind of looks like a hunched-over cyclops [not that Cyclops]), but this is unmistakably Charles Xavier’s beefcake brother. Dude is lumbering around as usual, just reminding you that you could migrate over to the X-Men arcade cabinet at any time. Wouldn’t you rather rescue Kitty Pryde than slug it out with the likes of Crossbones?

And if you want to play a game with X-Men anyway, maybe you should fast forward to Marvel Super Heroes In War of the Gems.

Captain America and The Avengers was a Data East joint, and, unless you were really into BurgerTime, you could be forgiven for assuming their Avengers tie-in would be lackluster. But Capcom! Now there was a gaming company to trust back in the 80s and 90s. They had Mega Man! And Street Fighter! And were able to make a passable game out of Talespin! And they successfully adapted The X-Men into a fighting game that spawned its own franchise! And the second game in that franchise was an Avengers game! Kinda! Marvel Super Heroes is conceptually based on the same Infinity Gauntlet Marvel comic series that would eventually become the most profitable movie duology of all time. But this version included the likes of Magneto, Juggernaut, Wolverine, Psylocke, and at least one multi-tentacled monstrosity. And there are noted Avengers Captain America, Iron Man, and Hulk, too, so it marginally counts as an Avengers title! Probably! Oh, and if you wanted a little more plot, there was a SNES tie-in title that dropped three X-characters, and picked up a whole host of Avenger buddies! Marvel Super Heroes in War of the Gems, released in 1996, certainly should qualify as an Avengers game.

It also qualifies as yet another Avengers tie-in that feels cheap as hell.

Dem pucksThere are good bones here. This is a beat ‘em up with the occasional bit of 2-D platforming. Like X-Men: Mutant Apocalypse, it is also a game where you can occasionally utilize special moves and combos like its attendant fighting game. This is a great change from the ol’ standard of “lose health/energy for doing anything” that has plagued many other Marvel games. And, while the roster cannot completely qualify as Avengers in 1996 (Wolverine and Spider-Man wouldn’t consistently join up until they had successful movie franchises), they are all roughly on the same power level, so it doesn’t feel like too much of a stretch to see Smart Hulk tussling with the same baddies as Captain America. Oh! And for a little variety, we do occasionally see a handful of areas where air is limited, so we basically get an organically incorporated timer for challenges. Got to get that heartrate up somehow!

Unfortunately, while the basic gameplay is marginally inventive (this is better than Final Fight with Captain America), the levels and their attendant enemies are anything but. For whatever reason, while the Marvel universe has some pretty amazing locales (Limbo is lovely this time of year), nearly all of the stages in MSHiWofG are forgettable, “video game-y” areas. There’s a lava level, ice level, sewer level, and aquarium (because who doesn’t need a water level in their beat ‘em up). Yes, you get to fly to Dr. Doom’s citadel, but it is more of an excuse to use a castle tile-set and incorporate a teleporter maze than anything. And your opponents through all of these battlegrounds? Well, they are simply “evil clones” of your Avengers, so you face armies of Iron Man-but-with-spikes, Wolverine-but-green, and Hulk-but-bald. Look, when Spider-Man is your hero without an evil clone, you done #$^&ed up. But do not think that just because an Avenger isn’t playable in the game that they will be left out of the fun. Daredevil gets a literal devil variant, Vision becomes a flying menace, and Hawkeye actually becomes a threat with an evil version that snipes from far-off platforms. Even an evil Silver Surfer slides through a stage! All the heroes you love! Ready for punching!

Dem pucksAnd it is supremely weird how this makes the whole game feel very… budget. There is never an explanation offered for this army of anti-Avengers, and their general designs are not distinct enough to warrant any further investigation on “who” these bad good guys are supposed to be. Is that supposed to be a She-Hulk that is also searching for the gems? No, because there are three of ‘em all in a line, and Jennifer Walters doesn’t have cloning powers. Alpha Flight, Canada’s premiere superhero team, seems to stalk around the Alaska stage, so you could totally justify their existence as our northern neighbors thinking they know best… but then the same “Evil Puck” creatures appear at the New York aquarium. And, somehow, the original characters make even less sense in this context. Blackheart pops up out of nowhere with exactly zero explanation as to why he is participating in this War of Gems, and Dr. Doom flees his castle to fight again later and unceremoniously die in space. You have the whole of the Marvel stable participating in the Infinity Wars, why forsake real, interesting villains for friggin’ Sasquatch?

I guess if you wanted to see the Avengers battle some actual villains, you would have to play their fighting game released the same year. Are you ready for Avengers: Galactic Storm? Because Data East certainly wasn’t…

Blast 'emFor reasons our top scientific minds are still trying to discern, this Avengers title is based on Operation Galactic Storm, an Avengers crossover from 1992 that is remembered by exactly nobody. This 1996 arcade game is the only proof it ever happened at all! And, while it is nice that we nearly got two fighting games featuring Captain America in a year, this roster is chockful of Avengers F-Stringers. Thor is on vacation, so please accept Thunderstrike! Iron Man is taking a powder so you can have the real man in armor, Black Knight! And Crystal, best known as being either Johnny Storm’s girlfriend, Black Bolt’s niece, or Quicksilver’s wife, is your standard one female Avenger rep. And the bad guys are exclusively Kree adversaries, so you are stuck with Supremor, Shatterax, and Korath-Thak. Remember last Christmas? When everyone was trying to find Korath the Pursuer action figures? No, of course not, that would be stupid. Korath looks like what would happen if Juggernaut shrunk in the dryer, and he is about as memorable as Cain Marko’s drycleaner (first appearance Amazing X-Men Volume 2 #15). At least we have Dr. Minerva, who is basically an evil Captain/Ms. Marvel. Wait! That just means we couldn’t get through another Avengers game without an X-Men character appearing. Dammit!

Oh, and the game looks terrible, and plays even worse. Please try to act surprised that the people behind Fighter’s History couldn’t produce a good licensed fighting game. Additionally, continue to feign shock that faux 3-D graphics in the mid 90’s aged about as well as Thunderstrike (if you have not already surmised, Thunderstrike is phenomenally stupid). About the only memorable bit in this Avengers title is that its story mode has instant continues (so you don’t have to blow quarters on a match continually “resetting” with every loss), and there are assist characters of dubious efficacy. It is cool that someone decided to model the Vision for this plastic universe, but it is a little saddening that this ‘droid of a thousand abilities only gets to perform a reverse dive kick. At least let my man bust out the laser eyes!

Dive kick!And what do all of these 90’s Avengers have in common? They’re cheap. They seem like knock-offs of other, better franchise games. Batman gets to fight Penguin, Riddler, and Two-Face. Spider-Man fights Sandman, Venom, and at least one rampaging guerilla. Captain America can only ever fight Whirlwind, Bald Hulk, or the multi-tentacled avatar of a floating, green head. Iron Man gets dinky little sprites, Colossus gets big, chunky pixels and a special move that roars through the arcade. Magneto always shows up for Dazzler, while Vision can barely summon the attention of Ronan the Accuser. In short, back in the day, the most prominent Avenger would never rank above the most extraneous of X-Men. Kids of the 90’s were convinced that The Avengers were not Earth’s Mightiest Heroes, but little more than an opening act for the real heroes.

But, luckily, The Avengers were catapulted to greatness with the release of their 2012 film. And The Avengers never saw a “budget”, failure of a videogame ever again.

THE AVENGERS!

… Or The Avengers are stuck being those Avengers forever.

FGC #584 Captain America and The Avengers

  • Now I'm hungrySystem: Arcade initially (and used for these screenshots), and then Genesis, Super Nintendo, and Game Gear. The Game Boy and NES versions have the same name, but are generally different, also low-budget experiences.
  • Number of players: Get four in the arcade! Or two at home! Or zero on Game Gear, because those batteries ran out five minutes ago.
  • Favorite Avenger: Vision has a great walk. That… is about all that distinguishes these characters. You’d think there would be a significant disparity between a guy living in a robotic suit of armor and a dude that just shoots arrows, but here we are.
  • One Lady Avenger Per Game: Wasp appears as an assist “option” during the shooting sections. There is no sign of Scarlet Witch, unfortunately, despite the fact that Vision is playable, and Quicksilver bops in from time to time to drop health refills.
  • Hawkguy: Hawkeye is a playable character in this game from Data East, and also a participant in Sega’s Spider-Man arcade game. And he was one of the only two playable characters in the NES Avengers title. How did these companies all keep choosing Hawkeye!?
  • Favorite Boss: Red Skull seems to be cosplaying as Kingpin this time, and then he gets a giant, weirdly fleshy Terminator robot and a pope-bubble to hide in. This is literally the only boss in the game that is remotely memorable… give or take the taco.
  • I know this robot, tooDid you know? This localization is legendarily bad, but please be aware that octopus in Japanese is “tako”. Mecha Taco is clearly just “mechanical octopus”, but I guess someone was in the mood for Mexican.
  • Would I play again: This is not one of the great beat ‘em ups of our time. I’d rather play one of those.

FGC #584 Marvel Super Heroes in War of the Gems

  • But Hulk had hairSystem: Super Nintendo exclusive. Apparently there was talk of a Genesis port, but it never materialized.
  • Number of players: Nothing was learned from SNES Final Fight, so just one.
  • Hawkguy: No, seriously, what is the deal with Hawkeye? His clone appears in damn near every stage, and he is always a pain to avoid. Do arrows just work naturally well with videogame mechanics?
  • One Lady Avenger Per Game: Savage She-Hulk is an occasional opponent. She never appears as a boss, and she’s in full-on berserker mode, but she’s at least there. No, there are no evil Black Widows, Tigras, or even Jocastas to fight.
  • Best Surprise: Nebula, the cybernetic underling of Thanos, is the penultimate boss of the game. And she offers a pretty good fight, too. If I didn’t know better, I would assume her and her varied moveset was another transplant from the arcade fighting game, but, nope, she’s original to this one. And she’s a pretty fun cyborg for everybody!
  • Poor cyborgDid you know? There are sections where Avengers must fight underwater, and have a limited air meter. This makes sense for mostly human Captain America or mostly naked Hulk, but Iron Man has the same issue. He’s in a robot suit! It’s his thing! He doesn’t need to find a source of air! And, for some reason, everyone can breathe in space! What is going on here!?
  • Would I play again: I’ll take X-Men: Mutant Apocalypse first, and that’s only if, like, every other X-Men game is not available. This Wolverine adventure doesn’t even rank.

FGC #584 Avengers in Galactic Storm

  • System: Arcade exclusive, though it is being released as an Arcade1Up cabinet as a sorta-arcade exclusive.
  • Number of players: Two, though you can actually cooperate with your second player if you’d like. I have not ever seen two people that want to play this game, though.
  • Throw rocks!One Lady Avenger Per Game: Continuing the grand tradition of the most unassuming character being the absolute best, Crystal the Inhuman Princess kicks unaccountable amounts of ass in this one. She can summon meteors! And fireballs! And her hyper attack is a tidal wave! She’s easily the best Avenger available for this job, and puts Black Knight and his silly little bomber jacket to shame. There are, unfortunately, no Lady Avengers on the assist roster.
  • Favorite Assist: Giant Man is represented by a giant, inexplicably hairy arm flying into the frame. I like to pretend that The Avengers just became caught in a Monty Python sketch, and then I imagine what that fighting game would look like. For the record, it looks like Heaven.
  • Did you know? Dr. Minerva, Captain Marvel’s palette swap, did appear in the Captain Marvel movie as one of Carol’s Kree rivals. So that means we saw Minn-Erva on the big screen before Thunderstrike. Eat it, Eric Masterson.
  • Would I play again: No.

What’s next? Random ROB has chosen… The Magical Quest Starring Mickey Mouse! We’re going from one group of officially licensed Disney mascots to the big boy! Please look forward to it!

THE END

FGC #578 Red Earth & Capcom Fighting Evolution

Let's fightNow for the tale of two separate and incredibly unequal videogames.

And, uh, don’t worry. Both games contain dinosaur-dragons, so that should keep your interest.

In 1996, Capcom released Red Earth. Known by the much more metal name of War-Zard in Japan, Red Earth was a fighting game that did its best to set itself apart from its peers. Just how different is it? Well…

· There are four selectable characters, and if you do not play 2-P mode, you will never fight the other heroes of the adventure. But who do you fight?
· Dinosaurs! And Squids! And at least one Chimera+ (the plus is for two extra heads)! There are eight levels in Red Earth, and each features a decidedly not-human adversary. The closest you are going to see to something like an even matchup is a harpy that at least does not have any extra limbs on your character, but the same cannot be said for Gi Gi the robotic statue with as many arms as possible.
· And, to be clear, these “bosses” are absolutely not fair fights, complete with a few super moves that can eliminate half your lifebar in one go. These moves are very telegraphed, but if you choose not to dodge at the right time? Down you go.
· Likely to mitigate some of this unfairness, there are health power-ups randomly scattered around. Additionally, continuing after a loss does not reset your opponent’s life meter. Unlike in your typical fighting game, you can (more or less) pick up exactly where you left off after dropping in another quarter.
ROAR· And you’ll want to pick up that joystick again, because every fighter has a story that advances with every fight, and an ending or three with multiple available choices. Play the game well enough, and you just might see your heroine naked and humping an alien. Or maybe she gets a puppy!
· And you may want to pursue all those extra endings, because your character actually levels up, gains new abilities, and increases stats with points that are awarded for every hit. This serves the dual purpose of encouraging playing the game more, and offering the possibility of growing stronger mid-match even if you have been repeatedly losing to the oni du jour.

This all adds up to a game that feels like a fighting game in the individual moments, but plays like an entirely different animal. Much like Konami’s Monster Maulers (released three years prior), this is an attempt to bring some of the most popular conventions of the beat ‘em up genre (health powerups, “boss fights”, multiple routes) into a fighting game to create a more inimitable experience. Additionally, the “leveling system” may unfortunately be a naked attempt at adding “grinding” to a genre that absolutely does not need that kind of nonsense, but it does encourage the player to earn a “new experience” when trying a replay. And, if you are the type to never deviate from a preferred “main”, that’s a pretty big get. Make your Lion King (uh… not that Lion King. He’s just a king that happens to be half-lion) the best Lion King (still not Disney-related) he can be.

Squidly bitsAnd while we are looking at reasons Red Earth was able to set itself apart from the pack (no lions at all involved in that statement, to be clear), consider that this was the first of three(ish) games to feature Capcom’s CP System III. In layman’s terms, pondexter? It means that, like its CPS3 brother, Street Fighter 3, this is one of the most gorgeous sprite-based fighting games out there. Everything from the cloth on Tessa’s hammer pants to the heat bellowing out of Hauzer’s maw is elegantly animated. Even “incidental” bits, like the continue screen countdown, include pixels not likely to ever be seen again. CPS3 may be known for Street Fighter 3 (and maybe a JoJo game), but its maiden voyage here really makes an impact on the ol’ eyeballs.

In short, Red Earth is unique and stunning. It is exactly the kind of fighting game the world needed in 1996, and it promised a great future for the genre.

But there never was a Red Earth 2. Not even a “Turbo” edition graced this title, and the OG version was barely even distributed in North America. If you wanted to play as the lord of lions or the ninja that could fell a sphinx, you would have to wait eight years to see their second adventure. You would have to wait for Capcom Fighting Evolution.

And, sorry Warzard fans, it wasn’t very good.

Further squidsCapcom Fighting Evolution came on the heels of the Marvel vs. Capcom series that was amazing, but also assumed to be totally dead/impossible thanks to Capcom losing Marvel’s favor (don’t worry, kiddies, it would eventually return). Capcom Fighting Evolution also came after the Capcom vs. SNK series, an evolutionary offshoot of the Versus franchise that some still claim is some of the best 2-D fighting you’ll ever see. And what could Capcom Fighting Evolution offer after all of that? Well, even without the accompaniment of Captain America or Geese Howard, the Capcom universe had its fair share of luminaries. You could simply toss every Street Fighter into a game, and it would be gold. Or you could combine Darkstalkers, Street Fighters, Final Fighters, and… what have we got left here? Rival Schools? Whatever! It could work! And that’s before you get into including the likes of Mega Man or Breath of Fire heroes. A “pure” Capcom Versus fighter could be a thing of beauty!

Or it could just be a mishmash of random sprites all slapping against each other. Guess which one we got?

While Red Earth was a potential new future for fighting games, Capcom Fighting Evolution forsook its name and sounded a death knell for the genre. Capcom Fighting Evolution was less a brand new experience and more of a “going out of business sale” for an era. Capcom took four fighters from each of its most popular fighting games, and plunked them all in a 2v2 fighting game. And, while that could have been fun for everybody, a significant drawback of this process was reusing the original sprites of each of these brawlers without any attempt to visually normalize… anything. Morrigan’s sprite was the creaky bane of MvC2 in 2000, and Dimitri did not look any better next to Street Fighter 3 characters four years later. And, to make matters worse, those sprites from Street Fighter 3 that looked so gorgeous in their original game had a number of frames and animations reduced, so they were literally pale imitations of their former selves. And, lest you think these complaints are entirely graphics-based, don’t worry, a game that attempts to merge the intricacies of three different Street Fighter games, Darkstalkers, and an asymmetrical “boss fighter” doesn’t exactly work from a gameplay perspective either. You wouldn’t parry a dinosaur!

WINNER!But that’s kind of the thing: you can parry a dinosaur. Capcom Fighting Evolution contains characters from Street Fighter 2, Street Fighter Alpha, Street Fighter 3, Darkstalkers, and (most importantly) Red Earth. And, while there are still exactly four Red Earth playable characters, now two of the “bosses” are available for your playing pleasure. Want to be the dinosaur? Or the squid? Have at it! Are these former boss-class monsters rebalanced to be appropriate combatants? Well, as much as anything else is balanced in this game! You probably do not want to take a lumbering dinosaur’s gigantic hitbox up against Metro City’s best ninja, but you can certainly fell that fighter if your fireballs are true. And, while playing as ol’ squidly bits is probably less rewarding than the more sensible adventures of Tessa back on Red Earth, it is inordinately satisfying to see Zangief piledrive an eldritch horror.

And that’s basically Capcom Fighting Evolution in a nutshell: it is objectively bad, but can be subjectively good. CFE is a rushed product featuring many poorly considered decisions, but it is also a game wherein Sakura can fell a furry Conan. Is Red Earth a better game than Capcom Fighting Evolution? Pretty much by every metric! But, in being a tighter experience, it loses the fun you might experience with a looser game that lets you pit a rifle-toting ninja against a psycho-powered dictator.

Some games are good. Some games are bad. But any game where you can fight a dinosaur at least has its priorities straight.

FGC #578 Red Earth

  • THE WARZARD!System: Arcade exclusive. I guess we have to hope for some manner of “Capcom Mini” device to see this one. Maybe they could stick it in the inevitable next Street Fighter 3 compilation?
  • Number of players: Two players, and you can only play as the (mostly defined as) humans. No playable living suit of armor for you.
  • Favorite Character: Like in Pocket Fighter, I’m going with Tessa here. She’s a witch that may or may not have found a second job in Little Witch Academia, and her general… Ryu-ness goes down easy. Second place goes to Kenji the Ninja, but he is a little too Strider-esque to win on his own merits.
  • Favorite Boss: Gi Gi is the robotic monster that Huitzil wishes he could be. Also, his multiple arms and swords may have inspired the best boss in The Legend of Zelda: Skyward Sword, so bonus points there.
  • Finish Him: A lot of sources will claim Red Earth was one of the few Capcom titles to include Mortal Kombat-esque fatalities. And they’re not entirely wrong… but these “fatalities” are a lot closer to “Zero slices a robot in half because he used his sword for the final hit” affairs. And, considering you’re only “killing” monsters and robots, comparing it all to Mortal Kombat seems a little disingenuous.
  • What’s in a name: In America, this is Red Earth, clearly meant to convey how this takes place in an alternate timeline/Earth that is ruled by swords and sorcery (and the occasional mech). In Japan, this is known as Warzard, because the final boss is a wizard that starts a war. Either title seems appropriate, but Red Earth at least explains why there is an island nation called “The Kingdom of Reese”.
  • SLICEAn end: If you continue too often, you only get a paragraph of text and a basic message that your protagonist won, hooray. If you manage to conserve a few credits, though, you get a “choose your own adventure” where you can decide your central character’s ultimate fate. Be warned, I was not kidding earlier when I said that the wrong choice could see Tessa naked and straddling an alien, though. Generally NSFW proof here. Oh, also, if you continue the exact right number of times with Mai-Ling, she gets a new pet. Not certain how one heroine winds up in a porno, and the other gets a puppy.
  • For the sequel: Literally every one of Kenji’s endings involves his death. I have to wonder if there were plans to make Kenji a “legacy” character in future titles (as it is easy to replace a ninja that doesn’t ever show a bit of skin, left alone his face), or if Kenji just slept with the director’s spouse, and had to be punished for his hubris. One way or another, it is a wonder that guy made it into Capcom Fighting Evolution.
  • Did you know? The most obvious bad guy (but not the final boss) is Blade, who is a living suit of armor powered by an emerald containing his (once human) soul. This is notable, because, four years later, the final boss of the seminal Marvel vs. Capcom 2 was a living suit of armor powered by a magical gem-core. Is MvC2 the secret sequel to Red Earth? No, of course not. That would be silly. Shuma Gorath doesn’t have enough tentacles.
  • Would I play again: It is a shame Red Earth was only ever four playable characters and a handful of bosses. It feels like an expanded Super Red Earth II Turbo could have really been something special. As it is, it’s a game I’ll likely pick up again, if only to satisfy my need to bisect an oni.

FGC #578 Capcom Fighting Evolution

  • I ain't lionSystem: Apparently there was an arcade release, but most people were exposed to this contagion through Playstation 2 or Xbox. There is the distinct possibility you were able to get it on Playstation 3 as a PS2 rerelease, though.
  • Number of players: Two alternating fighters per team, and two players may control them. Sorry, these are more King of Fighters rules, and not the rapid switching of proper Versus titles.
  • Midnight Bliss: This is another title that went the extra mile and included Dimitri and his ability to metaphorically rape his opponents. While this move never stops being gross, at least most of the Midnight Bliss sprites lean on “humorous” rather than “sexy”. I mean, assuming “schoolgirl with the fossilized head of a dinosaur (wearing lipstick)” isn’t your fetish. If it is, hey, more power to you.
  • Original the Character: Ingrid is the only original character in Capcom Fighting Evolution, and was created for the game Capcom Fighting Evolution was always supposed to be… but never, ever came to fruition. So the last daughter of Capcom Fighting All-Stars has been forced to bounce around the universe with an ever-mutating backstory. In Street Fighter Alpha 3 Max, she was a time traveler. In Project X Zone 2, she had nigh-omnipotent dimension hopping powers. And now, in her Street Fighter 5 profile, she’s a “Code Holder” that is fighting against a fellow named Death. This is the story closest to her original concept, but who knows how long it will last…
  • What does dinosaur blood taste like?Favorite Character: This is one of the weird situations wherein my first pick is the biggest bear wrestler of them all, Zangief. Probably to balance out with the prehistoric heavyweights, Zangief actually has a little agility in this title, and a grappler with some speed is something to be feared. Or maybe they just wanted him to be able to compete with Alex? Who is pretty much the same, but without that all-important chest hair situation? I really can’t say.
  • Did you know? For the record, all sprites in CFE are from the character’s most recent appearance in their designated game… except for the iconic Street Fighter 2 cast. Ryu and M. Bison are encores from Capcom vs. SNK, and Guile is from Street Fighter Alpha 3. And Zangief? He’s a got a completely new sprite that is predominantly (but not entirely) based on his Alpha 3 incarnation. I guess somebody at Capcom liked Zangief, too.
  • Would I play again: I still think of this game as “bad”. On the other hand, in just trying to get a feel for it for this article, I wound up playing the thing for a little over an hour. That might not seem like much, but I had it in mind that I would only play for one arcade cycle… and just kept playing. So there’s something there! So, yeah, I’ll probably be tricked into playing this one again. Maybe I’ll even play as the dinosaur…

What’s next? Random ROB has chosen… Guacamelee! 2! Enter the Mexiverse, and lucha your brains out! Please look forward to it!

Look at that hat
Is this… like… a sex thing?

FGC #567 BlazBlue: Centralfiction

This post originally appeared about two years ago on a forum post that… apparently no longer exists. Whoops! In the interest of my beloved words reaching as many people as possible, please enjoy this nonsense with the excuse that I am now playing the Switch version of BlazBlue: Centralfiction. Oh, and be aware there are spoilers for the entire franchise here, and it is super GIF heavy. I probably should have led with that…

Time to Blaze itWhat you have to understand is that BlazBlue could be so, so simple. At first glance, it’s a pretty straightforward story: 100 years in “our” future, but 100 years before the events of the game, mankind goes too far, and accidentally releases magic (good), and the Black Beast (bad) on the universe. The Black Beast nearly destroys the world, but six brave heroes rise up and seal away the ancient evil. Now, in the present (of the game), a terrorist in a red coat is running around wrecking stuff, and it is assumed he is trying to revive the ancient evil. Naturally, he’s misunderstood, and the real bad guy is hiding in plain sight within the current ruling government, so the wheel of fate is turning, action!

And were this a simple, traditional fighting game universe, that would be it. There would be a “new” gang of heroes, a few would have obvious or subtle ties to the previous legends, throw in a wannabe ninja or two, and you’d have a pretty straightforward fighting game universe. Everybody battles at first, they eventually join up, and the inevitable “return of the Black Beast” is defeated by friendship and mashing the jab button. It could work! It could work well! Perhaps in that universe, all would be joyful, and I wouldn’t be getting ready to explain how the pretty sorcerer lady had sex with a goddamn cat. Maybe that universe would be better for all of us…

This isn't realActually, speaking of universes, BlazBlue does something interesting with its overall plot. Were you around for the Mortal Kombat debates of the 90’s? I’m not talking about the silly disputes over whether Mortal Kombat was too violent for young eyeballs; no, I’m talking about the important arguments about things that mattered. I’m talking about the debates over which Mortal Kombat endings were canon. Did Scorpion really kill Sub-Zero? Did Kano really kill Sheeva, or did she kill him (and did Sonya watch)? Yes, we know Liu Kang won a tournament or two from that opening roll, but we want to know some details! Johnny Cage: Goro-slayer or conceited movie star? This is important to my fanfic, dammit!

BlazBlue does its best to sidestep all of that, and introduces some canon multiversal theory to the fighting game genre. All endings are valid. Yes, Ragna saved one world, and Arakune devoured everyone and everything in another world. Every single BlazBlue game has multiple endings for each of its characters, and every ending is equally canon, because the forces of good and evil at the highest levels are distinctly watching every universe to see the potential best outcome. And it’s a very distinct plot point in practically all of the games! All endings are canon, so, yes, that goofy finale where Dan wins the tournament and Zangief becomes a robot totally happened.

Unfortunately, it seems like the writers wanted to justify this conceit, and… things got complicated.

This story has no beginning and no end. It is a tale of souls and swords that, unfortunately, gets a little confused along the way. I guess we’ll start with the kids…

FGC #557 Street Fighter: The Movie

Let's fight some streetsIf you are concerned about your own struggles with imposter syndrome, please remember that even the big guys aren’t always confident.

Let’s talk about Street Fighter’s identity issues.

A long time ago in an arcade long forgotten, there was Street Fighter 1. The year was 1987, the cabinet was initially based on the concept of pressure-sensitive buttons, and the game… was not that great. Technically everything about Street Fighter was there: Ryu, special moves, boxers marginally based on Mike Tyson; but something was missing. Some particular, undefinable trait was absent from the original Street Fighter formula (it was probably Zangief), so, while Street Fighter was not remembered as a complete bomb, it isn’t remembered as the origin of the genre either. And then someone tried to make a sequel, and we were graced with… Final Fight. What? You were expecting Street Fighter’s nigh-holy descendant? No, much like Devil May Cry accidently being born of Resident Evil’s attempts to iterate, Final Fight was the next mutation of Street Fighter’s gameplay. And, despite the fact that the two franchises should have swapped names right then and there, we would still have to wait a little for Street Fighter 2.

And the secret truth of Street Fighter 2? It is now abundantly clear that no one at Capcom had any idea as to why it was successful.

Ruy GuyStreet Fighter 2 was popular when I was a kid, and I know that time seemed to flow relatively differently when I was a child. I am aware of this issue, but I’m still pretty confident in saying that between the release of Street Fighter 2 and Street Fighter 3, approximately 12,000 years passed. But don’t worry, children of tomorrow, we had routine Street Fighter 2 content during that time. There was Street Fighter 2: Champion Edition (play as the bosses, even if some are broken!), Street Fighter 2: Turbo (maybe Dhalsim is teleporting on purpose now!), Super Street Fighter 2 (now with four new butts!), and Super Street Fighter 2 Turbo (one more angry butt!). The same basic gameplay carried the title forward, though, so if you were a Blanka main (because you were awesome), all you ever got out of these upgrades was like one new move, and the ability to make Fei Long feel bad for existing. Which is great… For Capcom, at least, because they could still earn your quarters through releasing the same game over and over again. There was no risk of Street Fighter 2 accidentally becoming Final Fight: Streetwise if you never even tried to make a new Street Fighter sequel. No need to distill the essential “what works” of Street Fighter 2 if you just keep releasing Street Fighter 2: Now with Super Moves. Capcom is happy to see the quarters, you’re happy to play a game that is familiar, and E. Honda is happy just to have a steady paycheck. Everybody’s happy!

But, in the midst of Street Fighter mania, someone had the bright idea to exploit the most popular videogame in the arcades not for a sequel, but a movie. A movie starring Jean-Claude Van Damme, Raul Julia, and Royal Trumpeter #3 of Mr. Roger’s Neighborhood. A movie that, as a result of drawing from a game that had the barest of bones of a plot to begin with, could be anything. Or it could just be Van Damme flip kicking for two hours. Who cares!? Street Fighter: The Movie was not constrained by its source material like some franchises, so it had the potential to be the greatest “videogame movie” of all time.

And that “greatest videogame movie of all time” would inevitably be… Mortal Kombat.

Street Fighter was a bit of a flop.

THE PITApparently the production of Street Fighter was a legendary disaster, so it’s really little surprise that the whole thing turned out a bit off. What’s more, the direction seemed to go well out of its way to include every Street Fighter that had appeared in Street Fighter 2 (give or take the one that was actually supposed to be a movie star), which mean that a lot of characters were adapted in unfortunate ways. Vega is a cage fighter, and Sagat is an arms dealer? Okay, it’s a little GI Joe, but it could work. But Balrog is a camera man in Chun-Li’s employ? That is less defensible. Dhalsim becoming a scientist is a vague stereotype upgrade (at least he isn’t wearing skulls like a necklace anymore), but Zangief as a mindless minion works dramatically less so. And Ryu and Ken go from franchise heroes to… karate hobos. Granted, that’s always been kind of Ryu’s thing (dude probably has an awful credit score), but he’s more of a grifter than the world’s greatest fighter in Street Fighter: The Movie. And, given one of Street Fighter 2’s paramount attributes was allowing the player to choose a “favorite character” out of a very varied (and international!) cast, the fact that the movie reduced most of those luminaries to be sidekicks to one of three “real stars” was a roundhouse to the lil’ Bison.

And then came the videogame tie-in…

Rat fireballs?You may be thinking that, given Street Fighter: The Movie existed only because it was based on one of the most popular videogames of the time, it did not need another, additional videogame exclusively based on the movie itself. But you’d be wrong, apparently, because Capcom commissioned Street Fighter: The Movie for arcades. And please note that this Street Fighter game was not actually developed by Capcom, but Incredible Technologies, the maniacs behind Time Killers, BloodStorm, and Peggle: The Game Inexplicably Not about Pegging. Why do such a thing? Well, at the time, Mortal Kombat was starting to eat Street Fighter’s lunch, so why not make a Street Fighter title with digitized actors, extra violence, and have it all thrown together by some nerds in Chicago? It worked for Midway and Mortal Kombat, so why not the game that popularized the genre in the first place, too?

Well, it might not work because it sucked, for one thing.

Street Fighter: The Movie: The Game: The Arcade Experience is not the Street Fighter vs. Mortal Kombat title that was so clearly intended here. This is Street Fighter x Pit Fighter. It’s sloppy. It features (almost) all the familiar Street Fighters and their familiar moves, but in a world that juggles just a little too easy. It feels weightless. It feels… wrong. And the many ways it deliberately apes Mortal Kombat feel particularly slapdash as well. There is an original character that seems to be born of a teenager’s notebook doodles (Blade! He has blades! He’s secretly Guile’s brother!), and he’s got three different color swapped buddies that really stretch the definition of “different”. There’s a stage that is an obvious cross between MK’s The Pit and Shao Kahn’s arena of Mortal Kombat 2. Sometimes digitized human spectators explode. Why? Don’t worry about it. And, while this game does seem to put more of an emphasis on uppercuts, it doesn’t feel enough like Mortal Kombat to warrant the many ways it feels like a lesser Street Fighter 2.

So, naturally, when Street Fighter: The Movie: The Game was ported to the home consoles, Capcom tossed the arcade version in the garbage.

CHOOSE YOUR DESTINYAt a time when home consoles were finally reaching that coveted echelon of “arcade perfect”, the concept of anything about Street Fighter: The Movie being arcade perfect was wholly dropped. Now appropriate for a movie game, Street Fighter: The Movie: The Home Game featured a dedicated “story mode” that would not be seen again in the franchise until Street Fighter 5. You can guide Guile through different locations and scenarios, and fight your way up to beating Bison. It’s… not very good, but it feels more like a justified videogame of a movie than its arcade counterpoint. And speaking of being a videogame, this version drops the physics of the arcade version, and returns to gameplay that is virtually indistinguishable from Street Fighter 2 Turbo. Give or take the impact of real digitized actors and actresses versus the stretching and shrinking of animated sprites (yes, Virginia, Ryu’s fist is normally an object of variable size), this is Street Fighter 2, the game you all know and love.

Well… I mean… mostly…

Dhalsim didn’t make the cut. It was probably too hard to figure out a way to make his stretching appear real (short of strapping Roshan Seth to a rack). In his place, there is Sawada, an original character from the movie that also appeared in the arcade game (though with different moves). Blade and his arcade buddies are missing, so sorry if you enjoyed their edgy (ha!) presence. And if you’re playing on the Playstation 1 version (a game that was literally a launch title for the system), well… you’re going to have a bad time. The Playstation wasn’t built for 2-D fighters, and you really need to migrate over to the Saturn to get the true Street Fighter: The Movie: Not A Gift Basket experience. And, oh yeah, if you can play it on the Saturn, there are real Capcom games that are a lot of fun on the system, so maybe just go ahead and ignore the whole thing. Darkstalkers is pretty fun…

My boy!So we’ve got two different versions of Street Fighter 2: both based on the original smash hit in one way or another, and both are totally skippable. Why? Well, that’s likely something someone at Capcom circa 1995 would like to know. Hell, maybe they still would like to know. Why is Street Fighter 2 successful? It’s not just the characters, because they’re all (mostly) here, and that didn’t do the trick. The lack of super violence? No. The special moves? Probably not. Whatever made Street Fighter 2 into the juggernaut it became could not be replicated for two different movie games, and two duds were dropped out into the world, never to be seen again (save by bored bloggers bossed around by bots).

Though there is a bright side here. Another movie, this time the animated Street Fighter feature, inspired its own tie-in title. Street Fighter Alpha/Zero started as little more than an excuse for a new, beefier Bison, but it quickly graduated through its own revisions into a worthy successor to the Street Fighter throne. This eventually led to not only the inevitable Street Fighter 3, but also the entire Versus franchise. What separated the Alpha series from its The Movie brethren? More issues than anyone could ever count. But could Street Fighter: The Movie: The Game(s) have been as good and memorable as the Alpha series? Sure! If only someone at Capcom had been able to figure out what made Street Fighter 2 so dang good.

The Street Fighter franchise: it has defined the genre to this very day, yet no one in charge of it had any damn idea why. Bunch of imposters…

FGC #557 Street Fighter: The Movie

  • System: A wholly unique experience for the arcades, and then the more traditional version for Sega Saturn and Playstation (1).
  • Go Sawada!Number of players: The arcade version has a hidden tag team mode (once again aping Mortal Kombat’s endurance matches), but all versions are still just two players.
  • Favorite Fighter: Blanka for the home versions (“Charlie” looks so ridiculous!), Ken for the arcade versions. Honestly, in aping Mortal Kombat, none of the fighters feel all that distinct in the arcade, so I might as well be playing as Blade anyway…
  • The Specialest Moves: The home version also introduced “EX” versions of regular special moves for the first time in the franchise. If you want super armor, you have a lousy Playstation game to thank.
  • What’s in a name: Like in the movies, the jumbled Vega/M. Bison/Balrog triangle is stuck in American mode, even for Japanese audiences. Though, oddly enough, Akuma retains his original Gouki name in his native land. Maybe that’s because he didn’t actually appear in the movie due to Jean-Claude’s inability to win without losing a round?
  • Did you know? Street Fighter 5 included a data entry for Blade, aka Gunloc of Saturday Night Slam Masters. This means Street Fighter: The Movie: The Arcade Experience is somehow a canon game in some way.
  • Would I play again: I’m not even going to watch the movie again, left alone play the tie-in titles. Making this game may have been the most important part of someone’s life, but for me, it was an unpleasant Tuesday.

What’s next? Random ROB has chosen… Mappy Land for the Nintendo Entertainment System! Let’s visit the house of mouse for some trampoline times! Please look forward to it!

Slice n dice