Tag Archives: Maya Schröedinger

Wild Arms 3 Part 38 Interlude: Art Appreciation

Did you think we were taking a week off just because Janus died? Nope! Gotta post something on January 23, Odd Number Day. Even though half of all the numbers in this world are odd, why are odd numbers called ‘odd?’ Is it implicating that half of everything in this world is odd?

Previously on Wild Arms 3: Chapter 2 complete!


And now that all the major players have made their appearances…

Back in the day, I always loved strategy guides. It wasn’t just about knowing what was happening/going to happen in a game, it was also about the fact that strategy guides (and their general gaming magazine cousins) were about the only place you could get “official” art of videogame characters outside of a manual. And this was huge when your protagonist was a 16 x 16 block of smeared pixels! Do you know how many different ways I tried to interpret Celes Chere back in 1994? There was Amano art of her with pants! Did her sprite have pants? Could I see them on my chiclet-sized television? A strategy guide might help!

Now, Wild Arms 3 was released in 2002, and that was well past the point that one needed a magnifying glass and guide to figure out what was going on. In fact, as has been noted before, Wild Arms 3 has some extremely detailed and expressive models. However, it never hurts to see what was “intended” by the art department, so let’s take a quick look at some official Wild Arms 3 art.

(Unlike the rest of the LP, click on any of the images in this post for a larger view)


As was the style of the time, our first decent introduction to our team is available in the manual. I appreciate that everyone looks happy, and even Jet seems to be having a good time. Also of note…

  • Jet’s age is listed as ????, which is never not a red flag for “mysterious past”
  • Gallows is 6’ 3” and 220 lbs. He might be the most jacked mage in all of JRPG history
  • Clive is 5’ 8”, and his gun is nearly as tall as he is
  • Virginia and Jet are the exact same height. There is something about that that I find adorable


And our villains get a page, too. While the Prophets are clearly implied to be evil, Janus seems to be described as almost heroic. Maybe aspirational? Regardless, he definitely comes off as the bad guy who eventually joins the heroes… But, as we all know now, that is not the fate for this JRPG Janus.

Maya is not mentioned in the manual at all, and that is a crime.


Anywho, that’s it for good stuff in the WA3 manual. Just going to also note that I am not convinced that there are actual screenshots in this manual, but some kind of simulated, labor-intensive art going on. Speaking as someone who has spent the last year taking “real” pictures of Wild Arms 3, these examples do not look actually possible…

Beyond the manual, there was a Wild Arms 3 strategy guide, but I never bought it, because Wild Arms 3 came out at exactly the point in time that I was a poor college student that had to decide between purchasing strategy guides or buffalo wings for the week… And there wasn’t a free website called buffalowingfaqs.com.


There was some free official art released on the Wild Arms website, though.


I have had this nonsense saved as part of my pictures screen saver for the last two decades.


I have always loved this piece…

Wild Arms 3 Part 29: Volatile Dreams

If you came here for Wild Arms 3, you are in the right place! And the right date is November 14, Name Brand Day. When I was pondering what’s the most famous brand on Filgaia, Roykman’s face popped up into my head… Is he considered a brand, though?

Previously on Wild Arms 3: Maya and Virginia worked together to conquer a survey point that had a surprisingly high number of cooperative puzzles. Why either team of four couldn’t just solve these puzzles built for two “alone” is anybody’s guess.


And we beat back noted prophet Malik twice, so now it is a clear shot to the precious gems that we came here for.

… Well, technically we were just hired to chase Maya out… But… ya know…


Oh, here’s Maya now. Yes, sorry, it took a week.


Look lovely tonight?


Let’s rock(s).


“And we just fought two boss battles that totaled six different monsters! Can we take a break?”


Again with the whacky courtship maneuvers…

Wild Arms 3 Part 28: Gals being Pals

Hey! Listen up! It is is November 7, Harmonica Day. You’re considered a master harpist once you learn how to play chords. But how do you play chords on a harmonica? You can blow multiple holes if you hold the harmonica vertically and blow with your mouth and nose, but that doesn’t seem right…

Previously on Wild Arms: We didn’t join a cult, we just think they have some neat ideas. And they need a little help dealing with some mysterious Drifters (who are obviously Maya and friends), so we are going to earn some more cult cash to save the day.


So now we enter Survey Point #17.


Have we ever actually been to a “hectic” dungeon? Those things are usually as dead as tombs…


Well, shucks, without fear of innocents being hurt, all sorts of crazy nonsense can happen.


Maya wasn’t even mentioned up to this point, but Virginia only ever has two people on her mind.


I guess the Wild Arms 3 official font has a # in there.


There are a few treasures in crates and barrels here at the entrance. There are plenty of lil’ things to be found at Survey Point #17, but, for some reason, none are found in treasure chests. I wonder why that is


Let us begin the dungeon properly…

Wild Arms 3 Part 27: You’re an Errand Boy of the Gods

We are back for spooky times on October 31, Pumpkin Festival Day. We get to make jack-o’-lanterns today, but it’s hard to make a good one. Having such clever hands means I can use my nerves between my brain and hands efficiently. Based on this observation, I should be better… Why is it not working!?

Previously on Wild Arms: Virginia found her father! Then he left! It was a whole thing.


But we also picked up the Frozen Flame. So we’re going to go ahead and hand that over to Lynx.


“Kizim Fire. Right. Whatever. You’re not my dad!”




Lest you think this is some kind of storyline contrivance, you actually receive 2,000 usable Gella, and it comes in a fat sack. Unfortunately, there is not a giant dollar (gella?) sign on the bag.


Double score!


“What part of ‘object of unimaginable power that can fuel an entire spaceship’ did you not understand?”


“Our temple is located on a small island southwest of Jolly Roger. Please think of it as an allowance to cover travel expenses.”

Here’s a tip for if you ever decide to start your own cult…