· Previously on Gogglebob.com, this exact game was covered with a basic premise: Mario games are weird.
· But now there is a new “half” to the game, Bowser’s Fury.
· Bowser’s Fury, conceptually, seems like a direct/stealth sequel to Super Mario Sunshine.
· FLUDD may be sitting this adventure out, but the presence of Bowser Jr., goopy/deadly tar, and a general “this is a vacation destination” atmosphere is all at the forefront again.
· Like Isle Delfino, this lakefront area is meant to be one solid, continuous area, too. After exploring worlds and galaxies, Mario’s latest adventure is no larger than some waterparks.
· So this entire “world” is wholly connected. With a proper P-Wing, Mario technically could fly from the first level to the last, and never pause for a single “Let’s a-go” .
· And while this is wonderful, it feels like it makes this world a smaller place than most Mario games. Bowser’s Fury covers many of the same beats as Super Mario 3D World, but feels less like a “full” experience.
· This is doubly weird, because there are 100 kitty shines to find, and your average Mario adventure only adds an additional twenty macguffins to that total. Bowser’s Fury is 83% of a traditional 3-D Mario game, but feels like less than a half of the usual adventure.
· Maybe the lack of “loading areas” causes this disconnect? Maybe it is the fact that the individual “stage areas” can be completed inside of a minute instead of 200 seconds? Maybe it is the lack of Mario “structure”, and a complete lack of dedicated fortresses/dungeons/mini-bosses?
· Well, a couple of mini-bosses did get crowded into one area. The issue cannot be a lack of Pom Pom.
· But is there an issue at all?
· Despite its seemingly shortened length, I did enjoy Bowser’s Fury quite a bit.
· In fact, I found every last collectible, and even challenged myself to complete some of the more… annoying feats.
· I have become a Plessie champion navigator.
· It is worth noting that I did not complete every last challenge moon in Super Mario Odyssey.
· Loved every bit of that game, but I was so burned out on the whole thing by the end, I never even attempted to jump rope or steer a moped across the rooftops of a city. I want to waste the rest of my day to make a balloon bigger? No thank you.
· I was just done.
· Bowser’s Fury left me wanting more.
· Considering this is a Mario game, that is no small achievement.
· So maybe this is what I want from Mario games: not something overly long and complicated, but straightforward and concise.
· A Mario as bullet points, if you will.
· And even if it does not seem as comprehensive as other Mario titles, it may still be an amazing way to enjoy Mario content.
· Sometimes, content as an outline is better, even when it is just a game with a jumpy little plumber.
· Or writing about one.
FGC #573 Super Mario 3D World + Bowser’s Fury
- System: Nintendo Switch, and never Nintendo WiiU. There is no such thing anymore.
- Number of players: Super Mario 3D World is still four player. Bowser’s Fury is exclusively a videogame built for two.
- I want the mushroom man back: I understand why this choice was made, but it does kind of suck that Mario’s other friends do not get to participate in Bowser’s Fury. We deserve Gigantic Super Saiyan Princess Peach Cat! That said, the “Tails mode” of this two player game is not the worst thing in the world, even if my wife hates feeling like she’s “not helping”.
- So did you try Super Mario 3D World proper with her? Yes. She chose Toad, and proceeded to run off every single stage. A lesson was learned, but the damage is irreversible.
- Favorite Island: I admire whatever maniac decided to make an entire area made out of donut blocks. I am always looking for a reason to make Mario run, and that unsure footing is a fine excuse for such. By the same token, the fact that the volcano area is mostly about standing on one stupid moving platform is a tragedy.
- Mario Economics: As there are no “lives” in Bowser’s Fury (yay!), coins buy you bankable powerups with every 100 collected. And that’s cool, because otherwise you could game a billion 1-ups out of transforming into a golden cat statue on a trampoline. There are so many ways to get unlimited coins in this game, it’s almost a reference to Super Mario Bros. and its infinite lives tricks.
- The kid is going to be alright: I like this recurring motif in Mario games (spin-offs included) wherein Bowser Jr. is dedicatedly Mario’s enemy, but when something happens to “papa”, he enlists Mario’s help. It is good that Bowser Jr. has alternative responsible adults in his life that can help him with problems, even if those problems may be “my dad is Godzilla”.
- Dinosaur Fight: The fact that Plessie becomes Mario’s faithful steed for this adventure, and not Yoshi, is vaguely disappointing. I know this is a game made out of reused Super Mario 3D World assets, and Plessie was already an aquatic dinosaur, but come on! You bank the whole ending on Plessie! That could have been the lizard creature that has his own cookie game!
- Goggle Bob Fact: I completely missed an entire level in the second segment (the Bully island), and only found it well after I had completed nearly every other challenge in the game. That hasn’t happened since the late 90’s, when this intrepid player ignored Rainbow Road for days after formally completing Mario 64. I’m still mad at myself for that one.
- Did you know? This is the first time Bowser has appeared with a “life bar” in a proper Mario game (aka not an RPG or fighting game or whatever). He normally just falls into lava, though, so it’s understandable that he wouldn’t need a lifebar for that kind of health drain.
- Would I play again: It is a lot more likely than some Mario games! I might try to “speedrun” the whole of Bowser’s Fury, you know, just to see if I can. I can’t remember the last time I did that!
What’s next? Random ROB has chosen… Ghosts ‘n Goblins Resurrection! Yes, we’re apparently playing another recent release, and this one might be a little more difficult than wrecking an enormous turtle with kitten claws. Please look forward to it!