Behold the future of Sonic the Hedgehog that never was.
Right from the starting line, Sonic the Hedgehog was known for one thing: goin’ fast. Blast processing was the buzzword (phrase) du jour, and roughly 90% of Sega’s advertising relied on the slick, hypersonic speeds that defined that crazy hedgehog. And, should you have played a Sonic game for longer than ten seconds, you’d immediately notice (and, more importantly, feel) that raw, unbridled Sonic Hustle, so it certainly makes sense that Sega, and the world, focused on the supersonic nature of Super Sonic.
But that means that, starting with Sonic the Hedgehog 2, everybody missed Sonic’s other great innovation.
It’s that dude there. You know? With the tails? Wait! No! I’m not saying that Sonic the Hedgehog should be celebrated for its eclectic cast of animal buddies; no, my point is that Sonic the Hedgehog innovated in a dramatic way with the introduction of a cooperative, optional, second “player”.
In the context of 8 and 16-bit platformers, Tails is fairly unique. He’s a secondary ally character, but he doesn’t require control. He is often helpful, though also (rarely) a detriment (please do not bring your fox to collect chaos emeralds). He can contribute to the cause, and is effectively invincible (or at least infinitely respawnable), so he does not require protection (in other words, he doesn’t turn the entire adventure into an inadvertent escort mission). And, best of all, Tails does not require a player to “wait their turn” like in Super Mario Bros. or other platformers of the time. Tails is a second player that can actually be controlled at (almost) any time. And Tails is still mostly invincible, so he’s ideal for a pair of real-life humans that are not on the exact same gaming echelon. Or a parent and child. Or babysitter and child. Or Wee Goggle Bob and his neighbor Jimmy, who is terrible at videogames, but really wants to participate. Jimmy kind of sucks, but Tails was an amazing innovation in the gaming world.
So it’s kind of funny that, by and large, the lesson of Tails has been largely forgotten in the gaming universes of yesterday and today. When Mario dips into multiplayer, it’s only with human companions, and they’re generally not as invulnerable as Tails. And if we look back to Sonic’s contemporary Mario game, Yoshi’s Island, we find a title that nearly dropped two players altogether. In fact, it seems the only 2-D action title that cribbed from Tails’ presence was Kirby and his always helpful helper characters. It worked great in Kirby Super Star, and similar gameplay pops up in every other Kirby title, too. And as for Sonic? Well, Tails had a good run until Sonic the Hedgehog 3 & Knuckles, and then he put in a little effort as a sidekick in Sonic Adventure, but past that? 2-Player Sonic is largely forgotten, give or take one of the best games of all time. Which is a shame, because, had Sonic focused on its Tails functionality as its main gimmick, we might have seen an entirely different trajectory for the franchise.
We might have seen a lot more games like Kunckles’ Chaotix.
Knuckles’ Chaotix began life as a “for real” Sonic the Hedgehog game titled Sonic Crackers. The original pitch was for a Sega Genesis game that featured Sonic and Tails tethered together by a magical ring. In time, this concept grew into a 32X game featuring the recently introduced Knuckles and his own band of animal sidekicks. The title then mushroomed into something featuring seven playable characters (five if you only count characters that are actually useful), five brand new zones, and another appearance by everyone’s favorite Metal Sonic. But, through it all, it maintained the “tethered ring” gameplay, and, thus, created a whole new way to play a Sonic game.
And, surprisingly enough, the tethered ring features work well. Sonic the Hedgehog always had buttons to spare, so giving the B button over to partner commands is quick and effective. With just a tap, you can command your buddy to stand in place, which is ideal for activating switches or building momentum off your stationary partner. This effectively eliminates the need for the spin dash, and, frankly, it feels damn good to snap that rubber band and speed off at top speed. But wait, there’s more! You can also carry your friend, which is great for when you want to toss your companion straight into a hidden giant ring. Or maybe you want to offer that piggyback ride just because you don’t feel like dealing with the AI right now. That would be unusual, though, as, by and large, your computer controlled friend is generally as smart as ever, and will rarely be a bother. And, while your dude might not be quite as invincible as Tails, he’s still never a burden, and could only, at worst, waste a shield by running into an enemy. In short, this ring partner system seems very well considered, and, when you’re bouncing around like a pair of ping pong balls, it really shows how this version of Sonic could have been amazing.
Unfortunately, it’s a shame that Knuckles’ Chaotix sucks otherwise.
In what would prove to be a prescient move, KC completely eliminates the lives counter, and offers infinite tries for its fifteen levels. Which sounds great… except the game manages to be completely toothless, so every level is overly long and far too uninteresting. It seems like some zones have three, maybe four badniks total. And none of the stages have interesting gimmicks at all, so they all blend together into a single mass of tedious almost immediately. But the bosses are kind of appealing! So it’s another shame there are only six spread across fifteen otherwise boring stages. And, while there aren’t any lives, there aren’t any checkpoints, either, so a loss against a boss means repeating an entire (already tedious) level all over again.
And then there are the special stages. The special stages might be the greatest source of tension in the game, as they are literally the only reason to collect rings (as, again, there are no lives, so 100 rings means absolutely nothing). Every ring grants an extra second in the bonus stages, and, like the rest of the Sonic titles up to that point, completing a special stage means earning one of the six precious Chaos… Rings. Okay, weird twist, but whatever. But what’s important is that each special stage can only be accessed at the end of a stage, so you only have eleven chances for those six rings (boss stages do not host bonus stages). Win those Chaos Rings from the six different, extremely unforgiving special zones, and you’ll win… nothing. No Super
Sonic Knuckles. No special character. No Chaos Ring-based bonus. No, all you win is a better ending. And by “better”, I mean “an ending where Robotnik doesn’t conquer your island and burn everything else to the ground”. Miss even one Chaos Ring, though, and Robotnik laughs as a Knuckles Mech hovers menacingly over a burning cityscape. Thanks for playing!
But if you get those rings… maybe everybody didn’t die? At least you didn’t have to watch the carnage…
And if you’ve been saving all along, you can’t even reenter completed stages to correct your mistake. You just get to load your file and rewatch your failure over and over again.
So, for some reason, Knuckles’ Chaotix was an enormous failure. It was the only Sonic-esque software on the 32X, and some might even argue that Knuckles’ Letdown was a significant reason the 32X couldn’t maintain support for even a year. And, with the fall of Knuckles, so too did the idea of a Sonic the Hedgehog exploring the depths of its two player mode also fold. There were some great concepts that could have been further explored by a successor to Knuckles’ Chaotix, but they all sunk on this echidna’s ship, and have been lost forever beneath a sea of indifference.
Knuckles, you could have brought a whole new future to the Sonic the Hedgehog franchise, but it was not to be. Now no one will respect Knuckles’ Chaotix.
FGC #407 Knuckles’ Chaotix
- System: Sega 32X. There have been a number of calls for this title to see rerelease somewhere, but they have fallen on deaf ears. On a related note, like 90% of those calls were coming directly from me.
- Number of players: Two player simultaneous, for one of the last times in the franchise.
- Favorite Team: Mighty the Armadillo will give you leprosy, and he’s a Sonic expy, so he’s my number one pal. For his buddy, I’m going to choose Vector the Crocodile, because he had the presence of mind to bring headphones to this snoozefest.
- Other weirdness: The other reason to collect rings is to power a screen clearing special attack that costs ten rings. This is never useful, as there are never enough evil robots around to warrant a screen clearing attack, left alone one that costs precious rings. But you might hit the activation button anyway, and, if you do so with zero rings, you can actually accumulate a ring debt. Name another Sonic the Hedgehog title where you can have -10 rings.
- Punishing Achievement: You can still access the special stages after earning all of the Chaos Rings, but, as an added challenge, the stages will now be entirely wireframes, with none of the platforms “shaded in”. This makes everything completely impossible, and is maybe the worst thing in an already pretty bad game.
- An end: If you get the good ending, Sonic and Tails appear as part of the final cast picture.
Did you guys just show up to hog all the credit after the entire adventure was over? Or…
- Did you know? There are Super Sonic sprites hidden in the rom. Not Sonic sprites, or Super Any Other Character In the Cast sprites, just Super Sonic sprites. It’s entirely possible those Chaos Rings were intended to summon Super Sonic for a slam-bang ending, but that was cut at the last minute, as adding something interesting to this title would have been just too much effort.
- Would I play again: You only really need to play a level or two of this game to get the full experience. I will likely fire it up again to do just that, but I doubt I’ll ever take the time to finish this title ever again. I would have to be really bored.
What’s next? Random ROB has chosen… Emily the Strange: Strangerous for the Nintendo DS! That sounds… unusual. Please look forward to it!
I emulated Knuckles Chaotix some years ago, back when Ol’ Craptop still kinda sorta worked! It was certainly a nice-looking and nice-sounding game, but it was so, so, so, so repetitive. If they rereleased it for non-32X consoles,I would…probably pick it up, because I am incapable of learning a lesson.
Oh well, least I know the original context of that one song from Sonic Generations now.