Tag Archives: miles “tails” prower

World of Final Fantasy Part 02

Chapter 4: The Fight to End all Funkos
Initial Stream: 9/22/20

1:14 – Thus begins Night 2. I have hacked every item into World of Final Fantasy, and that should make things go smoother. Reference is made to my Wild Arms 2 Let’s Play when I had to restart the entire adventure thanks to similar shenanigans… but I’ve learned nothing, so here we are.

5:00 – The terrible pathfinding of our Tails-like compatriot is discussed. Also, I didn’t take ten minutes to repeat the entirety of this dungeon because I forgot what I was doing, I was just getting reacquainted with the game. Yeah… that’s the ticket.

11:00 – I have to mess with a few menus before getting going, and then officially Chapter 4 begins… So let’s discuss mobile game advertising, my lord.

16:00 – The Captain of the Guard appears here. He will be relevant in like twenty minutes. I also want to state for the record that I like dogs, they just get in the way of things on occasion. Anyone that has ever had to shove a collie out of the kitchen knows what I’m talking about. I’m not a monster!

18:00 – Our next “dungeon” is a massive battlefield featuring a fight between Cornerian forces and the invading Bahamutian army. Unfortunately, it’s one of those deals where there’s a tiny “path” (viewable on the minimap), and you can’t explore anything remotely outside of the path. Boo.

22:00 – Persona 5 is discussed. One day I’ll make it through Persona 5 Royal, but, in the meanwhile, please enjoy this referenced Gogglebob discussion/interview about how it’s pretty damn misogynistic.

28:00 – Dungeon continues unabated, so let’s discuss everyone’s first Playstation game after some Bioshock “hacking”.

35:00 – The Warrior of Light of kinda Final Fantasy 1 and definitely Final Fantasy Dissidia appears! So let’s have a boss battle against a particularly large goblin.

40:00 – Shadowy villains lurk in the shadows, and they have shadowy lips… sometimes.

What actually happened in the plot: The twins distinctly remember bits of their childhood and their mom, which seems significant. Also, anonymous NPCs can become “champions” like the Warrior of Light according to legends of mediums. The Bahamutian Army is apparently being led by evil knights that are actually just empty armor, but maybe the real villains just awoke thanks to our heroes?

Chapter 5: Go Climb a Tree
Initial Stream: 9/22/20



00:00- Picking up immediately where the previous chapter ended, BEAT attempts to hold me accountable with my own words. I think he does a pretty good impersonation of yours truly.

3:00 – We’re going to Soronia (original appearance: Final Fantasy 3[J]) opposite spam comments in the stream. Apparently we have to venture through Final Fantasy 10’s Pyreglow Forest (there is no spam there).

8:00 – My dedicated spam bot is reported as we venture through a forest. Or up a giant tree? Directions are a pain.

20:00 – You try catching a baby behemoth that eventually dies anyway while talking about zodiac signs! It’s not easy!

29:00 – Special thanks to whoever was responsible for writing World of Final Fantasy’s monster descriptions, as some entries, like this rap-battling lizard, are the bee’s knees.

33:00 – Moogles apparently need to be healed to be captured, and it doesn’t seem like scan/libra provides that information. BEAT helpfully looks it up, and then talks about Save Toby, a website dedicated to maybe eating a rabbit.

38:00 – While fanboymaster plays Mario 64 I capture a Magic Jar. I am not certain if this is some kind of sequence breaking or something, but I don’t think I scored one here on my initial playthrough.

45:00 – Discussion of Aqua Teen Hunger Force is interrupted by Yuna. Looks like it’s time to fight a summoner.

51:00 – Yuna offers some revelations about mom… but let’s talk about Dethklok instead.

58:00 – Closing this one out as notable villain James Woods is discussed opposite the appearance of fictional villain, Plumed Knight.

What actually happened in the plot: Princess Sarah believes the only way to defeat the Bahamutian Army is to ally with the mysterious League of S, so the twins set off to do just that on behalf of Corneria. They’re heading toward Soronia for more info, but Yuna is a roadblock, because she believes Jiants once destroyed the world. After a battle, Yuna reveals that Lussa Farna was a heroine 100 years back that sealed the Demon Dyad within the Ultima Gate. Lussa Farna’s fate was lost to time, but one of her three allies, Brandelis, is now a general in the Bahamutian Army. And, oh yeah, the twins recall that Lussa Farna was their mom’s name.

Chapter 6: Chilling with the Fam
Initial Stream: 9/22/20



1:00 – Icicle Inn! And a discussion of Final Fantasy 7 Remake inevitably unfolds.

3:45 – Sherlotta is the proprietor of this inn. And she’s also a 2,000 year old catgirl from Final Fantasy Crystal Chronicles: Echoes of Time. And I’m sure she has nothing to do with the unidentified cat that appears near the end of the update. Refia also appears (and temporarily joins that party). She is the tomboy blacksmith’s apprentice that replaces an anonymous onion kid in Final Fantasy 3 DS.

10:00 – Let’s blind some bats for fun and profit. After moogle healing last time, this is where the game really kicks into gear on “conditions” and the many ways you can capture monsters.

20:00 – It’s an icy, slidey area, which reminds us all of the glories of Alundra, a game I recently played because quarantine was causing no small amount of anxiety. It’s a great game for depression (as in, it will inflict depression upon you).

35:00 – After five minutes of juggling stat stuff, we talk about The Legend of Zelda: Ocarina of Time speed run strategies while a boss attacks.

42:00 – Techincally Chapter 7 starts here, but we’re too busy talking about Narnia to notice. We’ve made it to Saronia Harbor, and wrapping things up when…

45:00 – A door has appeared! So we have to look at it, meeting Girl Who Forgot Her Name, which leads to a discussion of BEAT: Secret Origins.

48:00 – Quests are available! Maybe we’ll get there eventually! We’re also introduced to Champion Medals, Arma Gems, and Champion Points. This is all just a long tutorial on “you can summon things”.

52:00 – I can Summon Warrior of Light, Sephiroth, and Balthier thanks to DLC. And now for more explanations of everything. I just want to go to bed!

58:00 – After a discussion about Golden Sun, we’re at the coliseum. Please ignore the friendly tonberry that apparently isn’t going to stab anyone.

1:03:00 – And after all that, it turns out I can’t summon right now. Dammit! Maybe next time. We’ll pick back up the “real” Chapter 7 on the next update, as “Night 3” begins.

What actually happened in the plot: After meeting Sherlotta, Refia joined the party, and this trio ventured through the contractually mandated ice dungeon. There was a wolf ambush, but nothing much else of interest happened on the way to Saronia.

Back in the twins’ home dimension, Girl Who Forgot Her Name appeared, and she has the power to impart the ability to summon Final Fantasy luminaries for sidequests and attacks. Otherwise, she’s just a weird girl that drinks tea in a formless void. Also, a tonberry invited us to a coliseum for bloodshed aplenty.

FGC #488 Sonic the Hedgehog 2

I can hear this GIFLet’s talk about when gameplay storytelling succeeds and fails.

Give or take a title screen or maybe a level select menu, there are practically zero words in Sonic the Hedgehog (1) regarding anything but the eponymous mammal and his clearing of a zone or two. But we still learned everything we needed to know about Sonic from the moment-to-moment of his first adventure. He’s fast. He’s brave. He squashes his nefarious opponents with the greatest of ease. And, while you could ascribe these same traits to any ol’ videogame hero, we also know what sets Sonic apart. He’s got attitude! Mario would be happy with being the player’s best friend. Mega Man is an unfeeling, occasionally blinking robot. Pit is having a really tough time of it. But Sonic? Sonic really would like you to move fast, player. He doesn’t have any authority over his own body for the duration of this game, and you could ram him straight into the closest badnik if you’d like, but… could we hurry this thing up? This erinaceid has got places to be.

Gotta stay in place fast

Sonic the Hedgehog 2 has much the same script as Sonic the Hedgehog 1. There are some zones, an egg-shaped dude who likes robots perhaps a little too much, and one shining hero that is here to save the day. Oh, wait, my bad: there are two heroes! Sonic the Hedgehog 2 introduced Miles “Tails” Prower, and he’ll be assisting Sonic on this adventure. And what’s Tails like? Well, according to his debut game, Tails is a complete moron.

Let’s look at the evidence. Tails is, while participating as the second player, invincible. It has been mentioned before that this was and still is a revelation for cooperative platforming gaming. A little over twenty years before Nintendo figured out invulnerable Nabbit might be a fun way for Little Timmy to participate, Sonic the Hedgehog was blazing through levels with a buddy that could not be stopped by literally anything. Tails might fall victim to spikes, a bottomless pit, or the occasional squishing block, but he’s back literally seconds later to help Sonic all over again. The second player is never a burden upon the likely more experienced first player, and, give or take occasionally bonking a baddie at the wrong time, literally all a second player/Tails can do is help. A second player could enjoy a breezy, low-impact experience throughout Sonic 2, and help player one along the way.

Stay bossyLet’sHowever, in a way, this deviation from the norm seemed downright wrong in 1992. Being “less” as the second player, the mere sidekick to player one’s hero, seemed to justify all the punches thrown over who “has to be” Luigi back in the Super Mario Bros. days. What’s more, in a decision that still seems maddening today, Tails wasn’t even allowed to participate in the final levels. Hey, Sega, I’ve got an idea! Let’s promote this cool, accommodating new feature in the Sonic the Hedgehog mythos, and then not even allow it for the final, most difficult levels! That sounds wonderful! And, even if you’re not worried about sitting out the finale, playing as Tails means knowing you’re not steering the ship: the scroll of the level and the reactions of the baddies are always going to be firmly pivoting around the irreplaceable Sonic. Playing as Tails might be fun for a toddler or a mate that isn’t interested in paying attention, but there’s nothing empowering about Tails. It’s easy to consider yourself an afterthought when Sonic is constantly leaving you far behind.

And, unfortunately, single player mode portrays Tails in a similar light. It is wonderful that Sonic has a buddy, and said buddy doesn’t immediately turn the entire game into an escort mission. Anyone that has ever played an adventure-RPG knows that, given the chance, the AI can and will drain all your precious resources as Goofy downs the last ether. In short, Tails could be a burden, but he continues to be helpful… assuming you wait around for him. Tails is prone to losing time to traps and tribulations, and there is essentially zero reason Sonic would ever wait for his partner to recover while the clock is still ticking. Tails might be generally helpful here and there, but you’re never given a reason to really care whether Tails lives or dies.

Except when you want him to die.

Let's roll!

Like right here.

Everyone that has ever played Sonic the Hedgehog 2 knows what they’re seeing. Sonic and Tails collect rings to earn the precious Chaos Emeralds, and the only way they’re going to receive those gems is through grabbing every last ring they can find. And when Tails grabs a ring, that’s great, but Tails also can’t dodge a bomb for his furry little life. Tails can and will run straight into mines one after another, and, whether Sonic deftly leaps around the stage or not, Tails is still going to bleed rings like a jewelry store having a going out of business sale. While it’s clear that AI Tails is following the player’s lead on movements, he’s not following those movements nearly fast enough, so Tails is lagging behind. Tails is too slow for this special stage, and he’s bringing Sonic down as a result.

Red?And what does it mean when a character is continually being tripped by traps, falling behind the leader, and costing Sonic valuable rings due to slow reactions? It means Tails is slow. Tails is stupid.

(And don’t try to tell me Tails is a genius because he flies a plane in one level. That’s a standard videogame trope. The boys from Contra can steer a tank with ease, and those nimrods can’t even figure out basic shirt technology.)

Later games portrayed Tails not only as intelligent, but as a downright genius. Sonic Adventure 2 firmly placed Tails as the equal, benevolent balance to the evil genius of Dr. Eggman, but earlier Game Gear titles already portrayed Tails as an ingenious lil’ dude with access to a number of gadgets. Sonic has his speed, Tails has his smarts. But in the maiden voyage of Tails? Tails is a nitwit. And when Tails returned for Sonic the Hedgehog 3 & Knuckles, he didn’t fare better at all. He’s 33% of the playable cast, but he’s the one dummy who can’t figure out how to gain hyper emerald powers. And later games portray Knuckles as the “all brawn and no brains” protagonist of the franchise, but that’s only because he got tricked by Robotnik a time or two (or six). But I don’t see Tails escaping from Knuckles’ frequent traps. Tails! Why are you falling down one of Knuckles’ pitfalls? You can fly! We would have never had to suffer through the Hydrocity Pronunciation Wars if you could have remembered to literally get your ass in gear! Use your brain, dullard!

What just happened?So here’s the sad truth of Sonic the Hedgehog 2: after immediately and successfully establishing Sonic’s status quo with nary a word in Sonic the Hedgehog (1), StH2 dropped the ball completely with Tails. Later games would have to tell us Tails was smart, but those who remember his debut will never forget the tagalong that didn’t have enough IQ points to get out of the way of a bomb.

Tails could have at least had one idle animation where he does math homework…

FGC #488 Sonic the Hedgehog 2

  • System: Much like Mega Man 2, Sonic the Hedgehog 2 is now available for every system that has ever existed, save the Nintendo 64. Okay, maybe Sonic is not as prolific as Mega Man, but he’s at least available on the Switch.
  • Number of players: If you don’t know the answer to this, you’re dumber than Tails.
  • Speaking of Special Stages: I hates them. I hates them so bad. Why are they so difficult? Why do they require pinpoint accuracy? Why in blazes did anyone think it was a good idea for them to wipe out your ring cache after every attempt? And why the hell has the stupid opening fanfare of the bonus stage theme been stuck in my head for twenty years!?
  • And speaking of hate: The final boss can go to hell. There. I said it. Can we move on to things I enjoy, yet?
  • Seriously?!?Wanna talk about how you manage to get three eggmen every time you ever try the slots in Casino Night Zone? Nope. Moving on!
  • Favorite Zone: Now we’re getting somewhere! Mystic Cave Zone has music that really slaps, and it has a lovely aesthetic to boot. I’m ambivalent about murderous lightning bugs, and the spike pit is rather unpleasant, and I could live without those hanging switches… Did I mention the music was great? Because the music is great.
  • Super Sonic Racing: This was the first game to feature Super Sonic. And he completely breaks everything in the game in every conceivable way, occasionally even glitching out and completely breaking himself. And that’s just fine, because no one is ever going to complete those bonus stages without save states anyway.
  • Did you know? Apparently Sonic the Hedgehog 2 takes place on “West Side Island”. We have no idea where West Side Island is on the Moebius world map, but I’m going to go ahead and assume it’s somewhere in the east.
  • Would I play again: This is not my favorite Sonic the Hedgehog game (which more deliberately includes Knuckles), so I’m not itching for more Sonic 2 trouble in the near future. It’s a great game! But I feel it is less fun than 3 or Mania, so it might be another decade before I return to the Oil Ocean.

What’s next? Random ROB is closing out this two for twofer with… Breath of Fire 2! Join the second best Ryu from Capcom on a quest to slay the second best Jesus. Please look forward to it!

Respect?

FGC #407 Knuckles’ Chaotix

KNUX!Behold the future of Sonic the Hedgehog that never was.

Right from the starting line, Sonic the Hedgehog was known for one thing: goin’ fast. Blast processing was the buzzword (phrase) du jour, and roughly 90% of Sega’s advertising relied on the slick, hypersonic speeds that defined that crazy hedgehog. And, should you have played a Sonic game for longer than ten seconds, you’d immediately notice (and, more importantly, feel) that raw, unbridled Sonic Hustle, so it certainly makes sense that Sega, and the world, focused on the supersonic nature of Super Sonic.

But that means that, starting with Sonic the Hedgehog 2, everybody missed Sonic’s other great innovation.

It's Tails!

It’s that dude there. You know? With the tails? Wait! No! I’m not saying that Sonic the Hedgehog should be celebrated for its eclectic cast of animal buddies; no, my point is that Sonic the Hedgehog innovated in a dramatic way with the introduction of a cooperative, optional, second “player”.

In the context of 8 and 16-bit platformers, Tails is fairly unique. He’s a secondary ally character, but he doesn’t require control. He is often helpful, though also (rarely) a detriment (please do not bring your fox to collect chaos emeralds). He can contribute to the cause, and is effectively invincible (or at least infinitely respawnable), so he does not require protection (in other words, he doesn’t turn the entire adventure into an inadvertent escort mission). And, best of all, Tails does not require a player to “wait their turn” like in Super Mario Bros. or other platformers of the time. Tails is a second player that can actually be controlled at (almost) any time. And Tails is still mostly invincible, so he’s ideal for a pair of real-life humans that are not on the exact same gaming echelon. Or a parent and child. Or babysitter and child. Or Wee Goggle Bob and his neighbor Jimmy, who is terrible at videogames, but really wants to participate. Jimmy kind of sucks, but Tails was an amazing innovation in the gaming world.

So it’s kind of funny that, by and large, the lesson of Tails has been largely forgotten in the gaming universes of yesterday and today. When Mario dips into multiplayer, it’s only with human companions, and they’re generally not as invulnerable as Tails. And if we look back to Sonic’s contemporary Mario game, Yoshi’s Island, we find a title that nearly dropped two players altogether. In fact, it seems the only 2-D action title that cribbed from Tails’ presence was Kirby and his always helpful helper characters. It worked great in Kirby Super Star, and similar gameplay pops up in every other Kirby title, too. And as for Sonic? Well, Tails had a good run until Sonic the Hedgehog 3 & Knuckles, and then he put in a little effort as a sidekick in Sonic Adventure, but past that? 2-Player Sonic is largely forgotten, give or take one of the best games of all time. Which is a shame, because, had Sonic focused on its Tails functionality as its main gimmick, we might have seen an entirely different trajectory for the franchise.

We might have seen a lot more games like Kunckles’ Chaotix.

WeeeeKnuckles’ Chaotix began life as a “for real” Sonic the Hedgehog game titled Sonic Crackers. The original pitch was for a Sega Genesis game that featured Sonic and Tails tethered together by a magical ring. In time, this concept grew into a 32X game featuring the recently introduced Knuckles and his own band of animal sidekicks. The title then mushroomed into something featuring seven playable characters (five if you only count characters that are actually useful), five brand new zones, and another appearance by everyone’s favorite Metal Sonic. But, through it all, it maintained the “tethered ring” gameplay, and, thus, created a whole new way to play a Sonic game.

And, surprisingly enough, the tethered ring features work well. Sonic the Hedgehog always had buttons to spare, so giving the B button over to partner commands is quick and effective. With just a tap, you can command your buddy to stand in place, which is ideal for activating switches or building momentum off your stationary partner. This effectively eliminates the need for the spin dash, and, frankly, it feels damn good to snap that rubber band and speed off at top speed. But wait, there’s more! You can also carry your friend, which is great for when you want to toss your companion straight into a hidden giant ring. Or maybe you want to offer that piggyback ride just because you don’t feel like dealing with the AI right now. That would be unusual, though, as, by and large, your computer controlled friend is generally as smart as ever, and will rarely be a bother. And, while your dude might not be quite as invincible as Tails, he’s still never a burden, and could only, at worst, waste a shield by running into an enemy. In short, this ring partner system seems very well considered, and, when you’re bouncing around like a pair of ping pong balls, it really shows how this version of Sonic could have been amazing.

Unfortunately, it’s a shame that Knuckles’ Chaotix sucks otherwise.

GET READY TO GOIn what would prove to be a prescient move, KC completely eliminates the lives counter, and offers infinite tries for its fifteen levels. Which sounds great… except the game manages to be completely toothless, so every level is overly long and far too uninteresting. It seems like some zones have three, maybe four badniks total. And none of the stages have interesting gimmicks at all, so they all blend together into a single mass of tedious almost immediately. But the bosses are kind of appealing! So it’s another shame there are only six spread across fifteen otherwise boring stages. And, while there aren’t any lives, there aren’t any checkpoints, either, so a loss against a boss means repeating an entire (already tedious) level all over again.

And then there are the special stages. The special stages might be the greatest source of tension in the game, as they are literally the only reason to collect rings (as, again, there are no lives, so 100 rings means absolutely nothing). Every ring grants an extra second in the bonus stages, and, like the rest of the Sonic titles up to that point, completing a special stage means earning one of the six precious Chaos… Rings. Okay, weird twist, but whatever. But what’s important is that each special stage can only be accessed at the end of a stage, so you only have eleven chances for those six rings (boss stages do not host bonus stages). Win those Chaos Rings from the six different, extremely unforgiving special zones, and you’ll win… nothing. No Super Sonic Knuckles. No special character. No Chaos Ring-based bonus. No, all you win is a better ending. And by “better”, I mean “an ending where Robotnik doesn’t conquer your island and burn everything else to the ground”. Miss even one Chaos Ring, though, and Robotnik laughs as a Knuckles Mech hovers menacingly over a burning cityscape. Thanks for playing!

But if you get those rings… maybe everybody didn’t die? At least you didn’t have to watch the carnage…

And if you’ve been saving all along, you can’t even reenter completed stages to correct your mistake. You just get to load your file and rewatch your failure over and over again.

This is neatSo, for some reason, Knuckles’ Chaotix was an enormous failure. It was the only Sonic-esque software on the 32X, and some might even argue that Knuckles’ Letdown was a significant reason the 32X couldn’t maintain support for even a year. And, with the fall of Knuckles, so too did the idea of a Sonic the Hedgehog exploring the depths of its two player mode also fold. There were some great concepts that could have been further explored by a successor to Knuckles’ Chaotix, but they all sunk on this echidna’s ship, and have been lost forever beneath a sea of indifference.

Knuckles, you could have brought a whole new future to the Sonic the Hedgehog franchise, but it was not to be. Now no one will respect Knuckles’ Chaotix.

FGC #407 Knuckles’ Chaotix

  • System: Sega 32X. There have been a number of calls for this title to see rerelease somewhere, but they have fallen on deaf ears. On a related note, like 90% of those calls were coming directly from me.
  • Number of players: Two player simultaneous, for one of the last times in the franchise.
  • Favorite Team: Mighty the Armadillo will give you leprosy, and he’s a Sonic expy, so he’s my number one pal. For his buddy, I’m going to choose Vector the Crocodile, because he had the presence of mind to bring headphones to this snoozefest.
  • This is horribleOther weirdness: The other reason to collect rings is to power a screen clearing special attack that costs ten rings. This is never useful, as there are never enough evil robots around to warrant a screen clearing attack, left alone one that costs precious rings. But you might hit the activation button anyway, and, if you do so with zero rings, you can actually accumulate a ring debt. Name another Sonic the Hedgehog title where you can have -10 rings.
  • Punishing Achievement: You can still access the special stages after earning all of the Chaos Rings, but, as an added challenge, the stages will now be entirely wireframes, with none of the platforms “shaded in”. This makes everything completely impossible, and is maybe the worst thing in an already pretty bad game.
  • An end: If you get the good ending, Sonic and Tails appear as part of the final cast picture.

    Winner!

    Did you guys just show up to hog all the credit after the entire adventure was over? Or…

  • Did you know? There are Super Sonic sprites hidden in the rom. Not Sonic sprites, or Super Any Other Character In the Cast sprites, just Super Sonic sprites. It’s entirely possible those Chaos Rings were intended to summon Super Sonic for a slam-bang ending, but that was cut at the last minute, as adding something interesting to this title would have been just too much effort.
  • Would I play again: You only really need to play a level or two of this game to get the full experience. I will likely fire it up again to do just that, but I doubt I’ll ever take the time to finish this title ever again. I would have to be really bored.

What’s next? Random ROB has chosen… Emily the Strange: Strangerous for the Nintendo DS! That sounds… unusual. Please look forward to it!

Sprite scaling is a scourge

FGC #013 Sonic the Hedgehog

Waterslides are fun!She and I used to date.

It was back in school, and we just hit it off. First time I laid eyes on her, let me tell you, love at first sight. She had her problems, granted, everyone was talking about how fast she was, and I always preferred to play it loud than process this blasting, but I could change. I wasn’t going to give up my… old fashioned ways for her, but I still ended up buying everything she claimed I needed. Suppose she was just that good.

The relationship went on, and I thought she might be a one trick pony. Running, jumping, rolling, it was great, don’t get me wrong, but I could only do the same thing so many times. She invited her foxy friend over, but that was just… well, the same, but with a blonde. I felt a bit dirty, but maybe that’s a part of any relationship. She… well, we tried some… interesting hardware, but that was the same, again, with a few gimmicks thrown in for good measure. There was something about… time travel? It all seems like a blur now, but I still remember the doubts: Had our relationship grown stale? Was it her? She did have a way of trying certain things that, while they might have been great for her, made me sick. She was like a pinball, bounding from emotion to emotion, but, like pinball, how long could it hold my interest? Wait… my interest? Could it be me? I just didn’t know what to think anymore. It was still fun, but could I do it forever?

Then she showed how much she loved me. Suddenly, our world was so huge, so massive I never wanted to leave. Things she’d considered “bonuses” in the past, horrible asides that just ended with her obtaining more jewelry, were gone, and in their place, a wonderful pile of spheres. Sorry, we were a little strange. Our hearts were locked on as one, and nothing could tear us apart. Then, just a little while later, she, always the more experimental of the two of us, invited this red head to join our fun. Old things seemed new again! Stages of our relationship I once swore to never experience again were now something I looked forward to reliving with a seething passion. There wasn’t a cloud in our sky.

This is not fun!Of course… I guess the signs were all there. I remember the night before graduation, everyone excited about one stage ending and a new one beginning, and, while I was paying attention to some old friends I figured I’d never see again, I saw her out of the corner of my eye. I took a more focused look, and saw her doing something we had both said, on many occasions, was stupid. Others… others we insulted on many occasions, they’d tried it, and, well, we both agreed, we both agreed, it was horrible. But there she was, going all “three dimensional”. It didn’t really seem to do anything for her notoriety, no one really noticed at the time, I tried not to bring it up again, and we went on like nothing happened. I thought, you know, it was a party, she’d always been kind of “wild” and “cutting edge”, figured it was a one time thing. I still wish I was right.
Well, school ended, and I guess so did we. We were going in two totally different directions, and we both figured it would be too difficult to try to maintain something that was just going to hurt both of us. We had a relationship based on happiness, and if we weren’t happy, why continue? I admitted that, no matter what, odds are I’d still love her, and, if memory serves, she kinda shrugged. Should’ve taken that as a sign.

I didn’t try to look her up immediately after that, heard she was just running around a lot with no real direction. Some sort of doomed racing thing? I don’t know, I had no interest in hearing about her failures, so I just laid off for a while. Eventually, she called me. I guess that’s always the way it is, me too much of a coward to seek the truth. She was, after a long dry spell, finally with another guy. One of those guys into the three dimensional stuff. I really didn’t want to believe it. She kept telling me how deep he was, how much fun she had with all her old friends while he was around, that the 3-D wasn’t a problem with him, because he’d always be there. Get with the times, she told me. Sorry, babe, that’s just not my way.

Special Thanks to Faith HillThose two, they just kept it up. I’d talk to her sometimes, she said he was always finding fresh things to do. I told her his shtick wasn’t anything original, that it was a step backwards to please others if anything, but she wouldn’t hear me. I tried to be happy for her, I really did, but… it was all just too different for me. I had this idea of how things should be in my head, how things were, some sort of mega collection of memories, but even the memories couldn’t bring me the same kind of joy, knowing how it all ends.

And it is over. She’s getting married in the fall, and now that I know even more about Big Mr. 3-D, I’m even more disappointed. I sat down, tried, really hard to like him, but it just isn’t happening. He’s repetitive, he can’t seem to focus on any one thing for longer than ten seconds (don’t even think he can pay attention to her for that long, for that matter, he’s always talking about the blonde and the redhead and, geez, some brunette that seems pissed off all the time), and possibly worst of all, I’m beginning to wonder whether or not my ex-love even knows he’s this… broken. He seems to sully the past with his mere presence.

And, look, I know I’m kind of a prude, but if her feed is any indication, they seem to be into some kind of different kink every week, some of which I genuinely do not understand. I can sorta (sorta!) understand things like Arabian or Medieval cosplay, but they were into something called “wolfplay” for a hot minute, and I have no idea what that was all about. I should really delete her feed, but, ugh, sometimes she posts a pic from an amusement park and… I mean, she looks happy, right?

Sure, we still talk. We’re still friends, we’ll always be. Sometimes we sit down and talk about all the good times we had, maybe even throw out a few ideas of what it might have been had we stuck it out, a generation’s worth of memories that never were. But, there’s always something bittersweet there, that there’s just… I don’t know…

I’m sorry, I must have something in my eye.

FGC #13 Sonic the Hedgehog

  • System: Sega Genesis. Also available for practically every system released since the Dreamcast, including your phone and maybe your toaster. No, that isn’t fair. I will not slut shame.
  • Number of Players: One, the loneliest number.
  • Bonus for Collecting all of the Chaos Emeralds: Pissing off a fat, mustachioed man. He looks so hurt.
  • Favorite Zone: Star Light Zone, which is odd, because there is rarely a good Sonic level past the starting stages. Sonic peaking early is a constant to a fault.
  • Does this make you physically ill?
    He just keeps bouncing
    Yes.
  • Did You Know? According to The History of Sonic the Hedgehog, the soundtrack for Sonic the Hedgehog was composed involving a process passing cassette tapes back and forth. I made her a mixtape once, and made a copy for myself, too. Sometimes I still listen to it. Sometimes.
  • Would I play again? Yes, though, given the option, I’d go for the one with the redhead.

What’s Next? Random ROB has chosen… Persona 4 Golden. It’s relationship week here at Gogglebob.com, apparently! Please look forward to it!