And now a comprehensive list of videogame consoles that support Rayman 2, and whether or not they ever needed Rayman 2.

Nintendo 64 (11/6/99)

DONT DO ITIt all started here… Rayman 2: The Great Escape is a 3-D platforming collectathon that premiered on the N64. This is appropriate, as the N64 was home to some of the most collecty collectathons that ever collected. Remember Donkey Kong 64? Jet Force Gemini? … Probably other Rare games? The N64 was made for either 3-D collectathons or racing games (and Diddy Kong Racing, the first racing collectathon), so one might assume this would be a good place for Rayman’s collectathon. Rayman was basically a 16-bit platforming mascot on the previous system, so aping Mario 64 on the next gen seemed only natural.

Of course, the downside to this is that Rayman 2 had to compete with the previously mentioned Mario 64. Good luck with that! Don’t worry, Rayman, it’s not your fault. Pretty much no one could compete with the raw joy of Mario skipping and hopping around a perfect wonderland built perfectly for his stubby little plumber legs, and no amount of quirky British humor was going to change that. And it probably doesn’t help that Mario’s robust moveset is right there from the moment Lakitu clicks on his camera, while Rayman feels sluggish and woefully underequipped for most of his journey. It’s a poor first impression, and that’s not so great when Mario 64 is inevitably right there. Never compete with the launch title, kiddies!

Did the N64 need Rayman 2? This is a firm “maybe”. On one hand, the N64 needed more games, as it was Nintendo’s first foray into the fun and frightening world of supporting a console almost exclusively with first and second party releases. On the other hand, Mario 64 is arguably the greatest 3-D platforming game of the generation, and no gang of mechanical pirates is ever going to change that. So I guess Rayman 2 is good for the N64 if you want a decent platforming game, but don’t want to make eye contact with Jolly Roger Bay.

Dreamcast (3/21/00)

Here we go!Okay, now we’re talking. The N64’s release list was anemic, but it looked like a bloodbath next to Dreamcast’s “twelve fighting games, and, I don’t know, that one game with the mice” output. And the Dreamcast controller! Do you see that analogue stick there? You know that is meant to assist with rad analogue movement, right? Did that come in handy in Street Fighter 3? SoulCalibur? A third Dreamcast game I haven’t already mentioned? No, it was there for Sonic Adventure, and then ignored for the rest of forever. The Dreamcast was practically made for at least one sweet 3-D platformer! And here’s one sweet 3-D platformer! Yay!

Did the Dreamcast need Rayman 2? Absolutely. The Dreamcast version of Rayman 2 is improved in every way (particular in the camera way), and it’s a great match for the system. With no Mario to compete with, Rayman shines (but does not collect Shines), and the emphasis on strafing/shooting is a lot more tolerable when you can see what you’re doing. The visuals are much improved, too. Rayman N64 is a clunky mishmash of 2-D and 3-D, but Rayman 2 DC feels 100% 3-D all the way. Couple this with a dearth of options on the Dreamcast, and it seems like these two failures were made for each other.

Playstation (8/31/00)

SPEAK!You gotta recoup your losses somehow. Rayman 2 was never meant for the tiny discs of the Playstation, and it shows. The graphics took a hit falling from the grace of the Dreamcast, 200 collectible whatsits are entirely missing, and a handful of levels are just gone. But on the plus side, there’s voice acting! So now you can sit around and wait for the damn tutorial… thing to finish its speech about properly pressing the R1 button. Progress! Has any game ever been enhanced by characters suddenly gaining the ability to talk? I love you all, Sonic, Samus, and Rayman, but I’m pretty sure you’d all be better off in the silent protagonist camp. Or at least just speaking Sims.

Did the Playstation need Rayman 2? I guess that if this was your only console, this would have been your only route to Rayman. I suppose there’s something noble about that. However, it seems that this is more a case of Ubisoft needing the Playstation, as both the N64 and Dreamcast were not well received consoles, while the Playstation had an install base of every cool kid on Earth. This is a severely compromised port, but it was likely more than worth it to get a few bucks off the Tony Hawk crowd (I assume that if you love being radical, you love Rayman). Of course, it would have probably all made a lot more sense if Ubisoft just waited for…

Playstation 2 (1/30/01)

Move alongOh, I get it. They had to get a Rayman out in the US before Christmas. Five months after the Playstation release, the Playstation 2 got Rayman 2. Wait, no, not Rayman 2, now it’s Rayman: Revolution, so as to properly trip up anyone with the kind of brain disease that encourages buying every last Rayman title. At least this seems to be the apex of Rayman 2 upgrades, as now we have voice acting, all the levels, all new levels, one extra Lum, and a hub world to replace the “world map” of previous versions. Your mileage may vary on whether or not any of these upgrades actually improve the game, but more is always better… right?

Did the Playstation 2 need Rayman 2? This is a better fit than the Playstation 1 version, and all of the new bells and whistles are certainly nice. On the other disembodied hand, though, this game was released almost a full year after the launch of the PS2, and that’s about a full year past when a system should be supporting ports from the previous generation. This is still a game that isn’t quite at Banjo Kazooie levels of playability, and it should be completely ignored in favor of other big Playstation 2 releases, like The Bouncer.

Gameboy Color (1/1/02)

This one barely counts, but I suppose it should be noted for posterity. This is a 2-D platforming game, and is an entirely new experience. An entirely new experience that has the exact same plot, but gameplay is king here on Gogglebob.com, so we’re sticking to our assessment. What’s important is that this is not a Gameboy Advance title, but a Gameboy Color release. Remember the Gameboy Color? It could barely support Super Mario Bros. I wouldn’t hold out much hope for… Oh my God, this thing looks like it was made in MS Paint.

NO!

Did the Gameboy Color need Rayman 2? I don’t even understand why this game is Rayman 2. Couldn’t they have just made this its own thing? Rayman and The Pirate’s Curse? I don’t know, something like that. Was it really worth preserving (and sullying) the Rayman 2 extended universe? And does this game do absolutely anything for the Gameboy Color? Not on your life. Let those Lums die.

Nintendo DS (3/25/05)

Up we goWe thought we were safe, but three years later, Rayman 2 returned. After somehow skipping the Gameboy Advance, Rayman followed Mario 64 back down to the DS. This is a port of the N64 game, so can anyone confirm if the DS was somehow running on N64 parts? Seems like we got a lot of N64 ports on that little system, and it can’t just be because the world wanted to see a version of Star Fox 64 that wasn’t slathered in the N64 fog. Regardless, this is N64 Rayman 2 all over again, so most of the improvements seen on the intervening systems are nowhere to be found. Like Mario 64 DS, touch controls where implemented to compensate for the lack of an analogue nub. … Which was just another way to copy Mario…

Did the Nintendo DS need Rayman 2? Same N64 game, same N64 problem. Just play Mario 64! It’s right there! Available right from the launch! Or play that damn Yoshi game! Don’t play Rayman 2! You’re encouraging the wrong kind of behavior!

iOS (3/1/10)

It’s the Dreamcast game! But with touch controls! UGGGGGGGGGH.

Did iOS need Rayman 2? UGGGGGGGGGGGGGGGGGGGGGGGGGH.

Nintendo 3DS (3/22/11)

So hot!How does this keep happening!? It’s been twelve years! You already had a Nintendo portable system, Rayman 2, you didn’t need another one! Couldn’t Ubisoft have pinched out a Rabbids title? Maybe upscale the GBC release for a little variety? No, this is the Dreamcast release, again, but now with minor 3-D features. Is Rayman 2 somehow this beloved? It has to launch with another damn system? Another damn system that already plays better games? Why does Rayman 2 keep coming back? Are robot pirates eating things they should not eat that perennial? WHY?!

Did the 3DS need need Rayman 2? Are people still buying Firefly Blu-Rays? Like, they were already discounted down to $10 two decades ago, and the show got cancelled after a season, and, like, it’s cool that you still support the series, but… we’ve moved on. The franchise has moved on. Everyone has moved on. It’s over. Let it go. Let it rest. Some things are best just… done. Go collect 999 Lums somewhere else.

FGC #335 Rayman 2: The Great Escape

  • System: Did you read the article? Note that all images are from either the N64 or PS2 version (and one GBC shot). I ain’t playin’ anymore Rayman 2 than that.
  • Did I miss anybody? I guess the PS2 version is available on PS3. Also, the PSX version is available on PS3. Huh. I wonder if that’s just for Rayman purists.
  • Number of players: Just one Rayman.
  • Yay!Say something nice: No matter the version, I do enjoy Rayman interacting with the weird little denizens of his world. This is clearly the company that would eventually give us a gaggle of Rabbids.
  • Sexual Dimorphism is a Scourge: I’m not even going to touch the difference between the traditional (male) Rayman, Globox, or Pirate vs. your average fairy. Actually, is there a female Rayman-looking creature anywhere in the series? Nothing immediately comes to mind.
  • Did you know? Apparently the 3DS (and hopefully final) version of Rayman 2 includes at least one glitch that makes collecting all of the Lums completely impossible. This is important, because it indicates that not even the producers of Rayman 2 are playing through these ports anymore.
  • Would I play again: Did I mention that this game was outclassed when it was first released two decades ago? Rayman 2’s time was over before it began, and I’m not going to waste any more of my time on it.

What’s next? Random ROB has chosen… World Heroes Anthology! Let’s gather up all the heroes of time… and make ‘em fight! Please look forward to it!

One thought on “FGC #335 Rayman 2: The Great Escape”
  1. Don’t tempt fate by calling the 3DS the “hopefully final” version of Rayman 2, Goggle! That’s how Switch adaptations with half-baked Joycon gimmicks and PS4 ports of the PS2 version happen!

    Anyway, just going by my experience with sequel Rayman 3: Hoodlum Havoc’s free XBLA trial, I suspect that I’d likely find Rayman 2 boring today. Wasn’t too excited by it back when I rented it for Dreamcast and that was the GOOD version.

    Will say I’m surprised you made no mention of the N64 original being one of those “DELIGHTFUL” carts that required the stupid controller pak to save because the cart has no built-in save battery to cut costs. Thanks a bunch for the overpriced undersized cartridges, Nintendo. =/

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