Tag Archives: skeletons

FGC #634 Martial Champion

So many fighting gamesNot all fighting games are created equal. For every Street Fighter, Mortal Kombat, or even Clayfighter, there are a bevvy of games that seem to have been forgotten by all but the most dedicated of fighting game enthusiasts. But that does not mean we can’t learn from these “lost” fighting games! Every fighting game, no matter why they were forgotten, has something to offer. Let’s take a look at some forgotten fighting games, and see why they deserve at least a cursory glance…

King of the Monsters
1991

RAWRWhat is going on here: One of the best games to take place in the far-flung future of 1996, King of the Monsters is the story of what happens when six or twelve legally distinct monsters all decide to rumble and see who will be the titular King of the Monsters. This is bad news for anyone that lives in the future-past Japan that is their battleground, but great for anyone that has ever wanted to see a rock giant fight a snot ghost.

Best Character: Is Astro Guy really a monster? He looks like Ultraman, and there is Beetle Mania over there to be his trademark inexplicable giant bug opponent. Astro Guy wins, as he may be a copy like every other monster, but at least he is the kind of monster that didn’t already appear in Rampage.

What can we learn: King of Monsters was released before “fighting games” became codified with Street Fighter 2 (dropped that same year), so King of Monsters almost feels like a “wrestling game”. It has turnbuckle attacks, an emphasis on grabs, and, most importantly, you have to pin your opponent for three seconds to score a win. And that can be fun! An empty life bar is not a loss in King of Monsters, it just means it will be more difficult to get up when Rocky the Moai power dives on your monster. Extending the match a little longer is great in a game with a scant six playable characters, and it is nice to see the potential for a turnaround despite a theoretical impending loss. Let’s see some last-minute grappling from modern games!

Dino Rex
1992

Big boys starting this offWhat is going on here: Like Primal Rage, this is a 2-D fighter featuring dinosaurs battling for supremacy. Also like Primal Rage, this game absolutely sucks. You’ve got three attack buttons, special moves, combos, and the ability to “charge meter” via shouting, but… Oh man. The central conceit here is that you are technically playing as a scantily clad man controlling a dinosaur via whip, and it sure feels like you have only a whip’s worth of control over your chosen dinosaur.

Best Character: All the humans in this game are generic prehistoric dudes (though, if a match ends in a draw, you can play as one of the dudes, and they curiously have Ryu’s moveset), so we presumably must pick a favorite dinosaur here. And is it possible to pick a dinosaur that is not the mighty Tyrannosaurus? It might be purple again, but it is still a goddamned t-rex.

What can we learn: Dino Rex is a bad fighting game for the fact that you are very likely to lose because it is difficult to confirm whether your controller is working at all, but sometimes it feels good to get your ass kicked, because it also kicks everyone else’s asses. The storyline for Dino Rex posits this is an annual dinosaur fighting tournament to win the hand of an Amazon Queen, so there are spectators, and an arena built up for this yearly battle. And, since dinosaurs are fighting, it gets absolutely wrecked. It is fun to watch the surrounding area get destroyed by careless dinosaurs! And someone on staff evidently noticed, as the bonus stage is controlling your dinosaur in a “dream sequence” that sees a modern city getting similarly smashed. So if you’re going to make a bad fighting game, at least let us destroy everything in it.

Martial Champion
1993

What is going on here: One of Konami’s rare, early fighting games (they were more into beat ‘em ups), this is a pretty obvious Street Fighter 2 clone where a bunch of international weirdos are all punching and kicking in an effort to become… I don’t know… some kind of Martial Arts Champion or something. Your attack options are limited to three buttons (high, mid, low), and there are a total of ten selectable characters (and one unplayable boss).

Best Character: Avu is a tempting choice, as he is basically Karnov (he’s even got fire breath!), but I’m going to choose Bobby. Not only does he have the best name, but he seems to exist as an obvious example of “Well, Guile looks kinda American, but is there any way we can crank that up to ten million?”

What can we learn: Martial Champion has a variable weapon system! Kinda! Some fighters have weapons, and said weapons can be knocked out of a fighter’s hands. And the opponent can retrieve these weapons! And… maybe do nothing? If a fighter doesn’t have a weapon to begin with, it seems they do not have any abilities with any weapons. But! Even if you can’t use it, playing keep away with a weapon is good fun. Thought you had increased range with that scimitar before, loser? Now you’re not getting it back until a knock down. Good luck!

Now let’s talk about Shaq-Fu…

Chrono Cross 04: Character Study

Me-owWe gave some time over to dedicated character recruitment during this update, so let’s answer this question once and for all: are the majority of characters in Chrono Cross useless? This assessment is separate from the battle system (where practically anyone can be useful if their color codes right to the area), and a dedicated look at whether or not this cast of weirdos makes any sense for the story. What do we got? Well…

Absolutely Plot Relevant

  • Harle
  • Kid
  • Leena
  • Lynx
  • Serge

You can count on one hand the characters in Chrono Cross that are 100% relevant to the plot. On one side, you have the power couple of Serge and Kid, two crazy kids (oh… I just got that) that have somehow become the center of an omniversal threat to the cosmos. On the other side of the aisle, you have Lynx, Serge’s eternal(ish) antagonist, and Harle, his sidekick that may or may not switch sides/species. And, just because she seems to fit in here, we will also include Leena as essential. She could technically be replaced or expunged from the story, but Serge needs someone/thing to fight for and represent his idyllic home… so it may as well be Leena. There may be a little wiggle room here, but you basically cannot have Chrono Cross without these key players.

Marginally Plot Relevant

  • Doc
  • Fargo
  • Irenes
  • Korcha
  • Nikki
  • Sneff
  • Starky

Stay hotNext up we have the characters that may not be 100% crucial, but still definitely serve a purpose in the plot. For instance, Doc may not ever join your party (depending on your choices), but you need someone to keep the plot moving when Kid is poisoned. Similarly, Sneff serves the purpose of being a “weirdo” that is ultimately helpful when Serge has been transformed into one of society’s undesirables (a cat boy). Fargo, Korcha, and even Starky all come with particular modes of transportation, so they are vital for the same reason Black Manta was allowed in the Legion of Doom (owns a boat). Irenes sneaks in here so the demi-human plight has a pretty face attached to that bit of worldbuilding. And Nikki gets a slot for having a tragic backstory and the key to solving racism. These seven are all characters that could technically not exist in this story, but they come attached to important bits, so they are generally valuable.

Viper Manor Relevant

  • Glenn
  • Grobyc
  • Karsh
  • Luccia
  • Marcy
  • Norris
  • Radius
  • Riddel
  • Viper
  • Zappa
  • Zoah

I recognize these losersHere is a whole game unto itself. The raid on Viper Manor could comprise its own radical adventure for some dreamers, so it makes sense that lot of characters are tied to this section of the story. You could excise a whole group of these losers (they are literally losers; you beat the majority of them in fights), but their existence does round out the “team bad guy” of El Nido. Viper is the leader. Karsh, Zoah, and Marcy are the elite generals. Luccia is responsible for all monster/trap creation. Glenn and Riddel are the “maybe they’re not so bad” kids of the gang. Radius and Zappa are the retired generation that has some consternation with the kids and old ghosts. And Norris and Grobyc represent the good and bad of the Porre Military, which becomes Viper Manor’s enemy when they all inevitably defect to the side of the angels. You could probably cut these eleven down to like five and still have the same story, but nobody is going to complain about fleshing out the (redeemable) “bad guys”.

Might see in a JRPG Relevant

  • Greco
  • Guile
  • Mel
  • Miki
  • Orlha
  • Pierre
  • Steena
  • Van

Don't look at meEvery JRPG needs a little unrelated fluffery to offer a differing perspective from the obvious protagonist. Final Fantasy 4 would not be the same without toddler twins from a magical city, and Chrono Cross would not be the same without including its own share of interesting support characters. Steena is your typical priestess that knows everything about the surrounding area. Guile is the enigmatic magician who appears to have his own agenda. Orlha and Van both have potential plot hooks with seeing their interdimensional “siblings” thanks to the quirks of dimensional travel. And we have a few JRPG stock characters here: the spiritual bruiser (luchador, in this case), the precocious kid that admires a lead (and uses a boomerang for some reason), the dancer that is trying to achieve more (a Fire Emblem staple), and the “wannabe hero” that will eventually grow into being a useful party member. None of these characters are “essential”, but they are the spice that flavors the JRPG.

Absolutely Irrelevant

  • Draggy
  • Funguy
  • Janice
  • Leah
  • Macha
  • Mojo
  • NeoFio
  • Orcha
  • Pip
  • Poshul
  • Razzly
  • Skelly
  • Sprigg
  • Turnip

And… dang. Now look at all these losers. Leah is the only one that maybe could be relevant, but it is clear that she is little more than a shortsighted echo of a “real” Chrono Trigger character. Razzly the faerie is similarly marginally related to the plot, but the fact that you can leave her to be eaten without ever knowing she existed is pretty damning. And Sprigg is a cool denizen of another dimension, but you’d be forgiven for forgetting she even touches your party after her puckish introduction. Beyond that, Draggy, Janice, Macha, Orcha, Pip, Poshul, and Skelly are all wholly superfluous, and the only thing that could be lost between all of them is one gratuitous boss fight. And, strangely enough, Funguy, NeoFio, Mojo, and Turnip are all basically walking inanimate objects, and you really do not need that many characters that could slot into that hole. Most games don’t even have one talking vegetable!

So what’s the verdict here? Well, if we look at this chart…

It is plain math

A healthy 68% of playable characters in Chrono Cross are relevant in some way. And it sure looks like Viper Manor is the center of Chrono Cross! We already knew that!

…. And let’s not focus on the remaining percentage…

Even Worse Streams presents Chrono Cross Night 4


Original Stream Night: May 3, 2022

Recruited this week:

  • Pip
  • Luccia
  • Neo Fio
  • Skelly
  • Lynx (?)

Random Notes on the Stream:

  • We are starting on a pirate ship full of skeletons. Note that this pirate ship was not initially filled with skeletons.
  • Speaking of skeletons, BEAT wants to know how long this is going to take. It is week 4. It will eventually be 10 weeks. The poor summer child.
  • Square Enix sold off Eidos/Crystal Dynamics and decided to get into NFTs right around when we streamed this. Writing this months later, we now know they are ill advisedly sticking to their NFT guns.
  • Chrono Cross is good at using elements for post battle healing. Wild Arms 3 has no such similar process for expending leftover FP. You win this round, Chrono Cross.
  • Let's fly awayWe find what’s left of Chrono Trigger’s Epoch in the basement of the library. Like every other reference to Chrono Trigger in Chrono Cross, this is sad.
  • We were venturing through a swamp to get Neo Fio when Ample Vigour arrives
  • Nobuteru Yūki was the character designer for Chrono Cross. I apologize if this entire Let’s Play is an insult to such an artist.
  • Even Worse Streams presents Jackass starring Korcha.
  • We eventually get to Water Dragon Isle. We have learned the dwarves are hellbound. Fuck dwesus.
  • A solution to housing values tanking: tanks.
  • BEAT talks about The Legend of Zelda: Ocarina of Time speedrun strategies, and how they are life affirming.
  • The Sopranos Playstation 2 game is noted as ridiculous.
  • At the volcano, Solt and Peppor can waste your time. It is indistinguishable from any other boss fight.
  • Back to Zelda, and “go home and die” speed runs
  • Castlevania Lords of Shadow lets you skip puzzles, and that is good.
  • Let us all hate Sonic Underground and its cameo in Sonic Riders.
  • Looking for more friendsI have the “IGN Watermark” copy of Wii Okami, and I cannot see that logo for my life. Took like ten minutes of staring!
  • Would you like to be a boy, or cat boy? Serge is forced to be a cat boy.
  • We close with Deptford’s post on Chrono Cross. Let’s consider this further foreshadowing.

Next time on Chrono Cross: Your mom likes cats, but not that much.

FGC #630 Record of Lodoss War: Deedlit in Wonder Labyrinth

Warning: This article contains spoilers for Record of Lodoss War: Deedlit in Wonder Labyrinth, a game released within the last year. It is not really a plot-based game, but if you would like to go into the experience completely untainted by knowing the final (incredibly telegraphed) twist of the adventure, do not read this article. If this does not bother you, go ahead and read on…

Not Wonder LandThere is no other way to say this, so I’m just going to be out with it from the start: Record of Lodoss War: Deedlit in Wonder Labyrinth, which is maybe the 3,000th indie Metroidvania released in 2021, nearly made me cry.

I am going to talk about why.

Bah… I guess I should talk about the game for a hot second before getting into the details of my own anime-based psychological problems. RoLW:DiWL is, as previously stated, a Metroidvania. It specifically is a Metroidvania in the style of Castlevania: Symphony of the Night, and by “in the style of” I mean “Konami might need to hire a few more lawyers, but not too many lawyers, because man is it obvious what is happening here”. To say this game feels like Symphony of the Night is an understatement, and the minute-to-minute seems more like that seminal title than some later games made by the exact same guy who made Symphony of the Night in the first place (and, yes, I am talking about Bloodstained here). And, to be clear, this isn’t a bad thing for any franchises that may currently exist, as IGA already made Symphony of the Night, he did not have to do it again. Meanwhile, Team Ladybug clearly wanted to make a game that was “Symphony of the Night, but with an immortal elf instead of an immortal dhampir”, and then they went ahead and did it. And they did it well! RoLLW:DiWL is a phenomenal Metroidvania all on its own, and, if Symphony of the Night inspired much of it (right down to the protagonist’s persistant and unnecessary/radical shadow), then it is simply a testament to how SotN had amazing bones to begin with, and any fleshy homunculus built around it would be astounding.

Is it hot in here?But this is not to say that Record of Lodoss War: Deedlit in Wonder Labyrinth does not have its own identity. For one thing, there is a surprisingly complex “color system” that influences every piece of gameplay. Deedlit has the ability to switch between wind and fire spirits through nearly the entirety of her adventure. When in wind mode, Deedlit can hover and boost a jump or too, and fire allows her to perform an invincible, flaming slide. This means you are frequently presented with rooms, monsters, and bosses that necessitate using one element or another. Or perhaps you will find that a certain “pattern” is tremendously more surmountable if you stop trying to jump with wind and start sliding with fire. Additionally, as one would expect in this kind of situation, different monsters are vulnerable to different elements, so if that fire dragon is withstanding a dozen fiery slashes, switch over to the windy side and blow that beast away. And everything from basic mooks to giant bosses seems to use at least one attack that is elementally themed, so turning on your fire element when facing down a blaze means you’ll take zero damage and absorb some extra mana to boot. We have seen “switching” mechanics in games before, in everything from Silhouette Mirage to Devil May Cry, but RoLW:DiWL makes it a gameplay feature both welcome and wonderful. And the simple way it is implemented without frequent menu finagling feels a lot better than at least one of its Metroidvania sisters.

So if you are looking for a great Metroidvania, look no further than Record of Lodoss War: Deedlit in Wonder Labyrinth. If you enjoyed Symphony of the Night, you will enjoy this. If you want to see some marginal improvement on the formula, you will enjoy the switching system involved. If you want most anything else new, you will not find much (the arrows work in fascinating ways… but do feel kind of like a vestigial gimmick, and the “magic spells” are absolutely vestigial), but what is there is solid gold. It is hard to imagine any reason anyone else would be tempted to play this Record of Lodoss War game.

Oh, wait, right. The whole “Record of Lodoss War” thing. That’s where things get… sentimental.

No EarthSo, for those of you that are unaware (which is anyone who is not a giant nerd very specifically between the ages of 35 and 50), Record of Lodoss War was a novel series and Japanese manga published between 1988 and 1993. It was also had an OVA (original video animation: essentially the “limited series event” of anime) that was finished in 1991, and a 27-episode anime in 1998. In its time, it was very popular. But, unfortunately, “its time” was before anime really made a foothold in the West (I personally blame Pokémon for that), and Record of Lodoss War was already looking pretty long in the tooth before Cowboy Bebop and G Gundam offered their stylish alternatives. And, while it is a shame that Record of Lodoss War seems to be forgotten by the nerd populace at large for anything more than being the anime that makes you say “well, you’d probably like Slayers more”, it is not a surprising end. Ultimately, Record of Lodoss War is incredibly dry by practically any epoch’s standards. It is the typical tale of swords and sorcery in a Dungeons and Dragons setting, and very little gives it that essential “twist” that separates it from the myriad of books, comics, and cartoons that have dominated the “fantasy genre” since Tolkien first decided to put hobbit to paper. It is a story of knights, wizards, elves, and dwarves, and if you have seen even one dragon slaying, you have heard it all before.

The good kind of bouncyBut it is hard not to have affection for these knights, wizard, elves, and dwarves. Record of Lodoss War is a banal story, but there is familiarity in the mundane. Parn is every young adventurer who grows to become a gallant knight over the course of his escapades. Etoh is the noble priest and Parn’s steady friend. Slayn the sensible wizard is similarly reliable and often a makeshift mentor figure. Ghim the dwarf is everything you expect from a dwarf willing to die to save another. Woodchuck the rogue is just as trustworthy as his archetype will allow (which isn’t very much). And Deedlit (the titular star of the game that I am pretty sure this article is still about) is the high elf that wants to learn about the “human” world outside of the insular community of elves she has always known. Put it all together, and we are looking at every tabletop roleplaying gang ever played. Yes, you might have had more unique players in your own Dungeons & Dragons or Shadowrun (look, an elf is an elf, dammit) games, but the wizened wizard or the reliable cleric is a trope for a reason: it just works. And if you are into that nonsense, it is hard not to see Slayn being similar to your friend Steve, or Woodchuck bearing more than a passing resemblance to your buddy Fruitbat (example nicknames will not be explained).

And that puts a little bit of a different spin on this adventure when you find out that Deedlit…

FGC #629 Radical Dreamers (Complete Edition)

So let’s talk about getting into fights.

Today’s game is Radical Dreamers, the quasi-sequel to one of my favorite games of all time, Chrono Trigger. Radical Dreamers is a 2 hour (or so) itty bitty side story to the titanic Chrono Trigger, and was released exclusively on the Japanese SatellaView back in 1996. Unfortunately, despite the global success of Chrono Trigger (arguably right up there with Final Fantasy 7 as one of the most praised and influential JRPGs of all time), Radical Dreamers never saw localization outside of Japan. Why? Well, being stuck on unique hardware aside (which is a pretty big aside), Radical Dreamers is a text-based game, and much of the gameplay makes this more of a visual novel than a traditional JRPG. And combine that with the fact that “visual novels” have never been as popular in the West as Japan, and, oh yeah, an entirely text-based game having to be translated into another language would have been a tall order back when one guy named Ted was the entire translation department for a company… well… It is hard to blame anyone for the lack of Radical Dreamers in our lives. And this was the status quo through the years, as even when we saw rerelease after rerelease of Chrono Trigger, Square (and later, Square Enix) decided time and time again that we would not have Radical Dreamers on the Playstation or Nintendo DS. And besides, Chrono Cross was supposed to be a complete “perfect reimagining” of Radical Dreamers, so why would we need the text-based prototype? Radical Dreamers didn’t contain a single Lucky Dan!

But some kind soul at Square Enix finally believed we were ready, so Radical Dreamers was released in the United States in 2022 as part of the appropriately named Chrono Cross: Radical Dreamers collection. And now, after over two decades, this Chrono Trigger superfan finally got to play the “lost chapter” in his favorite franchise (that consists of like three games).

And you know what news I managed to miss over all the years of merely reading about Radical Dreamers? This mother fudger has random battles!

Here we goThis should not have been a surprise. Chrono Trigger did not have distinctly “random” fights, but it did have battles across many different time periods, and several of those fights were triggered by something as “random” as walking on the wrong floor tile. Similarly, Chrono Cross had its share of fights that were generally only triggered by smacking into a spot on the map, though with the caveat that a shockingly high number of areas outright required combat (go ahead and try to wake up the Black Dragon without fighting a town full of identical fishmen). With its creation sandwiched between its two more famous brothers, it seems completely natural that Radical Dreamers would be another game wherein a three-person band must repel the occasional ghost or demon. And, while sneaking around Viper Manor is something that could be “the same every time”, it is hard to see how random battles could not spice things up. Serge, your POV character, has health points. You have a reason to keep him alive, and now there are threats that could potentially deplete his life force. It is not just about bumping from room to room, it is about surviving this dangerous situation, and what could be more dangerous than fighting undead guards?

Look awayExcept… well… Battles are a little different in the world of a text adventure. Fight? Magic? Item? All normal things to see in a JRPG, but Radical Dreamers can be distinct. The nature of the beast here allows the narration to employ some fun tricks that would never fly in a traditional JRPG. One thing that flies, for instance, is Serge, as Magil defeats a ghost by enchanting Serge, and tossing the hapless teen at the ectoplasmic problem. Another example is a battle wherein a skeleton is described as assuming a position that is ”highly suggestive”, but the magic of text-based gameplay leaves the actual position to the imagination of the player. In short, whereas Radical Dreamers could have converted its simple “do you want to go left, right, or up the stairs” to “do you want to fight, run, or defend”, the writers did go the extra mile and craft a situation that feels wholly different from the traditional JRPG of the era.

But different does not always mean good. The first battle with a perverted skeleton is funny, but not so much on the third encounter that is exactly the same. This is a text-based game, and the downside of text-based games has always been that making the same choices will lead to the exact same outcomes. And, while that should simply be a problem when replaying the whole adventure, it is an issue that crops up over and over again in even a perfect playthrough of Radical Dreamers. It is possible in RD to continue to make progress and never see the same thing twice as you take your party through this mysterious mansion… except for the battles. There appear to be four different opponents (skeleton, ghost, demon, and goblin guard), and there are really good odds you will see the same fights repeatedly before you reach Lynx down in the basement. And if you do not know where you are going? If you get “lost” in this mansion and putter around the same hallways trying to remember just where the heck you found Radius’s dungeon the first time? You are certainly going to see the same fights continually. Nobody likes to do the same thing repeatedly, but, when your character has “real” HP, why would you risk not doing what worked earlier? Take the same path you did the last time you fought a demon. It means you will survive.

I think I know those guysAnd the even greater sin of boring the player is that it makes your party look stupid. Or maybe there is some level of collective Alzheimer’s going on? A ghost attacks! Serge ducks behind Magil! But Serge is shocked when Magil tosses the boy at the ghost! No one is hurt, but Serge sure has some questions. Just like last time. Exactly like last time. And there is only the (large) chance that you will fight the same monster repeatedly across one adventure, but it is definite that you will fight five goblins in a row when you raid the treasure chamber. And it is entirely possible those five goblin fights will all go exactly the same way, one after the other, with the characters all reacting exactly the same. In my own playthrough of this area, no less than three goblins died muttering to Magil, “where did you learn that spell? What kind of human are you?” It was creepy and interesting the first time! Not so much when it was repeated three times in a row. In short, not only are these “random battles” seemingly wholly pointless (there are no levels or experience to gain, but there is the slightest chance of gaining a dropped jewel after a battle, which increases Kid’s affection), they also actively detract from the characterization happening. These random battles remind the player that they are not involved in an epic story, they are playing a videogame.

But how is this different from the “random” battles in any “real” JRPG? How many times did Crono and friends have to fight goblins that followed the exact same patterns as the last thousand times they fought? How many times did Serge in the Chrono Cross universe fight skeletons that charmed his party members, slightly delaying a victory as he paused to pull out a healing element? How many other JRPGs feature battles that, over and over again, are exactly the same? You make progress in the dungeon, you eventually find your way to the big boss of the area, but your little dudes and dudettes are repeatedly fried by the same lesser dragons using the exact same fire breath attack? Really? They couldn’t figure out how to dodge the same assault they saw 80 times already? What is wrong with you idiots?

Kind of a cat?Well, at least not every game is the same. For an easy example, Final Fantasy 5 features four characters that eventually accumulate 22 jobs. That means there are thousands of different combinations of jobs and abilities within a Final Fantasy 5 party. And you could try them all! You could make every inconsequential battle a different opportunity to try something new. And you and your characters are never bored. But then you play something like… say… Wild Arms 3, and you have the exact same party with the exact same skills and (depending on the location) fight the exact same monsters continually for fifteen floors of the same dungeon. And, gee, I wonder which game was reviewed poorly for having “too many random encounters”. It was never about the number! It was always about the lack of variety! Bravely Default can support an endless dungeon of distinctive challenges. Xenosaga… not so much.

So is violence the answer? Well, it looks like the answer is extremely situational. If there are choices, if there are real options the player can choose, that makes all the difference. Then combat can be fun no matter the narrative situation. But when options are limited? When all you have are a few text boxes that lead to a handful of results? Then it is pointless. Just ignore it. Just run away. There is no reason to get in a fight if the rewards are only going to be thinking less of your own party.

And as far as the Radical Dreamers? Well, they better stay out of any and all fights. Don’t even think about lifting that swallow, Serge, it is never going to do you any good. We went a solid 20 years without this incarnation of Serge throwing hands, and it would be best if that continued.

FGC #629 Radical Dreamers (Complete Edition)

  • Looks like Marle...System: Super Nintendo kinda sorta but not really for anybody. Then, like a million years later, it was available as part of Chrono Cross: The Radical Dreamers Edition for PC, Switch, Playstation 4, and Xbox One. So now you can play it.
  • Number of players: It was very hard to make visual novels multiplayer in 1996, so this is single player.
  • A shape of things to come: The main path of Radical Dreamers is arguably somber, complete with a finale that all but guarantees someone will die (though they get better). That said, the alternate paths involve a whole lot of whacky mischief, including an inexplicable giant mech battle, so you can see how the likes of silly characters Funguy or Skelly wound up palling around with the rest of the dour Chrono Cross cast.
  • Returning Favorites: Radius (eventually of Chrono Cross) is locked up in a dungeon, and is lamenting the death of every other Acacia Dragoon (though they all have different names from CC’s luminaries). Riddel is Lynx’s adopted daughter, but now she is a blonde that is significantly more princess-y. The leader of the Porre forces is not Norris, but a creepy old lady named Vera that seems to naturally attract bats. And Lynx… might be a cat? It is hard to tell if he is supposed to be distinctly feline, or just has weird facial hair. Also, there is what is best described as “the nerd goblin”, and it is implied that he is Chrono Cross’s Dario… or at least someone that fills the same role as Riddel’s former lover.
  • Do I know you?So, is Magus back? Despite reports I have been hearing for years, Magil is never overtly confirmed to be Magus over the course of the adventure. That said, he knows a heck of a lot about the Masamune, the Lost Kingdom of Zeal, dark magic, and, oh yeah, he looks exactly like Magus from the first second of the game. The only evidence that appears that Magil is not Magus is that Magil seems more jovial than Magus ever was… but that isn’t hard to do. There are some turnips that are more jovial than Magus (and, no, I am not talking about that Turnip).
  • Did you know? Serge has a radically different design for Radical Dreamers. He is dressed like a complete moron. Or maybe the hero of Dragon Quest 7. Who was also a complete moron. It cannot be emphasized enough how Serge got a glow up for Chrono Cross.
  • Would I play again: Unlikely. This is an important artifact of gaming, particularly for someone who so thoroughly enjoys the Chrono Trigger franchise. That said, I am not a guy who enjoys visual novels past an initial playthrough, and if I want to read a novel about Chrono Trigger characters, I’ll just hit some fanfic. Fans got me through waiting for Chrono Cross to be released, and they can do it again.

What’s next? Random ROB has chosen… Record of Lodoss War: Deedlit in Wonder Labyrinth! Time for an elf to take some time off her shelf. Please look forward to it!

So serene
Kind of looks like a preview for next week