Steven Universe is an animated series that originally premiered on Cartoon Network in 2013. It ran through 2019, and wound up with five seasons and 160 episodes. It also birthed three complete JRPG-style videogames, and two “quickie” mobile titles.
Star vs. the Forces of Evil is an animated series that originally premiered on Disney XD in 2015. It ran through 2019, and wound up with four seasons and 140 episodes. It also birthed… zero videogames.
And can you guess which franchise starred a female lead?
Look, there are a lot of excuses that could be bandied about here. Cartoon Network and Disney have very different needs for merchandising! Disney Channel doesn’t care about videogames! That’s why we’ve got a Gravity Falls game sitting over on the 3DS! No… wait… how about Steven Universe was more of a hit! I mean, it’s not like Star vs. the Forces of Evil was the biggest premiere Disney XD ever had! Oh, it was? Award winning, too? Outstanding Individual Achievement in Animation? Okay, guess it was popular and award winning. Steven Universe was more action-based? No, I’m pretty sure there are more episodes of Steven eating donuts around Beach City than there are of Star blasting regenerating lizard monsters with magic. And don’t even attempt to claim that somehow the curators of Star Butterfly aren’t as “into videogames” as the staff behind Steven Universe. Steven might live near an arcade, but Star has frequented an arcade dimension. Star vs. The Forces of Evil was a success in every way, and a direct contemporary of Steven Universe. But only one franchise got an “Apple arcade exclusive” title…
It is hard not to see this as an issue with the fact that one game very clearly has a male lead, and the other is “stuck” with a woman in the title. And even that is bullshit! Steven Universe lives in a world that is wall-to-wall ladies, with the literal strongest beings in the (Steven) universe standing tall as gigantic women. And, while Star vs. the Forces of Evil certainly stars Star, her constant companion, Marco Diaz, is the obvious mundane audience surrogate. She is a fantastic magical girl from another dimension, he is a normal kid that likes karate. Guess which one is supposed to be more relatable to today’s tweens? If you are getting all gender binary here, you could easily argue that Steven Universe lives in a world already conquered by women, and Star Butterfly lives in a world that is constantly being overrun (in benevolent and malevolent ways) by men. But marketing is marketing, and Steven Universe’s pink shield is apparently assumed to be powered by testosterone, while Star vs. the Forces of Evil is wall-to-wall puppies and unicorns (I mean, not going to lie, there are a lot of unicorns. But they’re the kind of unicorns that gore people [in Disney appropriate ways]). Star is a show for girls, girls don’t play videogames, so games for girls are pointless.
And, yes, if you are reading this blog, Gogglebob.com recognizes that you likely do not agree. There are plenty of games “for girls”, whether they be titles that are distinctly aimed at the demographic (DC Super Hero Girls: Teen Power has “girls” right there in the title), or games with situations that generally happen to have more feminine interests (Style Savvy, Vocaloid singalongs, anything involving a tanuki-based economy). Not everything has to be Barbie Horse Adventures or Mary Kate and Ashley Olsen stalking the malls. But, by the same token, there are any number of books, television shows, and movies aimed squarely at the pink demographic. And some of ‘em ain’t bad! My Little Pony: Friendship is Magic was a show/comic book that was one fluorescent horse away from being the girl demographic ideal, but it also wound up having universal appeal with fun, likeable characters. Just because an idea is distinctly young woman-coded does not mean it cannot be universal.
And that brings us to today’s game. Kim Possible: What’s the Switch? Brothers and sisters? This game couldn’t be more “for girls” if it friggen came with [REMAINDER OF THIS PARAGRAPH DELETED FOR RAMPANT SEXISM].
If you did not watch Disney Channel back in the early 21st Century, here’s the sitch: Kim Possible is a teenage cheerleader by day, and a James Bond-esque super spy by night. Her parents approve of her globe-trotting adventures (though there are concerns about flying to South America on a school night), and her problems are usually solved through a combination of cool gadgets and expert gymnastics. As is often the case with superheroes, though, her villains are a significant draw here. Señor Senior, Senior is a rich, generally pleasant old man that is currently spending his vast fortune on seeing that his spoiled son, Señor Senior, Junior becomes a capable supervillain. Frugal Lucre is attempting to commit super crimes on an extremely limited budget. DNAmy is creating chimera monsters thanks to her love of ersatz beanie babies. And the biggest, baddest villain of all in Kim’s rogue’s gallery is Dr. Drakken, the diabolical mad scientist that is responsible for about 70% of all trouble that comes Kim’s way.
Dr. Drakken also spends most of this game on the couch.
The plot of Kim Possible: What’s the Switch? is a pretty typical television trope. While on a normal mission, Dr. Drakken and Ron Stoppable, Kim Possible’s sidekick, both attempt to grab a magical monkey idol. Unfortunately, the idol switches the “brains” of Drakken and Ron, so both are stuck inhabiting each other’s bodies. Does this lead to wacky hijinks? Kinda! But it mostly means that the two male leads of the franchise spend most of the game appearing in loading screens committing shenanigans appropriate to two cantankerous roommates. Villain Drakken and Hero Ron are both sidelined for this whole story, and it is the motivating factor in getting their female counterparts to work towards the same goal. Kim Possible has to save her sidekick/boyfriend (please see continuity footnotes in the bullet point section, true believers), and Shego, Dr. Drakken’s green and black-clad muscle, has to save her boss. Bitter rivals have to unite to save their men!
Did you catch that reversal? This is a videogame that starts from the premise of transforming its two most prominent males into damsels in distress that must be rescued by the female heroes. And it was more subtle than in Super Princess Peach!
But more important than the clear example of girl power™ on display is that Kim Possible: What’s the Switch? is a pretty damn fun game. It is a 2-D platformer / beat ‘em up! On a console! In the Playstation 2 era! That hardly ever happened! And, while there is definitely some Playstation 2 “jank” going on here, it is a pretty visually impressive game. And that’s great, because the gameplay nailed the general concept of flying around as a pair of extremely lethal gymnasts. You run. You jump. You rebound off walls, swing from flagpoles, and utilize a grappling hook when things get dicey. Is it perfect? No, because 2-D-in-3-D platforming has some issues, and this is a game that really needs some “coyote time” so Kimmy stops falling off ledges. But is it fun? Does it work? Yes and yes. Through multiple exciting venues (karate temple, British city streets, Tokyo city streets, zeppelin, snow base, giant monkey robot), Kim and Shego gracefully leap through lasers, wrecking balls, and a surprisingly high number of traffic jams. And the combat ain’t half bad, either! It is not Viewtiful Joe (about the only similar game I can think of from this era), but it is also more interesting than your typical arcade beat ‘em up. And your heroines have gadgets and acrobatic moves that are beyond the usual “punch” and “jump kick” that are your customary, limited options. And, regardless of whether you can piledrive your opponents, it still feels enjoyable and kinetic, so you never lose that feeling of “running” through a level in pursuit of the latest villain.
In short, KP:WtS? is a game that really feels like inhabiting the title character. This is not some ridiculous adaptation wherein a sitcom has to be transformed into your funny dad fighting dinosaurs, or something completely out of left field wherein a beloved childhood icon is gathering eggs. This is Kim Possible, and you are controlling all the most action-y aspects of her adventures. And you get to play as the fan favorite villain, too! And, give or take a naked mole rat, you are only playing as women, and those women are the people driving the plot. In a property made for “girls”, the “girls” are center stage in every way, and there are zero concessions made to the “boy demographic” that is assumed to be the source of all videogame revenue. There is no unlockable bikini costume or super-powered male alternative character. This is a game about girls for girls. It is a girl game. And this boy enjoys it, too, because it is a great videogame.
And nobody has ever played it, because it was assumed to be just a random licensed game in 2006. There is no dedicated, marginally unhinged fandom online calling for a sequel. This title is forsaken to be forgotten in a year where the top games were Dead Rising, Bully, and The Legend of Zelda: Twilight Princess. Boy games. One of those games literally has two women in the title, but undisputedly stars a boy having a boy adventure with kidnapped childhood girlfriends and evil wizards. That is what is remembered. That is what today’s games are based on. And our modern Kim Possible properties aren’t even granted the chance to have a game.
Steven Universe gets a trilogy. Star Butterfly can’t even swing a gacha title.
We need more girl games. It is Possible.
FGC #588 Kim Possible: What’s the Switch?
What’s next? Random ROB has chosen… DC Super Hero Girls: Teen Power for Nintendo Switch! Yes! Let’s put our money (words?) where our mouth is (where words come from) and look at a modern videogame “for girls”. Please look forward to it!