chugga chuggaIt is against the central credo of this blog to spend three weeks railing against a franchise and its disastrous growing pains, so let’s talk about what Musashi: Samurai Legend gets right.

Uh…

The enemy design isn’t that bad?

… But they’re basically Heartless rejects…

Oh!

One unequivocal good change between Brave Fencer Musashi and Musashi: Samurai Legend is that M:SL allows you to “rapid cycle” through your various elemental abilities, and bop between your skills with a simple press of L1/R1. This is great! Both games frequently presented scenarios where you were asked to shift between your various skills, but only Musashi: Samurai Legends does it without requiring a trip to the menu every five seconds. This is clearly a situation wherein the designers identified an issue in Brave Fencer Musashi, and solved that problem for the sequel. This is an improvement, no questions asked.

And… uh… That’s all I got.

How many more nights of Musashi: Samurai Legend are left? Can I go back to Brave Fencer Musashi yet?

Even Worse Streams presents Musashi: Samurai Legend
Night 3

Original Stream Night: October 18, 2022

Random Notes on the Stream:

  • Welcome back! Jeanie is here for the start of learning from the fish lady. Look to last week’s entry for a full explanation/complaint.
  • Jeanie and I more or less discuss the Xenoblade Chronicles franchise as Musashi fights through a generic jungle. For timeline questions, be aware that this conversation occurred just after the release of Xenoblade Chronicles 3.
  • Fun timesAnd then caliscrub and fanboymaster join from the surface of the moon… or somewhere equally echoey.
  • “It’s beautiful that you think I’m paying attention.”
  • “Are you saying all skeletons know each other? Like a racist?”
  • Having now completed the game and looking back on it, The Crimson Gorger is the most interesting boss fight in Musashi: Samurai Legend. That is another point in M:SL’s favor! Two whole points!
  • After conquering the boss and wandering around the mall, BEAT returns from slumberland.
  • Thanks to the announcement of a mobile game for the franchise, Mortal Kombat, its spinoffs, and Shujinko are discussed.
  • Ample Vigour joins as The One is considered. That is also a franchise with a battle pyramid.
  • And then AJvark enters, too.
  • “Paw Patrol: Zero Mission! Finally!” is uttered as we play Musashi: Spirit Tracks.
  • And Screaming Red Skull joins the official chat as Musashi decides to carry around an amethyst.
  • “He’s going to skank too hard and explode his pants. He had to reinforce them.”
  • I miraculously save a gem after losing the fist one. If I lost a second one, I would give up, and the stream would be over. Forever.
  • RWBY and Rooster Teeth are addressed. Rest in peace, Monty Oum, your franchise misses you.
  • You heard it here first: I will never play Playstation 2 N.A.R.C. Somebody please hold me to that.
  • GrossAJVark learns the word “chaste” today thanks to Cammy wearing pants for once.
  • A discussion of the DCUTV “Arrowverse” ensues. I will reiterate here that Star Girl is a pretty good show, and works with the format’s ridiculous formula of “everyone lies all the time” pretty well. Teenagers do be like that.
  • “Hard disagree. Rats are far superior to pigeons.”
  • And then we close with a fight against a giant mechanical spider and anticipating Black Adam, the movie that would kill the DC Universe. If we only knew…

Next time on Musashi: This finale might be a little familiar.

Whistlin Dixie
Eventually something has to happen

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