Let's get ready to go!Well, this went just about as well as expected.

In honor of FGC Entry #300, I decided to do a “live pick” with BEAT and FanboyMaster. In the end, the game wound up being Resident Evil – Code: Veronica, and… I’m not very good at it. Please enjoy watching Claire Redfield die a whole lot below.

Notes! With Time Annotations!

4:00 – Our first pick is… not allowed. It turns out that if you ask BEAT to choose a number between one and ten, he will choose twelve billion. Eventually, Adventure Island 3 is chosen… and then dropped due to not actually being emulator-ly available. I am not going to fight my NES for a half hour.

6:47 – The Sega Saturn Bootleg Sampler is mentioned. Despite the name, this was an official demo disc that came with new Sega Saturns. It had a playable demo for Sega Rally Championship, and a video preview of Daytona USA. Bless the short-lived reign of the racing game. Oh, and Etrian Mystery Dungeon is also picked… but man do I not want to stream that. There are no objections.

9:50 – Okay, now we’ve settled on our actual pick. Third time’s a charm! Now I just have to wander across the room to actually find the game.

14:05 – Now we’re actually playing a videogame! Sorta! I’m having difficulty even navigating the menus… and that’s a fine preview for the rest of the evening.

21:28 – FanboyMaster proves to be the Resident Evil guru around here, while BEAT learns for the first time that Claire on the game case is not the eponymous “Veronica”. Come on, BEAT, I’m terrible at this game, and I knew that.

27:13 – Let’s talk about Sonic the Hedgehog cameras while Claire is nibbled to death by the absolute earliest zombies available. What happened to the super agile Claire of the opening cinema?

Weeeeeee37:00 – FanboyMaster continues to provide excellent coaching, but I am just terrible at this game. I’ve said it before, but I cannot in good conscience complain about the overabundance of tutorials in modern games, because I do not miss nonsense like this. I’ll echo exactly what I said in the stream: I cannot tell you how many times I opened a menu or the map screen in an attempt to shoot a zombie, and, immersion or no, I’d kind of like to have an explanation of how to defend myself before I’m chewed to pieces by the walking dead. There, that’s my big takeaway from replaying a tanky Resident Evil about two decades after its release. Now we can go back to watching me die.

42:00 – There is a brief discussion regarding third party controllers. I looked it up afterwards, and, yes, the Super Advantage was a third party controller, but the original NES Advantage was first party. I’m glad I got that fact right while showcasing my embarrassing Resident Evil skills.

49:50 –

Albert Whiskers

58:00 – Please enjoy a brief discussion of Umbrella Co. bureaucracy while my brain breaks over the first puzzle in the game. I cannot imagine why I didn’t get into the Resident Evil series until 4…

1:06:00 – I am not a cool nerd: my greatest memory of StarCraft is getting a friend to eat dog food. And then we talk about projectile vomiting.

1:09:00 – FanboyMaster leaves for parts unknown, so BEAT ‘n Goggle Bob are doomed. Let’s talk about Let’s Play styles while Claire creeps closer to her inevitable death.

1:12:00 – FanboyMaster returns to discuss Phoenix Wright, Dino Crisis, Devil May Cry, and Resident Evil 4. These are all games I would rather be playing.

1:17:00 – I finally throw in the towel, as FanboyMaster reveals I’ve been trying to extinguish the wrong fire at the wrong truck. Let’s look at some VMU saves instead.

1:20:00 – Now for random excerpts of BEAT and I chatting over Sonic Adventure 2, a Dreamcast game that I actually know how to play.

REEMAIL1:30:00 – It all comes back to Kingdom Hearts as we close out the evening around 1 AM. Thanks to everyone that watched the stream live, and extra special thanks to FanboyMaster and BEAT for guesting. Obviously, a certain non-skeleton someone was slightly more useful on this stream, but a fun time was had by all. Here’s to another 300 FGCs! Note: there will not be another 300 FGCs.

FGC #300 Resident Evil – Code: Veronica

  • System: Dreamcast tonight, but it eventually returned on Playstation 2, Gamecube, Playstation 3, and Xbox 360. What? It’s not on any modern compilations?
  • Number of players: The Redfield siblings are available, but only one at a time.
  • Maybe actually talk about the game for a second: Haven’t I talked about it enough!? The long short of it is that I am no good at tanky Resident Evil games, and absolutely never have been. This is another Goldeneye situation where my friends were all super enthused about this series, but I just couldn’t get into it until Resident Evil 4. As a result, what little skills I had in this franchise have atrophied over time, and, again, I’m not even sure I ever actually played this game in the first place. I remember watching friends play it, as I recall many of the plot points from the game, but the actually nitty gritty of where demon dogs lie is completely absent from my brain.
  • BURN!Aw, I wanted a real Resident Evil- Code: Veronica article, and not just Goggle Bob flailing about: Don’t worry, I’m sure ROB will choose one of the remakes eventually.
  • Favorite Button: Whichever one brings up the completely useless map, evidently.
  • I’m Consistent: Come to think of it, one of my first deaths in Bioshock was ducking into a bathroom stall that I thought was an exit, and, nope, dead-end. This seems to be a problem I have.
  • Did you know? If you’re as bad at this game as myself, you’ll be interested to know that there is a novelization of the game available. It’s fairly accurate to the source material, but (of course) does not include references to story bits added for the Playstation 2 version. Also, it adds one new shadowy badguy that is an original character, do not steal.
  • Would I play again? Now I almost feel like I have to… but I’m not going to. There are so many other things I could be doing, and most of them don’t involve steering hapless women into zombie outbreaks. Sorry!

What’s next? I’m taking the rest of the week off. There may be an article or two if I get bored, but the next official post will be on Monday 7/17, and it’ll be #301 Adventure Island 3. Please look forward to it!

6 thoughts on “FGC #300 Resident Evil – Code: Veronica (Live!)”
  1. You say there won’t be another 300 FGCs right now, but when you suddenly find yourself staring down that big 6-0-0 in a few years and don’t know how it happened…

    Anyway, the old Resident Evils are definitely an acquired taste. I like ’em ‘cuz they’re more adventure gamey than the later installments, but the tank controls* ain’t gonna win the games any friends and try as you might enemies are hard enough to avoid that you’ll likely waste most of your ammo killing everything.

    Really they should’ve ditched tank controls* way back in Code: Veronica, the first Resident Evil to have a full 3D world.

    * There’s a good reason for ’em though. The early games used cinematic camera angles on pre-rendered backgrounds with pretty dramatic angle changes, so tank controls made sure you were always going the right way.

  2. […] Resident Evil – Code: Veronica mostly focused on a Resident Evil 2 protagonist’s adventures, and then Resident Evil 4 dealt with the other RE2 protagonist on the worst European vacation you could ever imagine. Resident Evil 5 finally returned to the good ol’ days of RE1 protagonists, but it cast off the “just a slasher movie” trappings and went for a much more… let’s charitably say “mature” plot. Resident Evil 5 features twists, turns, and the apparent death of Jill Valentine. But, shock, she isn’t dead! She was captured by the nefarious Wesker, experimented on for her repeated exposure-based immunity to the T-Virus, and gradually transformed into some kind of freaky mutant all her own. Now she is a Winter Soldier-esque bioweapon that Chris must fight! […]

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