Tag Archives: resident evil

FGC #640 Resident Evil 4

Biohazard!This is our official Halloween article for the year, so we may as well look at something spooky. What do we have available? Ghosts? No, those are too played out. Vampires? Been there, done that a lot. Hell? Ditto. The Grim Reaper? Did that last year. Skeletons? No, some of my best friends are skeletons. Zombies? Getting closer. Oh! I know! We will cover the scariest thing of all…

My good boys and ghouls, today we are going to talk about organized religion.

And while we’re at it, let’s take a look at one of the best games of all time, Resident Evil 4. Resident Evil 4 was released in 2005 on the Nintendo Gamecube, and, unlike the rest of the Capcom Five (five games [finally four] all meant to bolster the Nintendo Gamecube with exclusivity), Resident Evil 4 became a game that would live to see a version/port on every successive console generation (sorry you didn’t make it, Viewtiful Joe). And with good reason! Resident Evil 4 is somehow the perfect combination of gorgeous, modern, and… there should really be a better word for this… videogamey. Maybe it was a result of a tortured, years long development process (that wound up accidentally spawning another franchise), or maybe it was because Capcom had been creating videogames since some of its fans were in diapers, but Resident Evil 4 somehow became a videogame’s videogame. Put another way, this is a serious game about a serious special agent completing a serious mission in a serious world… that somehow still finds the time to include a minecart level. And it is integrated flawlessly! It is the most natural minecart level in the history of minecart levels! Whoever was responsible for that should be recognized as history’s greatest mind!

VroomIn fact, Resident Evil 4 may be such a great game exclusively because it perfectly integrates gaming conventions into a story/setting that would be indistinguishable from something you would see premiering after Better Call Saul (or… what was prestige television in 2005… Bones? It was Bones, wasn’t it?). Leon has a variety of “real world” weapons with recognizable advantages and disadvantages, and they all conveniently can be “leveled up” and are associated with color-coded ammo bundles. “Item drops” are a huge part of the game experience, but it makes perfect sense that a random villager would have some of the local currency on their person. And as for life-up drops… maybe they were trying to bring that healing herb back home to their sick child! And speaking of herbs, the whole “combine life up items into better life up items” thing is as anti-reality as it gets, but it somehow feels right that Leon is a survivor that can do some light pharmaceutical work while wandering around a haunted castle.

And the focus of Leon’s mission, rescuing Ashley Graham, President Graham’s daughter, is the dreaded escort mission gameplay taken to its logical extreme. Analyzing how much of the game sees the player palling around with Leon and Ashley simultaneously explicates how subtle much of Resident Evil 4 is with its gameplay: Ashley is not actually present for great swaths of the adventure, primarily because there are many reasons for the duo to separate (reasons usually involve new and interesting ways to be kidnapped). But your brain fills in the gaps, and imagines this to be a buddy comedy with the super cop (not a cop) and his attendant damsel in distress. The reality is that the gameplay of where Ashley is “escorted” makes enough of an impact to paper over the parts where the “videogame” pushes through, and Leon must stalk through a lava stage to earn one of three statue pieces that will unlock the next boss fight. But no matter, you will tell your friends that this is a fun, realistic game where you are protecting a woman while gunning down magical zombies left and right.

Is it hot in here?Oh, excuse me. You do not fight zombies in Resident Evil 4. You fight “Ganados”, the majority of which belong to the Los Illuminados cult.

So, yes, your enemy in Resident Evil 4, from your first villager to the final battle against a mutant “Pope”, is a battle against organized religion.

Now, to be clear for anyone who may have avoided Resident Evil 4 but is inexplicably still reading this article, Los Illuminados is not based on any real-world religion. Its icon looks more like something that would make a cool tattoo than anything associated with a real faith. Their robes were clearly generic Big Lots clearance hauls, and their churches are Catholic buildings because they only had a maximum of ten years to convert the local population to the hot new craze. So, okay, there may be a little Christianity mixed in there, but only because Spain already had some old religion laying around ready to be repurposed. But the actual beliefs of Los Illuminados are what is important here, and that has nothing to do with Christianity. These dudes worship a very real (in their world) parasite that is spread through injections. For the average person in Los Illuminados, there is a simple baptismal ceremony that involves ingesting parasite eggs, only to then be “reborn” with a mature parasite, and then it is back to a life of mundane farming and unwavering loyalty to the administrators higher up on the food chain. So, okay, it is pretty much feudal Christianity right down to the blissful servitude (serf-itude), but… uh… At least Christianity never gives you a sentient sword for a head! As far as I know!

This seems familiarBut the obvious religious parallel of Los Illuminados is not important beyond one simple thing: Los Illuminados is immediately recognizable as a religion. Upon starting the game, in short order you are introduced to devout opponents, random documents talking about faith, and a Rasputin-looking leader running around raving like a madman. Your ultimate opponent, Osmund Saddler, is eventually proven to be a plotting bio-weapon research chief, but he certainly dresses the part of high priest (complete with freaky parasite staff). And from village to castle to island compound, you encounter armies of Los Illuminados followers that are 100% willing to die to protect what they consider to be the cornerstone of their faith. Sure, there is a bit of a “mind control parasite” thing going on here, but you are not simply fighting people here, you are fighting believers.

And that’s why these zombies are scarier than anything you ever saw back in Raccoon City.

Noted Quaker and church billboard inspiration subject D. Elton Trueblood once eloquently stated “Faith is not belief without proof, but trust without reservation.” And, let’s be real here, “trust without reservation” is terrifying. Unconditional trust, like unconditional love, sounds wonderful for the person experiencing it, but horrifying for anyone that might “get in the way” of said trust. You cannot reason with someone that trusts without substantiation. You cannot disprove or present evidence to refute someone with unconditional trust. You literally cannot stop such a thing from continuing when a simple nugget of doubt is no longer an option. And that is all well and good in a situation wherein someone believes in something universally generous… but it is significantly more of a problem if they believe in a religion that actively encourages hurting others. Or they believe in a religion that has been perverted to make it appear that you should be hurting others. And then you have a situation where someone believes in a God that loves all His children, except maybe those different folk around the block. We should limit their rights, or find new and interesting ways to hurt them. It is the only way, because my belief in my God is unwavering, and this is what He wants.

Sorry, guyYou cannot fight faith. In the same way you cannot stop a teenager from running off with their latest beau that they are convinced they will love forever, the only cure for crippling faith is the person involved finding their own way through those beliefs. And when you factor organized religion into the deal, things get even worse. A person may eventually discover they have believed in something dishonest, but when they are surrounded by a veritable gang of people who all believe the same thing, it becomes unlikely they will ever come to a revelation that contradicts the group. Throw in a few leaders that likely have personal goals that can be bolstered by a legion of followers, and you have an association built to trap people in a cage of (false) certainty. And an organization filled to the brim with rational people willing to do anything irrational just so long as it pleases the group and its leaders? It is hard to imagine anything scarier…

And Resident Evil 4 illustrates this doomsday scenario to the letter. Saddler starts as a man with a plan, and influences a weak local official (a child monarch) to gain the resources he needs to distribute his faith. Then, he uses a local priest to spread the word of cleansing one’s sins through the magic of plague eggs. After converting the whole of a Spanish village, Saddler gets ready for the big leagues. The strategy that instigates the plot of Resident Evil 4 is using an American turncoat to capture the president’s daughter, and then eventually return her infested with the light of creepy parasites. This would convert a global superpower to the bad religion, and, from there, the world would be next on the chopping block. So if you need a quick summary of this plan, it was a short hop from charismatic smart guy to local religion to marriage of church and state to apocalypse.

And all it takes is a little blind faith.

HERE COMES GODOrganized religion is not inherently bad. However, the potential for devotion and its inevitable structuring being exploited for nefarious purposes is infinite. Whether it be abused by an enterprising biologist or an entire political party, religion can be used as a force for subjugating people, and bringing more evil into this world.

And that’s your chilling Halloween tale for 2022.

FGC #640 Resident Evil 4

  • System: It all started on the Nintendo Gamecube. However, it could not be confined, so there was an outbreak on the Playstation 2, Playstation 3, Playstation 4, Playstation 5, Xbox 360, Xbox One, Nintendo Switch, and (most recently) the Oculus Quest 2. We are going to draw special attention to the Nintendo Wii version, as it had special aiming controls that are completely repellent. Or that may just be my uncoordinated ass saying that.
  • Number of players: You can play with any of a variety of mercenaries, but only one at a time.
  • Favorite Weapon: The rocket launcher is forbidden, right? I guess the Rifle (semi-auto) wins then, as there are so many places where you can snipe off a group of monsters that are standing around doing nothing. Hey chain gun guy! Please don’t move while I decapitate you! Thanks!
  • Memories of the Past: Remember the chainsaw Gamecube controller? That had to be the most ill-advised controller of its generation… Even if it did predict exactly what we would keep seeing on the Wii…
  • COME ON!Say something mean: For a game that so perfectly mixes gameplay and plot, Ashley is a big letdown. From a conceptual standpoint, anytime Ashley is kidnapped should be literally the worst thing to happen to Leon, as his entire mission is rescuing Ashley. But in a practical way, anytime Ashley is carted off means that you won’t have to worry about her wandering into beartraps or being sliced by parasites or whatever, so it is a relief when she’s gone. You know you’ll get her back anyway, as there was never any chance the Resident Evil franchise was going to bump off a cute schoolgirl (college is a school!). So, basically, “Ashley has been kidnapped by horrible monsters” is less “oh no” and more “great, a vacation”.
  • Population Density: My final kill count on this run through was 899 (and a horrid hit ratio of 58%). Given the number of houses and such around the area, it is hard to believe more than 100 people lived in this chunk of Spain. So let’s assume an awful lot of people were smooshed into Salazar Castle. He had to have a staff!
  • I did that on purposeI Just Got That: Noted jackass Ramon Salazer has a puzzle in his castle that requires finding all the pieces of a chimera that comprises a goat, lion, and snake. Then, when you finally fight Salazer, he is combined with his Verduo bodyguard and the Queen Plaga to create a chimera monster comprised of three distinct lifeforms. Neat symmetry!
  • Did you know? The Euro was the standard in Spain by 2002, so the fact that this disturbing village is still using Pesetas in 2004 is an obvious example of how The Merchant is some kind of crazy person. Why would you sell so many rocket launchers to a guy only carrying defunct currency!?
  • Would I play again: Odds are super good on that one. I don’t enjoy a lot of Resident Evil games, but RE4 is a masterclass in making a game for everyone (who wants to shoot zombies). And, hey, this one is a lot easier on a repeat playthrough. Hand me my infinite rocket launcher, my good man.

What’s next? Random ROB has chosen… God of War 3! It is time for an extremely angry dude to murder every last god he can find! That’s one way to handle religion! Please look forward to it!

NOW KISS

FGC #637 Tekken’s Nina Williams in Death by Degrees

TEKKENTekken’s Nina Williams in Death by Degrees is disappointing for a few key reasons. First of all, the game sucks and playing it is the digital equivalent of having your ears fed to a particularly smelly lawnmower. But more importantly, the Tekken franchise has an amazingly huge cast of characters, and Nina Williams is about 70th from the top on rankings of exciting characters. She’s the woman! And she’s a spy! That’s it! Tekken has at least two Taekwondo-master street fighters, and neither of them would have to infiltrate a cruise ship to produce an engaging videogame.

So, with this in mind, we are going to look at all the potential Tekken spin-off titles that could have taken the place of Tekken’s Nina Williams in Death by Degrees in 2005. Even as of the release of Tekken 5 (a year before Death by Degrees), Tekken had an extremely deep bench of fighters and potential genres.

Oh, and we’re going to ignore the Mishima family, too. They have had their time to shine, and we don’t need to see that family feud featured in Tekken spin-offs. Just consider anytime you play a game where “Tekken Force” exists to be their natural byproduct.

So with those rules set, maybe we could look at…

Tekken’s Bryan Fury in God of Rage

Friendly dudeWho are you: Bryan was introduced in Tekken 3 while the franchise was just growing out of its “rival roster” phase from Tekken 1 & 2. Replacing Bruce Irvin, Bryan was the obvious unrepentant criminal meant to contrast super cop Lei Wulong. But, right from the get go, the developers decided to emphasize that “unrepentant” aspect, and, as early as Tekken 3’s ending, he became an unstoppable vengeance zombie that would destroy everyone and every thing in his path. Pretty sure I saw the dude tear a tank in half… and wouldn’t that be a great concept for a game?

Elevator Pitch: It’s God of War, but with a regular dude. Fists are your main method of beating ‘em up, but you can grab anything from small firearms to tank turrets for additional carnage. If there is a single living thing left in the time zone after completing a level, you do not get A rank.

Other Cameos: We could throw Lei Wulong in there for a recognizable antagonist hero, but maybe make him stick to cutscenes. We can’t kill a big boy like him, and it goes against the spirit of a Bryan Fury game to leave any man standing. Depending on where we want to be in the timeline, either mad scientist Dr. Abel or good-mad scientist Dr. Bosconovitch can work in a support role. Or Bryan can be wrecking a robot army invented by either doctor if the producers want to be cowards. There are options!

Likelihood of success: High. You cannot go wrong with a HD game featuring a white dude on a rampage. And Bryan is as white as it gets!

Tekken’s Julia Chang in Aztec Tomb Raider

She's athleticWho are you: Julia was introduced in Tekken 3 as the “next generation” replacement for Michelle Chang. Both characters seemed to fill the slot of “one Native American per fighting game”, though they both separated themselves from the rest of the 90’s dudes by being dudettes with exactly zero thunder powers. Weird! The Changs were also unique for having an obvious intellectual inclination over their “spiritual” cousins. This all adds up to two important facts: Julia would be ideal for exploring centuries-old ruins across Mexico, and she would have the brains to solve ancient traps/puzzles contained therein.

Elevator Pitch: It’s Tomb Raider with historically-accurate tombs. Or… ruins? Is anyone actually buried at Chichén Itzá? No matter. Let Julia explore the place. If you want to put an emphasis on pummeling some thieving imperialists, you can also include Julia’s secret luchador identity as a powerup. Take ‘em down, Jaycee!

Other Cameos: Ogre was established as a Native American monster, so sealing and/or (accidentally) releasing him could be the entire point of the exercise. If nothing else, his True Ogre form would make for an interesting boss fight somewhere. Raven could also cameo as a “rival” tomb raider, as he is agile, adept, and willing to put in the work for some extra scratch.

Likelihood of success: Probably medium. Julia isn’t the same draw as a number of other Tekken characters, and “explore ruins, solve puzzles” as a genre just hasn’t been the same since someone went and invented escape rooms. Still, it is extremely videogame-y, so there is the possibility for a hit.

Tekken’s Tiger Jackson in Dancing All Night

Also Jimmy can come, tooWho are you: Tiger Jackson has never had much of a backstory in the Tekken universe proper. He usually shows up for cameos and “dream match” games, and he has existed as little more than a costume for years. That said, we do know one thing about Tiger Jackson: he loves to dance!

Elevator pitch: It’s a rhythm game with the fantastic Tekken soundtrack. The end. It worked for Persona, it will work for Tekken.

Other Cameos: Tiger Jackson’s body buddy, Eddy Gordo, is an obvious first choice for the second player. Similarly, Christie Monteiro has to be the lady of the party. Beyond that? Hell, just go ahead and include everybody. Who doesn’t want to see Wang Jinrei shake a leg to Eternal Paradise?

Likelihood of success: High with a very specific audience. The Tekken franchise isn’t known for its music, but I have never seen a fighting game fan disparage the various Tekken soundtracks. So an opportunity to interact with these banger ditties in a format that isn’t exclusively about punching people in the face? You know there is a huge percentage of the gaming population that would jump on a chance to go all Theatrhythm on this fighting franchise.

Tekken’s Kuma in Bear Rancher

Is bearWho are you: Okay, technically Kuma is involved in the Mishima “main story” of Tekken, but he does not have any Mishima blood, as he is a bear. And, more importantly, the “current” Kuma is not the original Kuma, but the son of the previous Kuma. What does this mean? It means Heihachi raised at least one bear from infancy to become an unstoppable fighting force. And if you do not want to play a game where you work on raising the stats of a bear until it can fight humans in a fighting tournament, then I don’t want to talk to you.

Elevator pitch: It’s Monster Rancher, but with the greatest monster of all: a bear. Do odd jobs with Kuma, work your way up through a few kiddy battle leagues, and eventually become the greatest bear/bear trainer that has ever been. Maybe you can even dress up your bear somewhere in there.

Other cameos: Tekken has quite the menagerie of animal fighters, so you have a lot of options for opponents and potential training partners. Panda would make the most obvious rival (complete with her own trainer, Xiaoyu), but Roger or Roger Jr. of the prestigious fighting kangaroo line are also available. If you want to get crazy, go ahead and include Alex the boxing raptor. It feels like a raptor would be too overpowered, but those boxing gloves should keep things under control.

Likelihood of success: 50/50. Videogame history has proven that any animal raising sim is a crap shoot. Which will it be: the next Pokémon, or the next Digimon? Princess Maker, or its army of imitators? It is hard to say how popular Kuma Rancher could be, but it does seem like the kind of release that would reward an audience for bearing with his foibles.

Tekken’s Jack in Jack Wars

Such musclesWho are you: Jack has been a mainstay of the Tekken franchise from the beginning. And, while there has been some canon finagling to confirm that every Jack since Tekken 2’s Jack-2 has had some variation on the same consciousness, Jack is most popularly known as a plural entity. There have been many, many Jacks built across the Tekken timeline, and he has proven to be an army all on his own on multiple occasions. So why not get something like a TRPG together where literal armies of Jacks fight? Seems like a good way to spend the afternoon.

Elevator pitch: It’s Advance Wars, but instead of tanks and soldiers, it is all Jacks. Or maybe we could include a few other Tekken bots…

Other cameos: The opening stages would inevitably be Jack-on-Jack combat (Jack, P-Jack, and Gun Jack have an evident progression), but how about later levels include other notable robots? Lee/Violet could be hatching a new plan with his Combot, so it seems Jack will have to deal with squares occupied by robots that can emulate anyone else in the franchise. And speaking of fighting mimics, enchanted training dummy Mokujin has a family of wooded buddies, so they would be an excellent rival army, too. And what’s that? There is also the metal Tetsujin, too? Be the true king of iron fists, Jack!

Likelihood of success: Low. Tactical RPGs have gotten popular in recent years, but only in franchises where all the army units can kiss. There is no smooching for Jack, so it is unlikely he will see any success outside of the battlefield. Then again, not like Tekken is completely alien to grid armies

Tekken’s Jun Kazama in Secret Origins

Sure looks familiarWho are you: Jun Kazama appeared in Tekken 2, fell in love with the game’s final boss, bore an heir, Jin Kazama, and then disappeared forever. Despite the fact that Ogre supposedly had a prodigious murder count in Tekken 3, every one of his “confirmed kills” has returned to service in the intervening games, and now Jun is the only one still in the grave. Or is she? The Tekken franchise could be trying to pull a fast one here, which could lead to a great…

Elevator Pitch: It’s the Final Fantasy 7: Crisis Core of Tekken. Sometimes all a game needs is a decent story, and passable gameplay to keep things going. Jun was established as an excellent fighter and Wildlife Organization Officer, so there are plenty of ways to get her out and active before her featured time in Tekken 2. And then the story can follow a young, single, psychic mother as she performs the final missions that eventually led to her child being an orphan. Just make the game remotely engaging in the meanwhile, and it doesn’t matter if the whole thing has a downer ending.

Other cameos: Aside from including a Kazuya that could be showing a little more of his tender side (have to find some kind of excuse for why these crazy kids got together), Unknown is another obvious pick for Jun’s story. It is clear that creepy, goo-covered creature has always had some kind of connection to Jun, and there is no reason we can’t just bite the bullet and make her the Genesis to Jun’s Zack. Bonus points if Unknown is super talkative before some tragic/inevitable horrible accident.

Likelihood of success: Something like 70%. Like all fans, dedicated Tekken admirers will buy damn near anything if it includes the all-important lore. On the other hand, not including such in a fighting game in a fighting game franchise may be a bit of a miss. Can Tekken 8 just be all about the search for Jun through massive pummeling? It might be a nice direction for the Kazama kids.

Tekken’s Yoshimitsu in Weapon Fighter

I know this oneWho are you: Yoshimitsu is a warrior ninja that has arrived for every Tekken tournament in one form or another. His armor style may change between episodes, but one thing is always constant about Yoshimitsu: he has got a sword, and he isn’t afraid to use it. And wouldn’t it be nice if he were in a fighting game where it did not seem unsporting to whack an unarmed man with a katana?

Elevator pitch: A weapons-based fighting game starring…. Oh… Oh wait. I just invented Soulcalibur, didn’t I? Crap… uh…. Um…

Other cameos: Apparently even KOS-MOS could appear in this alternate franchise.

Likelihood of success: Proven to be infinity. I guess there is at least one way to make a successful Tekken spinoff…

FGC #637 Tekken’s Nina Williams in Death by Degrees

  • This sucksSystem: Playstation 2, and then never seen anywhere ever again. Do not expect this to appear on any Tekken collections or virtual consoles.
  • Number of players: A proper fighting game includes two players, and even good beat ‘em ups manage to pull off the same. Death by Degrees cannot be good in any conceivable way, so it is single player.
  • Maybe actually talk about the game for a second: This is so bad, you guys. It is hard to believe that the same franchise that has returned such a consistently good series of fighting games is responsible for something like the worst beat ‘em up/action title on the Playstation 2. Everything about this feels so… wrong. The simple act of punching is a chore, and punching is the number one thing you should be doing. Mix in Resident Evil-style “puzzles” that would never stump a kindergartener, and… It’s just so bad!
  • Favorite Weapon: I guess it is nice when you get to swing around a katana for no reason. I mean… the reason is you want dudes dead, but this seems like a weird game to include random swords.
  • Say something nice: The hacking mini games are at least inoffensive. There isn’t, like, a lose condition where your controller convulses and transforms to kick you square in the nuts. That’s nice.
  • Goggle Bob Fact: I am sure it is mentioned on the stream somewhere, but this is the first game I purchased, played up to the tutorial, and then quit because the tutorial was too annoying. In fact, this may be the only game that holds that distinction. So I have not liked this game for a good, long while.
  • Watch it, Buddy: Yes, this game was played on the Even Worse stream on two separate occasions.


    Stream Date: June 15, 2021


    Stream Date: January 11, 2022

    No, I will not be streaming it again. Apparently I was less than a third of the way through the game, and there is no way I can deal with that anymore.

  • Did you know? Heihachi and Anna Williams are the only “guest” characters in the game beyond Nina, and Heihachi mostly only appears in phone calls. A possible collection of some of the most recognizable fighters in the genre here, and someone decided all we needed were a couple of people with bad hair.
  • Would I play again: I already answered that question, and I will not entertain it again.

What’s next? Random ROB has chosen… Mega Man Legends 2! Speaking of games from streams, it is time to see the final adventure of Rock Man Dash! Please look forward to it!

THE MEAT FIGHT
Never before have I been so upset with a meat fight

FGC #600 Marvel vs. Capcom 2: New Age of Heroes: Part 3

You know this is legitMarvel vs. Capcom 2: New Age of Heroes is an amazing, once in a lifetime game that brings together over 50 characters from wildly disparate worlds and franchises. So, in an effort to pay tribute to one of the games I believe to be the greatest of all time, please enjoy day three of a five-day, 100% complete, generally alphabetical look at every fighter in Marvel vs. Capcom 2. Let’s suit up, and look to…

Anthony “Iron Man” Stark

An older crossoverThe basic, most driving force for Marvel comics creations in the Stan Lee era was that everybody had “real world” problems to complement their fantastic superpowers. Sometimes these problems were mundane (Mr. Fantastic had some less-than-fantastic family dynamics to deal with, Spider-Man with great responsibility yada yada yada), and sometimes they were more metaphorical (Hulk was a rage monster, Thing’s literally rocky exterior did not match his big heart). Tony Stark, the Invincible Iron Man, started with a pretty basic problem: if he wasn’t Iron Man, he would die. Thanks to some errant shrapnel from around when the first Iron Man suit was created, businessman Tony Stark had to wear an Iron Man chest plate at all times to keep his heart beating. This served the dual purpose of guaranteeing Tony Stark was always “stuck” being Iron Man, and also granted the “battle” weakness of setting a battery-based timer on all of Iron Man’s supervillain fights. Iron Man is invincible! Except when he has to duck out for a recharge! Sorry, Mandarin, this millionaire has to wrap this up and hit a gas station.

And this “weakness” has existed in various forms throughout the years. At one post-shrapnel point, Iron Man had “extremis” on his side, and he was powered by nanite-based armor and abilities that put his powers firmly in the futuristic category. But he once again had to rely on tech (this time repulsor-based) to keep the whole thing working and not murdering the poor billionaire. Similarly, Tony Stark’s big demon in the bottle, alcoholism, has been a consistent weakness that is a real-world problem that works not unlike his batteries of old. Instead of a stressful battle requiring a battery charge, now he has to charge his mental batteries by calling a sponsor. But by this point in continuity, the likes of extremis has fallen by the wayside, and Iron Mans Anonymous can only fuel so many stories before “nobody wants to watch a dude be sad all the time” sets in. So, now, what is left as Iron Man’s current weakness?

Well, he’s kind of a dick.

This appears to be the one constant in Iron Man’s characterization over the last twenty years. Iron Man is a brilliant futurist, and, implicitly as a direct result of that, he’s a jackass. Iron Man is invincible once again, but, more often than not, he is going to get into trouble thanks to some combination of hubris and vaguely self-serving intentions. Yes, Iron Man is going to save the world. Unfortunately, after doing so, he may have also brought back some interplanetary technology that he is going to study/watch destroy the world in a whole new way. Tony Stark has outright created about half of his rogue’s gallery, and when he was brainwashed (more or less, long story, involves Nazi Onslaught) into being an evil tech billionaire that sold people microtransactions to live, it was kind of hard to tell if this was a result of the whole brainwashing thing, or just his latest bright idea. Couple this with his current origin merging with his movie-based story of being a superpowered version of Lockheed Martin, and we come up with a Tony Stark that might be a hero, but is definitely not going to be invited to anyone’s birthday party.

Iron Man: you may enjoy his unibeam, but don’t make the mistake of talking to the trillionaire. He’s probably going to try to sell you on Starkcoin, and then tank the stock just in time to get a new paintjob on his armor. Do not engage this dick.

Jill Valentine

Hiya!The Resident Evil franchise started with a basic story about a handful of mundane cops investigating a mysterious mansion. This is an extremely well-trodden premise, and, give or take the threats being supernatural or superscientific, this is literally just the same concept as a haunted house. Or a generic horror movie! And Resident Evil, at its core, plays out like a horror story. There are characters that are not going to get out alive, a betrayer, and a pair of protagonists that will survive not only through brute force, but also the ingenuity of employing unusual skills (like lock picking, jewel sorting, or sandwich aversion). Jill Valentine was one of those survivors, and her second starring role, Resident Evil 3, ultimately cast her in the familiar “final girl” role as she made her exit stage left while pursued by a bear(-sized zombie).

And then the Resident Evil franchise got weird…

FGC #518 Cannon Spike

Let's spike it!Let’s pour one out for the concept of videogame characters as actors.

Today’s title is Cannon Spike, what could best be described as one of Capcom’s final arcade experiments. The same company that revolutionized the arcades by establishing at least two genres (crediting beat ‘em ups to Final Fight and fighting games to Street Fighter 2) while pumping out more than a few general hits for two decades basically attempted to create a twin-stick shoot ‘em up for the arcade and Dreamcast. Such a genre would become very popular around when the Xbox 360 started warring against Geometry a few years later, but in 2000, Cannon Spike was showcasing a fairly unexplored genre. And it was character based! No space ships for this shooter, it’s all about actual humans (give or take) zooming around and shooting on… roller blades. Okay, one kid has a skateboard. Look, this was clearly designed in the late 90’s. Don’t have a cow, man.

But this makes perfect sense for Capcom, as its bread and butter was earned through bright, colorful, memorable characters, rollerblades or no. Final Fight was a dumb beat ‘em up, but Haggar-mania led to more than a few dudes walking the streets sporting that glorious “one-suspender strap, no shirt” style. Mega Man’s host of robot masters guaranteed everyone had a favorite robot (I’m fond of Snake Man), and Ghouls ‘n Ghosts had some monsters that became so popular, they got their own games. Even Capcom’s JRPG division gave us the wonderful world of furries that is the Breath of Fire franchise. And Street Fighter 2? After the wholly forgettable duds of Street Fighter 1 (sorry, Birdie, but you know it’s true), the cast of SF2 was nothing but solid gold that got us to a point where “generic sumo guy” has more renown than the car manufacturer that also bears his moniker. And by 2000, we had seen Street Fighter Alpha and Street Fighter 3. Say what you will about SF3, but no one is ever going to forget battling a final boss that can rock a banana hammock so hard. Face it, in the era of Cannon Spike’s release, Capcom was the absolute best at creating remarkable characters, and every other gaming company should have just gone home to be a family man. Why would Capcom generate a generic shoot ‘em up ship when it could build the game around characters as extraordinary as those Street Fighters?

Or, here’s a thought, let’s just go ahead and use those Street Fighters wholesale. Is Cammy doing anything else this week?

Go Arthur!The cast of Cannon Spike is very familiar. They might be wearing slightly different outfits, but Cammy of Super Street Fighter 2 and Charlie of Street Fighter Alpha are immediately recognizable. Arthur of Ghouls ‘n Ghosts returns, too, but he’s encased in a vaguely familiar suit of golden armor. Shiba comes compliments of Three Wonders (look it up!), and Simone is technically original, but clearly has origins in a shared, licensed title. And, just for giggles, the two secret characters are B.B. Hood (of the Darkstalkers franchise) and Mega Man (of the Dr. Wily and his Rambunctious Robo Pals franchise). Give or take how much you believe in the omnipresent threat of xenomorphs, the cast of Cannon Spike is entirely recycled from other Capcom titles, complete with expies of Vega and Felicia on the villain’s roster. If you were a fan of Capcom and saw Cannon Spike’s player select screen, you were looking square at a screen full of familiar faces.

But… isn’t Charlie supposed to be dead? Aren’t Mega Man and B.B. Hood from another time and/or dimension? Arthur shouldn’t be palling around with robots! He’s from some silly medieval time that hasn’t even properly worked out pants-based technology! Is Cammy fighting Vega because of a Shadaloo-based sleight? And where does that leave Chun-Li? What’s going on here?!

And the answer is a resounding “it doesn’t matter”.

Blast itCannon Spike is not “canon” with the Street Fighter universe. Cannon Spike is not canon with any universe, Capcom or otherwise. Mega Man and The Hood feel like cameos, but Charlie, Cammy, and Vega are very much their own characters that just happen to resemble other videogame stars. You can count on these heroes and villains to behave similarly to their other-universe doppelgangers, but they’re their own men and women, with their own motivations and lives. Charlie never died fighting some evil organization, because this is his first evil organization. Cammy was never brainwashed (or grown?) by Bison, because there is no Bison. And Arthur never fought a legion of demons, because this is a world generally devoid of ghosts and/or goblins. You know these characters. You might love these characters. But these are not the characters you are used to seeing.

And that can be pretty great sometimes.

Don’t get me wrong, I love continuity as much as the next nerd. But sometimes it’s nice to throw off the shackles of continuous stories, and just have fun with the basic archetypes involved. Arthur and Mega Man are always going to fight for justice for the sake of righteousness. Charlie is always going to be a hero that is willing to sacrifice himself for the greater good. Cammy is always going to like cats (it’s part of her ending!). But consider that the Street Fighter story has technically been going strong since 1987, and has definitely been rigid since Street Fighter 2 in 1991. Include “sister series” Final Fight in that equation, and you have 30 years and hundreds of characters that have to be accounted for every time you tell a Street Fighter story. So wouldn’t it be nice to just have a game where Charlie doesn’t have to worry about being an undead abomination, and he’s allowed to zoom around on rollerblades? So can we have more games where Samus Aran doesn’t have to constantly reference her daddy issues, or where 2-B can run around without bearing the weight of the world? Can’t these characters from famous franchises just be like “actors”, and, like when you see Tom Hanks light up the cinema screen, you can just smile at the appearance of good ol’ Charlie once again?

In the HoodApparently the answer is no, as even “simple” characters like Mario are stuck with decades’ worth of continuity. Link has to consult a complicated timeline involving multiple dimensions before he can even get out of bed, and Mega Man is overwhelmingly tied to a chronology that sees the literal end of all humanity. Yes, while you’re having fun steering Mega Man through Coffee Man’s latest maze of zany traps and colorful robots, remember that this all ends with global catastrophe and thousands of years of mavericks warring against elves. It seems our heroes are stuck with histories that are often older than the people playing their games, and we’re not allowed a simple, Bugs Bunny-esque “he’s an opera singer now, just roll with it” reprieve. Even when we see such a thing, it’s generally because a director has gone soft on characters that were created for a dud, like when the cast of Snatcher kept migrating over to the Metal Gear universe. For reasons that have never been adequately explained, videogames are stuck with continuity like a bad case of crabs, and Mario doesn’t seem to be getting around to clearing out this sewer.

But at least we have Cannon Spike. At least we have one Capcom game where the heroes don’t have to explain themselves, and we can all just have fun runnin’ n’ gunnin’ on some anonymous secret base. At least this Charlie gets to have a life that doesn’t end before Street Fighter 2 even begins, and an Arthur that isn’t shackled to a literal hell world.

It just goes to show: to enjoy a company’s canon, sometimes you have to spike it.

FGC #518 Cannon Spike

  • System: Sega Dreamcast and Arcade. Modern gamers are going to have just the easiest time playing this one!
  • Number of players: Two! And it’s cooperative! It’s pretty great!
  • Let's rockPort-o-Call: Cannon Spike has the unfortunate issue of being a quarter-killer arcade title that limits credits on the home version. I completely understand the concept behind adding challenge through limitation here, but maybe we could have an infinite credits cheat for those of us that don’t want to play the first level over and over again? Actually, I think the first level is randomized… but still!
  • What’s in a name? Charlie is definitely named Charlie, not Nash like he is in Japanese territories. But the flamboyant murderer with a claw hand is named Balrog, ala his Japanese moniker, not Vega, his more familiar, American designation. So it appears there was some localization here, but not an awful lot.
  • Additional Names: One boss is a trio of mech opponents. They seem to be named according to their robot colors: Rick Blue, Bob Green, and Ken Brown. I don’t know about Rick, but Bob and Ken wind up with incredibly mundane names, which seems a little unusual for gigantic fighting robots.
  • Favorite Character: I like every character except Shiba, who refused to be an actual dog. That said, if I had to pick a favorite, it would probably be Mega Man. Don’t look at me like that! I have a type!
  • Other Crossovers: There aren’t any members of STARS, but there is a haunted mansion with zombie dogs, giant bio-monsters, and at least one peculiarly rotting guerilla. This is all an obvious allusion to Resident Evil, but the setting and the bullets flying fast and furious also evokes Sega’s House of the Dead franchise. Maybe this was an homage to another company that was having issues with the fall of the arcades?
  • I have to get to that game sometimeAn End: Cannon Spike not only has individual endings for every character, but it also has unique endings for every 2-player pairing of characters. An obvious advantage of this situation is that Charlie dies in his own, solo ending, but survives every other ending where he has a buddy around. An unfortunate side effect of this, though, is that every ending with Mega Man almost exclusively focuses on the Blue Bomber… which kind of gives the impression that Rock jets off on Rush while his partner is left to explode. It… does not portray our favorite robot in a favorable light.
  • Did you know? Cammy gets a Cannon Spike costume in Street Fighter 5, and it impacts her win quotes against Charlie and Vega. Unfortunately, Vega doesn’t get the same courtesy, which is a shame, as his Cannon Spike look of “emaciated, murderous zombie” is pretty distinctive… assuming you don’t just think he looks like Mumkhar.
  • Would I play again: Oh yeah, I kinda forgot to talk about the gameplay. It’s fun! It’s a lot of skating and shooting and could be pretty entertaining for an hour or so on a modern system. I’d play Cannon Spike again in a heartbeat… assuming there was an easy way to do that.

What’s Next? Random ROB has chosen… Smash TV! Wow! It’s twin stick shooting before twin stick shooting week! Or something! And there will be fabulous prizes! Please look forward to it!

Manson