Tag Archives: Gallows Carradine

Wild Arms 3 Part 08: Wine, Women, and White Lies

This chapter is being posted to Gogglebob.com on June 13, Evil Day. The devil is evil. Devil spelt backwards is ‘lived.’ Do devils actually live? That is the question.

Previously on Wild Arms 3: We gained the power of the gods… which are now rocks. Do… do we have to feed them? What do god-rocks eat, anyway?


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Maybe they sell god food at this place.


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Welcome to Jolly Roger, a shore town by a sea that is sand. We probably aren’t going to get much resort time here.


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“The plot has stalled out. Does anyone know where we can find the dungeon master?”


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Gallows: between this and the hangover comment last update, add “lush” to his list of strengths.


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When we left the previous town, the party decided to have one last going away party (or least Gallows did). Virginia then spent the entire time trekking across the wastelands being sad about losing her new friends. Oh, and playing I Spy. Virginia loves I Spy. Pray she doesn’t spy something brown.


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Clive knows damn well what Gallows is up to (partying like a rockstar), but is subverting it with Granny-like skill.


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So we can wander around town on the way to the local brewery, and we are going to go to the only place that matters to a JRPG party…

Wild Arms 3 Part 07: Blame Yourself or Guardians

This is initially being posted on Gogglebob.com on June 6, Alnim Day. Several hundred years ago, monk Alnim, who served in the campaign against the demons, ran away from the army, tired of the long struggle. Alnim was charged with deserting his post and was executed on a small hilltop. A few years after his death, a small white flower grew from the place he was buried. It is said this flower has the power to cure any disease.

Previously on Wild Arms 3: No big deal, really, just learned that the whole of existence is being threatened by some mysterious blue thing, and now we have to go conscript gods into our party via violence. You really didn’t miss much.


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And now we are back at the dungeon previously explored by Gallows. Glad to see the steps are still lowered!


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We do not have to complete the whole dungeon again (though we will do that again later for one lousy treasure chest). We simply scoot up these stairs that were a dead end for ol’ Gallows…


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Now we know what we’re looking at up here.


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“We Baskar consider this a holy site dedicated to worshipping the very beings that maintain this world. But the only decent landscaper we could find was gonna charge us to mow the lawn every week, so screw that noise.”


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“Maybe a doormat…”


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Jet hits the nail on the head: the world sucks, why should the throne of the gods of this world be any different?


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“What’s that, Ark Scepter?”

Wild Arms 3 Part 06: To Grandmother’s Cave We Go

This is initially being posted on Gogglebob.com on May 30, Rose Day. Take a bath with rose petals today and you’ll be healthy for the whole year. But taking a bath with roses reminds me of Count Begucci, so it might creep you out.

Previously on Wild Arms 3: The whole gang finally got together. Now they just have to figure out if there are any epic, world-spanning quests around here.


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It is rather cruel to drop our poor party off in literally the middle of nowhere without so much as a map.


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Head North! If you are abusing your radar system, you’ll find a sign around here that says just that.


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There was no reason to wander further than the Southern/Fallen Sanctuary during Gallows’s introduction, but if you did, you would encounter monsters that would murder you until you turned around.


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But now that we have a full party, Beast Slugs are little more than a bump in the road.


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Lookit that whole party, ma. You can’t really switch party members “out”, so the only way to not receive EXP is being dead at the end of a battle. Which, honestly, is kind of an experience onto itself…

Wild Arms 3 Part 05: Janus Never Blinks

This is being posted to Gogglebob.com on May 23, Correspondence Day. I was writing letters to a pen pal, but when I told him about all the holidays, he suddenly stopped writing back… Hmph, I don’t care about boys who don’t care about holidays, anyway. Hey, I know. You must like holidays since you’re always talking to me. Do you want to be my pen pal?

Chapter 5: Janus Never Blinks

Previously on Wild Arms 3: We have completed all the prologues! So we’ve got…

· A new drifter that fights for justice
· An experienced drifter that fights for justice
· A new drifter that will do anything for a buck
· An experienced drifter that will do anything for a buck

Such variety!


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No matter who you chose last, at the culmination of their tale, we cut immediately to a train station.


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It must be kind of weird or absolutely normal if you somehow choose Virginia last.


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This suitcase is where Virginia keeps the 999 items you have on your person at all times. It is never seen again.


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Virginia was the narrator this whole time? Is… is she omnipotent?


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“There goes our Virginia, off to… uh… somewhere. What did her ticket say? Adventure? … That isn’t a place.”


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Around and around we go…The world that encircles me begins to revolve…The gears grind, and the spinning wheels of fate begin to turn…And finally, the train departs. A journey without a purpose. The train just steams away to the world beyond today. The accident that ensued on the train I happened to be on…And the three strangers I would later encounter…These were all coincidences. But if coincidence is a part of fate, I want to roam this vast Filgaia to find the reason behind that encounter.

So, basically, the point of your journey is you want to find the point for your journey. Got it.


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Or at least a decent Let’s Play…