Tag Archives: fate

Chrono Cross 08: FATE

Face your FATEIn the end, the resolution of the story of Serge, Lynx, and the Frozen Flame is a bit of a letdown. Lynx reveals that he has been the supercomputer FATE all along, and they have arranged this elaborate plan all so Serge could… open a door. And, while it has been pointed out multiple times on the stream that this plan could have been revised to be more effective (Lynx is secretly Serge’s father mutated into the thing that Serge most fears… but wouldn’t Serge be more cooperative if he was just asked to open a door by his beloved and lost father?), it is a plausible excuse for FATE making some of their more implausible moves across the plot. Need to bodyswap a teenage boy because you can’t find a decent locksmith? Sure! At least it gives the game an excuse to shuffle the supporting characters for six hours…

But while FATE’s whole stupid plan is the stupidest of the stupid, the origin of FATE? Now that is some good stuff.

FATE is a tragedy wholly caused by the events of Chrono Trigger. In one timeline, the enterprising teens of Guardia fired up a computer terminal in some ruins, and discovered the whole of the planet had been destroyed in 1999 by a gigantic space bug. As a result of seeing this catastrophe, they then traveled through thousands of years of history, and, ultimately, destroyed the Lavos creature before it could literally rain destruction from the heavens. This created a new future where, apparently, some spikey thing popped out of the planet, three teenagers crashed a UFO into it, and then everything involved just disappeared. And that would raise some questions, right? First and foremost: what the hell happened? What was that thing? Who were those people? Nobody would be walking around 2000 AD thinking, “Wow, so glad we are not living in an apocalypse right now.” They would all be thinking, “Wait, I’m sorry? Was there a kaiju causing earthquakes for the last thousand years? Could we look into that?”

Behold the genieCenturies pass, and technology progresses. By 2300 AD, mankind has gained the scientific knowledge to look back to the past in all new ways. They find a shard of Lavos, the Frozen Flame, and grow more fascinated by the now-absent Lavos. Aided by Balthasar, a genius transported from an ancient society that was much more intimately familiar with Lavos, they create Chronopolis, a massive facility meant to study what the heck happened three centuries (and 65 million years) earlier.

Chronopolis made a number of mistakes that would never have occurred if Crono and crew were consulted more directly. Researching Lavos? You know that is going to end poorly. Transforming Mother Brain into the FATE supercomputer? Not the route you would take if you knew that another timeline saw Mother Brain literally eating people. And, while apparently Lucca was on hand in some capacity to offer installing Robo as a conscience circuit… well… Nobody ever thought Lucca was the most moral of the Crono kids. She was a heroine, yes, but one with an instant proclivity toward evil laughs. Poor decisions were made in the management of Chronopolis, and, by 2400 AD, the inevitable “Time Crash” screwed up all of history but good.

And it never would have happened if Crono just went ahead and kept his left-handed ass back in 1000 AD. The death of Lucca by Lynx, the dragon-FATE war, and even possibly the militarization of Porre all would have never occurred if our “heroes” never fought to save the world. If Crono had not saved the future, he would have saved his present.

So kudos to Chrono Cross for weaving such a poignant tragedy. The actual machinations of FATE may have been laborious and convoluted, but how we got FATE back in 1020 AD is a catastrophe worth noting.

(Even if the fun parts of the tragedy get rewritten two dungeons later by Balthasar claiming everything was “according to plan” to free Schala from the Time Devourer. But I read comics! I know a hasty retcon meant to justify a final boss when I see one!)

Even Worse Streams presents Chrono Cross
Night 8

Original Stream Night: June 7, 2022

Recruited this week:

  • Steena
  • Draggy
  • (Everyone that previously left the party, except Kid)
  • Turnip
  • Miki
  • Orlha
  • Kid (for the final time)
  • Mel


Random Notes on the Stream:

  • Fanboymaster doesn’t think we can finish the game this week. He’s right!
  • BEAT was afraid my tweet-based mentions of FATE meant we were going to do “The cooking game again”. He might have enjoyed that more…
  • Ample Vigour arrives as we beat the last dragon, perhaps with the power of the Glow.
  • “Everybody loves Lou Bega!” “Nobody loves Lou Bega, that’s why I’m doing this!”
  • There is always time to discuss cut Kingdom Hearts Jungle Stages while we fight evil Serge/Lynx.
  • There is debate on the nature of “evolution” in the Chrono Cross universe as Serge is reborn as an extremely smug baby (with no nipples).
  • Caliscrub stops by after we recruit random nonsense like Turnip and Miki
  • Toma fucked a mermaid. But that is okay. Oh, and we are at the Dead Sea/Sea of Eden now.
  • Let’s discuss Segagaga as we get to FATE HQ.
  • Oh! The El Nido Map. I love that thing! Is Gaia’s Navel the Giant’s Claw from Chrono Trigger?
  • Radical Dreamers is hiding on a terminal in another universe. Magil is confirmed separate from Guile in an actual game where Magil appears. Yay for translation mysteries finally being solved.
  • Lynx is FATE! Gasp! May as well discuss Cammy wearing pants.
  • Consider this foreshadowing for a Portal 2 stream as we talk about the reason FATE killed Robo.
  • Sonic Generations features the Time Devourer… meaning it is the sequel to Chrono Cross.
  • Love youEnjoy going back to the past to save Kid and confirm Gato and Lucca are dead! Which death is more upsetting?
  • “So did they make this game to shit on Chrono Trigger?” – Pooch
  • Talkin’ bout Dragon Quest 7 tragedies in the middle of a burning building. This is likely how I will die.
  • Okay! Kid is back! And we got a letter from Lucca meant to make us feel worse.
  • And we create the Chrono Cross! While talking about JoJo’s Bizarre Adventure!
  • And we conclude with the tragedy of Banjo-Tooie while we secure Starky’s ship and fly to the final dungeon.

Next time on Chrono Cross: The end! Update nine of ten!

My nips!

FGC #336 World Heroes Anthology

I love you, Willow ValleyHere’s another reason we’re stupid.

So there’s this anime I’m about to spoil, and it’s called Fate/Stay Night. I’m not going to be bothered to figure out the exact origins of this franchise, but I’m moderately certain it’s some kind of Japanese light porno that digivolved into a version of Pokémon. The “original” plot is that there is The Holy Grail War, and in order to reduce the body count of another Crusade, seven Pokémon Trainers each get one main warrior, and said warriors fight it out. In the anime (one of them, but I think I’m talking about the first one) this means a well-meaning, nondescript boy winds up with a female warrior at his beck and call, inadvertently gains a tsundere rival/ally in the war itself, and somehow eventually accumulates a few other walking fetishes for his harem. Did you guess one of his opponents-turned-allies would be a “younger sister” archetype? Good job, you’ve watched an anime before!

Fate/Stay Night’s obvious thighs fetish aside, it seems the most lasting item to come out of that series is its appropriation of historical and mythical characters. The concept for this Holy Grail War is that the warriors are drawn from across antiquity and fiction, and you can wind up with an epic battle where Hercules has to fight Ozymandias while Cu Chulainn eats a hotdog. And, of course, the big “mystery” of the initial Fate/Stay Night story is the identity of the blonde-haired, blue-eyed woman that is aiding our protagonist. Eventually, it is discovered that she is the one and only King Arthur (star of Monty Python and the Holy Grail), and all the myths got it wrong, “he” was a “she” all along, and just taped down her prodigious chest because medieval peasants weren’t so great about listening to ladies who studied the blade. This is meant to be a revelation, because it recontextualizes history (“history”), and adds a certain gravitas to this story about occasionally peeping on Queen Arthur bathing. Also, it allows the Once and Future Queen to have massive depression over the current state of Camelot (which I believe has become some manner of theme park), and a sad protagonist is always a sign of a for-real serious story for adults.

Is this Fate?For reasons that I can’t completely understand (are there a lot of people out there that just really want to boink King Arthur?) Fate/Stay Night has been a very successful series. It has amassed a huge number of spin-offs and auxiliary material, and I somehow bought two of the artbooks because it’s not yet illegal to be drunk and access Amazon.com. And, through all of the Fate/Stay material, there continues to be this delightful inclination toward harvesting history for a cheap bit of seriousness. That’s not just any dark knight, that’s Lancelot! Who’s that lion-headed muscle man? It’s Thomas Edison! And when we need a whole new version of our most popular heroine, we’ll say she’s Nero this time. We can always find another male leader to be reimagined as a busty blonde. We can keep this series going forever!

And it works every. Single. Time.

Now, I’m not saying that the Fate/Stay Night franchise is some kind of unrelenting cultural juggernaut the likes of Young Sheldon and its associated ancillary material; no, what I’m saying is that, if you pay the tiniest bit of attention to the Fate/Stay Night franchise (and maybe properly call it the “Type Moon Universe” or something), you will be tricked every single time they release a “new” character. It’s really simple: they marry a random anime trope (let’s say J-Pop idol) to a random mythical/historical character (gonna go with… Elizabeth Bathory) and then marvel as the audience says, “Hey! I know that name! Neat!” It’s not like it pushes systems, but every time it happens, there’s that twinge of recognition, that indescribable feeling of knowing what you’re looking at, and, inevitably, it somehow enhances the experience. This isn’t Original Character #4,371, this is freakin’ Marilith! I saw her in Final Fantasy! Kinda!

And, while I may be fairly immune to the charms of Fate/Stay Night, I was young once. And, for that reason, I can never find fault in World Heroes.

Axe me no questions, I'll cut you no liesActually, let me amend that statement: I can absolutely see how World Heroes was not a very good Street Fighter 2 clone. The inadequate attack options lead to very limited fights, the final boss is Shang Tsung without a Goro, and the “danger” levels are a gimmick for gimmick’s sake. World Heroes 2 added more characters to the roster, but was otherwise more of the same (give or take the “seesaw” battles that take absolutely forever). World Heroes 2 Jet was just the Turbo edition, and World Heroes Perfect was finally a rival for Street Fighter 2 when we had already moved on to Street Fighter Alpha. World Heroes was always a step behind, and never any better than the myriad of other wannabe fighters available at the time.

And I don’t think I’ve ever loved a fighting game franchise more.

I’ve always said that a fighting game lives or dies by its roster. Street Fighter knows the score on this one, and it’s also the flawless reason that Tekken keeps adding magical idols and hulking robots to its cast. On the other side of the coin you have the likes of Virtua Fighter, which is an excellent game fundamentally, but contains a roster so boring I’m struggling to stay awake to finish this sentence. World Heroes is firmly in the Street Fighter camp (up to and including Ken and Ryu “but ninjas!” as the main characters), and, while there are a few duds (hello, Bruce Lee Clone #261), this is a game that absolutely plumbs the depths of history to produce an interesting roster. Rasputin the mad (and loving) monk! Ganghis Kahn! And, yes, even a precursor to Fate/Stay Night’s blonde swordswoman, an expy of Joan of Arc named Jane. All the numbers have been filed off these “famous” fighters (which explains how Hulk Hogan snuck into the ring), but it’s pretty clear that the “C” in “C. Kidd” doesn’t stand for “Carl”.

NEO DIO!And damned if this “historical” roster didn’t work on me. Look! It’s Jack the Ripper! I know who that is! I saw that guy on Babylon 5! Let’s pump a few quarters into this one! And I couldn’t have been the only one, as the “weak” World Heroes gameplay did wind up producing a pile of sequels (and I swear I saw World Heroes on more Neo Geos than I ever saw Metal Slug). World Heroes might not have survived past the fighting game fad of the late 90’s, but it fared a lot better than Primal Rage. Eat it, Saturday Night Slam Masters!

But, like it or not, the fleeting success of World Heroes is another sign that we’re dumb. We’re suckers for recognition, and whether it’s a reality TV show host running for president or a medieval woman with a sword, we seem to gravitate toward the familiar. A significant variation on King Arthur or a slight variation on Joan of Arc, it doesn’t matter, just so long as that proverbial part of our monkey brain lights up in acknowledgment. It doesn’t have to be good, it just has to be familiar.

Though I suppose familiar can be good, too. You know, when it involves a dude in a tiki mask demolishing a Viking. That’s always going to be a fun time.

FGC #336 World Heroes Anthology

  • System: Playstation 2 for the anthology, but the original World Heroes games appeared on the Neo Geo. And it hopped over to Super Nintendo, like, once. Maybe there was a brief stop on Saturn, too.
  • Number of players: Two is the number of fighters, and the number of fighters shall be two.
  • Localization Fun: It’s SNK, so it’s time for your daily recommended engrish.

    PUNCH!

    So close!

  • Problematic Like: Okay, let’s address the elephant in the room: this game features a robotic Nazi. They don’t try to hide it! His bio says that he was built for World War 2, he’s wearing basically a Nazi uniform, and he’s from Germany, with a profession listed as “soldier”. However, despite there being a Nazi in the roster, there’s no reason you have to be the Nazi, and you’re welcome to punch the Nazi all you want. So, you know, that’s an option.
  • What’s in a name: The man who creates the time machine that fuels this tournament is… Doctor Brown. Doc Brown. Who built a time machine. Huh. Later games did revise his name to be the slightly less conspicuous Dr. Brown Sugar.
  • Other Plagiarism: Along with the mecha Nazi, we’ve got some holdovers from JoJo’s Bizarre Adventure here, complete with a final boss named Dio (who is, incidentally, basically a stand). If this bullet point doesn’t makes sense to you, please see your nearest anime nerd.
  • Why can’t we be friends: Now we take a moment to acknowledge the rad dancing happening in the background of the World Heroes 2 America stage.

    Rock it!

    Keep on rockin’, guys!

  • Did you know? A World Heroes release was planned for the Neo Geo Pocket Color, but that system flopped so badly, it brought down every franchise with it. Oops!
  • Would I play again: I have incredible nostalgia for this title, so almost certainly. Can’t say no to some of my addictions.

What’s next? Random ROB is letting me play another recent game… Cuphead: Don’t Deal with the Devil! Let’s get ready to smash some Made in America china! Please look forward to it!

DBZ fighter?