Tag Archives: xbox x/s

FGC #613 Santa’s X-Mas Adventure & Hades

They're like the same gameSanta’s Xmas Adventure Complete Edition ostensibly should be the most Christmas-y game available for my Playstation 4. However, when Santa’s Xmas Adventure appeared on a Black Friday Sale, I also picked up a physical copy of Hades, a title about a dude trying to escape some pretty hellish circumstances. And you know what? Hades might just be the most yule title in the inventory right now.

So let’s see how ostensible Christmas title Santa’s Xmas Adventure stacks up to Hades.

Christmas is about Presents!

Santa’s Xmas Adventure is straightforward. You know the elves? And all the presents they make for children? Well, those Tolkien-rejects done messed up this holiday season, and now the presents are spread all over the North Pole. Santa must venture out into the cold all on his lonesome to retrieve the presents, and only once his sack is filled to the brim with gifts will Christmas truly begin. Go, Santa, collect all the presents for everlasting peace!

Very puzzlingExcept there is a significant step missing in this Santa’s Christmas quest: he doesn’t actually give any presents. While Santa collects all the lost presents, he patently ignores distributing the presents to all the good little boys and girls of the world. I understand that some Santa’s Xmas Adventure fanfic rectifies this issue by creating unique scenarios wherein Santa flies presents around the world at (apparently) the speed of light, but the actual game does not include any present delivery.

Meanwhile, Hades is lousy with present giving and receiving. Zagreus is going to fight his way through every last level of the Underworld on his way up to the surface, but he wouldn’t make it past his first surprisingly fast fat guy without a boon or two from the Olympians. Zeus, Aphrodite, Hermes, and a whole host of other gods are continually offering their assistance to Hades, and, while these boons are fairly random, they are indispensable when Zagreus is mowing down plague rats. Zagreus gets by with a little gifting from his friends.

But gifts are not a one way street! Zagreus may return the favor by offering gifts of his own to gods, friends, and skeletons. By the time Zaggy is making significant progress in his Sisyphean journey, he is bubbling back up at home with a whole host of presents for any friendly that happens to be skulking around the great hall. And is there anything more Christmassy than giving the family dog some extra pets and an ambrosia treato?

‘Tis better to give than to receive, and Zagreus knows that better than Santa.

Hades: 1
Santa’s Xmas Adventure: 0

Christmas is about making lists, checking them twice

Check it as many times as you needIt is right there in the song: he is making a list, and he is checking it twice. Santa is known for his list keeping, but isn’t this a tradition that has transferred to us mundane humans? Of course you are getting gifts for immediate family members, but which of your friends rank? Are you going to the Hallmark store for your coworkers? Did Debbie in accounting rank this year, but Judy at reception is right out? And don’t forget to weigh all of your buddies against shipping times! I know Jimmy is a fan of all those etsy stores, but you better order that custom keychain two months before his favorite holiday!

Hades is a rogue-like. In a way, Christmas is a rogue-like. You make progress, you do good, you do bad, and, no matter the end result, it is still going to be something you have to do again next year. And, in much the same way you gradually get better at giving your friends and family gifts (or just learning that some people are only ever worth a Shrek 12th Anniversary Commemorative Ornament), you will gradually get better at guiding Zagreus to the surface. And lists help! There are lists to spare in Hades, with everything from the prophecies that offer rewards for performing specific actions, to oodles of skills and abilities to upgrade. And, like in real life, the lists serve to simultaneously highlight your goals and allow you to make informed decisions. Sure, you might die if you do not get that triple attack bonus/a gift for Steve, but wouldn’t you rather score something so much more useless because it allows you to put another check next to a name on a list? You know what is really important, right?

Santa’s Xmas adventure just lists whether or not you have collected all the presents in a level, and how many presents you need to unlock the next area. Ho Ho Ho-Hum.

Hades: 2
Santa’s X-Mas Adventure: 0

Christmas is about Santa

Surely Santa’s X-Mas Adventure is going to score the point here! This is a game all about a magical bearded dude in a red robe who judges…

SANTA!

Okay, both games get a point for that one.

Hades: 3
Santa’s X-Mas Adventure: 1

Christmas is all about Winter

So icy!Santa’s X-Mas Adventure nails this one! Santa must trawl all along the North Pole to find his missing presents, and the environment is veritably the reason for the season. Santa’s home is known for its icy conditions, so that lends itself smoothly to sliding blocks around to make a path for jolly ol’ St. Nick. Granted, games have made the “slide blocks” concept work without blizzard conditions before, but it is nice to have an explanation for why your cursor can modify the landscape. Couple this with the endless snow during the game, and Santa’s X-Mas Adventure has got the Solstice Season down pat.

Except… well… It’s hard not to give Hades a point here, too. The concepts of temperature and seasons are woven so subtly into the narrative, it is impossible to ignore how Winter is just as important to the quixotic quest as a certain three-headed dog. Zagreus was born and raised in the underworld, so he literally does not understand an environment that is completely lacking in a steady stream of lava. Upon reaching the surface, Zagreus is shocked by the snowy landscape, and, from that point on, he gains the ability to utilize the cold (of grandma) as a chillingly effective offense. In the land of the hot, the cool is king! It may be hard to pin down an exact year for Hades’ origin, but it can be said with some finality that it takes place during a (the?) winter.

So, yes, everyone is a winner for this Winter Solstice.

Hades: 4
Santa’s X-Mas Adventure: 2

Christmas is all about the music!

I like it hereHades has some rocking tunes (played by one of the most famous bards in the business). Unfortunately for our rankings, Hades contains exactly zero verifiable Christmas songs. A tune or two may include some bell, but that is as good as it gets.

Santa’s X-Mas Adventure meanwhile… Wait… Dammit! There are no Christmas songs in this Christmas game. Terrible! I mean, nobody is demanding Mariah Carey do some licensing for a game that started out as a cell phone distraction, but could we grab a few public domain ditties for a little more Christmas cheer? A very chiptune Silent Night? A carol about caroling? Something?

Hades does not receive a point, and Santa’s X-Mas Adventure loses a point. This is the only fair path.

Hades: 4
Santa’s X-Mas Adventure: 1

Christmas is all about family!

All about the familyThere is the theory that if there was no Christmas, someone would invent Christmas. Christmas comes at what has historically been the worst time of the year; a time when the crops have all frozen, we must rely on the leftovers of whatever is immediately available, and, if you leave grandma outside too long, she’s not getting a tan, she’s losing a toe. It is only in the most recent years of human history that “the winter” was anything but a death sentence, so it is only natural that everyone would come together during these trying, annually precedented times and find a way to celebrate. Over the years, it has gone from celebrating what might be the last stretch available with loved ones to a time when Debbie from accounting xeroxes the bottom of her elf costume during company cocktails, but it is still a celebration in defiance of a world that seems to be trying to kill you and yours.

But it ain’t always pretty.

We humans huddle together with our tribe when facing brutality, whether that brutality come from unfeeling elements or other tribes. This does not mean our own “tribe” is a boundless fountain of love. This does not mean we even have to like our own tribe. It simply means that those that we band together with have the tiniest bit of empathy, and are going to be more useful in times of danger than a blanket made of angry weasels (Winter is rough, man). As everyone knows and is reminded this time of year, visiting family may lead to a warm bed and a few gifts, but it may also lead to conversations that remind you that you inadvertently belong to a “tribe” that also includes an unhealthy amount of hate, fear, and blockchain evangelists.

When you get down to it, Hades is about that same thing. Hades is the story of a father that lies for altruistic reasons, a son that demands to know the truth, and a mother that genuinely wants to help, but is too hurt to do so (or she doesn’t understand how boats work). Everyone else is trying to assist in some way or another… though sometimes that support varies from doling out boons from the heavens (which, ultimately, is the Ancient Grecian equivalent of mailing an Amazon gift card) to rounding up your sisters to actively attempt murder (the toughest of loves). Friend, foe, or puppy that desires satyr snacks, they are all cooperating with our hero in some way, and they all have their own motivations for doing so. And, in some of the most twisted ways, every one of these characters cares for Zagreus. They are a family. And Hades is about family at all times.

Santa’s X-Mas Adventure features a Santa that might not even have a family. This is a Santa Claus entirely alone in a cold, endless winter. This is a depressing Santa. Nobody wants that!

Hades: 5
Santa’s X-Mas Adventure: 1

Happy Holidays, everybody. Now go out and use those gift cards to score the hottest Christmas game available, Hades.

FGC #613 Santa’s X-Mas Adventure

  • Okay we're done with this nowSystem: This has to be a graduated mobile game, right? Regardless, there is definitely a Nintendo Switch and Playstation 4 version. Maybe it was just designed for the Switch? Touch controls seem kind of natural…
  • Number of players: Santa is a lone (timber) wolf, baby.
  • So it’s a puzzle game? Yep, just move blocks so Santa can walk to the goal. You are supposed to gather presents along the way, but you don’t strictly have to do that to unlock graduating levels. Eventually, the game ends when the heat death of the universe guarantees that human life can no longer survive.
  • What’s in a name: This is definitely Santa’s X-Mas Adventure. One must assume that Santa’s Christmas Adventure was already taken. Either that, or Master Xehanort stole naming privileges.
  • Did you know? Frosty the Snowman, It’s Beginning to look a lot like Christmas, Let it Snow, and Little Drummer Boy are all copyrighted Christmas songs. The Wassail Song, We Three Kings, and Bring a Torch, Jeanette Isabella are all public domain. Choose wisely.
  • Would I play again: It is nice to see a game that is unashamedly cashing in on grandmas that don’t know what to get their videogame playing grandchildren. I appreciate that. This is a terrible, boring videogame, but I appreciate its Christmas chutzpah.

FGC #613 Hades

  • Bounce backSystem: Oh, good, a game with an actual Wikipedia entry… PC, Mac, Switch, Playstation 4, Playstation 5, Xbox One, Xbox Series XS… Yes, this is the new Shovel Knight for “awesome and available on damn near everything”.
  • Number of players: It seems like finding some way to DLC two player content would be the exact kind of thing that would happen to this critical darling, but I think it remains single player.
  • So, did you beat it? I refuse to even acknowledge any “no boons, infinity heat” challenge runs that are out there, but I did see to it that this family could experience something like a happy conclusion. I mean, it really is kind of impressive that there is a legitimate “ending” for a game that is meant to loop infinitely.
  • Favorite Weapon: Exagryph, the Adamant Rail, is my end all and be all. In any game that puts a premium on health (well, technically, that’s every game, but something like Mega Man is a lot more generous with the healing), I am going to take the choice that allows me to win… but be way the hell over there. And some of the tracking powerups allow for a complete lack of aiming, which is great for my sniper-adverse ass.
  • Most Hated Boss, Oh my God: Theseus and his bull buddy can eat a whole trash bag of expired gyros. I conceptually understand that they are the “master class” for Elysium, and basically only use attacks that imitate the minions that were creeping around the afterlife for heroes. But! They’re both way too… is random the right word? It feels random! They might be as carefully patterned as every other boss, but, yes, that fight feels random, and that is the enemy of fun in a rogue-like. … Yes, I know rogue-likes are random incarnate! Shut-up!
  • PlinkDid you know? “Classical” Zagreus seems to be most remembered as the son of Zeus, not Hades. This is presumably because Zaggy’s mother is fairly consistently Persephone, and Hades’ involvement is nebulous when you’re talking about a guy that ultimately seems to have wound up as a Dionysus-esque party god. He’s generally associated with being dead or a god of the dead, though, so he is an excellent choice for a professional Hell escaper.
  • Would I play again: If I had played this game in 2020, it likely would have been my game of the year. Oh well! It’s still pretty damn amazing in 2021, though! Oh, speaking of which…

What’s next? The time has come yet again for the annual year end round up, so the first post of 2022 is going to be the best of 2021. Please look forward to it!

FGC #601 Psychonauts 2

This article contains spoilers for Psychonauts 2, primarily in regard to a lore twist that is learned approximately halfway through the game. If you have had long conversations with Ford Cruller, you know what I am talking about. Anyway, you have been warned…

THE PSYCHONAUTS!My grandfather was the eldest of seven brothers. As confirmed by those granduncles and practically our entire extended family, my grandfather was always known as a generally kind man who was also very quick to anger. And everyone thought this was wholly justified! He had to “keep in line” his younger, male siblings with very little help from a father growing up, and then he was a navy man just in time for World War II. He spent all day on a boat with a metaphorical collection “brothers” that all had to be disciplined and controlled, and… well… I don’t know if you have ever dealt with a man before, but they can get kind of rowdy. So is it any wonder that his experiences from childhood to young adulthood stayed with him his entire life? You cannot just “turn off” the person you have been for twenty years, and if that means you occasionally must throw your drunken brother-in-law off a balcony to make a point about being civil at dinner parties, so be it (also, in my grandfather’s [legal] defense, it was not a particularly high balcony). My grandfather lived to be older than most, and, even through to the age when he was frequently napping in the living room lounger, his whole family continued to have explanations for any temperamental shouting matches. He’s always been like that. That’s just who he is.

Until it wasn’t who he was.

Today’s game is the venerable/mythical Psychonauts 2. Psychonauts 2 is here! It was released! After 16 years of absolutely no Psychonauts (Gogglebob.com does not recognize the existence of virtual reality), here is Psychonauts all back again. And it is no exaggeration to say that Psychonauts is “back”, either. If your number one complaint about Psychonauts is that it never should have ended, Psychonauts 2 has got you covered with everything from the original, and a host of quality-of-life improvements to round out an “and then some”. Psychonauts 2 starts with a Raz that already knows the essential skills from Psychonauts 1 (sorry, invisibility, I said essential), and escalates from there with confidence that the audience does not need an entire level to understand PSI blasts again. All new abilities are then introduced, challenges are expanded, and, by the end, Raz will be thought-grappling while bossing a clone around with the best of ‘em. It is remarkable all on its own that Psychonauts 2 is simultaneously exactly more of the same, and something wholly new and different. This is the game Super Mario Bros. 2 could have been! If that wasn’t awful!

Connect the thoughtsAnd I would be remiss if I did not note that they don’t make ‘em like this anymore. Psychonauts was one in a seemingly endless parade of collectathons that had been going strong for ten years when it was released back in 2005. But now it seems like the idea of searching environments for hard-to-find collectibles has fallen by the wayside, and Psychonauts 2 is an example of a lamented evolutionary dead-end that that did not survive to see 2021. Chasing figments or hooking hidden keys to hidden chests feels simultaneously antiquated and refreshing when the best other titles of this era can manage is a sidequest or two where you must rescue three cats. Three cats!? You lifestream-addled morons! This friggen’ foyer has 17 tickets to find, and five more scavenger hunt items just to add a little flavor. Is this the kind of gameplay that is sustainable for title after title demanding you achieve 101% to see a marginally satisfactory ending? No. Of course not. That’s why so many people in Liberty City had mental breakdowns when photographing graffiti and seeing a “1/5,000 found” notification. But now, as likely the one game this year that is going to ask you to achieve “Rank 102”, it is a much easier pill to swallow.

But a collectathon can only work if there are interesting worlds in which to do your collecting. Mario 64 had portraits that doubled as portals, Banjo Kazooie had entire realms inside its haunted castle (wait… that was just the same as Mario…), and Psychonauts has always been about exploring the mind. And abstract psychological concepts are fertile ground for a dungeon or ten! Psychonauts 1 featured bipolar disorders transformed into theatres and Napoleon complexes transferred to gigantic boardgames. Psychonauts 2 ups the ante (literally) with hospital-casinos, gameshows, and germ-riddled bowling alleys (uh… that is better than it sounds). It is a joy to explore these abstract worlds with concrete platforming abilities, and slingshotting over a gap to find some emotional baggage or sneaking under a bridge to find a bright idea is consistently pleasant. These “mindscapes” are beautifully realized from a conceptual and level-design standpoint, and every opportunity to enter a new level feels like a gift. Look, Ma, now I can jump in this crazy bee lady’s brain! Wonder what I’m gonna find there!

But there is one important difference between Psychonauts 1 and Psychonauts 2…