FGC #651 Goat Simulator 3

Look, I ate an epically spicy tortilla chip live on stream for my loyal audience, so I am going to claim that is worth a thousand words. Please enjoy watching me play Goat Simulator 3 with a spice-based handicap in place of a more extensive article.

Trust me, this is in everyone’s best interest.

FGC #651 Goat Simulator 3

  • System: Looks like we have Playstation 5 and the Xbox X|S|PC this time. The stream was the Playstation 5 version, if that wasn’t readily apparent.
  • Number of players: Like the original Goat Simulator, there are multiplayer game-events around the world that serve to remind you that you do not have any friends that will play Goat Simulator simultaneously with you.
  • This looks like a good ideaMaybe actually talk about the game for a second: The original Goat Simulator was fun as hell to screw around with, but seemed to suffer any time the producers tried to attach any concrete gameplay or goals to the adventure. Goat Simulator 2 is not worth talking about. But now Goat Simulator 3 has made a cohesive “game” out of the established Goat Simulator gameplay, and we are all better for it. This is still the same mayhem simulator we all know and love, but the various tasks have been masterfully tied to various mayhem-upgrade abilities, and… Well, it is hard to see Goat Simulator 3 as anything but the GOAT goat.
  • Favorite Goat: There is a large, gray goat with hard skin, heavy hooves, and a horn at the end of its nose. This might be some manner of “unicorn goat”, but it also looks a lot like Rocksteady of Teenage Mutant Ninja Turtles. So I guess it is an 80’s toy reference.
  • Favorite Headpiece: You can customize your goat in all sorts of crazy ways. While wearing a dress or sandals is fun an’ all, my favorite costume chunk is a Cyclops visor that provides continual laser eyebeams. Goat Simulator 3 finally rectifies the mistake of Nature not blessing the average goat with vision-based firepower.
  • The Air Up There: It seems like every open-world game since Batman: Arkham City has included a gliding mechanic. I just want to note that this is a really weird choice for most protagonists (even “street-level” Batman seemed vaguely betrayed by having flight powers), and I am 100% here for it. Let my goat soar from building to building. It is the only way to fly.
  • ZoooomYou wouldn’t download a car: You can steal vehicles at will in Goat Simulator 3. This comes about twenty years after Grand Theft Auto 3 made that a standard part of open world games, and feels a little too late for it to be an upgrade of any consequence. Much like Saints Row 4, you can often get around easier without a car, so why bother? What’s this? Because it causes more wanton destruction? Okay, fine. You can stay, cars.
  • An end: The finale sees your goat attacking their creator in a dramatic showdown that may or may not include a significant reference to Super Mario Land. I do not envy the people that had to figure out a way to “end” Goat Simulator 3 in a satisfying manner, but I have absolutely no complaints about the experience, so they must have done something right.
  • Did you know? Speaking of videogame parodies, Goat Simulator 3 includes a few very recognizable parody areas, including an entire “Doom level” and some distinct Mortal Kombat references. However, the best parody in there must be a recreation of the Hideo Kojima/Guillermo del Toro designed Silent Hills demo P.T. It is nice to see those endless hallways relishing some love in Goat Simulator 3 after Konami dropped it like a wet turd.
  • Would I play again: Goat Simulator 3 is a great pick up ‘n play game, and I might buy a second copy on sale for the Xbox X|S just so I can have it immediately available on that system, too. I am perfectly willing to play Goat Simulator 3 for the rest of time… or at least this console generation.

What’s next? Random ROB has chosen… Gungrave Overdrive! Speaking of Even Worse Streams, we’ve got another one inspired by some Tuesday night gamin’. Please look forward to it!

Radical!

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