Tag Archives: playstation 5

FGC #627.2 Stranger of Paradise: Final Fantasy Origin

This article contains spoilers for not only Stranger of Paradise: Final Fantasy Origin, but also potentially the entire Final Fantasy franchise. It won’t get too nuts, but if you don’t want to know a certain location exists in a certain game, and if that location has any plot relevance, I wouldn’t keep reading. You have been warned!

This is not a placeStranger of Paradise: Final Fantasy Origin has one very important thing going for it: it is an enormous love letter to the Final Fantasy franchise. With the exception of a few “plot” stages, every level in SoP:FFO is based on a different locale from a different Final Fantasy game. And that is amazing! You’re looking at 35 years of videogame locations! From castles to caves to whateverthehell was happening in Final Fantasy 15! It’s neat!

But, as a tremendous nerd and 35-year-old critic of the Final Fantasy franchise (uh, to be clear, I am not 35, but I have been a critic of Final Fantasy as long as it has existed) I, naturally, have opinions about the various locations chosen to represent various Final Fantasy titles. Were these good picks to be representative of their attendant games? Are these good choices independent of nostalgia? Does anything in this game make a lick of sense? Let’s answer these questions on a game by game, level by level basis.

Note that this list will be going in order of Final Fantasy game featured. Actual level order is an entirely other thing. Please be as confused as possible.

Stage 1: Illusion at Journey’s End
Location: Chaos Shrine
Origin: Final Fantasy (1)

It is chaos out thereConcept: Stranger of Paradise is a kinda sorta remake of Final Fantasy, so it is only natural the game starts with Final Fantasy’s first ever dungeon: the Temple of Fiends. Oh! And the final boss of the area is Garland (after a fashion)! That is as Final Fantasy as it gets!

Does it work for SoP? This is absolutely a ruined temple (of Fiends!) filled with monsters, which is all you really need from a Strangers of Paradise stage. There are enough decomposing balconies and collapsing turrets to justify something more complex than a straight line, but the layout is still recognizable enough that you won’t easily get lost. And there is at least one cactuar running around, so there’s everything a stranger could want.

Does it represent its parent game? Going to give this one a “yes”, too. The defining characteristic of Final Fantasy’s Temple of Fiends is that it was clearly the crappiest temple in the world (but looked pretty alright a solid 2,000 years back), and we’ve got a similar architectural flare going on here. The Temple of Fiends is meant to be the trojan horse of adventure for the Final Fantasy franchise, and it serves the exact same “more to it than it seems” function in 2022. Good job, Level One! Now let’s move on to Final Fantasy 2…

FGC #627.1 Stranger of Paradise: Final Fantasy Origin

The Wild Arms 3 LP will be back and continuing next week. Right now I need to talk about Stranger of Paradise for reasons that are likely related to brain damage. Also, this article contains spoilers for Stranger of Paradise: Final Fantasy Origin. The plot is vaguely incomprehensible anyway, but, ya know, if you don’t want to be spoiled on a game that came out like a month ago, just go ahead and read one of the 600 other articles on the site. Thank you for listening.

Eat it, ChaosStranger of Paradise: Final Fantasy Origin has finally refined the genre with one simple trick: the perfect protagonist for a JRPG is a complete idiot.

Alright, this humble blogger must admit that is not quite right. For one thing, SoP:FFO is not a JRPG. It is an action game with significant JRPG elements. If you attempt to play this game with a typical JRPG mindset, you will watch your not-so-humble protagonist die. A lot. You cannot simply “trade blows” when you are facing a mad ogre in this Final Fantasy universe, and you must dodge, parry, and properly back-attack if you want to stand a chance. Learning exactly how to utilize your weapons is a must, and it is pretty clear early on why magic as we know it is a limited resource. Here’s a hint: if you can lob fireballs from a great distance away from your opponent, you are less a wizard, and more of a sniper. Gotta tape those superpowers down in an action game! And, to be clear, this is a departure from Final Fantasy 15, Final Fantasy 7 Remake, or even Kingdom Hearts. Those are more action-JRPG affairs, a storied tradition that traces back to waiting for 100%s on your action gauge in Secret of Mana. This is an action title, where “using a potion” is less of an inevitability, and more of a sign that you are choking in your battle duties. You should have been able to take down those wolves without getting hit, Jack! Are you sure you’re cut out to be a Warrior of Light?

But, as much as SoP:FFO is an action game, the plot and general framing is definitely a JRPG. That is as it should be, as this whole story is a loose adaption of Final Fantasy (1), the granddaddy of all JRPGs that do not involve compulsive gambling. This is the world that involves Cornelia, a dark elf prince, and exactly one named pirate. The ultimate threat is that same as in 1987, too, as the Four Fiends are menacing the primal elements of the planet, and, if four (or so) Light Warriors don’t get off their collective duffs immediately, the whole world is going to rot and/or burn. So world travel is on the menu, and every monster has to be stomped from here to the Sunken Shrine. Save us all, person with four letters in their name!

But Stranger of Paradise: Final Fantasy Origin is no mere HD remake of Final Fantasy…

FGC #616 Axiom Verge & Axiom Verge 2

This article contains spoilers for Axiom Verge and Axiom Verge 2. We go hard on Axiom Verge, but Axiom Verge 2 spoilers are considered to be “light”. That said, if you want to go into either game “clean”, you have been warned…

Very moodyFear. Isolation. Losing your very sense of self. Learning that you may be becoming a threat to yourself and others. Having an unstoppable magic gun that allows you to function as a God.

Which one of these doesn’t fit?

Axiom Verge is easily one of the best metroidvania titles of the last decade. For that matter, it is one of the best games, period, of all time. But its place in time is important, as much of Axiom Verge relies on an understanding from both the author and the audience of many games that have come before. Metroid was amazing and arguably kicked off the metroidvania (hey, it’s right there in the title) genre, but it was also a glitchy mess. Mario had one minus world, Metroid had an entire planet’s worth of areas that could be discovered if you jumped off of a doorway the “wrong” way. Axiom Verge uses this concept to create “intended glitches” in the form of breach blocks, unique areas, and even enemies that all rely on the visual shorthand of “oh, this area is fudged”. It takes what was already a pretty great planet explore ‘em up and transforms it into something simultaneously new and nostalgic. Axiom Verge is not the only game to utilize “glitches” and the shorthand of the medium itself to create memorable moments, but it might be the game that does so the most seamlessly and wittily. If Axiom Verge was just a dedicated metroidvania, it would be excellent, but its own unique flavor elevates it to something extraordinary.

Aim away from faceAnd, hey, as a special bonus, Axiom Verge has an interesting plot, too. You are Trace, a friendly scientist that was crippled in a lab accident a few years back. But he’s fine now! Because he was revived on an alien planet for the express purpose of committing the most complicated suicide known to man. “Your” Trace is a clone of a young man that would eventually become an interdimensional despot that conquered an entire planet and is at least partially responsible for releasing a plague that is wholly responsible for a genocide or two. Young Trace must now find and stop Old Trace, aka Athetos, and learn along the way that his own allies, the Rusalki, are maybe not the most reliable giant mechanoids in the omniverse. It creates tension from all sides of this tale, and the fact that the Rusalki are fond of reminding you that they can literally kill you at any time with a thought does not exactly engender a trust that you are on the right side of this conflict. Like many of the best metroidvania titles available, Axiom Verge has created a world where you feel alone not just because you’re stuck with only jumpy bugs for company, but because anything that can communicate in something other than screams is likely trying to kill you, too.

Except it is a little undercut by the fact that Axiom Verge seems to transform Trace into a friggin’ god.

Look, maybe I’m confused, and that is the point here. Trace is destined to become an unstoppable monster of a man, and maybe it was the Axiom Disrupter that got him there. Maybe that is the purpose of the exercise for Trace: absolute power corrupts, and absolute gun grants absolute power. But… that does not seem to be reinforced by Trace’s circumstances. When Trace wins the day, he is immediately betrayed by his Rusalki friend, and can only helplessly watch as promises are broken. Throughout the adventure, Trace attempts to show autonomy by resisting the violent nature of being a videogame protagonist, but, save one boss that forgot to lock the doors, Trace is forced to murder every mutant between his pod and freedom. There is even one “boss” that is just a soggy mess of altruistic protoplasm, but it’s gotta go, because it is in the way of a powerup. Over and over again, it is reinforced that Trace has no control over his own existence.

Drill away, tooBut Trace has seemingly unlimited control over everything else in his life. Trace starts with a basic peashooter, but it quickly graduates to something that can fire “bullets” that handle any situation. Somewhere in there, he acquires a drone that allows for nigh-invincible exploration (drones can die, but Trace doesn’t suffer any consequences), a grappling hook that improves traversal immensely, and something that could best be described as a “glitch gun”. That final item is particularly amazing, as even the most powerful enemy can be blasted through a wall until it has been glitched into a state of extreme vulnerability. And just when that glitch gun loses its luster, Trace acquires screen-impacting glitch bombs. And that is right about when Trace gains the ability to teleport to his own drones, so he can toss a lil’ buddy down a corridor, dodge every monster in the area, and then teleport to safety. Want to be the pacifist Trace always claims to be? Just drone around town and have a fun time!

And, ultimately, that is the problem. The reason Axiom Verge is great is, ultimately, because it is fun. And you don’t get to be fun by having a severely limited protagonist. It is fun to screw attack Zebes as Samus Aran, and it is fun to glitch, trick, and obliterate your mindless opponents in Axiom Verge. It is a blast to see a final area that initially seems daunting, but then gradually discover how to use your myriad of abilities to navigate the dangers without a single scratch. There is nothing more enjoyable than solving a series of logic puzzles, earning a flame thrower for your efforts, and then barbequing every problem you could ever encounter. Solving problems through variable violence might not be Trace’s bag, but it is irrefutably the most fun to be had on Sudra.

So is it even possible to have fun in a metroidvania without becoming ridiculously empowered and/or presenting a series of challenges that tax those ridiculous powers? Can the protagonist of a fun metroidvania be anything but a killing machine?

Gee, pretty convenient Axiom Verge 2 is right there.

This is a terrible placeIn a lot of ways, Axiom Verge 2 repeats Axiom Verge beats. Indra is a scientist-CEO that knows a thing or two about computer equipment, but not necessarily how to defeat a mecha-bug. She will get there, though, with the help of a number of powerups that upgrade her offensive and acrobatic abilities. And the ability to summon and/or be a drone, which is apparently a recurring thing! Dimension hopping will be involved, subduing someone that is maybe yourself is certainly on the menu, and, in the end, our heroine is going to toe the line between life and death as something wholly “other” from her original self. Every Axiom Verge protagonist dies at least once, apparently. If you took Trace through his metroidvania world, you’ll be perfectly comfortable with Indra bumping around a dimension or two in Axiom Verge 2. It’s a sequel! You’re back for more of the same, so there is a lot of “the same” here.

But where Axiom Verge 2 deviates wildly from its predecessor makes all the difference. Indra does not receive a magical gun at the start of her journey, she obtains something little more fantastical than a pickaxe. When Indra inevitably gains her first sufficiently-advanced-technology-is-indistinguishable-from-magic upgrade shortly thereafter, she gains exactly zero additional offensive options. From there, she gets… a boomerang. It worked for Link, right? Well, it barely works here, and, while Indra gains greater and greater abilities as her quest proceeds, she never comes close to gaining the same destructive strength as Trace. The shock droids of the first area are still just as likely to incapacitate Indra at the end of her adventure as the beginning, and the upgraded “boss” monsters… Well… probably best if you just keep walking, Indra. Ain’t nothin’ you can do to that mobile tank…

But, much more than in Axiom Verge, in Axiom Verge 2, that seems to be the whole point.

Big ol' boyThere is not a single boss in Axiom Verge that must be permanently killed. There are (by my count) two bosses you must actively/temporarily incapacitate, but every other opponent can be ignored. In fact, were it not for the generally claustrophobic halls of the Breach Dimension, it would likely be tremendously easier to beat Axiom Verge 2 by not attacking a single soul. Do you get rewards for smashing robots or felling alien fauna? A health power up here or there is your only prize, as any form of “leveling” is almost entirely based on exploration (there are, like, four upgrades out of a hundred you get from actual violence). Beyond that, you are never chastised for running, and a number of the biggest, scariest monsters will be content to lumber around the same room for eternity if you do not fell them. And why would you? For outright attacks, you have, at best, a cool sword. Ever try to take down a tree with a machete? And the tree is also trying to eat you? Well, it’s like that, so why would you put yourself in such danger? Just walk away, Indra!

Trace may have claimed to be something like a peacemaker, but he literally could not leave his first room without letting his weapon rip. Indra, meanwhile, may gain the (limited) power to be a thinking bomb, but she lives in a world where it is possible to only use that ability to open passageways. She gains similar glitch/hacking tech, but can use it exclusively to have enemies drop health powerups. Indra never becomes godlike in her abilities, and that is a good thing, because, in an exploration-based world, she actually has incentive to explore. Find those passageways! Discover all the ways a breach-attractor can get you out of trouble! Do it all for the possibility of not getting destroyed by a leering space head. You’ll thank me later!

And… that feels weird.

KABAMIn fact, it repeatedly feels wrong. I want to be gameplay-Trace, not plot-Trace. I want to roll around the planet with enough power to conquer said planet. I want the local rabble to fear my strength, because, dammit it feels good to be wholly in power. Hey, droid jet that is trying to kill me? I will hack you, embarrass you, and then kill you! Because I’m the best! But Indra can’t be the best. No matter how many upgrades you find on her world, she will never come close to being half as strong as Nintendo’s intergalactic bounty hunter. Indra is never going to be able to solve her problems with weaponry, because she will never find the weapons that would allow that. So, as a player, I am disappointed in her lack of laser boomerangs.

Yet, Axiom Verge 2 still winds up being one of the best games I have ever played. Axiom Verge 2 may actually be one of the best examples of gameplay-plot synergy out there. I genuinely believe Samus Aran is capable of being vulnerable around the space dragon that ate her parents… but it is harder to believe after I have seen her explode entire planets. Meanwhile, Indra is a mother, scientist, and CEO, and I believe this is how someone from those circumstances would become a powerful robot lady. Is she vastly changed by the end of her quest? Of course. But she also is not vaporizing space monsters with a cannon capable of melting mountains. She might be able to morph into a drone, but that doesn’t give her a leg up on swinging a sword. While this author doesn’t know anyone that became a cyborg while exploring another dimension, that progression seems right. Axiom Verge 2 might turn the typical Metroid paradigm on its head, but it feels like it gets there by an honest path.

But this is a videogame website, so we have to ask the question: which is better? We have two vaguely mundane protagonists, but only one wielding a god-gun. And which makes for a better game? Well, I am a wiener, so I am going to claim both. I want Axiom Verge, because I like mowing down monsters. But Axiom Verge 2 felt more genuine and thoughtful, so I suppose I can give up raw power for authenticity. Axiom Verge 2 initially disappointed me by not being Axiom Verge, but it seems like a game I might think back on more often than its progenitor.

… Or I’ll just grab a new weapon that doubles as a grappling hook, and forget those “feelings” things ever happened…

FGC #616 Axiom Verge & Axiom Verge 2

  • Zipping AroundSystem: Axiom Verge was released on everything relevant at its release (PS4, PC, WiiU, Xbox One, the friggen’ Vita), and a few extra systems since (Nintendo Switch). Axiom Verge 2 is currently on Switch, PC, and PS4, and I think a Playstation 5 version is incoming. Or it is just the PS4 version? Who the heck knows.
  • Number of players: Speed running against other players is kind of like competitive multiplayer, but it is primarily single player.
  • Just play the gig, man: The music in both games is incredible. And so is the pixel art, level design, and general plotting. But the music is really good! … Like everything else. Dammit.
  • Alone in the Dark: Okay, maybe my main “disappointment” with Axiom Verge 2 is that it uses dynamic lighting to create “dark” areas in early parts of the game. While it makes for an excellent, moody setting, I abhor any malady in a videogame that hampers the player’s sight. This also applies to status effects in Kingdom Hearts PSP titles, and any time Mario encounters a “dark” ghost house. I am having flashbacks to my college, tic-tac-sized TV screen. It’s traumatic!
  • A matter of skill: Also, I do not care for allocating “skill points” in Axiom Verge 2. This is a great way to take hold of your unique playstyle or something, but it mostly just gives me choice paralysis, and I never upgrade anything, because I assume I am going to get some awesome ability later in the game, and not have the scratch to buy its cooler version. And that happens! When you get a flying powerup super late in the game! Please go back to just dropping missile containers, please.
  • Just hanging outStory Time (super-duper spoilers): It is possible and very probable that the big connection between Axiom Verge and Axiom Verge 2 is that Indra of AV2 eventually becomes Ophelia the giant robot lady of Axiom Verge, thus making AV2 a prequel to Trace’s adventures. And there are a lot of little lore bits, too, like how your breach buddy can accidentally infect humans, and transform them into Axiom Verge bosses. Or it is all a bunch of coincidences in an infinite multiverse, and we should really just relax.
  • Favorite boss (first game): Never going to forget that Kraid wannabe that was peaking out of an acid pool in Axiom Verge. He might not have moved much, but he certainly was tall. And, sometimes, tall is all you need.
  • Favorite boss (second game): The “always revive every time” boss battle with yourself seemed to initially tease that you were both invincible, but having a respawn point right there added a special level of futility to the proceedings. Violence is not the answer! When everyone is immortal, at least…
  • Did you know? Okay, nothing in Axiom Verge 2 comes close to the hallucination sequence in Axiom Verge, so it is hard to admit that one game isn’t better than the other.
  • Would I play again: Yes. Duh. I was excited to have an excuse to play Axiom Verge again in time for Axiom Verge 2, and I will likely still think the same in five years when Axiom Verge 3 rolls around. Good stuff!

What’s next? Random ROB has chosen… Astro Boy: Omega Factor for the Gameboy Advance! Get ready for the other little metal boy on the block! Please look forward to it!

Here it comes
Just go ahead and utilize that doomsday weapon for funsies

Year in Review: 2021

Disappointment of the Year: Axiom Verge 2

Feel the vergeSay it with me now: this does not mean the game is bad. Axiom Verge 2 was simply disappointing to me and specifically me. Axiom Verge 2, as near as I can tell, is an objectively great metroidvania, and absolutely a worthy successor to Axiom Verge (1). However, it is very different from Axiom Verge, which makes my subjective opinion on the matter very skewed, as I love everything about Axiom Verge. Logically, if you change the formula of what I consider to be a perfectly bespoke game, you are no longer going to have a perfect game. That’s just math! Axiom Verge 2 puts more of an emphasis on not combating mooks and bosses, and that is simultaneously revolutionary and exactly what I do not want. Yes, Virginia, it was not any other game that inspired my Metroid “I wanna be a powerful bimbo” review, it was the experience of ineffectually swinging around an axe in Axiom Verge 2. AV2 is a great game, it is simply not the experience I want out of a metroidvania.

Oh, and Metroid Dread did put an emphasis on combat, and I didn’t want that either. I am very hard to please!

Compilation of the Year: Blizzard Arcade Collection

ChillingAnd speaking of disappointments, let it be said that “compilation of the year” does not in any way count as an endorsement or reason you should actually purchase the compilation of the year. The Blizzard Arcade Collection earns this spot because it features two games that will forever hold my interest (Rock ‘n Roll Racing and The Lost Vikings), one game that I saw advertised in GamePro all the dang time, and not a single actual arcade title. However, it also needs to be said that Blizzard, the eponymous company that has been peddling this and a host of other titles, is apparently a morally bankrupt business that is literally responsible for suffering on a level up to and including death. So… yeah. Kind of had to say you should toss a twenty in their direction just because there are some games that were the bees’ knees back in the 90s.

And, to be clear, I genuinely feel bad about purchasing this game. Couple that with 2021 not exactly being a great year for any reason, and, thus, compilation of 2021. Castlevania Advance Collection can’t generate this many feelings, but apparently Blackthorne can.

Title of the Year: Scott Pilgrim vs. The World: The Game Complete Edition

Taste the rainbowIt is amazing that I now own an honest-to-God physical version of Scott Pilgrim vs. The World, a game I seriously thought we would never see again. And it is complete! It includes all the DLC that was gradually doled out back when the game was young. Except… uh… you can’t play as Knives, because you have to go through some online newsletter signup bullshit to unlock her. Sure, it’s “free DLC”, but that is DLC all the same, and the physical, “complete” edition will not be complete going forward, thus negating the attempt to wholly preserve this previously unpreservable game.

So congrats to 2021’s title of the year for lying as part of the title!

Remake of the Year: NieR Replicant ver. 1.22474487139…

Feel the painOh! Oh! Something I can recommend! NieR Replicant ver. 1.22474487139… is the best dang Square Enix rerelease to come out this past Spring (sorry, SaGa). It takes a game that was previously extremely of its time, and transports it to a glorious future where the franchise is now popular enough to pop up in to other franchises. And they added a giant squid! Hooray! If you ever so much as considered getting on the NieR bandwagon, this is a great place to start, and if you are an old fan, this is practically required reading for one of the most inadvertently mature licenses to come out of the 21st Century. Get your NieR on, everybody!

Game with the absolute worst release date of the Year: Nickelodeon All-Star Brawl

You eediotNickelodeon All-Star Brawl was never going to be the Smash Bros-killer that some expected to see. Yes, it appears that the designers of the game put genuine care and thought into their product, and the appeal of a Ninja Turtle fighting Ren and/or Stimpy is undeniable. But this was a “cheapie” licensed product, and the lack of things like voice acting, color swaps, or even items of any kind really does make Reptar and his friends feel like less of a Smash competitor and more of another waylaid imitator. But then you release the game opposite the announcement of the most requested DLC character in Smash Bros history (literally! There was a vote!), and it’s all over. No one is talking about NASB anymore. Everybody is talking about that floaty kid with the big shoes. Two Avatars in the game, but the poor thing never stood a chance.

DLC of the Year: New Pokémon Snap

FLEXIf I had to nominate the nicest game of the year, I would probably go with New Pokémon Snap. We didn’t really need a new Pokémon Snap title, and we certainly have enough Pokémon merchandise to go around, but seeing a new game where you can just chill and take snaps of your favorite monster buddies? It’s nice. It is exceedingly pleasant. And we got some free, just turn on the game DLC, too? Very nice. More to play in New Pokémon Snap is all we could ask for, and the additional bonus of playing with perspective and “giant” Pokémon was a remarkably unexpected surprise. The whole package is very… nice.

System of the Year: Playstation 5

NOW LOADINGI played my Nintendo Switch more than any other system this year. But I paid the most attention to the Playstation 5. Are there any “must-haves” for the system yet? No, it seems like we are still in that nebulous period where the best you can hope for is a Final Fantasy 7 Remake Intermission. But more importantly, can you actually buy a Playstation 5 to play any of those games? Also no! Sorry, everybody, it looks like the supply shortages of 2021 are going to continue, and the Playstation 5 is quietly the most unobtainable videogame system in history. It’s been over a year now! And you still have to game and/or watch Wario to even stand a chance! I feel like nothing sums up 2021 better than the fact that everyone is losing in the proposition: Sony literally cannot satisfy demand, and is thus missing sales. People are not getting Playstation 5s in homes, so there is no reason to create/sell software for a system no one actually has. And even scalpers are having a hard time maintaining all the silly retailer-specific memberships necessary to score those online sales. It sucks all around! Welcome to 2021!

Game of the Year: Psychonauts 2

2-BitsBut, like every year, 2021 wasn’t all bad. There are always bright spots among the clouds, and, like seeing the sun on the darkest of days, there is always going to be hope. And this year’s hope is a kickstarted sequel to a game that was released to a resounding six sales approximately a billion years ago. Not exactly what my ancestors would have understood as an example of shining hope, but I’ll take it.

If I had to pin down one reason this game wins the coveted Gogglebob.com Game of the Year Award, it would be the not-at-all concise explanation of “it walks the line”. This is a “collectathon”, but grinding baubles never grates the plot to a halt. This is a 3-D platformer, but it never ramps up to an unwinnable meat circus. This is a children’s story of a kid at his first summer job, but it deals with tremendously mature topics like generational trauma. Couple this all with its kickstarted origins, and it feels like this game should in no way exist. It is too good, too pure for this fallen world, and taking Raz from wannabe intern to a savior of his friends and family is just the kind of game that 2021 needed.

… Or maybe I just like bouncing around on that springy little neon ball. Whatever! I like Psychonauts 2!

Games I’m sure are great, but I haven’t played: Resident Evil VIIIage, Shin Megami Tensei 5

Hey, there weren’t that many games released this year that I find interesting. This is a good thing! I think…

Gogglebob.com Introspection 2021

Feel the despairNot really much to report this year! Tuesday night streams continue unabated, and they seem to be winding up on the site in all sorts of ways. The Xenogears Let’s Play clearly does not exist. And, other than that, it’s been a pretty chill year. #600: Marvel vs. Capcom 2 was really the bulk of my dedication to the site, and, given no one seemed to care about that, I’m giving up forever. Or not. I feel like I’m winding down on here, trying to cover the games I feel I need to cover, and then I’ll be packing up shop and moving on to my next project (that I’m already mapping out, because of course I am).

Anywho, here are some of my favorite articles from 2021:

I miss any of your picks? Let me know in the comments. They can be in the form of Animal Crossing pictures. I don’t mind.

And that’s that for 2021. Let’s move on to a year that hopefully has like 60% less plagues.

What’s next? Random ROB has chosen… Astyanax! I… am moderately certain I spelled that correctly. Guess I should figure that out sometime over the week. Will I? Well, please look forward to finding out!