Chrono Cross 03: The Planet

Get 'em!You can’t say Chrono Cross doesn’t have its heart in the right place.

Sometimes things get complicated. Not to spoil a twenty-year-old game for anybody, but the main plot of Chrono Cross is a tale of time travel, an intergalactic parasite, and two warring realities that are either inadvertently or deliberately feeding that previously mentioned parasite until it can destroy not only the world, but all of space and time. If Serge fails in his duty as the silent protagonist, not only will 1999 AD face destruction, but also everything that has ever existed backwards and forwards in eternity. But no pressure, dude, not like you also have to deal with the fact that your dad is a mutant cat that wants you for your body, or that the most reliable friend you have is continually being poisoned and/or brainwashed. Not like you have a lot going on in the midst of this cross-dimensional crisis!

But there is a consistent throughline in Chrono Cross: the environment is getting wrecked by humans. The first thing you have to do in this game? Murder some local lizards so your girlfriend can have a nice necklace. The last thing you do in the game? Repel a gigantic flying tower that is somehow powered by an alternate universe where dinosaurs lived in perfect harmony with nature, and it is only here because the planet felt so threatened by humanity, it needed a “super dinosaur” to battle a nation founded by a super computer. … Okay, yeah, things get complicated quickly here, but the message is the same: humanity is a threat to the planet. Over and over again, Serge is presented with a world where people are surviving and living their best lives, but the world is suffering for it. You will kill the local lizards (and their mama!). You will destroy the Dragon Tower and its attendant super dinosaur. You will save the world. But the world might not be 100% on board with these outcomes.

Steal awayAnd this is all perfectly encapsulated at the Hydra Marsh. Kid is poisoned, and the only way to cure her affliction is by killing the last remaining hydra. You can see the difference in Hydra Marshes thanks to dimensional travel (and there’s even a friendly dwarf near Kid’s hospital if you need it spelled out immediately). In the world with the hydra, the swamp is a vibrant location home to many kinds of creatures (albeit most of them are actively trying to kill you). In the world where the hydra has already been hunted to extinction, only true monsters remain, and the swamp has become lethally poisonous. You know what is going to happen if you hunt the hydra on Kid’s behalf. Your world will become worse, and a great many other species are going to die. And, to be more than clear on this sad fact, Chrono Cross does not make this a simple “background” possibility: when you inevitably kill the hydra, the dwarves of Home Swamp will be displaced, and you will then be tugged into a war between homeless gnomes and besieged fairies. With the hydra dead, the viable world is shrinking, and more problems arise immediately. Kid may be saved by hydra humour, but an entire society is going to collapse without it. As the planet cries out in pain, more and more people suffer in ways they never, ever expected…

And, as I played this section a couple weeks before I was in France during a heatwave that escalated over the Summer of 2022 to watching Europe practically melt off the face of the Earth… Well… I can’t fault for Chrono Cross for having at least one clear message.

Maybe we should do something about this whole “humans threatening the world” thing…

Even Worse Streams presents Chrono Cross
Night 3

Original Stream Night: April 26, 2022

Recruited this week:

  • Korcha
  • Greco
  • Razzly

Random Notes on the Stream

  • We all hate Korcha.
  • “There are ranks of -cha”… but Mel does not rank.
  • First dimension hop! Get used to seeing this FMV!
  • It's nice hereFinal Fantasy 13 borrowed some ideas from Lost… Bad ideas. Like fake funerals.
  • Beeba are racist. Just realized that tonight.
  • So many bosses in this stupid swamp. Basically wall-to-wall boss fights of no plot importance.
  • A discussion about Ogre Battle naturally segues into a discussion on how great Queen is
  • There is a discussion of Keenspot and Keenspace and the sheer level of insanity contained therein.
  • We have a boat! Yay! But waves are “moving like a fat guy’s back”.
  • A pirate ship of deadbeat dads is where we close for the day.

Next time on Chrono Cross: Skeletons of all sorts of varieties.

Squawk

One Response »

  1. I see the swamp bit as a tragedy. Serge and company need the hydra humour to save Kid’s life, but there’s nothing in the fine print saying that they had to kill the hydra to get it. It’s a really big monster and they just need fluid to fit in a small flask. They could’ve, like, taken a blood sample and went on their way.

    But the dwarfs aren’t having it. They are already angry and bitter at humans for what they’ve done to the environment over the years and they actively try to kill the party throughout the swamp to defend the hydra. The only way you will get the hydra humour is by killing the hydra, because the dwarf chief sics her on you.

    The dwarfs are no saints, though. They blame the humans for the horrible things they do, but it was their own choice to go across the sea and slaughter the fairies in search of a new home. Could’ve easily ransacked the nearby human-populated Arni village with their tanks instead.

    But that said, if you’re going for 100%, you have to save Razzly and then not give the dead hydra a mystical C-section so she gets to watch her sister die so you can get her final tech later on. YOU MONSTER. https://mobile.twitter.com/MetManMas/status/1516052037414252546

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