Tag Archives: tedious bullshit

Xenosaga Episode III Part 18: It’s the Little Things (About Giant Robots)

Previously on Xenosaga: Junior and pals wrapped up their little adventure, but we’ve still got a lot of ground to cover with the rest of the cast. So, naturally, we’re going to ignore all that in favor of…

Our next update will begin the final descent into the final dungeon. This doesn’t mean the next update will be our final update (as the final dungeon has… pacing issues), but it does mean this is our last dedicated respite before the end of the game (and the series!). So we’re going to take this update to cover all the sidequests available at the end of XS3 (and a sprinkling of the miniscule postgame, too).

This update will involve a little bit of a time skip, as there are a few cutscenes that precede this exact moment in the game, but they’ll make a lot more sense when visited in the next update. All you need to know right now is that, after escaping Abel’s Ark without incident, we are now parked in the Elsa on the surface of Michtam. Technically, we won’t leave the ship at all during this update, and will be abusing the virtual reality UMN interface. So let’s get to it…

Xenosaga Episode II Part 11: Sidequest Roundup

Previously on Xenosaga: We got up to the final boss, but we gave up, because it’s time for…

You may recall Bunnie the apparently real rabbit granting Shion the ability to participate in the Global Samaritan Campaign, a contest of sorts that challenges Second Miltia residents to help 36 or so people across the galaxy. Shion is the helpful sort, so she accepted the task, and now we’re going to see how that pans out.

Game talk: Xenosaga Episode 1 had practically nothing that was secondary from the main plot. You could deliver some seeds to Luty, track down some doors, build a robot, fight three optional bosses… and that’s it. Everything else was entirely contained to the primary quest, and once that was done, there really wasn’t much to do.

Xenosaga Episode 2 decided to rectify this oversight with sidequests on top of sidequests. Many of these sidequests are available from the first moment you have free time (give or take), and the game practically shouts at you at key points in the game, “Hey, maybe you want to go explore or something?” And, with 36 numbered sidequests, you know your exact progress, and can review your quest log at any time to check your development. This really seems to be an example of the developers seeing a clear flaw in XS1, and improving it for the sequel.

But… is it any good? Let’s take a look.