Tag Archives: sidequests

Wild Arms 3 Part 23: Luck of the Villainous

It looks like today is October 3, Nutrition Day. I’m going to eat a balanced diet of chicken breasts, chicken wings, and chicken drumsticks. It’s important to eat from all the different food groups, right?

Previously on Wild Arms 3: We met what may or may not be an elf, and she helped us get our Pikmin on.


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But now we are done with optional content and back on the trail of advancing the plot.


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Clive’s family gave us two potential leads. The gem mine is closer physically, but Fortune Gear is a potential Guardian shrine, and those dungeons have consistently reaped the best rewards across this quest.


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Word.


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The last Guardian Shrine felt empty, but, like two shrines back, this one likely has an intruder.


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Gonna have to exhume another god corpse…


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Dungeon/plot synergy! This room/platform serves no other purpose than to remind you that Clive got married here, and Fortune Gear is available for parties and bar mitzvahs. So let’s get this party started!

Wild Arms 3 Part 22: How Does Your Garden Grow

I ribbon-promise that today is September 26, Abnormal Weather Day. The professor’s abnormal weather ran away from him, because it felt that the professor’s love was too much of a burden. For the sake of the professor’s eternal love for her, abnormal weather returns to Filgaia once every year.

Previously on Wild Arms 3: We met Clive’s family, and resolved to explore the nearby gem mine or Fortune Shrine.


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But remember Ricardo? No? He was the old man who noted a deep forest by Baskar. And, while Clive’s adoring wife and child gave us clues to plot-relevant locations, I am pretty sure this Ricardo guy is on the level. Did you see his hat? Kaitlyn doesn’t have a hat…


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So we ride! We were already at Jolly Roger at the end of the last update, so we’re pretty close to Baskar.


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You need a horse to jump that chasm by the forest. You can’t just wander over here when you are first visiting Baskar.


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And if you scoot around the perimeter of this forest, you can radar-up what looks like a town. Jackpot! Thanks for the tip, Ricardo!


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The Secret Garden? Let’s Burnett…

Wild Arms 3 Part 21: Home is Where the Plot Is

Today is a brand new day, specifically September 19, Pot of Hell Day. Although this isn’t widely known, there is a gigantic cauldron in hell that boils sinners for eternity. The broth that seeps out of the rich and chubby sinners makes a good soup base.

Previously on Wild Arms 3: Virginia and company were defeated by Asgard the Golem, but then rescued by the power of love. Now we’re past all that, and, after a quick, secret visit from Virginia’s father, we’re going to Clive’s home.


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Humphrey’s Peak is a long walk from Little Rock, but a quick jaunt from that laboratory dungeon.


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Looks like a pretty place.


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I just said that! Bah!


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“You don’t make ‘buy a town’ money on shooting poisonous birds.”


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“We just had the blue roof installed last month. It is somehow already out of warranty.”


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Fun fact: This is not a super mountainous area. I have no idea what this is supposed to be the “peak” of.


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Maybe we will discover answers under this bridge…

Wild Arms 2 Part 38: The Final Fate of Filgaia: Liz & Ard & The Pyramids of Nightmares

Previously on Wild Arms 2: Irving is an asshole. But we already knew that. Huh. Guess nothing happened. And that’s just fine! Because now it’s time for…

Wild Arms 2’s Last Remaining Sidequests

At this point, ARMS can descend to the center of Filgaia (or something), and call this whole game’s worth of missions a success. But why do that when we can…

Visit Damzen City for absolutely no reason.

Stick hidden character Marivel in the lead, and Luka, a random NPC that you would never think to revisit in a million years, will spout some unique dialogue.

Marivel is key, obviously.

Apparently Luka was referring to Marivel’s floating weapons that don’t actually appear outside of battle, that literally no one else in the game has ever directly referred to (there were a few books, though).

I feel bad for the localizers that poured minutes of their lives into this exchange’s translation.

Here we go! Not counting the final dungeon, these are directions to the last “undiscovered” dungeon in the game…