Tag Archives: sidequests

Wild Arms 3 Part 22: How Does Your Garden Grow

I ribbon-promise that today is September 26, Abnormal Weather Day. The professor’s abnormal weather ran away from him, because it felt that the professor’s love was too much of a burden. For the sake of the professor’s eternal love for her, abnormal weather returns to Filgaia once every year.

Previously on Wild Arms 3: We met Clive’s family, and resolved to explore the nearby gem mine or Fortune Shrine.


240400.png

But remember Ricardo? No? He was the old man who noted a deep forest by Baskar. And, while Clive’s adoring wife and child gave us clues to plot-relevant locations, I am pretty sure this Ricardo guy is on the level. Did you see his hat? Kaitlyn doesn’t have a hat…


252800.png

So we ride! We were already at Jolly Roger at the end of the last update, so we’re pretty close to Baskar.


252900.png

You need a horse to jump that chasm by the forest. You can’t just wander over here when you are first visiting Baskar.


253000.png

And if you scoot around the perimeter of this forest, you can radar-up what looks like a town. Jackpot! Thanks for the tip, Ricardo!


253100.png

The Secret Garden? Let’s Burnett…

Wild Arms 3 Part 21: Home is Where the Plot Is

Today is a brand new day, specifically September 19, Pot of Hell Day. Although this isn’t widely known, there is a gigantic cauldron in hell that boils sinners for eternity. The broth that seeps out of the rich and chubby sinners makes a good soup base.

Previously on Wild Arms 3: Virginia and company were defeated by Asgard the Golem, but then rescued by the power of love. Now we’re past all that, and, after a quick, secret visit from Virginia’s father, we’re going to Clive’s home.


238500.png

Humphrey’s Peak is a long walk from Little Rock, but a quick jaunt from that laboratory dungeon.


238600.png

Looks like a pretty place.


238700.png

I just said that! Bah!


238800.png


238900.png

238900b.png

239000.png

“You don’t make ‘buy a town’ money on shooting poisonous birds.”


239100.png

“We just had the blue roof installed last month. It is somehow already out of warranty.”


239200.png

Fun fact: This is not a super mountainous area. I have no idea what this is supposed to be the “peak” of.


239300.png

Maybe we will discover answers under this bridge…

Wild Arms 2 Part 38: The Final Fate of Filgaia: Liz & Ard & The Pyramids of Nightmares

Previously on Wild Arms 2: Irving is an asshole. But we already knew that. Huh. Guess nothing happened. And that’s just fine! Because now it’s time for…

Wild Arms 2’s Last Remaining Sidequests

At this point, ARMS can descend to the center of Filgaia (or something), and call this whole game’s worth of missions a success. But why do that when we can…

Visit Damzen City for absolutely no reason.

Stick hidden character Marivel in the lead, and Luka, a random NPC that you would never think to revisit in a million years, will spout some unique dialogue.

Marivel is key, obviously.

Apparently Luka was referring to Marivel’s floating weapons that don’t actually appear outside of battle, that literally no one else in the game has ever directly referred to (there were a few books, though).

I feel bad for the localizers that poured minutes of their lives into this exchange’s translation.

Here we go! Not counting the final dungeon, these are directions to the last “undiscovered” dungeon in the game…

Xenosaga Episode III Part 18: It’s the Little Things (About Giant Robots)

Previously on Xenosaga: Junior and pals wrapped up their little adventure, but we’ve still got a lot of ground to cover with the rest of the cast. So, naturally, we’re going to ignore all that in favor of…

Our next update will begin the final descent into the final dungeon. This doesn’t mean the next update will be our final update (as the final dungeon has… pacing issues), but it does mean this is our last dedicated respite before the end of the game (and the series!). So we’re going to take this update to cover all the sidequests available at the end of XS3 (and a sprinkling of the miniscule postgame, too).

This update will involve a little bit of a time skip, as there are a few cutscenes that precede this exact moment in the game, but they’ll make a lot more sense when visited in the next update. All you need to know right now is that, after escaping Abel’s Ark without incident, we are now parked in the Elsa on the surface of Michtam. Technically, we won’t leave the ship at all during this update, and will be abusing the virtual reality UMN interface. So let’s get to it…