Tag Archives: Ragu O Ragula

Wild Arms 2 Part 38: The Final Fate of Filgaia: Liz & Ard & The Pyramids of Nightmares

Previously on Wild Arms 2: Irving is an asshole. But we already knew that. Huh. Guess nothing happened. And that’s just fine! Because now it’s time for…

Wild Arms 2’s Last Remaining Sidequests

At this point, ARMS can descend to the center of Filgaia (or something), and call this whole game’s worth of missions a success. But why do that when we can…

Visit Damzen City for absolutely no reason.

Stick hidden character Marivel in the lead, and Luka, a random NPC that you would never think to revisit in a million years, will spout some unique dialogue.

Marivel is key, obviously.

Apparently Luka was referring to Marivel’s floating weapons that don’t actually appear outside of battle, that literally no one else in the game has ever directly referred to (there were a few books, though).

I feel bad for the localizers that poured minutes of their lives into this exchange’s translation.

Here we go! Not counting the final dungeon, these are directions to the last “undiscovered” dungeon in the game…

Wild Arms 2 Part 20: I Choo-Choo-Choose Death

Previously on Wild Arms: This update is posted in memory of Brad Evans, who died as he lived: silently meditating the nature of heroism while actively blowing stuff up. Donations in his honor may be sent to the Slayheim Liberation War Orphans Fund.

Our last update ended with the party back at Valeria Chateau. This is actually the first time the plot has chilled while we’re inside the chateau since the thing got rocket boosters, so let’s take a quick tour of the extra floors.

There are a few crewmen wandering about offering reasons to not use the flying castle. You want to keep your job, private?

And we can… pretend to be Irving at the helm? You there! Go fetch me magical rocks!

The Valeria Chateau main deck is Floor 4, but we now also have B1 and B2 available. We’ve technically been to these floors, but only during cutscenes.

B1 hides this dude that can be pretty useful…

Wild Arms 2 Part 12: Down Below and Way Up High

Previously on Wild Arms: In a shocking turn of events, Liz & Ard betrayed ARMS. Fortunately, our heroes persisted, and they acquired half of their daily required magical rocks.

Now it’s time to beat feet back to the teleporter to find an all new chunk of granite.

What’s yours is mine.

Quick bop around the world…

And here we are at the Ruins Mine Teleporation Station. If it seems convenient that the ancient teleporters just happen to coincide with the locations we need to rob, recall that we are heisting ancient materials, and, what, Filgaiains of yesteryear were just supposed to walk to their magic rocks?

Unlike the path to the Raline Observatory, this spot is a small island, and it’s nearly impossible to get lost.

And here’s our destination…