Some games are lauded for messages they can’t even properly convey. Take Monopoly, for instance. Monopoly is based on The Landlord’s Game, a board game patented by Elizabeth Magie in 1904. While many have called the game dedicatedly anti-capitalist, this gives the impression that The Landlord’s Game is somehow against our beloved, inescapable world of landlords squeezing tenants for their every last dime. But that’s not true! The Landlord’s Game was meant to promote the single tax theory of Henry George, and presented two sets of rules: one with heavy taxation, and another that was significantly more forgiving of players that happened to own everything. This meant the game mutated into two forms: one that was anti-monopolist, and the other that was referred to as monopolist. The goal of the anti-monopolist version was to be the first to double your starting wealth (which wasn’t that difficult in a game where you weren’t constantly facing bankruptcy due to a bad roll), while the monopolist version valued forcing every other player out until you were the last man with a monocle standing. Guess which version became Monopoly thirty years later…
But whether you’re playing The Landlord’s Game or Monopoly, all versions have one thing in common: money is good. Money is god. Gather up every last dollar and cent, and, regardless of whether or not the game takes a half hour or entire nights of your life, you’ll be the winner if you have the most dough. Monopoly is not long and aggravating in an effort to deter capitalism, it is a game that revels in its greed. Earning dollars, purchasing property, it all feels good. And it might be awful when you’re not the one holding the deed to Boardwalk, but you’re still going to be elated when you’ve got a railroad or four, and some unsuspecting rube lands on your assets. If Monopoly (or its ancestor) was supposed to ever be educational regarding taxation or economic theory; that apparently fell by the wayside almost immediately, and proceeded to only ever teach one lesson: making more and more money feels good.
You want a game where capitalism is unashamedly a pain in the ass, you’re going to have to play Freshly-Picked Tingle’s Rosy Rupeeland.
If you’ve lived a blessed life, you do not know the sad tale of Tingle. Tingle was originally introduced in The Legend of Zelda: Majora’s Mask as one of the completely new models populating Alternate-Hyrule, Termina. He is a boy wearing a “fairy costume” that floats on a balloon and distributes maps in various areas. Wait, my bad, Tingle is no boy, he’s 35. And his father is very ashamed of him. Tingle is… not right. And, while the wannabe fairy is fairly helpful in Majora’s Mask and Oracle of Ages, Tingle’s appearance in The Legend of Zelda: The Wind Waker is simultaneously memorable and horrible. If you wanted to find the invaluable pieces of the Triforce of Courage, you needed a map interpreter, and Tingle was (literally) the only man for the job. And he’s perfectly willing to help… for a fee. A significant fee. Over and over again. In truth, this was clearly just an excuse for the directors of Wind Waker to encourage the player to explore some of the more interesting and “optional” areas of WW in pursuit of rupee caches, but Tingle still wound up inextricably tied to a situation where he was charging piles and piles of cash. From that point on, Tingle was associated with greed, featuring in games like Four Swords Adventures where he’d steal any unclaimed Force Gems, or Twilight Princess where his fashion buddy, Purlo, is always trying to squeeze an extra buck out of Link. So, by about 2005, Tingle was known for two things: he is a giant weirdo, and he’s gluttonous as hell.
So, naturally, Nintendo gave him his own spinoff game.
Hey! It worked for Wario!
On the surface, Freshly-Picked Tingle’s Rosy Rupeeland is little more than a truncated Legend of Zelda adventure. There’s a large “overworld”, monsters stalk the landscape, and a village is filled with friendly NPCs that may or may not distribute minor sidequests. There are five big dungeons, a handful of “lesser” dungeons, and attendant bosses that alternate between physical challenges and “puzzle fights”. The land is vast and huge, and you better believe there is a lost wood of wise trees, a volcanic mountain, and a smattering of ruins dotting the landscape. There is Lon Lon Ranch. There are bomb flowers. There are empty bottles. And, through it all, there are rupees. Like any good Zelda game, there are prizes abound, so you can search out those treasure chests lurking in the nooks and crannies of Tingle’s world. Everybody loves finding rupees! Everyone loves a bonus!
Except… Rupees are no bonus in Freshly-Picked Tingle’s Rosy Rupeeland. This game starts with “you”, a 35 year old do-nothing that lives in a shack outside of town, forsaking his name for becoming a/the Tingle, one who is going to collect rupees for Uncle Rupee, who will grant Tingle (that’s you now, forever) entry to Rupeeland. Rupeeland is a glorious place where you never have to work and lavish women will always hang out in your palatial pool, so get going, Tingle, and acquire enough rupees to earn your admission fee. As such, your rupee count literally becomes your life: Tingle has no heart containers, just a wallet. Every trap or monster depletes your rupee count, and, if it hits zero, it’s game over. But you’re never going to hit zero, are you? You need as many rupees as possible!
And that… gets difficult.
Rupees are not just a prize you might find for shoving your shovel into the right place in Freshly-Picked Tingle’s Rosy Rupeeland. Rupees are everything. It is never a matter of simply providing coin for wares, you need to pay up if you want to enter a dungeon. Or engage in combat. Or even just talk to some people. Yes, the most basic task in an adventure game, talking to an NPC, often requires a fee in FPTRR. Every task that you could possibly name in your typical Zelda game, every “verb” you’ve ever seen Link do, has an attached fee in Tingle’s adventure. Want to blow up a crack in a wall, Tingle? Well, I hope you managed your resources well enough to have a bomb jar on hand. You didn’t think that secret area would be free, did you?
And, what’s more, if you’re playing the game without savestates or soft resetting, there’s very little indication on how to play the game “right”. Yes, there is a fee for Tingle’s every action, but these fees are also negotiable. You have to pay something to enter town, but what? Pay too little, and your rupees are gone, but you won’t even get a taste of what you were trying to buy. Pay too much, and you might have earned your prize, but you’ll never know that you blew an extra thousand rupees that could have been spent elsewhere. And is there ever any indication on what you’re supposed to be paying? Some mini-game or alternate NPC that offers suggestions on “the going rate”? Nope! It’s just guess work, and you could be trading Tingle’s literal and figurative lifeblood away for nothing. Yes, extra rupees are going to make your next toll-taker happy, but when Tingle dies penniless in a dungeon thanks to an errant spike-trap, you’ll be regretting giving away even one extra cent. By the time you reach the end of Tingle’s quest, you’ll have had to make so many aggravating decisions based on perceived values, you’ll never want to see another rupee again.
And, considering the finale of Freshly-Picked Tingle’s Rosy Rupeeland, that is entirely deliberate.
Tingle is fighting for those rupees at the behest of Uncle Rupee. However, when Tingle restores the life essence (or something ) of the local Grand Fairy, he learns a terrible secret: Uncle Rupee is a demon. What’s more, he is a demon that feeds on rupees, and his goal is to trap every last man, woman, and dog in an endless loop of acquiring more and more rupees. There is no “rosy” Rupeeland, there is only a Rupeeland where mindless slaves trade rupees all day in an effort to please a malevolent, all-powerful Uncle Rupee. Your ultimate goal shifts from earning enough rupees to placate Uncle Rupee to earning enough rupees to murder Uncle Rupee, because, of course, the only way to win is to challenge Uncle Rupee through a shoot ‘em up on the moon fueled entirely by rupee bullets (where have I seen that before?). If you win, you will be rewarded with one of two endings. In one, Uncle Rupee is obliterated, and his rupee-remains rain down on the world. Adults, including Tingle, go literally crazy trying to secure this bounty from the heavens, and the local children lament the voracity of their parents. But a better ending is possible! If you go the extra mile and find every last collectible in the world, Tingle will be able to free Pinkle, his scantily-clad assistant. Pinkle is actually the daughter of the Grand Fairy, and had been imprisoned by Uncle Rupee. Who knew? Regardless, her freedom will grant you the best ending wherein… Tingle takes over Uncle Rupee’s position. The “good ending” sees Tingle in Rupeeland, now the new boss that demands people accrue rupees, and The-Fairy-Previously-Known-As-Pinkle literally states that Tingle is no better than Uncle Rupee. This is the best Tingle is going to get! The only reward for a life dedicated to rupee acquisition is unconstrained, unquenchable greed.
Thanks for playing!
Freshly-Picked Tingle’s Rosy Rupeeland is not shy about its moral: greed is bad, and “money” just makes everything worse. When people won’t talk without being paid, it is annoying to have so much as a conversation. When citizens won’t help each other without a clear reward, everyone gets unnecessarily hurt. When you spend your life in pursuit of mammon, you will not have a happy ending. The best anyone can hope for is Tingle incidentally doing some good along the way… even if the ultimate reason he’s doing anything at all is he just really wants to go for a ride in that limo. Doing anything in FPTRR is bothersome, and it’s all rupees’ fault. It’s all greed’s fault. If everyone simply lived in a happy little Hyrule that wasn’t so materialistic, Tingle’s life would be so much easier. This adventure could be so much better. This game could be so much more fun.
But it isn’t.
Because of rupees.
Because of capitalism.
Eat it, Monopoly, Freshly-Picked Tingle’s Rosy Rupeeland is the best game out there deriding an economic system.
FGC #535 Freshly-Picked Tingle’s Rosy Rupeeland
- System: Nintendo DS exclusive. It also wasn’t released in America, but you can pick up a European version if you need to hear the Queen’s English.
- Number of players: Tingle is alone (you can’t even control Barkle the Dog!).
- So, do you own it? Yep!
Gotta import that Tingle, baby.
- Is it all bad? To be clear, there are some very fun moments in FPTRR. The boss fights in particular are varied and interesting, complete with a pastiche of Punch-Out involving a skeleton pirate. Practically every word in that sentence makes me happy. So, yes, there is a lot of fun in FPTRR, just every time you have to stop and consider exactly how many rupees some jungle adventurer should be paid for his services, you’re reminded that the world sucks. Uh… I’m talking about Tingle’s world… I think…
- Favorite Bodyguard: Tingle isn’t much of a fighter, so he has to hire a series of bodyguards across the adventure. And I think we can all agree that Steroido…
Is just My Hero Academia’s All Might slumming it for a few rupees. Poor dude really needed the cash…
- Mystery Solved: This Tingle adventure may not be absolute Zelda canon, but it does reveal the scientific genius behind the invention of Link’s favorite tool: the empty jar:
Presumably, Dr. Bean isn’t alive by the time of Breath of the Wild, and that’s why that game felt so incomplete.
- What’s in a name: The Zelda Wiki posits that Uncle Rupee should be more properly translated as “Old Man Rupee” from the original ルピじい. However, localization is important, and drawing a line between Uncle Rupee and Rich Uncle Pennybags (or even Uncle Scrooge) is worthwhile.
- For the Sequel: There’s a sequel to this game, Ripened Tingle’s Balloon Trip of Love, and it’s basically Tingle in The Wizard of Oz. Or it’s a game about Tingle getting his groove back. Regardless, it never made it out of Japan. I hear tell there is a translation poking around some corners of the internet, though…
- Did you know? Freshly-Picked Tingle’s Rosy Rupeeland was developed by Vanpool, the company responsible for Dillon’s Rolling Western and the minigames of Mario & Luigi: Superstar Saga. And, not coincidentally, Vanpool involves a few employees formally of Love-de-Lic, the minds behind Moon: Remix RPG Adventure (currently available on Switch). If I wanted to be popular, I’d be reviewing that game, but, man, I can’t just ignore Tingle.
- Would I play again: Nope. This game is amazingly clever, and the character design is superb… but I’d rather just play a Zelda game. And that might be the point! But that doesn’t mean I’m any more likely to grind ingredients for Tingle anytime soon. You can have Rupee Land, dude.
What’s next? Random ROB has chosen… Super Mario Bros. 35! I’m sure that has nothing to do with the fact that I’ve been playing the game continuously for the last few days. And now you can share in the fun! Please look forward to it!
This just cannot be good