Tag Archives: capcom

FGC #611 The Misadventures of Tron Bonne

nice airplaneThis was Mega Man’s last chance to be a contender, but now Mega Man will always only be Mega Man.

For those of you that do not follow the career of our favorite super fighting robot, Mega Man has gone through several permutations throughout the years. He started as the simple Mega Man, but already graduated to being the “spirit” of (separate) Mega Man X six years later. From there, Mega Man has gone through many different versions and spin off franchises. Some of these franchises were further explorations of “original” Mega Man gameplay (Mega Man Zero somersaults to mind as an example), while other offshoots used familiar iconography in conjunction with wholly unique situations (Mega Man Battle Network… oddly enough, often releasing simultaneously with Mega Man Zero). But whatever the situation, you could count on Mega Man running, jumping, and shooting his way to victory.

… Except when he was hosting a board game. Or racing a go kart. Or that one time he wound up in a bad SEGA CD-esque anime “super” adventure…

There was a hot minute in Capcom’s history when the likes of Super Joe or Captain Commando were intended to be the Mario of the brand. But, somewhere in there, Mega Man became the de facto face of a business that was almost immediately synonymous with gaming. Mega Man! The little robot that blinks! And it was not just a matter of Capcom promoting its blue bomber; Mega Man appeared as a regular on Captain N: The Game Master, too! Complete with a Nintendo Power covers, Mega Man was extraordinarily popular in his salad days.

Oh blast itAnd, as one would expect, this meant Mega Man became involved in several experimental titles. Mega Man could always be relied on to show up every Christmas with a handful of Robot Masters to rob and/or obliterate, but did you know that Japan saw Rock Board, featuring Mega Man’s two feuding daddies playing boardgames? Or that time Mega Man had to rely on soccer to defeat Dr. Wily? And once we got past the Super Nintendo, the Playstation proved to be the console generation that saw Mega Man experimenting the most. Mega Man: Battle & Chase was Mega’s chance at a kart racer, and Super Adventure Rockman saw Rock starring in his own FMV/anime challenge. We also saw two Mega Man quasi-fighting games in the arcades during this era (finally! You can play as Duo!), and, as the Playstation gave way to the Playstation 2, the obscure Rock Strategy appeared on Asian PCs. Mega Man got around at the turn of the millennium, all while his “traditional” action gameplay had three different flavors immediately available. How should Capcom fill your cup? Mega Man Classic, dark and frothy Mega Man X, or the newest hotness, the legendary Mega Man Dash?

Back in its prime, we had no idea Mega Man Dash/Legends would only ever see three entries. Two of these titles were the straightforward Mega Man Legends and Mega Man Legends 2, which both featured running, jumping, and exploring a world that would be very comfortable including a Duff McWhalen or Doc Robot. But the second title released in this quasi-trilogy, The Misadventures of Tron Bonne, included running, jumping, and… a robot management simulator? And a puzzle game? And some light gambling? Wait, did I just see a rogue-like sneak into the background? What is going on here!?

STAY OUTIn more ways than one, it is clear that The Misadventures of Tron Bonne was intended to be the experimental offshoot of the already fairly experimental Mega Man Legends. While Mega Man Legends went out of its way to confirm that this was the next generation for our blue hero, his “sister” Roll, and quasi-father Beard Guy, TMoTB barely made the most token of efforts to confirm it existed within the Mega Man universe. 8-Bit Mega Man appears in a random easter egg cameo, and… that’s it. No Dr. Wily boat rental here, and the concept of “Mega Man Legends” is barely even acknowledged on anything but the box copy. Beyond that, this is a story starring Tron Bonne and her family (characters introduced exclusively for Mega Man Legends) before they encountered our third favorite Mega Man. All characters outside the family, whether they be allies, villains, or frenemy police officers, are wholly new and were created exclusively for this adventure. And, give or take visual connection between Glyde and Glide.exe, none of these characters ever received so much as an echo in other Mega Man materials. The Misadventures of Tron Bonne is an island onto itself that was never truly revisited again in a franchise that has lasted to this day.

And that’s a damn shame, as once The Misadventures of Tron Bonne gets going, it fires on absolutely every cylinder available. Entire sections are given over to block puzzles, and said puzzles are careful, fun, and thoughtful. Meanwhile, “let’s rob a bank” or “let’s steal all the cows” are exaggerated bits of buffoonery where the action immediately feeds into the exact level of chaos you need when you can chuck whole trees at houses. The weakest segments are the “RPG dungeon” levels, which drag as you wait for your lil’ servbots to stop being squished, flaming casualties long enough to hit a switch or open a treasure chest. But even there, the NPCs of these caves are entertaining and memorable, and, give or take a quiz champ that should be left to die in a forgotten grotto, every “person” in these events could stand to survive to see the Battle Network franchise. Maybe they could control TediousMan.exe? Of course, even those RPG bits remind you that the “action segments” are king here, as every RPG boss is a matter of properly strafing around an arena and targeting servbots at the right weak point. Additionally, the opening and final segments of the whole game are both 100% examples of “action bits”, so, sorry if you really excelled at block shuffling, you need more active abilities to see Ms. Tron save the day.

GET ME OUT OF HEREOr… maybe that isn’t completely accurate. The final battle is a fight like practically any other standard Mega Man title with patterns to recognize and weapons to utilize; but there is one significant difference: levels. Your final matchup is fought not by Tron, but her favorite servbot. And said servbot can be a complete weakling or a daring master of bazookas. What makes the difference? You are responsible for “raising” the servbots between other events, and their levels are wholly dependent on the amount of love, care, and torture you shower on your minifigs. This means that, if you ever want to succeed in this world of airpirates battling other airpirates, you must engage in some light Tamagotchi gameplay to keep your army growing apace with your pocketbook. It’s an action game! It’s a simulation! And if you overlook either side of the equation, you’ll be no more successful than a JRPG player that ignores every town’s equipment shop. You have to remember to upgrade your g(G)ear(s)! (Not that that problem ever occurred on the stream…)

In short, The Misadventures of Tron Bonne was wildly experimental, and required the player to manage all sorts of skills to maintain a proper Tron Bonne capable of triumphing over her (relatively more) evil foes.

And then we never saw another Mega Man game try that again.

Asked and answeredThe Mega Man Zero franchise was the obvious continuation of Mega Man 2-D gameplay, but from Mega Zero 1 to Mega Man ZX Advent, we never saw so much as a cyber elf farming simulator. Similarly, Mega Man X made one attempt at its own JRPG with action elements and some very confusing warring factions… but probably the number one thing anyone remembers from that adventure is that it could unlock Cut Man in Mega Man X8. It seems the only future Mega Man franchise that tried to branch out from its “we’re doing the same thing every year like clockwork” gameplay was the Mega Man Battle Network series. Though, even in that case, its side games were either attempts to emulate other Mega Man games (Mega Man Network Transmission), or diversions that could barely come together as complete titles (Rockman.EXE Battle Chip Stadium, Mega Man Battle Chip Challenge). And by the time that franchise graduated to Mega Man Star Force on the next generation of hardware, the best anyone could hope for was an enhanced rerelease in the form of Rockman.EXE Operate Shooting Star. Bit of an inglorious end for an entire Mega Man Universe…

The Misadventures of Tron Bonne was a wildly experimental, incredibly entertaining diversion from traditional Mega Man gameplay that somehow still included wholly recognizable experiences. And not only was it never attempted again, but it apparently was the end of any experimentation in the Mega Man franchise. Pac-Man and the Ghostly Adventures 2 sure ain’t what my grandfather would recognize as a Pac-Man game, and Zelda Warriors is not your traditional Link jaunt. But Mega Man? Mega Man 11 is very much “the next Mega Man game”, and apparently a tie-in game for Mega Man: Fully Charged is too much to hope for. Mega Man is no longer allowed deviation, and that mandate has apparently been the norm since Tron retired from questing in 1999.

The Misadventures of Tron Bonne is a great game that apparently had horrible consequences. Sorry, Mega Man, but looks like Miss Tron is the reason you’ll never see a tennis court. Maybe Mario could let you guest sometime…

FGC #611 The Misadventures of Tron Bonne

  • All cops are wrestlersSystem: Playstation 1, because that is the system that could include a demo disc for Mega Man Legends 2 (coming soon!). A Playstation 3 PSN release is also available.
  • Number of players: For a game with forty servbots, you only get one player. Kind of amazing some multiplayer minigames didn’t sneak in there.
  • For the Future: You can see the first rumbling of much of the Mega Man Battle Network franchise in the Mega Man Legends series, and it is hard not to notice how the various “characters” of the RPG segments in TMOTB map easily to personalities that would be revisited by the time Lan was playing with his NetNavi. Tuttle, the dork exploring a cave in a top hat and suit, is just begging for something like FancyLad.exe.
  • Risk it All: There is also a casino level available. I am sure there is some ridiculous method for exploiting this mission and earning all the zenny you would ever need inside of the third mission or something. But, as someone that finds gambling inevitably stacked against my favor in most games (and most of reality), I only ever see my poor favorite servbot losing cash while his mistress rests. Sorry, Miss Tron!
  • Favorite Weapon: Give me a bazooka, or give me death. Or give me death, too, when my rate of fire is too low to beat back some ruins-based monster mech. That happened on the stream!
  • Watch it, Buddy: Speaking of which, here is the archival footage of my misadventures with Tron Bonne.



    There is a bit of an audio issue at the top of video 1, but the rest is just vibes. Oh! And I’m not super terrible at this one like the last Mega Man Legends game!

  • Did you know? Tron’s voice actress sings the theme songs in the Japanese version. Under normal circumstances, “the main character sings” usually strikes me as out of character for nearly every videogame heroine I can name. I can do thisHowever, the concept that Tron is trying to earn a few extra bucks through releasing her own album is 100% congruous with a woman that would spend her day shuffling apple boxes for a meager payout. Karaoke is Plan R or so on the list.
  • Would I play again: Yes. I had forgotten how much fun this game can be. Mind you, I am not going to play it again for a while, but when I do? Oh boy! Fun times to be had!

What’s next? Random ROB has chosen… Jim Power: The Lost Dimension in 3-D! Possibly because I accidentally vacuumed up some automaton’s favorite gyro, this robot is trying to visit misery upon me! Please grab your 3-D glasses, and look forward to Jim Power!

ANOTHER LOSER

FGC #605 Curses ‘N Chaos

Let's rockSometime around the 14th century, the Black Death was ravaging the European population. Given this highly lethal plague was on everybody’s mind (how could we ever hope to understand?), this seems to have been the time that the anthropomorphism of Death manifested in the public consciousness. As anyone that has ever visited a Spirit Halloween is aware, Death is generally visualized as a skeleton in a black robe wielding scythe. To elaborate for anyone from a foreign culture, the scythe is supposed to symbolize the literal harvesting of souls, and the skeletal body is supposed to be symbolize how bones are scary. Beyond that, ol’ Death is a pretty fundamental part of Western culture, and it is unlikely anyone reading this has missed his familiar iconography.

But what does it mean when Death makes an appearance in a videogame? Well, let us look at how Death has worked his digital magic through the years.

1984
Paperboy

Midway Games
Arcade

Throw some papersWhat’s happening here: Near as we can tell, the first appearance of an active Death in a videogame was in Paperboy. A grim reaper is one of the many, many obstacles that this young boy must face on his way to delivering newspapers to the least appreciative neighborhood on the planet.

Describe your Death: We have a traditional black cloak and scythe here, though it is difficult to tell if we are dealing with a legitimate skeleman. One would suppose this emphasizes the “unknown” nature of Death.

What does it all mean? 1984 was a time for “suburbs fear”, wherein parents were convinced razors were being hidden in Halloween candy, and a scary man in a trench coat was assumed to be on every corner. It was all total nonsense, but it does explain why one would expect to see Death out and menacing an innocent paperboy. Everything wants to kill our innocent young paperboy, why would Death themself be any different?

1985
Gauntlet

Midway Games
Arcade

BEHOLD DEATHWhat’s happening here: Death is one of the many monsters that stalks the world of Gauntlet. They will drain 100 health from a hapless adventurer, and is resistant to all attacks, save the mighty magic bomb. They are not a common creature, but they are a threat every time they appear.

Describe your Death: OG Gauntlet is not exactly known for its huge, expressive sprites, but Death at least has the ol’ black cloak here. If you were to claim this Death was a ninja, you wouldn’t have to change a single thing about their appearance.

What does it all mean? In 1983, Patricia Pulling founded Bothered About Dungeons and Dragons (BADD), and significantly contributed to the myth that Dungeons and Dragons was seducing our innocent children to the dark side. This led to years of general concern over D&D, so it was only natural that Death would be haunting dungeons in 1985 videogames. It’s Death! They will kill you! Because of what you are doing! Stay out of fantasy realms, children!

1986
Castlevania

Konami
Nintendo Entertainment System

Sorry SimonWhat’s happening here: Death’s multiple appearances in the Castlevania franchise may be the most iconic in gaming, and it all started here. You can’t have a decent Castlevania game without Death! Eat it, Haunted Castle, you barely get a Frankenstein.

Describe your Death: Skeleton? Check. Scythe? Check. Black cloak? Well… Death has decided to go with something more fuchsia here, but we’re going to allow it. NES color palettes are not kind to classical iconography.

What does it all mean? We will address Death as a greater presence in the franchise soon enough, but this Death is little more than one of many “movie monster” bosses in his first appearance. Apparently he was just a dude in a pink costume going by the pseudonym of Belo Lugosi. That is almost a real person’s name!

1986 also had another familiar Grim Reaper…

FGC #602 Gargoyle’s Quest II: The Demon Darkness

SCARYI know you would destroy the world if you thought it would be a little fun.

There are two kinds of videogame worlds:

  1. Our world (but in a videogame).
  2. Something like our world, albeit possibly at a different point in time. The allowed epochs are “medieval” or “future”. If a director is feeling saucy, “ninja” is also acceptable.

And that’s that. Think about nearly any videogame setting long enough, and you will see that it boils down to one of those two options. And even when you have things like robots fighting or ponies attempting to magic their problems away, it still winds up being a world that is generally recognizable as our own. Is your world full of electric rats and haunted keychains? Well, it’s still got department stores selling bicycles, so it is practically home. And we are all forced to identify with Middle Earth/Camelot environments repeatedly, so if a princess needs saving, we can and will handle it (even if she is a princess of a kingdom of mushrooms).

Of course, this makes perfect sense. A game will always have a win condition. Many videogames will attach a familiar plot to that win condition so as to encourage/enrapture the player. Rescue the princess. Defend the kingdom. Save the world. And why would you do that? Because you’re a good person? Phht, no! Because you recognize this world as something familiar, something like your own. Something worth saving. Even the greatest misanthrope believes we live in a world that is worth protecting against a giant space laser, so why not do the same in a digital world? Even with a slight change in time, location, or planet, videogames tend to include extremely human characters. And you like humans, right? 99% of people that play videogames are humans, so it is generally assumed you are on board with saving humans, even when they’re a little less humany. Close enough, right?

But how about some zombies? Or a kingdom of demons? How do you feel about saving the forces of Hell from… another Hell?

Today’s game is Gargoyle’s Quest II. It is the Nintendo Entertainment System-based (mostly) sequel to Gargoyle’s Quest, an exclusively Gameboy jaunt. The original, monochrome adventure portrayed our titular gargoyle, Firebrand, in his home dimension of the Ghoul Realm in glorious pea green and/or gray. The NES version got a full-color upgrade, and the Ghoul Realm is… well…

Real estate values are low here

Look, I do not want to judge, but if you have seas the color of blood, you are either living on an Earth that has had a few too many Impacts, or you are distinctly somewhere you don’t want to be. And who does want to live there? Why, all the enemies from Ghouls ‘n Ghosts, of course! You have a significant undead population, several demons apparently wearing clothes, and a substantial number of kings and queens who have additional heads on their abdomens. This is the Ghoul Realm, after all, it would be weird if there were not any ghouls running around. Hell, the plot even begins with a quick note that this is all taking place before “Man” even became much of a thing…

But lest you think this gargoyle’s quest is steering toward a twist that involves the rise of a number of boxer shorts-clad knights assaulting Firebrand’s kingdom, do not worry, this is a strictly demon-on-demon violence affair. The “dark light” is sweeping through the realm, and, in its wake are crippled kings, double-deceased zombies, and at least one group of scientists that are reduced to gibbering idiocy. The ultimate source of this destructive wave is Breager, a demon lord that was summoned to the realm by Evil King Goza (granted, we are just assuming Goza is a king because he owns a castle. He could just be ludicrously wealthy). Breager is a four-armed giant (double Firebrand’s height!) that can summon a bevy of fireballs without so much as leaving his throne.

Breager is also indistinguishable from the rest of the “good” demon cast of Gargoyle’s Quest.

Terrible bugsLet us examine Firebrand’s allies. Samuel of Sidon is a cross between a dwarf and some manner of furry bug. Hecate the fallen angel is a minotaur/lizard hybrid. Queen Verona is a gigantic chunk of ice-monster. Morock is the infamous Astaroth that rules Ghosts ‘n Goblins as the capital-d Devil. Lethe is that second version of Astaroth from Super Ghouls ‘n Ghosts. Barr is a boss from Ghouls ‘n Ghosts, and is mostly notable for his detachable head. And Rushifell/Loki/Lucifer is the final monarch of Ghouls ‘n Ghosts. In short, every one of Firebrand’s named supporters is not remotely human at best, and a noted antagonist of humanity at worst. His opponents are not any better, as we’ve got a “head in the abdomen dude” right out of the starting gate, but with a serpent tail in place of legs. Then there’s a Death Balloon (no further explanation necessary), Sand Frog (ditto), and Twin Guardians that could be Firebrand’s evil twins (before you literally fight Firebrand’s evil twin). Then we’ve got the final boss fights, which are back to “more heads equal more evils” thinking.

So, yes, if you, the fleshy human reading this article, ever encountered one of Firebrand’s friends or foes, you would run away screaming. Yet you, the player controlling the Red Blaze, are saving these unknowable horrors from slightly different unknowable horrors. Why would you do such a thing? You are saving a world of “people” that are only going to live on to make Arthur’s life that much harder! Why are you even entertaining this nonsense?

The answer is simple: because you can.

Fine, stay in your chairLet’s not pretend you have to play videogames. “But thou must” may be how Dragon Quest starts, but you absolutely have the choice of turning off the NES and grabbing a whole different game off the shelf. No one is making you play Gargoyle’s Quest anymore than anyone is forcing you to play Super Mario Bros. one world at a time. There are warp zones for a reason! But you can beat every last Bowser if you want, just the same as you can maneuver Firebrand into banishing all those demon-demons. It is not about the story, it is about the challenge. It is about taking this unique hero, be they pink puff or bat-winged monster, and seeing if you can succeed. Are you saving a kingdom of fungi or fun guys (that eat people)? Immaterial! Videogames offer the only story telling medium wherein you can actively and continually loathe the protagonist, but enjoy exploring the world that they inhabit. Or, to put a point on it, hate the player, love the game. Particularly if the player hates you.

So, yeah, you’re gonna save the Ghoul Realm. You are going to save every last monster that will one day define the concept of monsters. You do not have to. No one is saying you must. But you will. It is fun, and you like fun things, right?

The world is going to burn, and you lit the match. All because you liked flying with the silly little red dude…

FGC #602 Gargoyle’s Quest II: The Demon Darkness

  • Let us reflectSystem: Nintendo Entertainment System, and an enhanced, region-locked Gameboy version.
  • Number of Players: Firebrand simply cannot work with others.
  • Port-o-Call: If you can stomach the lack of color, the Gameboy edition does seem to be the definitive version. That desert that is completely devoid of landmarks in the NES edition has a whole dungeon now! And you can earn a homing-fireball! Tell me that wouldn’t make a few fights about 200% easier.
  • Maybe actually talk about the game for a second: Like Kirby’s Adventure, this is one of those great, late NES titles that wholly justifies platforming games by granting some limited flight options. That was just what everyone needed after experiencing the glories of raccoon-travel. Other than that, it is basically a Mega Man game, and who can say no to that?
  • RPG Elements: The world map is entirely perfunctory, and adds pretty much nothing to the gameplay experience other than an easy way to backtrack. However, it does go a long way toward making the Ghoul Realm feel like a big, wide open area. The Ghouls ‘n Ghosts version of it is, like, three lil’ levels.
  • For the sequel: Demon’s Crest is the sequel, an unfortunate end to any and all gargoyle quests. Now, that plot learned a thing or two from its prequels, and you are now actively avenging Firebrand against a world/Phalanx that has wronged him. See? It is not about saving demons, it is about making demons feel bad. Totally different universe of storytelling there.
  • This is not a clawStory time: Gargoyle’s Quest 2 is actually the prequel to Gargoyle’s Quest (1), and is another one of those situations wherein almost the exact thing happened to an ancestor/descendant pair. However, it is worth noting that the Firebrand of Gargoyle’s Quest (1) is almost certainly the same protagonist of Demon’s Quest, and probably the jerk that directly deals with Arthur on a regular basis. Of course, I am no authority on the subject. All these red, winged demons look the same to me.
  • An End: The penultimate boss is the hardest boss in the game. There, I said it. You unlock unlimited flight, high jumps, and dragon-fire breath before the real final boss, and then that donk doesn’t even get out of his chair. Meet the Red Blaze, dumbass, and burn until my grandson kicks your ass all over again.
  • What’s in a name? The Twin Guardians are clearly a pair of malevolent gargoyles. This is Gargoyle’s Quest. Is there a reason they can’t just, ya know, be called gargoyles? Did Disney copyright that, too?
  • Favorite Boss: I appreciate the Maze of Mirror’s Doppelganger boss, and how attacking your own reflection will only hurt you. And it utilizes Firebrand’s “enemy” attacks of shooting fire and randomly swooping around! Hey, wait a minute, why can’t my Firebrand swoop like that?
  • Did you know? The original, Japanese version of the title screen is kickin’ ass with a cool, animated frame of flames. The American/European title screen is so, so boring by comparison.
  • Would I play again: This game gets breezier every time I play it. I would be down for a new gargoyle-based quest, but, until that surfaces, I will happily give the old one a go.

What’s next? Random ROB has chosen… Dante’s Inferno for the Playstation 3! Folks, it looks like ROB wants me to go to Hell. Please look forward to it!

Every single one of us, devil inside

FGC #600 Marvel vs. Capcom 2: New Age of Heroes: Part 5

Finally, some gameplayMarvel vs. Capcom 2: New Age of Heroes is an amazing, once in a lifetime game that brings together over 50 characters from wildly disparate worlds and franchises. So, in an effort to pay tribute to one of the games I believe to be the greatest of all time, please enjoy the final day of our five-part, 100% complete, generally alphabetical look at every fighter in Marvel vs. Capcom 2. Now let’s talk about the monkey girl…

SonSon

Go Go MonkeySonSon is one of four original characters in Marvel vs Capcom 2. Amingo, Abyss, and Ruby Heart were all created exclusively for MvC2, and they have not appeared in anything but cameos ever since.

Except SonSon is not an original character. SonSon is based on SonSon from the obscure 1984 Capcom arcade title, SonSon.

Except SonSon is an original character, because she is the granddaughter of that SonSon. She is not the SonSon of SonSon. She is, essentially, SonSon III.

Except SonSon I was not an original character, either. SonSon I was based on Sun Wukong from the 16th century Chinese novel, Journey to the West. SonSon is one of a thousand “adaptations” of this classic tale, with the original premise of Dragon Ball being one of the most prominent illustrations.

So, SonSon III is ultimately an original character that is based on a character that is possibly the least original character in the whole roster.

But, hey, at least she can turn into a giant monkey. That might be better than being a cactus.

Peter “Spider-Man” Parker

Its that guySpider-Man is Sailor Moon.

And, yes, both franchises subsist on several Young Adult fiction tropes, but very specifically for both cases…

1. The central “Marvel” conflict of Spider-Man was always that Peter Parker kind of sucked as Peter Parker, but excelled at being Spider-Man. Iron Man had his potentially deadly shrapnel that “made him” Iron Man, the Incredible Hulk had his man/monster dichotomy, and Spider-Man had the unbearable burden of having to be a good Peter Parker and superhero. He failed. A lot. Nearly everyone in Peter Parker’s life, from his adopted mother to his boss, thinks Peter Parker is a slacker that is never going to achieve anything, and this is primarily because Pete puts too much of an emphasis on saving the world. He was late because he was stopping a mugging. He missed Aunt May’s birthday because he was dealing with Galactus. It’s kind of a “nice guy” fantasy wherein your every failing has a big, important reason that no one would ever understand because it must be a secret for their own good. But, end of the day, Spider-Man is saving the day, even though J.J. would never believe Peter Parker can accomplish anything. In much the same way, Usagi, Sailor Moon’s “secret identity”, is the world’s biggest screw-up, and if you told her parents that she was destined to rule a thousand years of peace after banishing all evil witches from the land, they would likely die laughing. Very similar “secret identity hijinks” on both sides, with a heavy emphasis on simultaneously being super important but extremely poorly regarded by their friends and family.

2. Similarly, Spider-Man is…