Tag Archives: Ashley Winchester

Wild Arms 3 Part 05: Janus Never Blinks

This is being posted to Gogglebob.com on May 23, Correspondence Day. I was writing letters to a pen pal, but when I told him about all the holidays, he suddenly stopped writing back… Hmph, I don’t care about boys who don’t care about holidays, anyway. Hey, I know. You must like holidays since you’re always talking to me. Do you want to be my pen pal?

Chapter 5: Janus Never Blinks

Previously on Wild Arms 3: We have completed all the prologues! So we’ve got…

· A new drifter that fights for justice
· An experienced drifter that fights for justice
· A new drifter that will do anything for a buck
· An experienced drifter that will do anything for a buck

Such variety!


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No matter who you chose last, at the culmination of their tale, we cut immediately to a train station.


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It must be kind of weird or absolutely normal if you somehow choose Virginia last.


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This suitcase is where Virginia keeps the 999 items you have on your person at all times. It is never seen again.


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Virginia was the narrator this whole time? Is… is she omnipotent?


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“There goes our Virginia, off to… uh… somewhere. What did her ticket say? Adventure? … That isn’t a place.”


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Around and around we go…The world that encircles me begins to revolve…The gears grind, and the spinning wheels of fate begin to turn…And finally, the train departs. A journey without a purpose. The train just steams away to the world beyond today. The accident that ensued on the train I happened to be on…And the three strangers I would later encounter…These were all coincidences. But if coincidence is a part of fate, I want to roam this vast Filgaia to find the reason behind that encounter.

So, basically, the point of your journey is you want to find the point for your journey. Got it.


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Or at least a decent Let’s Play…

Wild Arms 2 Part 41: Post-Mission Debriefing

Previously on Wild Arms 2: Everything. Every damn thing. It’s over now, but thanks to an Eskimo’s dying curse (I was unaware he would react so poorly to a hot cup of coffee), I am forced to spit out a few more words on the subject of Wild Arms 2. So let’s get to it.

Upon completing the game, Wild Arms 2 allows for the creation of a game clear file. This was fairly common in the Playstation 1 days… or at least it happened with Saga Frontier. I… can’t think of any other games that did that. Probably Chrono Cross? Hm…

This extra file is not a “playable” save file, though. This would likely make it first on the chopping block on your precious PS Memory Card that can only contain 15 save files.

The clear file is a way to “review” your final game data, and maybe rewatch a few cutscenes. Let me tell you: rewatching anime cutscenes was all we had back in the earliest 21st Century. Why, I remember when Lunar

Here are the final stats on Ashley. And, incidentally, I’m going to use it an excuse to talk about Wild Arms 2’s Battle System.

Short answer: it’s not great…

Wild Arms 2 Part 40: A Farewell to ARMS

Previously on Wild Arms 2: Liz & Ard only appeared in 10% of this Let’s Play. It has been an abject failure.

But now we’re in the final chamber of the final dungeon, so maybe we can turn this whole thing around.

And some dude is talking!

Oh, sweet. Guess we just have to do some punching and we’ll be home in time for Jeopardy.

Unfortunately, Irving’s brilliant plan has already hit a snag: the Kuiper Belt is too much for the vessel, so it is growing uncontrollable, physical roots.

So, anyway, new mission…

Wild Arms 2 Part 39: Down into the Muck

Previously on this Wild Arms 2 Let’s Play: I distinctly noted in the FAQ that “This isn’t a walk through, and I’m not going to hit every single sidequest, because I want this thing to end before the heat death of the universe” And then I finished every single sidequest. Dammit. May as well beat the game now.

Nothing left to do now but board my metal dragon and… Wait, where were we going, again? Better check with Kate and/or Amy.

Spiral Tower, I guess! Not that that was ever mentioned in the note Irving left for us.

Dammit! I really wanted to take my airship monster out for one last spin.

So Spiral Tower is pretty close to home, but it’s on a peninsula that pulls the old JRPG trope of requiring a little overworld walking to get there.

There are no “puzzles” on the Filgaia overworld, so this is mostly just an excuse for a few extra random encounters. Here’s some friendly smoke monster we found on the way…