Previously on Wild Arms 2: ARMS is on a pretty solid murder rampage. Not only have they banished the entirety of Cocytus, but they also killed a ghost! Or a geist. Sorry, I don’t mean to offend any of my spectral friends.
But no time to be ectoplasmically sensitive now, we’ve got a Death Star to raid!
First rule of storming the enemy base is that you can always leave if you want to. This… probably won’t happen, because the enemy encounter rate for this area is low, and the only boss is behind a point of no return, but it’s nice to have options.
And we’re off!
I guess Vinsfeld set up a bunch of black lights? Some villains know how to decorate.
Here’s the signature puzzle of this dungeon: there are many doors, and they’re all color coded. Our choices are red, blue, and green. There aren’t any green doors around here, but red appears to be locked, and blue is open. Let’s go check out that blue door.
Switch time!
And now red and blue are unlocked, but green is barricaded. You can see where this is going…