Make sure you are not anywhere near Silent Hill, because today is June 5, Mist Day. Mist is scary, because there might be a mist spirit hiding somewhere. The dunes are scary, because there might be a sand spirit hiding somewhere. The sky is scary, because there might be an air spirit hiding somewhere. Come to think of it, there isn’t much point to a day just for mist when you’re scared of so many things.
Previously on Wild Arms 3: Maya has been kidnapped for so long at this point, I do not even remember what she looks like. The most recent debacle saw Virginia attempting to trade the Teardrop for Maya’s release, but that was an unbelievable failure, and now the bad guys have fled to somewhere nebulously “outside Laxisland”.
… And if this recap sounds familiar…. Uh… blame aliens.

Let’s actually find those ruins this time.

See? Nalice makes all the difference. That silly Telepath Tower was within walking distance, but the real dungeon is up on an airship-only plateau.

And you can’t tell me the villains are going to pass on a base called “Cradle of the Metal Gods”.

So if we radar around up here…

Let’s get this party started!

… Or not. Is this dungeon rejecting us?