Tag Archives: ghosts

FGC #585 The Magical Quest Starring Mickey Mouse

This cave is creepyWith the recent release of Ghosts ‘n Goblins Resurrection, a lot of people are revisiting the Ghosts ‘n Goblins franchise. And it isn’t all that hard! For a franchise that is fondly remembered from the early days of gaming, there have not been that many GnG titles through the generations. Aside from a few reboots of varying quality, the franchise barely got out of the 16-bit era without all but disappearing. Maybe the Resident Evil and Devil May Cry franchises filled the “horror” shaped hole in the hearts of Capcom? Or maybe it is more similar to how the Resident Evil franchise ultimately mutated and birthed the Devil May Cry franchise? After all, we could see a mutation in real time with GnG. 1991 saw Super Ghouls ‘n Ghosts, 1994 saw Demon’s Crest, and, in 1992, we saw the middle point between the two: The Magical Quest Starring Mickey Mouse.

Admittedly, this was a bit of a deviation from the original Ghouls ‘n Ghosts formula. First of all, as keen-eyed players will notice immediately, Arthur is temporarily retired for this adventure, and has been replaced by a sentient mouse man. This is significant change in the formula, but this “Mickey Mouse” is apparently a noble warrior, not unlike Maximo or Firebrand of Demon’s Crest. And, speaking of Demon’s Crest, this was clearly the genesis of Red Arremer’s greatest skill in that title: switching between different “costumes” to utilize different abilities. Mickey does not come equipped with Arthur’s array of lances, daggers, and crossbows, but he does have the ability to switch between magical attacks, a firehose, and a grappling hook. And, if all else fails, Mickey has been granted the strength to leap on his opponents. Hey! It worked for that plumber guy!

This isn't spookySpeaking of Mario, The Magical Quest Starring Mickey Mouse is undoubtedly one of the easiest titles in the Ghosts ‘n Goblins franchise. It is funny how a few minor changes make a difference in difficulty level. Mickey has three hearts to Arthur’s two, and additional “golden armor” hearts only make our hero even more resistant. Furthermore, there is a “shop” feature that can provide extra lives and powerups, so all those “money bags” that Arthur was always hording serve a purpose here. This would eventually be utilized in Ghosts ‘n Goblins Resurrection with the collectible sprites that offer new abilities, but here it just offers Mickey a rudimentary leg up on his opponents. But these enhancements don’t mean it’s all fun and games for Mickey. The main offensive options for the costumes all require “energy”, and, while refills are abundant (and outright repeatedly provided during boss fights where they are a requirement), Arthur never had to worry about rationing his torch output in the middle of a heated battle. And that grappling hook powerup? Let’s just say that Arthur, double jump or no, would not survive the platforming challenges Mickey would be forced to negotiate. It doesn’t matter if you’ve got a pile of hitpoints when those hearts take a dive into a pit…

But don’t worry, Ghouls ‘n Ghosts fans, once you see the worlds Mickey has to traverse, you’ll feel right at home. Presumably in an effort to draw in a new audience, this Ghosts ‘n Goblins title starts with an inviting opening stage, forsaking the traditional graveyard filled with zombies for a “happy” wooded area. But things get spooky fast, as there are malevolent, mutated bugs and bees around the forest, complete with a gigantic “dragonpillar” that recalls the three headed dragon of Super Ghouls ‘n Ghosts. From there, Mickey receives “magic powers” to simultaneously use a ranged attack and swim through a giant tree. Is this “Dark Forest” being unusually damp meant to evoke the iconic second stage of Super Ghouls ‘n Ghosts and its haunted ship and raft ride? Probably! This is a franchise known for occasionally relying on “oblique” references to older games. And this haunted forest is all topped off with an eerie giant spider invasion. Can you get scarier than arachnophobia?

Too hot!Well, yes, the Fire Grotto, is where the ghouls really kick into gear. The whole stage starts with a downward elevator ride that recalls a similarly deadly situation in Ghouls ‘n Ghosts (though at least that elevator had the decency to go up). Then Mickey does the typical Demon Realm entrance thing by traipsing through a fiery Hell. Practically everything is on fire in this stage, and, while the firefighter costume does mitigate the various heated issues, you still have to deal with platforms that are apparently fueled by cranky souls. And a flaming stone guardian to top it all off? Be afraid, Mickey, be very afraid.

The following stage, Pete’s Peak, once again follows the Super Ghouls ‘n Ghosts route of including the “cave area” after its blistering welcome, albeit this level is a lot less… fleshy than its sister stage. However, the boss of this miniventure is the same Cockatrice that menaced Arthur back in the previous title. You just keep spitting eggs, you gigantic, evil bird!

Mickey’s Stage 5 is arguably repeating Arthur’s adventure to an exact degree. The Deep Chill aka Snowy Valley outright reuses layouts from Arthur’s icy prison, though with the added fun of introducing a number of “sleds” that speed things along. This is the first stage that does not introduce a new “power”, so it is nice to see something that generally helps our hero (and confirms, once again, that Arthur’s biggest plight is that he has to slowly walk everywhere). In the case of the boss of this stage, we have no hard confirmation that SGnG’s Bēruaroken is an ice-skating walrus when thawed out, but it does seem like this monster does have a similar stance to Arthur’s icy opponent…

WeeeeeAnd then the finale of any good GnG game: the haunted castle. As alluded to in earlier levels, the final boss of this title is Pete, a giant, monarch-style creature in the vein of Astaroth, Lucifer, or Sardius. Does he have an extra face under that regal cloak? Who knows! But what we do know is that Pete’s Castle is the proper finale for this franchise, as it is a challenging, imposing area filled with monsters of all shapes and sizes. And spikes! The ol’ Capcom staple of just covering every goddamned thing with spikes and then throwing in a light boss rush is all that stands between Mickey and rescuing his princess. (… Who is a dog. And, to be clear, that is not a judgment of a princess replacement, Pluto is apparently literally a dog. At least this time the ending won’t reveal the “damsel”’s measurements.)

And that is the whole of Super Ghouls ‘n Ghosts 2: The Magical Quest Starring Mickey Mouse. Mostly. The ending implies that the whole of the adventure was a dream, and then Mickey awakens to a game of catch that is exactly how this whole plot kicked off in the first place. Does this imply that Mickey is stuck in an endless loop, forever searching for the “goddess bracelet” that would allow this hero to finally end King Pete permanently? Probably. Those loops are a GnG traditional, after all…

Stay away!For anyone curious about Mickey’s future involvement with the GnG franchise, not unlike The Red Blaze, Mickey would go on to have his own “spin-off” trilogy, but would not see another title beyond the Super Nintendo. And, while many of Mickey’s most prominent features would be carried forward to Demon’s Crest, this slight deviation in the GnG canon is now just as discarded as Maximo.

Sorry, Mickey, I guess your turn to be the star of something will have to come later. Apparently history is going to remember Sir Arthur as the leading man of this franchise.

FGC #585 The Magical Quest Starring Mickey Mouse

  • System: Super Nintendo, and, later, Gameboy Advance. It seems like a lot of SNES games wound up on the final Gameboy (and we are better for it).
  • Number of players: 2 players in both cases, but alternating on the home console, while you can work together on the GBA. Of course, you need two cartridges to do that…
  • It's chillyPort-o-Call: The GBA port is obviously going to have a few more bells and whistles, as it was released a solid decade later. You can play as Minnie! And fight in competitive multiplayer games! And Disney is part of the title now, for some reason! Just in case you thought Capcom owned Mickey Mouse!
  • Favorite Costume: The mountain climbing gear has so much potential, but is only really built for one level (or the level is built for the costume… whatever!). However, the utility of the firefighter costume is gigantic, and it never wavers. Would you like to extinguish flames, battle soldiers, or freeze snowballs? You can do anything with the power of firefighting!
  • Goggle Bob Fact: Speaking of specific costumes, this game is inextricably linked to Nintendo Power #44, the “bonus issue” that included a fold-out cover and a “Mega Man Spectacular”. This is also the origin of a Mario vs. Wario comic which reveals that Mario used to be kind of a dick. That is appropriate, given the presence of the cover boy.
  • ToastyDid you know? Speaking of Nintendo Power, the following characters/things appeared on Nintendo Power covers before Mickey Mouse: Wile E. Coyote, Darth Vader, Felix the Cat, Darkwing Duck, Scrooge McDuck, Chip ‘n Dale, the Joker, the Starship Enterprise, and Dracula’s severed head. Seminal Pugsley Addams headlined the following issue.
  • Would I play again: This is a fun little game… but emphasis on “little”. Once a GnG game is less challenging, it can easily be cleared within an hour or so. And that’s not bad! It just means I probably won’t bother again for a while. But I shall return to this interpretation of the Demon Realm…

What’s next? Random ROB has chosen… Walt Disney World Quest: Magical Racing Tour! Get ready to race around your favorite theme park in pursuit of nuts! Please look forward to it!

I miss the 90's

FGC #574 Ghosts ‘n Goblins Resurrection

Here they come!This was either the absolute perfect time to release Ghosts ‘n Goblins Resurrection, or the absolute worst.

Yes, folks, we’re going to talk about COVID, the past year, and probably squeeze some ghouls ‘n ghosts in there, too.

Let’s pretend this article is actually about the title matter, though, and address Ghosts ‘n Goblins Resurrection. It’s a Ghosts ‘n Gobilins game! In the year 2021! And it is a 2-D “old school” title like its forebearers! No 3-D Maximo for this Arthur! And, in a lot of ways, it follows the Contra 4 model of being “the most Ghosts ‘n Goblins”. Yes, there is new content across this latest Demon Realm, but it’s hard to point at any one thing and not see how it is a precise evolution of something that existed in a previous G ‘n G title. As an easy example: all of the bosses are foes Arthur has faced before, but they all have new patterns, so they are effectively new challenges wearing old skins. Same for the many venues Arthur must traverse, and the surprisingly high number of demon stomachs he is going to have to trudge through. Technically there is nothing and everything new here, and it’s a fun time for G ‘n G fans old and new.

But you don’t play a G ‘n G game for the scenic vistas, you play for the challenge. And does Ghosts ‘n Goblins Resurrection challenge the player? Hell yes. GnGR leans completely into the challenging spectacle of previous G ‘n G titles, and even seems to ascend to the level of “masocore” that is usually only reserved for Super Mario Maker stages made by sexual deviants (you heard me, you maniacs!). In fact, it is possible that GnGR focuses too hard on difficulty, because there is a definite feeling that the “flow” of previous titles has been forsaken for checkpoint-based mini challenges. This title does not contain anything as dramatically epic as Super Ghouls’ second stage, so it is hard to escape the impression that the game was designed around a difficult-and-escalating series of “challenge areas”, not a cohesive Demon World. Or, put another way, for reasons that will never make any sense, there is the boss of a stage that is a deteriorating stone dragon, and then you must progress through a series of stone dragon riding challenges in the next stage. Wouldn’t the previous boss be Let's run!an excellent capper to that area that contains nothing but its brethren? Yes! But then the difficulty curve would arc in the wrong direction, and we cannot have that. Ghosts ‘n Goblins Resurrection is about the challenge, so everything about its world is about the challenge first and foremost. You are playing a Ghosts ‘n Goblins game, over everything else, you should be worried about maintaining careful offensive with continual defense.

And constantly dodging everything in a concentrated, eternal effort to survive? Yeah, that’s been this last year in a nutshell.

I’m not writing this article for right now. I’m writing this essay so I don’t forget what 2020 has been. I’m writing this article so I can remind myself what has happened. I’m writing this for future generations trying to understand why there are millions of weirdos that act bizarre because “oh, they lived through COVID”. If you’re reading this in the Spring of 2021, shortly after GnGR’s release, then this is all going to be something you are inordinately familiar with. And that “something”? It’s that life has been impossible for the last year.

While it is still fresh in my mind and not polluted by nostalgia, here is the arc of the last year or so. As of New Year’s Day, 2020, I was celebrating in Athens, Greece on a European trip that my (now) wife had planned for our vacation. At the time, there were news reports that China had some kind of weird virus thing going on, and, by the tone of the reports, they were trying to contain it by setting up concentration camps. Ha ha! Weird, backwards China is stomping all over the rights of its citizens because they can’t keep a virus under control. And here I am, exploring the Parthenon with thousands of other tourists, and petting strange cats I found on the street. Hey, babe, it’s okay, I’m not going to get worms, I’ll wash my hands eventually.

We eventually came back to the States, and I formally asked the love of my life to marry me. That was the final day of February (Leap Day!), and there wasn’t much of a question as to whether she would agree to the arrangement, as we had already literally set the date a month prior (we travel backwards through time on occasion).Slashy slashy 11/20/20 was chosen because the numbers looked cool. Sweet! We proceeded to have a rockin’ engagement bash thrown by our friends, and we were partying like Gatsby. Things were looking up, and I’m pretty sure we hadn’t heard about that virus from another continent since January. Is that thing still around?

And then we hit March. It is remarkable, in retrospect, how quickly things changed. On what was St. Patrick’s Day weekend, many bars were not only 100% open and operating, but they had all sorts of “special” drinks that mocked the current situation and recommendations. Would you care for a quarantini? Or a maskgarita? COVID was considered little more than a punchline, and, while the locals were well aware that New York City was already suffering, nobody thought to consider that a virus ravaging an area a short car ride away would actually impact the local population.

And then we hit real quarantine. Offices hastily closing and frantically switching to “remote” setups. Retail businesses randomly declaring themselves essential because they sold absolutely critical items, like Funko Pops. And a deluge of information that may or may not have ever been correct. Masks were either essential or a silly precaution only employed by the most germophobic nerds. What could qualify as a mask? A scarf? A bandana? A banana? Whatever. And don’t touch anything! Or maybe do, but use hand sanitizer constantly! Assuming you can buy it at all, because it has been sold out for weeks! And speaking of shopping, leave your groceries in the garage for three days, because apparently they need to die, venture through the underworld, and then be reborn on the third day in order to be cleansed of all impurities. It was a weird time! You practically had to have a score card to determine whether someone wearing a facemask while bicycling was either the biggest dork on the planet, or a person that was infinitely more responsible than your average plebian.

WeeeeeBut it was all in pursuit of one thing: nobody wanted to get sick. The Corona Virus was reported as deadly from day one, and even people that claimed it was little more than “a big flu” knew they didn’t want to get sick, regardless of survivability. As more data was released regarding how ‘rona could impact the lungs of even a healthy person in unprecedented ways, it was confirmed that this was a virus that was more than just a week or two in bed. So we all did the only thing we could: we dodged. We followed the rules. We stayed home. If we went outside, we avoided other people. We went shopping as little as possible, and (if at all possible), during less crowded hours. We touched nothing. We hugged nothing. We spent all day, every day either “hiding” in quarantine, or venturing out only when it was possible to assess the value of every last action, and whether it was “worth it” to get the ‘rona because you had to go out for more paper towels. You want to die for that Taco Bell run? Be my guest. I’ll attend your funeral on Zoom.

And I’m not even going to consider the number of people that had to make that decision for the purpose of continuing to have an income. My wife and I both were fortunate enough to be in positions where we simply changed tracks to remote working (gee, that “switch” sounds so easy now), but so many people were forced into situations wherein they literally had to risk their lives so more fortunate folks could have food or healthcare. And this is to say nothing of people who had no choice but to risk their wellbeing for their family or friends that required their presence. I took up a job as a Legend of Zelda NPC, and walked around the neighborhood, dropping off supplies and food at the front door of my parents. But I am (again) lucky that any of the older folks in my life did not need constant care, nor did they require me to physically be there (potentially with an “outside the bubble” health aide involved, too). We threw around the term “heroes” a lot during the start of the pandemic, because it genuinely did seem heroic to risk your own lungs to help another, whether that be through produce stocking or helping an older person get upstairs.

RiitBut, as this life of dodging everything wore on, an important question began to surface: when can we have fun bbagain? And, as alluded to earlier, this presented a difficult question in my own life: when am I going to get married?

Our original wedding date was November 20, 2020. That sounded cool an’ all, but by the time we were finally able to meet with “the venue” in June, that already seemed dangerously optimistic. What had initially been a two week quarantine was still going strong come Summer. Some fragments of normalcy had begun to return (the only reason that we were meeting in June was because hotels had just been allowed to legally reopen), but we were still nervous about setting any concrete plans for November. It would be one thing to plan a wedding if it was a simple affair, but at the point you have to make decisions about booking a DJ, you want to know that your deposit is not going to go to waste. So, as of June 2020, we made the decision to push the wedding out to March of 2021. Surely “one year later” would give the world enough time to recover from all of this nonsense. Surely putting some money down on March being a good time would be a safe bet.

Lord, typing this in March of 2021 makes me wonder how I was ever so stupid.

In all honesty, I do not remember exactly when we determined we would go back to the November 20th date. I know a significant factor was determining that there would be no way in hell that allowing my wife’s family to fly in November or March would be a good idea, but I am not certain when that information was first evident. Regardless, we decided to reinstate the wedding on November 20, and plan for what would be (in my wife’s own words) “the most expensive backyard BBQ ever”. It would be outside. The guest list would only include local people that we were generally already interacting with at that point anyway (aka a lot of coworkers). We would pray for a sunny day, and hope for the best with… everything.

Hot stuffAnd if I thought life was nothing but dodging before, planning a wedding with the looming threat of coronavirus and its attendant issues was its own, zombie-deluge level challenge. Not only was there the general fear that the wedding cake or dress might not be available due to a local outbreak, there was also the hazard that a government could, at any moment, essentially make our wedding illegal. Okay, we vowed that the actual wedding ceremony would happen one way or another (if every participant had to be on a stream, so be it), but the actual reception was the tough nut to crack. We wanted to celebrate our union! We wanted to at least have the appearance of a normal wedding (albeit one without hugs)! We wanted to have some goldarned pigs in a blanket, dammit!

Spoilers: our extremely limited backyard BBQ of a wedding reception did go off without a hitch. The dress was there, the cake was there, and, more importantly than all of that, literally no one got sick as a result of our wedding. We did everything right, apparently, and the small enclave of our friends and family that attended had a good time and did not contract a deadly disease. It was everything we could ever hope for, given the circumstances.

And when I think of what could have happened, I am still shaken by what I could have done.

I do not know what I would have done if I had been showing some kind of symptoms shortly before the wedding. Or, I suppose if I’m being completely honest, I think I do know what I would have done. I think I would have gone forward with the wedding. If I knew I had coronavirus, if I outright tested positive, I know I would have cancelled everything. But if I “just” had a strong headache, a less responsive sense of smell, or was just kind of generally sneezing more? And I did not have enough time to get the results of a (presumably rapid) test? I probably would have gone forward with the wedding as planned. Hey, everybody gets an upset stomach before their wedding, right? It’s probably nothing! Why should I cancel the months of planning and disappoint all those happy guests with a no-show groom? Why not endanger the lives of everyone I know and care about for a chance at some decent cake?

Bad timesAnd it is freaking horrifying knowing that it is possible you could do that. It would have been difficult to cancel the wedding and its attendant features so close to the event, so I probably would have gone ahead and allowed people to be infected because to do otherwise would be a hassle. But I did not have to make that decision, and I possibly would have made the right decision (just reschedule, you absolute asshole). And, relatedly, it is equally horrifying to know that anyone else could be in that same situation, and making the same wrong decision. And infecting everyone around them. And spreading a deadly virus even further. And all in the name of getting those little eggroll things that only seem to exist at catered events. Acknowledge how you must multiply all of these potentials for virus transmission by your entire life and everywhere you have to be just to survive, and life becomes a gauntlet of dodging, dodging, dodging. Anyone could have made selfish decisions. Anyone could have made well-meaning decisions to help others, but wound up infected as a result. Anyone could be a threat to you, your family, and everyone you know. And it takes little more than a sneeze…

And that has been life for the last year. That’s the gameplay of Ghosts ‘n Goblins Resurrection. Dodge, dodge, dodge and hope you don’t make the wrong jump into an abyss. Hope you have the right equipment for all the challenges you’ll face. Hope you don’t have to make a terrible choice because of the sheer randomness of what is happening. In much the same way an hour and a half flew by while I fought the same boss over and over, a year has now gone by while I spent all of my spare mental energy trying to determine if it is safe to deal with some jerk that seems to genuinely believe it is safe to go see Tenant. We have all spent the last year dodging assaults from all possible directions. We’ve all spent a year playing Ghost ‘n Goblins Resurrection.

But, end of the day, at least I can say I beat Ghosts ‘n Goblins Resurrection. And we’ll find all the shadow orbs in this pandemic, too.

FGC #574 Ghosts ‘n Goblins Resurrection

  • This sucksSystem: Seems like we’re only looking at Nintendo Switch at the moment.
  • Number of players: Arthur is a single hero kind of guy, but he can get assistance from a second “assistant” player. But that’s cheating!
  • Get those upgrades: Holy cow, Gold Armor is a game-changer. And I would not have ever known if not for the skill unlock system eventually leading to an “armor powerup” spell. Yes, it takes forever to charge, but being able to start from practically any checkpoint with a gold armor powerup is amazing. It well and truly makes GnGR one of those games that frontloads the difficulty, and things get a lot easier as you level up.
  • Favorite Weapon: Gold Armor-Crossbow is practically Contra’s Spread Gun, and it can fell a Red Arremer on its charge in a single shot. I liked being able to sling arrows already, guys, you didn’t have to sweeten the deal that much.
  • Favorite Boss: I like me some flamin’ devil dogs. Fire Cerberus? Whatever that puppy happens to be called, he’s my favorite boss, as he is pure G ‘n G in a nutshell. The whole thing seems impossible at first, and there is always a level of randomness, but you can overcome if you figure out the patterns and tells. Or you have that golden arrow thing, too. Whatever works.
  • Step into the Shadows: I was expecting the “second run” of GnGR to be the typical “the real game starts now” wherein the stages are the same, just harder with additional traps and spawns. But I was pleasantly surprised to find the “shadow stages” are more or less entirely new challenges with familiar level layouts/graphics. Good on GnGR for “for real” doubling the length of the game, and not just including its own Very Hard mode.
  • ChompyDid you know? Satan appears as the third boss (or fifth, if you are completing all the stages). There are (many!) demons that stand above Satan in this universe. And that reminds me: despite being Satan, the big guy rarely gets to star as a final boss. Any games you can think of where straight up named-Satan is the finale, and not some random fallen angel (ala Lucifer)?
  • Would I play again: Like a Mega Man X title, it is genuinely fun to replay earlier stages with a complete set of upgrades. And it is challenging-fun to play the game without a precise loadout. So I’m probably going to play the game with one of those choices. … But never both.

What’s next? Random ROB has chosen… Big Bird’s Egg Catch for the Atari 2600. We’re going from 2021 to 1983! Please look forward to it!

These dorks

FGC #540 Avenging Spirit

Avenging Spirit is a game that is best known for the differences in its regional box art. In Japan, there was Phantasm, and it looked like this:

Can you feel the spirit?

Whereas when it was time to sell “Avenging Spirit” to Americans, we saw a box that looked like this:

USA! USA!

And this is definitely a case of intending the book to be judged by its cover, as, give or take a translation, we’ve got the exact same game in both cases. There is no greater emphasis on tommy guns in Avenging Spirit, and the exact same goofy ghost of Phantasm is the star of both versions. Avenging Spirit attempted to gain notoriety in American arcades before the release of its home version, so the good folks at Jaleco’s marketing department thought they could goose sales by focusing on mobsters and vengeance rather than anime ghosts.

And that probably would have worked… if an American company hadn’t used the exact same concept in 1940.

Avenging Spirit is a platforming action game. Fundamentally, it is little more than Mega Man. You run. You jump. You generally have the ability to shoot. There is a boss at the end of every stage, and they run the gamut from whack-a-mole snakes to Dr. Wily’s signature pod’s second cousin twice removed. Some stages are predominantly vertical, some are extremely horizontal, and they all have way too many spikes. Hey! Don’t blame the game! Blame the quarters! But if you are looking for a little extra, rare (for the time) challenge, you can collect three hidden keys hidden randomly across the worlds of Avenging Spirit. Find them all, and you’ll earn the “good ending” wherein you successfully rescue a kidnapped damsel. Miss even a single key, and your hero will celebrate the destruction of the enemy’s base by solemnly fading into nothingness. That’s the life of a spirit for ya!

Oh yeah, guess we have to address that whole avenging spirit angle.

Spirited awayThe hook for Avenging Spirit is pretty great. Your protagonist is a ghost. That means you can fly around the screen at will, opponents can’t hurt (or presumably even see) you, and you’re free to do whatever. Only caveat? Every moment you’re an unprotected spirit, you are losing health. That’s no good! But there is a solution: you can possess your opponents, and use their bodies however you like. And, let’s be clear here, with the exception of bosses, you can possess absolutely any “monster” stalking these levels. And all of your possible victims are varied and distinct! There are kung-fu ladies with crazy agility but lousy stamina, gangsters loaded to the bear with weaponry, Rambo for some reason, a yogi mystic that can kick and fly (!), and even a few dragon people and robots. You’ve got options upon options! And, since your chosen meat shield is probably going to expire pretty quickly anyway, you’ll be hopping from body to body often throughout the adventure. It’s basically a high-stakes version of Kirby’s Adventure where you try out a new skin suit anytime you get bored. … And is that more or less creepy than your average cannibalism-based platformer?

But lest you think you’re some random ghost that just decided to fight criminal organizations one day, there is a dedicated story/excuse for Avenging Spirit, too. The eponymous spirit technically starts this adventure as an average boy wandering around with his average girlfriend. But! Oh no! Disaster strikes when a murder of mobsters gun down our hero and kidnap his dear girlfriend. But all is not lost! Turns out your girlfriend’s dad was researching ghost energy, and Dr. Spengler is going to bring you back to un-life for the express purpose of rescuing his daughter. So you are the avenging spirit, off to save the day and (hopefully) save your best gal along the way.

And if that plot sounds remarkably familiar, it is because it is nearly exactly the original origin story of DC Comic’s The Spectre.

GangstaIn 1940, Jerry Siegel, one of the creators of Superman, premiered The Spectre in More Fun Comics #52. Spectre’s origin was practically already relayed in this article: Jim Corrigan was on his way to his fiancée’s engagement party (I’m no marriagologist, but wouldn’t that be his party, too?), when he was stopped by mobsters that killed him and fitted him with the ol’ cement shoes (or maybe a barrel). Jimmy would have been left to rot on the floor of the bay, but a mysterious, potentially omnipotent entity revives Jim Corrigan with the express purpose of avenging his own murder. Corrigan is revived as The Spectre, a vaguely superheroic apparition that wastes no time in saving his fiancée from those same thugs that led to his own end. Undead James decides to break off the engagement (apparently being a ghost-man is not as sexy as Patrick Swayze would lead you to believe), but he does continue living his “life” as The Spectre, avenging spirit.

But, while there may be similarities, there are more than a few differences between our featured phantasms. Our videogame avenging spirit, for instance, is fueled by science and a grieving father, whereas his comic book counterpart has pretty consistently been on a mission from capital-G God. Yes, that’s right, there is a divine god of the universe in the DC Comics universe, and his primary focus seems to be reanimating dudes so they can menace mobsters. What’s more, there is a drastic difference in power sets between the two specters. Possession is the reason for the season for Avenging Spirit, but The Spectre started his tenure by using godly power to visit divine punishment upon his foes. In short, Avenging Spirit is a weak ghost in need of a host to so much as throw a kick, while The Spectre has enough power to fight the anti-creator of the universe (the history of the DC universe is as eclectic as it is mind-boggling). In short, these two ghost-men may have similar origins, but their afterlives went in wildly different directions.

And maybe that’s the difference between Eastern and Western fantasies.

It's the invisible manLook, you can slap a mobster on the cover of Avenging Spirit. You can even claim that art is relevant, as the spirit is out for vengeance, and he absolutely can possess a criminal wielding a gun. This is technically something that happens in Avenging Spirit. However, the circumstances of it happening is not what is being displayed on that box. That picture is a mobster that is closer to Scarface, a villain mad with power both real and imagined, and firing wildly at any perceived threat that comes his way. That is patently not what happens in Avenging Spirit. If you possess a mobster in Avenging Spirit, you are doing it to stave off an incremental death that is constantly stalking your digital avatar. You have a “real world” powerful weapon, but your gun barely puts a dent in those robots reprising with missiles. You’re the archetypical “bad guy”, but you’re also just plain a bad guy at jumping. There’s nothing empowering about being an avenging spirit. We’ve got a fun game here, but odds are good you’re going to see the continue screen more than a few times across your quest. And you’ll probably miss a few keys, see the bad ending, and watch your hero fade unfulfilled into the afterlife. Meanwhile, The Spectre does not dissipate into some Heaven-based reward. The Spectre friggen’ turns his opponents into helpless candles, and then sticks them on some kid’s birthday cake. The Spectre of DC Comics is a living tommy gun, and he’s got the unlimited bullets of God on his side.

Many bodies availableSo good try, Jaleco, you correctly identified that Americans would rather see a spirit of vengeance with unlimited power than the friendly ghost that appeared in Japan. The Spectre has been a marginally successful hero for the last 80 years of DC Comics (I’m pretty sure he’s more popular than Animal Man), while Avenging Spirit barely survived long enough to see a 3DS rerelease. Unfortunately, Avenging Spirit did not offer the ghost power-trip that Americans desire, so it is remembered as little more than a meme on these shores. Yes, Americans want guns and mobsters, but, more than that, we want power, and Avenging Spirit is about as powerful as a faint fart.

… And if anyone at DC Comics wants to create a videogame featuring The Spectre rampaging through a city like Godzilla, go ahead and give me a call. I’ve got some concept documents around here somewhere…

FGC #540 Avenging Spirit

  • System: Gameboy for the home version, arcade for the most colorful version. It was also released on the 3DS Virtual Console in 2011, which seems almost impossible.
  • Number of players: One on the Gameboy, two in the arcade. It is two player alternating, though, which unfortunately negates the joy of two ghosts fighting over possession of one body.
  • Favorite Opponent/Ally: There are these wizard looking dudes that can shoot lightning, and that’s really all I need. The yogis rank second, because they’re terrible at bosses, but the gift of flight is always the bee’s knees.
  • Wildly different graphicsPort-o-Call: The arcade version is lush and colorful, but it is also a dedicated quarter killer. You can’t even de-possess a dude without throwing yourself into suicide. That said, the Gameboy version plays better and seems to be more balanced for actually finishing the game, but the graphics seem more… abstract. It’s not that they’re bad, it’s just a matter of the arcade version displaying what things are supposed to look like (yes, that is a dinosaur man walking around) fills in more than a few blanks on the Gameboy version.
  • An end: If you find all the keys, you not only rescue your girlfriend, you possess her as the “final” possession in the game. So you fight the end boss with the overwhelming power of love! And then the ending is… a little weird. Our avenging spirit completely dies, but at least he got to… be his girlfriend for a while? That sounds awkward.
  • Did you know? Okay, yes, DC Comics’ Deadman is closer in powerset to our featured Avenging Spirit. But even he routinely possesses the likes of Batman and Superman, and “I get to be Superman for a little bit, but even more quippy” is its own kind of power fantasy.
  • Would I play again: Why not? This is a fun, unique game, and there really isn’t anything like it out there in its era or this one. I’m not certain Geist ever actually existed, and it’s not like you see Mario possessing his opponents with some manner of magical hat or something.

What’s next? Random ROB has chosen… Splatterhouse! We’re going to splat this and that! Please look forward to it!

Avenge this

FGC #518 Cannon Spike

Let's spike it!Let’s pour one out for the concept of videogame characters as actors.

Today’s title is Cannon Spike, what could best be described as one of Capcom’s final arcade experiments. The same company that revolutionized the arcades by establishing at least two genres (crediting beat ‘em ups to Final Fight and fighting games to Street Fighter 2) while pumping out more than a few general hits for two decades basically attempted to create a twin-stick shoot ‘em up for the arcade and Dreamcast. Such a genre would become very popular around when the Xbox 360 started warring against Geometry a few years later, but in 2000, Cannon Spike was showcasing a fairly unexplored genre. And it was character based! No space ships for this shooter, it’s all about actual humans (give or take) zooming around and shooting on… roller blades. Okay, one kid has a skateboard. Look, this was clearly designed in the late 90’s. Don’t have a cow, man.

But this makes perfect sense for Capcom, as its bread and butter was earned through bright, colorful, memorable characters, rollerblades or no. Final Fight was a dumb beat ‘em up, but Haggar-mania led to more than a few dudes walking the streets sporting that glorious “one-suspender strap, no shirt” style. Mega Man’s host of robot masters guaranteed everyone had a favorite robot (I’m fond of Snake Man), and Ghouls ‘n Ghosts had some monsters that became so popular, they got their own games. Even Capcom’s JRPG division gave us the wonderful world of furries that is the Breath of Fire franchise. And Street Fighter 2? After the wholly forgettable duds of Street Fighter 1 (sorry, Birdie, but you know it’s true), the cast of SF2 was nothing but solid gold that got us to a point where “generic sumo guy” has more renown than the car manufacturer that also bears his moniker. And by 2000, we had seen Street Fighter Alpha and Street Fighter 3. Say what you will about SF3, but no one is ever going to forget battling a final boss that can rock a banana hammock so hard. Face it, in the era of Cannon Spike’s release, Capcom was the absolute best at creating remarkable characters, and every other gaming company should have just gone home to be a family man. Why would Capcom generate a generic shoot ‘em up ship when it could build the game around characters as extraordinary as those Street Fighters?

Or, here’s a thought, let’s just go ahead and use those Street Fighters wholesale. Is Cammy doing anything else this week?

Go Arthur!The cast of Cannon Spike is very familiar. They might be wearing slightly different outfits, but Cammy of Super Street Fighter 2 and Charlie of Street Fighter Alpha are immediately recognizable. Arthur of Ghouls ‘n Ghosts returns, too, but he’s encased in a vaguely familiar suit of golden armor. Shiba comes compliments of Three Wonders (look it up!), and Simone is technically original, but clearly has origins in a shared, licensed title. And, just for giggles, the two secret characters are B.B. Hood (of the Darkstalkers franchise) and Mega Man (of the Dr. Wily and his Rambunctious Robo Pals franchise). Give or take how much you believe in the omnipresent threat of xenomorphs, the cast of Cannon Spike is entirely recycled from other Capcom titles, complete with expies of Vega and Felicia on the villain’s roster. If you were a fan of Capcom and saw Cannon Spike’s player select screen, you were looking square at a screen full of familiar faces.

But… isn’t Charlie supposed to be dead? Aren’t Mega Man and B.B. Hood from another time and/or dimension? Arthur shouldn’t be palling around with robots! He’s from some silly medieval time that hasn’t even properly worked out pants-based technology! Is Cammy fighting Vega because of a Shadaloo-based sleight? And where does that leave Chun-Li? What’s going on here?!

And the answer is a resounding “it doesn’t matter”.

Blast itCannon Spike is not “canon” with the Street Fighter universe. Cannon Spike is not canon with any universe, Capcom or otherwise. Mega Man and The Hood feel like cameos, but Charlie, Cammy, and Vega are very much their own characters that just happen to resemble other videogame stars. You can count on these heroes and villains to behave similarly to their other-universe doppelgangers, but they’re their own men and women, with their own motivations and lives. Charlie never died fighting some evil organization, because this is his first evil organization. Cammy was never brainwashed (or grown?) by Bison, because there is no Bison. And Arthur never fought a legion of demons, because this is a world generally devoid of ghosts and/or goblins. You know these characters. You might love these characters. But these are not the characters you are used to seeing.

And that can be pretty great sometimes.

Don’t get me wrong, I love continuity as much as the next nerd. But sometimes it’s nice to throw off the shackles of continuous stories, and just have fun with the basic archetypes involved. Arthur and Mega Man are always going to fight for justice for the sake of righteousness. Charlie is always going to be a hero that is willing to sacrifice himself for the greater good. Cammy is always going to like cats (it’s part of her ending!). But consider that the Street Fighter story has technically been going strong since 1987, and has definitely been rigid since Street Fighter 2 in 1991. Include “sister series” Final Fight in that equation, and you have 30 years and hundreds of characters that have to be accounted for every time you tell a Street Fighter story. So wouldn’t it be nice to just have a game where Charlie doesn’t have to worry about being an undead abomination, and he’s allowed to zoom around on rollerblades? So can we have more games where Samus Aran doesn’t have to constantly reference her daddy issues, or where 2-B can run around without bearing the weight of the world? Can’t these characters from famous franchises just be like “actors”, and, like when you see Tom Hanks light up the cinema screen, you can just smile at the appearance of good ol’ Charlie once again?

In the HoodApparently the answer is no, as even “simple” characters like Mario are stuck with decades’ worth of continuity. Link has to consult a complicated timeline involving multiple dimensions before he can even get out of bed, and Mega Man is overwhelmingly tied to a chronology that sees the literal end of all humanity. Yes, while you’re having fun steering Mega Man through Coffee Man’s latest maze of zany traps and colorful robots, remember that this all ends with global catastrophe and thousands of years of mavericks warring against elves. It seems our heroes are stuck with histories that are often older than the people playing their games, and we’re not allowed a simple, Bugs Bunny-esque “he’s an opera singer now, just roll with it” reprieve. Even when we see such a thing, it’s generally because a director has gone soft on characters that were created for a dud, like when the cast of Snatcher kept migrating over to the Metal Gear universe. For reasons that have never been adequately explained, videogames are stuck with continuity like a bad case of crabs, and Mario doesn’t seem to be getting around to clearing out this sewer.

But at least we have Cannon Spike. At least we have one Capcom game where the heroes don’t have to explain themselves, and we can all just have fun runnin’ n’ gunnin’ on some anonymous secret base. At least this Charlie gets to have a life that doesn’t end before Street Fighter 2 even begins, and an Arthur that isn’t shackled to a literal hell world.

It just goes to show: to enjoy a company’s canon, sometimes you have to spike it.

FGC #518 Cannon Spike

  • System: Sega Dreamcast and Arcade. Modern gamers are going to have just the easiest time playing this one!
  • Number of players: Two! And it’s cooperative! It’s pretty great!
  • Let's rockPort-o-Call: Cannon Spike has the unfortunate issue of being a quarter-killer arcade title that limits credits on the home version. I completely understand the concept behind adding challenge through limitation here, but maybe we could have an infinite credits cheat for those of us that don’t want to play the first level over and over again? Actually, I think the first level is randomized… but still!
  • What’s in a name? Charlie is definitely named Charlie, not Nash like he is in Japanese territories. But the flamboyant murderer with a claw hand is named Balrog, ala his Japanese moniker, not Vega, his more familiar, American designation. So it appears there was some localization here, but not an awful lot.
  • Additional Names: One boss is a trio of mech opponents. They seem to be named according to their robot colors: Rick Blue, Bob Green, and Ken Brown. I don’t know about Rick, but Bob and Ken wind up with incredibly mundane names, which seems a little unusual for gigantic fighting robots.
  • Favorite Character: I like every character except Shiba, who refused to be an actual dog. That said, if I had to pick a favorite, it would probably be Mega Man. Don’t look at me like that! I have a type!
  • Other Crossovers: There aren’t any members of STARS, but there is a haunted mansion with zombie dogs, giant bio-monsters, and at least one peculiarly rotting guerilla. This is all an obvious allusion to Resident Evil, but the setting and the bullets flying fast and furious also evokes Sega’s House of the Dead franchise. Maybe this was an homage to another company that was having issues with the fall of the arcades?
  • I have to get to that game sometimeAn End: Cannon Spike not only has individual endings for every character, but it also has unique endings for every 2-player pairing of characters. An obvious advantage of this situation is that Charlie dies in his own, solo ending, but survives every other ending where he has a buddy around. An unfortunate side effect of this, though, is that every ending with Mega Man almost exclusively focuses on the Blue Bomber… which kind of gives the impression that Rock jets off on Rush while his partner is left to explode. It… does not portray our favorite robot in a favorable light.
  • Did you know? Cammy gets a Cannon Spike costume in Street Fighter 5, and it impacts her win quotes against Charlie and Vega. Unfortunately, Vega doesn’t get the same courtesy, which is a shame, as his Cannon Spike look of “emaciated, murderous zombie” is pretty distinctive… assuming you don’t just think he looks like Mumkhar.
  • Would I play again: Oh yeah, I kinda forgot to talk about the gameplay. It’s fun! It’s a lot of skating and shooting and could be pretty entertaining for an hour or so on a modern system. I’d play Cannon Spike again in a heartbeat… assuming there was an easy way to do that.

What’s Next? Random ROB has chosen… Smash TV! Wow! It’s twin stick shooting before twin stick shooting week! Or something! And there will be fabulous prizes! Please look forward to it!

Manson