FGC #285 Mortal Kombat (2011)
Everybody wants a do-over. It’s a pretty standard part of the human experience to wind up with a crushing number of regrets by the age of… oh, let’s say… five?…
Everybody wants a do-over. It’s a pretty standard part of the human experience to wind up with a crushing number of regrets by the age of… oh, let’s say… five?…
Gaming has grown up over the years, and the generational shift seems… oddly precise. First we have the Atari (and whatever qualified as a videogame before that), which is the…
Fighters Megamix didn’t create the crossover fighting game genre. Fighters Megamix didn’t create the 3-D fighter. No, what Fighter’s Megamix did was create the first fighting game where you could…
Fighting games are the closest experiences we have to “standard” cinematic experiences. Your average “action”-based affair features a hero, hero’s best friend, and hero’s inevitable love interest versus the forces…