Tag Archives: dungeon theory

Wild Arms 3 Part 26: Everybody Lives

We’re telling this tale on October 24, Break Dancing Day. Whip out the old cardboard and do the worm! Do the windmill! Do the helicopter! Do the bronco! Whoo-hoo!!

Previously on Wild Arms 3:
Come on grab your friends, we’ll go to very Faraway Lands.
With Asgard the Golem and Virginia the Human
The fun will never end, it’s Kizim Flame Time


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Now let’s use that working elevator.


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But the switch on the bottom floor isn’t working so well. Anybody have a clue on how to activate that bad boy?


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How about we use a nearby platform to get a little height?


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And then, after we drop on the switch…

Chrono Cross 09: Final Boss(es)

Big ol' tickChrono Cross was always a complicated, labyrinthian mess of a game. From the focused infiltration mission of Viper Manor to the redundant and roach-infested remix of the intrusion a few hours later, Chrono Cross never quite knows when to let sleeping dogs lie. There is a dungeon exploring a vision of the future, another dungeon exploring a different vision of the future, and then we cap things off with a dungeon that is a vision of the future and the past (and a dinosaur). And at least one of those future dungeons (it’s the last one) ends with an epic, dramatic boss battle against a morphing opponent that is clearly intended to be the final boss.

And once you beat it, then you get to fight another, more complicated final boss.

We have not come today to roast Chrono Cross’s significant pacing problems. A gigantic dungeon followed by an arduous boss fight (and six extra boss fights in between) should never be followed by talking to ghost children on a one-screen beach before fighting a threat to the universe than cannot even get enough out of its own way to pull off a unique super attack. “Lavos” reeks of a slapdash final addition to the game, and the presentation of everything surrounding it screams of a universe where a bonus finale tying to Chrono Trigger was foisted in at some producer’s behest. We already fought Lavos, guys! And the fight was a lot more interesting last time! There might have been an alien astronaut in there or something!

But, while the final opponent of Chrono Cross is incredibly lackluster, the method of defeating her is not. The Time Devourer may be conquered one of two ways: beat it senseless, or weaponize the harmony of the planet. If you choose to slice and dice what’s left of Lavos, you will see the “bad ending”, but an ending all the same. However, if you acknowledge this is a hostage situation, and the person you are trying to save is, ya know, worth saving, you will be generously rewarded with a Schala/Kid-focused ending that provides a touch more closure. And wasn’t that the whole point of the adventure? To save Schala? I mean, it kind of came out of left field, but it did all line up…. Kinda…

Look at it goLook, it would be easy to be mad at Chrono Cross for trying to have its cake and eat it too with its complicated “real” fight against a dinosaur computer and then a puzzle fight against the true big bad… but you know what? I can count on one hand the number of JRPGs that, up to this very day, end with a boss fight that requires anything but a high strength stat. Are there interesting, intricate final bosses out there? Of course, but so many still boil down to “hit it harder”. The Time Devourer is something different, and, like the rest of Chrono Cross, that is interesting all by itself.

Even if it did mean that nearly everyone else on the stream never bothered to beat Chrono Cross “the real way” before…

Even Worse Streams presents Chrono Cross
Night 9

Original Stream Night: June 14, 2022

Recruited this week:

  • Technically we recruited Poshul again during New Game+, I guess

Random Notes on the Stream

  • Welcome to the final dungeon! Let’s discuss other PS1 final dungeons… except they’re kind of samey.
  • Ample Vigour joins almost entirely through groaning.
  • Look at me!Hulk Hogan kept the Pastamania Regalia. You cannot convince me otherwise.
  • Consider “I love the idea of incel Dracula” and other Castlevania spinoff concepts.
  • The final fighting boss appears as we discuss the possibility of a very bouncy King of Fighters JRPG.
  • What is the true nature of Lavos? Is it an astronaut that looks like a heart?… Or… something?
  • The redesign of Schala for Chrono Cross is discussed… but we all agree it is terrible.
  • We beat the game! We are playing it again! BEAT is playing Smash Bros again! My Switch told me!
  • Let’s fight Lavos all over again! And discuss how Final Fantasy 6’s Cyan is catfishing a woman from a cave.
  • And that’s it for Chrono Cross…. Kinda!

Next time on Chrono Cross: Let’s take a look back at the roads not taken.

It's her
Maybe we could go to the beach sometime?

Chrono Cross 02: The Raid

Party with a rockstar!The raid on Viper Manor is the totality of the plot of Radical Dreamers (and for more information on Radical Dreamers, tune in next article/Friday – Giggling Goggle Bob). Kid, Serge, and some magical boy venture into the lair of Lynx the Probably Cat Man, and, by the end of the adventure, they are all fighting over a magical artifact in the ruins of a lost civilization. They are in the basement. It was a long night. Regardless of how this all happened, with Chrono Cross being a sort of remake/expansion of Radical Dreamers, it seems only natural that a good portion of the game would be given over to what was the entirety of the previous game. And does it work? Well…

This series of essays is meant to say positive things about Chrono Cross, so we are not going to address the issues involved here. Like, it would be unsporting to point out that, divorced from the context of Radical Dreamers being so important (which would have been accurate for at least the entire American audience), Vipor Manor fails to justify its inclusion. The ultimate finale of this raid is discovering that there never was a legitimate treasure to steal, and Kid is fatally poisoned for her mistake. That is a huge plot beat… but one that could have happened practically anywhere. And if you are not stealing treasure from this creepy old manor, you are just… what? Annoying some soldiers in their home? Chatting with a weird librarian? Fighting a strangely high number of sentient doors?

But there is a lot to like here. The dragon feeding minigame, for instance, is one of the few minigames in Chrono Cross that isn’t a complete waste of time, and it does an excellent job of breaking up the “intro” dungeon from the “real” raid. The costume change into soldier garb is handled oddly (everybody has to redress every time a battle starts?), but it does afford an interesting espionage vibe for the general proceedings (and stealing door codes). And speaking of vibing, the fact that Vipor Manor is such a perilous place during your night-based raid, but is practically little more than an overgrown town during the day illustrates just how perfectly this section of the game sets the mood.

This isn't too badAnd, while it can take up a lot of time (watch that stream), the encounters are location appropriate. There are trapped chests, doors, and some manner of evil lamp that descends from the ceiling. The presence of a literal army of NPCs negates the solitary tension that permeated Radical Dreamers, but there is never a point during this adventure in Chrono Cross where you feel safe at the manor. Even when solving some of the stranger puzzles in the basement, there is the feeling that you could be forced into a battle with a slightly-larger-than-regular robot at any time.

Character introductions are also a huge part of the raid. Lynx is seen for the first time after some small amount of buildup; but we also have initial encounters with General Viper, Luccia, Pip, Marcy the Final Dragoon, and the venerable Harle. We even include one helpful old man that can be easily recognized by fans of Chrono Trigger, Balthasar the “prophet”. There is a lot to take in at Viper Manor, and someone had the good sense to space these luminaries out across the adventure.

And couple this all with the fact that there are three different characters/routes into Viper Manor (thus becoming the main reason you would ever try a New Game +), and you can see why Viper Manor is the centerpiece of Chrono Cross. So much of this game feels half finished, but Viper Manor is the one place that feels complete.

Could there ever be a version of Chrono Cross that matches the incredible breadth of this mansion raid? The world will never know…

Even Worse Streams presents Chrono Cross
Night 2

Original Stream Night: April 12, 2022

Recruited this week:

  • Kid (temporary)
  • Nikki

Random Notes on the Stream

  • Now we are 100% in the HD version, featuring Lucky Dan.
  • Ample Vigour stops by for the first time during our Chrono Cross phase.
  • Solt and Pepper appear as BEAT utters the phrase, “built to fail, motherfucker.”
  • A complete discussion of GameFan and its amazing management style occurs.
  • Italian Elon Musk will save us all.
  • Art Wars! Character portraits vs random background upscales. Why do things look the way they do?
  • YummyWe vote “rock star”, so Nikki once again becomes part of the party.
  • Fanboymaster says Chrono Cross’ original design called for 60 characters… let’s not imagine that world.
  • Nikki should be Slash should be David (Bowie).
  • Caliscrub stops by
  • Legend of Mana vs. Chrono Cross is likened to a videogame “toy” vs. prestige production.
  • Skullduggery frame is acquired. We will use this forever.
  • Radiata Story elves may or may not buy you a sandwich.
  • An in-depth discussion on the meta nature of Star Ocean and its 70 sequels is mentioned.
  • “Good graphics do what they are supposed to do.”
  • As a point of fact, I will not accept insulting Darkwing Duck.
  • To elaborate on what I would not remember during the stream, I was talking about early Newgrounds hit, Pico’s School.

Next time on Chrono Cross: Get up on the hydra’s back.

Alas, I knew him

Wild Arms 2 Part 41: Post-Mission Debriefing

Previously on Wild Arms 2: Everything. Every damn thing. It’s over now, but thanks to an Eskimo’s dying curse (I was unaware he would react so poorly to a hot cup of coffee), I am forced to spit out a few more words on the subject of Wild Arms 2. So let’s get to it.

Upon completing the game, Wild Arms 2 allows for the creation of a game clear file. This was fairly common in the Playstation 1 days… or at least it happened with Saga Frontier. I… can’t think of any other games that did that. Probably Chrono Cross? Hm…

This extra file is not a “playable” save file, though. This would likely make it first on the chopping block on your precious PS Memory Card that can only contain 15 save files.

The clear file is a way to “review” your final game data, and maybe rewatch a few cutscenes. Let me tell you: rewatching anime cutscenes was all we had back in the earliest 21st Century. Why, I remember when Lunar

Here are the final stats on Ashley. And, incidentally, I’m going to use it an excuse to talk about Wild Arms 2’s Battle System.

Short answer: it’s not great…