Tag Archives: dracula

FGC #563 Bloodstained: Ritual of the Night Classic Mode & Wallachia Reign of Dracula

Thighs!Look, I’ve had a few “rules” for this project from the very beginning. One of those rules is that I not exclusively focus on the big, obvious titles. Stretch Panic needs love, too, and we don’t have to spend all day talking about Super Mario Bros. 3 and its infernal hopping shoes. This is basic stuff, people, and, while I feel I need to address a few games before I wrap up this blog around post #655 or so (less than a hundred to go! I’m sticking to that! Probably!), I am doing my best to not make this blog an endless parade of Final Fantasy titles. There is still time for the likes of Mappy Land!

But, my good dudes, I have a confession to make: I can’t stop posting about Castlevania games. I’m sorry, but they are so… what are the words I’m looking for here… They are so simultaneously rigidly defined, yet variable. There are always the same basic pieces in play, but there are so many ways those components can be arranged that you get a different game every time. Sometimes there is a single castle, sometimes that castle gets flipped upside down, and sometimes you are just stalking around the countryside looking for ribs. You’ve got options! And combine that with gameplay that is similarly “familiar, but different”, and you have a franchise that could prompt this humble blogger to write literally volumes.

So imagine my relief when the gods gifted me two Castlevania games that weren’t really Castlevania games. I don’t have to reset the “days since a Castlevania post” sign now! Hooray!

Let’s start with the Not-Castlevania game that is the most Castlevania: Bloodstained: Ritual of the Night Classic Mode.

Flip alongFirst of all, it is known that this blog has previously based entire articles around DLC expansions. So let us be clear here: Bloodstained: Ritual of the Night Classic Mode is not an expansion. It is not bonus content. It is an entire game. Why is it so easy to plainly state that? Because B:RotNCM is exactly the length of Castlevania (1). It is by definition a complete game because it apes a complete game in unmistakable ways. There are 5.5 stages with six bosses. It is a complete journey through one (1) haunted mansion, and contains grinding gears, underground waterways, and a surprisingly survivable fall from a tower. There is an axe-bone, shard-stop watch, cross-boomerang, and dagger-uhhh-dagger. This is Castlevania to a C, and, if your only memories of Castlevania exist within a fog that can accumulate over a few years, you would be forgiven for believing this is little more than a remake with HD graphics (and maybe a few serial numbers filed off the Medusa Heads).

But, like a good Castlevania title, the devil’s in the details (vampire’s in the variables?). While Miriam may initially appear to be as limited as the strong-but-crotchety Simon Belmont, actually playing with your protagonist reveals that she has all the finesse of the much more acrobatic Richter Belmont. And that’s kind of amazing! Bloodstained: Classic Mode effectively marries the energetic options of Castlevania’s final “level-based” 2-D hero with the general, measured layouts of the franchise’s premiere. This creates the unrivaled experience of producing a Castlevania game that has a laser-focused path to victory (no branching rivers in this Castlevania adventure) but with a heroine that can afford to backflip away from an encroaching flea-monkey. And when you start finding the “secret” ways to use Miriam’s entire arsenal…

Weeeee

Well, who needs Grant when you’re a one woman army of super powers? Bloodstained: Ritual of the Night Classic Mode initially gives the impression of a nostalgic rehash of things that came before, but is its own experience in all the right ways.

And, speaking of surprisingly innovative titles, there’s Wallachia Reign of Dracula, another game that follows a warrior woman fighting a castle lord through a very different path.

The bestiary has defined Castlevania practically from its inception. You fight Dracula, obviously, but on your way through his humble abode you also battle a Greek Gorgon, a bat of unusual size, Egyptian pharaohs, and Frankenstein(‘s monster buddy, Flea Man). In later games, Dracula’s menagerie would expand to include elder gods, headless pirates, and an arguably extraneous number of succubi. You could imagine an entire tale about where Dracula found all those malcontents! Bloodstained, Classic Mode or no, followed this template while swapping gorgons for dullahans, but still retained much of the (public domain) cast of characters. The message is clear: If you’re going to fight Dracula/a reasonable simulacrum of a nefarious count, you’re going to have to put your weapon of choice through more than a few zombies.

Wallachia Reign of Dracula poses a different question: what if Vlad III Dracula aka Vlad the Impaler was just, ya know, a dude that liked impaling?

Don't look backElcin is a woman that had a seriously bad Tuesday when Vlad invaded her hometown, kidnapped her brother, and killed her parents. Elcin vowed revenge, and took up a bow and sword to track down her tormentor and kick his ass straight off his throne. But Vlad isn’t going to take this insurrection lying down, so he sicks his entire army on the poor woman. And that army? Well, there are a lot of soldiers. Some of the soldiers are abnormally tall, and a couple of ‘em have horses. There are also some really agile dudes that flip around with deadly claws. Oh! And there are a few dogs, hawks, and bears, too. Other than that? Sorry, this Vlad is entirely mundane, so there isn’t a reanimated skeleton to be seen. There are plenty of corpses, as Vlad is still just wild about impaling, but those carcasses aren’t going anywhere. There is horror for Elcin to encounter, but those horrors are no more fantastic than a visit to a funeral home (well, at least a funeral home in a remarkably bad neighborhood).

But a mundane world does not mean Elcin is trapped in a boring game. Wallachia Reign of Dracula publicly advertises that it is a retro title in the vein of Castlevania, but it is much closer to an old-school “arcade action” arcade title like Magic Sword or Willow. And that’s pretty great, as that whole genre seems to have fallen by the wayside as retro titles continue to revisit the likes of Mega Man or Final Fight. The concept of occasionally jumping over obstacles but mostly wholesale murdering a pile of anonymous grunts with long range weapons needs love, too! And you’ve got a sword that works more like a shield for incoming projectiles, too, so there is more nuance here than “grab a turbo controller and let those unlimited arrows fly”.

Look out for jugglersIn fact, it is somewhere in that meticulous combat that Wallachia Reign of Dracula feels the most like a Castlevania title. Even when there aren’t werewolves stalking about, there is still pressure around every corner, and the most important decisions you ever make are regarding threat control. You can take the time to stop, aim, and shoot at that solider that is pacing back and forth on that platform, or you can ignore him, and hope he doesn’t shoot back. Choose your own adventure! And, while such a choice may seem simple in and of itself (how long will it take you to aim? A second? That’s time that could be spent jumping!), the real challenge starts when there are moving platforms, flaming catapults, and an entire tank bearing down on your heroine. Now what do you do? Now what do you prioritize? Make your choices fast, because you’ll be dead on the ground if you can’t reach the verdict. But don’t worry, you do have a few extra lives before the next continue, so if you choose wrong, at least you can see how it might have been if you had just used a charge arrow on that bear instead of relying on rapid fire. Soon, you’ll be reflexively sniping down murderous hawks with ease, but when you first encounter these challenges, there is much to consider before making your (possibly fatal) move.

And this is the true essence of Castlevania. There may be a thousand variables in a Belmont adventure, but, in the end, it’s about choice. It’s about situations where you can go left or right, and, head’s up, right is going to get you killed. In the “old school” games, like Bloodstained: Ritual of the Night Classic Mode or Wallachia Reign of Dracula, these choices are generally about monster management. Do you really want to waste your hearts chucking axes at a bone dragon, or do you trudge up those stairs while it is still tossing fire all over the place? In the “Metroidvania” titles, these choices are generally less deadly, but choosing to explore a random nook or cranny may reward (or punish) your protagonist in a myriad of ways. Castlevania is about choice, and games that truly carry on the spirit of Castlevania know that. Both of these featured games know that secret of Castlevania, even if they choose different paths to teach that lesson.

… And, man, I’m going to have a hard time claiming this article wasn’t about Castlevania…

FGC #563 Bloodstained: Ritual of the Night Classic Mode

  • What time is it?System: Wherever Bloodstaineds are sold. Playstation 4, Xbox One, Steam, and Nintendo Switch all seem like viable options.
  • Number of players: Miriam can’t even bring along an old lady shouting for blood on this solitary journey.
  • Hey, wasn’t there another Bloodstained “classic mode”? Yes, but that experience is much more of… how to put this… a modern interpretation of retro. Bloodstained: Curse of the Moon is a game that very dedicatedly included new and interesting features that would never have been possible in an OG Castlevania. And, complete with the sequel introducing a dog mech, the whole thing is a lot closer to a Mega Man X / Zero title, anyway. It can’t be “classic” if your hero spins around in the air with a sword twirling in an endless circle.
  • What about Ninja Gaiden? Oh, screw (attack) you.
  • Favorite Boss: I appreciate that the Mummy du jour is replaced with a pair of doppelgangers. I generally welcome the ways the bosses have been adapted to their “modern” forms, but far too many of them seemed too… familiar. At least the doppelgangers weren’t instantly recognizable exclusively for their obvious connections to the past… even if they are equally weak to “holy water”.
  • Did you know? My solemn belief is that there is no way that Dullahan boss wasn’t also a reference to that wannabe Terminator from Contra 3.
  • Getting toward the endWould I play again: This is a difficult choice! Like, I very much enjoy Classic Mode, but it is also just close enough to other experiences so as to feel… unnecessary? Basically, I have the capability to play Castlevania (1) again, and I don’t do that often, because I usually play the later Castlevania titles. And, in a similar manner, I think I would play Curse of the Moon 2 again before Classic Mode, simply because I like its gameplay options. Will I ever play Classic Mode again? Probably, but it would be as more of a curiosity in a few years than the feeling that I really need to play the game again. And Bloodstained keeps producing other great expansion content, too…

FGC #563 Wallachia Reign of Dracula

  • I know that guy!System: Nintendo Switch ‘n Steam seems to be the answer here. Maybe it will see other systems, but hopping on Switch is enough for me.
  • Number of Players: You’re doing this one alone.
  • Favorite Opponent: You cannot go wrong with fighting bears. They’re so… bears.
  • More Power: “Subweapons” seem to be split into categories. There are special arrows that appear in specifically limited quantities (similar to the items of Teenage Mutant Ninja Turtles), and there are helper characters that are powered by collectable orbs (like the old days of Castlevania hearts). On the plus side, the ally abilities are pretty damn powerful, and can absolutely demolish a boss or two. On the other hand, there were occasions where I traipsed through an entire level and never gained enough orbs to use one of those attacks once. I like a screen-clearing attack as much as the next guy, but this seems like it could have been balanced better.
  • More connections: WRoD and Bloodstained are connected in more ways than their obvious influence. For one thing, Elcin can earn Miriam’s default outfit from Bloodstained (but, unfortunately, she doesn’t get to meet a murder barber that can change her hairstyle). Also, both WRoD and B:RotN Classic Mode limit the ability to see the entire game if you play on Easy Mode. This is universally a dick move, and I don’t care who hears that.
  • Let's roll!Did you know? There are two distinct places in this game where a mysterious “fog” is piped into a room, and then “supernatural” things happen, like Vlad’s bride becoming a succubus, or a dragon statue breathing fire. This is a pretty unique way to sneak something more fantastic into a game that is very grounded, and I encourage more videogame protagonists to get super high while battling evil. Yoshi was cool with it.
  • Would I play again: Probably yes. This is a fun “arcade” style game, so I’m probably going to stick another quarter in there in the future. The first few levels are very smooth, so I could see playing them while waiting for my latest Switch purchase to download.

What’s next? Random ROB has chosen… Kirby Super Star for the SNES! Speaking of franchises I can never stop talking about, here’s Kirby! Six times! Please look forward to it!

Just shoot arrows at it

FGC #515 Castlevania: Rondo of Blood

BLOOD!Let’s talk about that thing that all the hep cats know how to do: act like you know what’s up.

Today’s game is Castlevania: Rondo of Blood. C:RoB is notable for being the Castlevania game that was featured as part of the intro to Castlevania: Symphony of the Night, and, arguably as a direct result, being one of the most important Castlevania games in the franchise. Castlevania: RoB was the last of the “old school”, action-based Castlevania titles before Symphony took the franchise in the general direction of metroidvania for decades. It’s also the game that, due to laziness and/or homages, provided roughly 70% of the sprites that would be reused ad nauseam for the following 60,000 games. I mean, there’s a good skeleton of spritework here, but if you’re reusing stuff from 1993, it’s going to get a little brittle. Ha ha ha. Bye bye. Whether it was intentional or not, Castlevania: Rondo of Blood wound up defining Castlevania for multiple hardware generations. You’d be hard pressed to find a single sequel that had more of a lasting impact on its parent franchise.

So it’s kind of a bummer Castlevania: Rondo of Blood was impossible for American audiences to play for about fifteen years.

WeeeeActually, let’s go ahead and aim for the highest end of the bummer scale: Castlevania: Rondo of Blood being tied to the Japanese exclusive PC Engine CD was a mega bummer. Castlevania: RoB is a pleasure to play, and it is a game that revels in the best of its NES ancestors while employing a controller with a very Famicom-esque 4-button setup. Two years after the experimentation of Simon Belmont’s 8-way whip and myriad of buttons in Super Castlevania, this is the franchise returning to its roots with jump, attack, and (generally) familiar sub weapons activated by holding up. The select button activates the new item crash ability, but, aside from that bit of heavy heart consumption, this is basic Belmonting back in action. And Castlevania is anxious to welcome its hero back with open (skeleton) arms, as all of the stages are pure Castlevania goodness built exactly for a man that jumps rigidly and whips even… uh… rigider. In truth, Richter Belmont is slightly more nimble than his less acrobatic ancestors, and Castlevania has learned how to adapt. He might not yet have a slide or rising uppercut, but he does have a backflip, and many a monster now has a pattern that is perfectly dodge-able with this unique version of the double jump. In short, like Trevor and Simon before him, Richter is facing challenges that are perfectly calibrated to his exact moveset. Unlike many (many, many, many) action platformers of the time, Castlevania: Rondo of Blood was made with precision and care.

But there’s more to Castlevania: Rondo of Blood in the “care” department. Case in point: Richter, as part of the animated introductory sequence, looking over this old map left to him by his ancestors:

Unfurled!

I know that map! That looks like the map from Castlevania 1! Right there in the intro! This game knows Castlevania! That game I played!

And there are innumerable other overt Castlevania references throughout the game. The first level takes place in a burning town that is straight out of Castlevania 2. Richter and Maria become partners with a handshake that evokes the partners of yore. Shaft summons a legion of monsters that match the bosses of Castlevania 1. A ferryman promises to take you somewhere good, and a certain familiar mask breaks apart to reveal your opponent. Over and over, Castlevania: RoB practically shouts adulations about its exalted ancestors, and, if you’re on the same page, you’ll be shouting with glee in unison. Did you see that main hall with all the zombies? Leading to the giant bat’s decomposing arena? That’s some good Castlevaniaing right there!

But… to what end? Does Castlevania: Rondo of Blood need all these references to past titles?

Ol' FrankConsider Rondo of Blood’s place in the Castlevania canon at its release. It was, effectively, the fourth Castlevania game. There were the portable adventures, but, at the time, the Gameboy was considered “less than” its console big brothers, and Christopher Belmont was nary worth a second glance. Super Castlevania was an amazing game, but it was a “retelling” of Simon’s journey, and nearly all of its innovations were dropped for Rondo (and other future titles). And Haunted Castle? The arcade game? Let’s go ahead and label that as mythical as Akumajou Dracula X68000. So, yes, while it might not be a technically accurate way of labeling the game, Rondo of Blood is, at least in spirit, the fourth Castlevania title. Simon Belmont’s initial quest, Simon Belmont’s horrible night to have a curse, Trevor Belmont’s big ol’ vampire party, and now Richter Belmont’s time to shine. It’s a pretty straight line across the franchise there, and blatantly calling attention to your forbearers doesn’t seem all that essential at a time when Mario or Link would practically toss their entire canon for their latest game (Mario is…. let’s say he’s a baby this time, and he was raised by dinosaurs). Seven years is all that separated Castlevania 1 and this quasi Castlevania 4 (maybe 5? Maybe… 9?), so why revel in the past when the past was barely even passed?

Well, if pressed, let’s blame this gal:

Let's shake on it

Maria is a departure for the Castlevania franchise. History may not have always been Belmonts fighting Dracula, but this is certainly the first time the Prince of Darkness had to deal with a girl hurling doves at his face. Maria is supposedly twelve but acts like she’s five, wears a pink, frilly dress, and occasionally summons a kitten to fight her battles. For a franchise that often touts itself as “gothic horror”, Maria is an aberration like no other. Sypha was a serious magician that deliberately hid her gender to succeed in the male-dominated field of vampire-slaying, Maria is going to sing off-key at an army of golems on her way to “the bad man”. Graphically or tonally, Maria is something the Castlevania franchise has never seen before.

This is hotBut even beyond her heavy dosage of shocking pink, Maria is a whole new animal for the Castlevania franchise in a different way. Both Maria’s offenses and her acrobatics completely alter the flow of RoB. There had been more nimble characters in Castlevania before, but Grant never had the ability to rapid-fire a boss into submission, and Alucard’s bat-like maneuvering cost more hearts than it ever gained. Give or take the greater fragility of youth (Richter has learned how to take a hit over the years), Maria is better than Richter in every way that matters. She can mass-murder medusas en masse, and then double jump up a staircase to find a bonus shortcut. There are entire stages that can be outright skipped with her absurd mobility while Richter is stuck fighting that damned naked werewolf yet again. It’s easy to say Maria “breaks the game”, adding a sort of “easy mode” to a franchise that previously was celebrated for its technical difficulty.

But that’s cool, because Rondo of Blood earned this easy mode.

In some lesser version of Rondo of Blood, Maria would likely come off as some manner of Zero in Mega Man X4 situation: this game was made for Maria Renard, and Richter is only there because the director decided to throw the “old fans” a bone (“I guess it is his franchise… I guess…”). But, no, it is clear from every carefully placed block, pit, and enemy that this is a game made for a Belmont. This is a Castlevania adventure like any other, and a malicious mummy is no mere Family Guy-esque shallow “reference”, it is a pact with the player that this is the real deal. Yes, there’s a little girl over there that can completely tear Shaft a new one, but she’s just an option, not the star. Richter is the hero. Richter is the guy that can backflip away from a fireball, and he’s the hunter that is going to be responsible for Death’s dental bills.

SURPRISE!Castlevania: Rondo of Blood knows what’s up, and uses that knowledge to slide in a few perversions to the Castlevania formula. This is a game that knows its past and present, and, as a result, defined the franchise for the future. C: RoB is a game that was created with perfect precision.

… And if you want to see a version of Rondo of Blood that completely lacked that meticulousness…

It's the Dracula X!

Well, the Super Nintendo “version” is right there. And let us never speak of that square ever again.

FGC #515 Castlevania: Rondo of Blood

  • System: I understand there was once some manner of system called a PC Engine CD? Sounds… unholy. But this is available as part of the PSP Castlevania: The Dracula X Chronicles (though forbidden on the Vita TV), on the Playstation 4 Castlevania compilation (but not the other Castlevania compilation), the Nintendo Wii when that storefront was available, and now on the Turbo-Grafix 16 Mini. Play it on the mini. It has the controller this was always meant for.
  • Number of players: Richter or Maria, you can still only do it alone.
  • WeeeeeeePort-o-Call: The PSP remake, Castlevania: The Dracula X Chronicles, certainly brings the game into the 21st Century, but it seems to unnecessarily suck all the candy-colored joy out of the game. I can understand why this was done (Castlevania is a very serious franchise for very serious people that eat meat out of walls), but it squashes a healthy amount of the original’s charm. Or, put another way, Maria is wearing pants now. Just let the girl be her anachronistic self!
  • What’s that sound? The original has some seriously weird sound effects. Like, “sound of a buffalo farting out pre-digested wheatgrass” weird sound effects. They happen constantly. I am loving it.
  • Favorite Boss: Undead Shaft is a hoot. Please keep summoning bosses I already defeated! I love being reminded of earlier areas by being assaulted by rotting dragon flesh. … Wait, does this mean Rondo contains references to its own, immediate past? Hm.
  • BOOMDid you know? Koji Igarashi has stated in interviews that Castlevania: Rondo of Blood and Castlevania 3 are his two favorite Castlevania games. Well duh.
  • Would I play again: In a skeleton’s heartbeat. Wait… Uh… Can I just say yes? This is one of the best Castlevania games out there, and it justifies the TG-16 Mini all on its own. Bedrock of the Castlevania franchise, and certainly worth another play.

What’s next? Random ROB has chosen… Celeste! It’s about the climb! Please look forward to it!

It's a Dril thing

FGC #495 Castlevania Judgment & Castlevania: Harmony of Despair

This is gonna be weirdYou want a videogame crossover, you’ve got options. But apparently you can’t have all the options.

The Castlevania franchise is fairly unique, as, right from its third entry, its creators decided to introduce different time periods. Like Zelda, it was determined you could only tell the same story with the same hero so often (apparently twice), and it was time to move on to a different epoch with the same basic trappings for the next adventure. However, unlike in The Legend of Zelda, Castlevania seemed to revel in introducing completely new characters with every age, and (depending on the quest du jour) also introducing an additional supporting cast or secondary antagonists. Unfortunately, all of these “extra” characters were always disposable, as all Castlevania ever really needed was a Dracula and a hero that could menace bats. This meant that, by about the mid 2000s, there were a handful of really great characters across the Castlevania franchise that only ever had one or two chances to shine. Such a waste. Why can’t all of our Castlevania stars find a way to play together and get along?

So why don’t we have a Castlevania Crossover featuring all our favorites? And, if the first one doesn’t shake out, let’s do it again!

It started with Castlevania Judgment. At a time when nearly every Castlevania title was sentenced to the miniscule portable systems of the time, there was much excitement about the first “real” Castlevania title on the Nintendo Wii (the dominant console of the era). But then Castlevania Judgment was… not what anyone expected. Anyone.

Get 'emFirst of all, it was a fighting game. But that could work! Castlevania is a platforming franchise, but it’s also always been about little more than burly dudes with long hair fighting demons from Hell. And that’s, like, 90% of fighting games (the other 10% are just karate tournaments), so that is a good fit. And this was during a period when fighting games were generally pretty experimental, so, before fighting games settled back into just being online matches to mirror the arcade fights of days long gone, the time was right for an innovative fighting game based on action/platforming gameplay. And a fighting game would be ideal for the Castlevania heroes that, since Symphony of the Night, had gradually been accruing more and more “moves”. Alucard could utilize an entire army’s worth of weaponry, magical spells, and an inexplicable jump kick. He could put Guile’s lousy sonic boom to shame without even trying.

Unfortunately, Castlevania Judgment was (to put it charitably) a little too experimental. It was neither fish nor fowl: in trying to be a fighting game that aped the motions of an action/platformer, it created an environment where the two fighters didn’t really know if they should be dodging encroaching zombies or attempting to punch (whip?) their opponent. Combos are futile when you might be interrupted by an errant jumping fish, but dodge-rolling around the arena while Dracula just stands there drinking wine is equally ineffective. And the way the movesets were limited for “simple controls” (the calling card of a game designed for the assumed-to-be-casual audience of the Wii) wound up contributing to many fighters that were savagely unbalanced. Yes, I know Maria was always better than Richter in their debut title, but getting wrecked simply because one player chose a little girl and her owl in a fighting game is an entirely separate experience. There’s a skeleton of a good game here (ha! Topical Castlevania metaphor!), but it needed another game’s worth of tweaking to hatch an actual enjoyable, enduring experience out of this egg (are there any monsters that “hatch” in Castlevania? Bah. More of a Metroid thing).

Hi, DadBut there was one place where Castlevania Judgment excelled: plot. Wait, no, that’s a lie. The plot is a stupid excuse to pull various Castlevania characters from 1456 to 1942 to fight a Grim Reaper from 10,000 years in the future. It’s barely worth mentioning (which is really sad when there’s a skeleton at the end of time involved). But what’s great about this title is that all the various stars of Castlevania are all allowed to interact. Finally! In fact, it involves a number of heroes and heroines that were nearly totally mute in their initial appearances, so we can finally see what’s going on in Simon’s head. It’s not all just terrible nights to have a curse! And the crossover of Judgment allows for the insanity of great grandpa versus distant descendant, which allows for even more story fun. It may be little more than fanservice, but, for a fan of the franchise, Castlevania Judgment justifies itself through its cast’s interactions. It didn’t matter that the art style was a few too many bodies short of a Legion, what mattered was that this was Eric interacting with Grant, and that was pretty damn cool.

But, for a videogame, gameplay is key, so Judgment is simply remembered for being a complete flop of a Castlevania experiment. It was by no means the “Castlevania returns to consoles” that everyone wanted. It was some weirdo title featuring the cast of Death Note, not Castlevania HD. No, if we wanted that, we had to wait for the “real” Castlevania HD: Castlevania: Harmony of Despair.

And that one was an odd duck, too.

Don't step on meSuperficially, Castlevania: Harmony of Despair is nothing we haven’t seen before. Literally! C:HD is entirely assembled from Castlevania assets scrambled together from previous titles. It’s mostly just the IGA-vania titles (starting with Symphony), but there are also some significant Rondo and even 8-bit influences to be found here. And the gameplay, on a superficial level, is exactly the same the likes of Alucard or Shanoa have seen before: venture through a giant maze, stab some demons, collect a glut of treasure, and beat the damage-sponge of a boss. All very familiar, and, given this was at a time when we could rely on seeing a 2-D Castlevania title every other year or so, it was something that felt almost… extraneous.

But interpreting Castlevania: Harmony of Despair not as “this year’s recycled assets” but as a crossover culmination of the previous decade’s worth of Castlevania content paints a different picture. This is Metroidvania action in its purest form, which is something that is usually only available upon completing the latest Castlevania adventure. You don’t have to spend half of this title waiting to earn a double jump, or blow hours finding the right room that contains the right story flag to find the next area. This is just running, jumping, and exploring huge maps and battling worthy bosses. Exploration through unlocking has fallen by the wayside, yes, but what is left in its place is an uncontaminated Castlevania experience where you can just enjoy the innumerable of abilities of your chosen protagonist. If Castlevania is about man versus castle, then this is Castlevania to the Castlevaniaest power.

And the multiplayer options available to this title add a whole new dimension to the experience. You can cooperate! You can compete for treasure! You can select a character with a wildly different movement skill, and giggle as your ground-based buddy has to watch you fly through the sky on magnetic wings. There are a million ways to play with friends, and the “HD” of Harmony of Despair lends itself to a wonderful online experience where these enormous levels can easily house six active vampire killers. What we have here is not only a pure Castlevania experience, but a purely fun experience as well.

I am despairingBut there ain’t no plot. There’s no reason to do anything in Castlevania: Harmony of Despair past scoring points and clearing stages. You play C:HD for the same reason you play Madden or Tennis: just have fun with the game. And, while that is certainly a valid reason to play any videogame, it feels like a loss for the Castlevania franchise. Alucard likely would have a lot to say about pairing up with the reincarnated, pretty-boy version of his father, but C:HD doesn’t want to delve into that conversation. C:HD is about a magical book that contains magical heroes fighting a magical castle, and it’s nothing more than that. Everyone involved is just a 2-D simulation of their “real world” counterpart, and, while this is a crossover for every manner of sentient armor in the franchise, it is not a crossover for the iconic characters of Castlevania.

Which raises the question: which Castlevania Crossover wins? Castlevania Judgment eschewed typical Castlevania gameplay, but reveled in the personalities of its popular protagonists. Castlevania: Harmony of Despair was Castlevania gameplay taken to its most logical (and fun!) extreme, but reduced its iconic heroes to little more than different jumping stats. And the winner? Well, they both lost. Castlevania Judgment is regarded as an embarrassing diversion for the franchise that was never to be revisited again, and Castlevania: Harmony of Despair puttered out so completely it didn’t survive long enough to release its final planned DLC (Hammer! We could have had Hammer!). In both cases, both Castlevania Crossovers were disappointments to the curators of the franchise, and likely contributed in no small part to Castlevania rebooting and/or becoming a series of slot machines. Considering both Judgment and Harmony of Despair were epitomes of different aspects of the franchise, it’s rather depressing to see them both become epitaphs for an era.

But, hey, maybe watching the franchise die is appropriate for a pair of titles where you’re encouraged to kill Dracula about 17,000 different times. That dude can’t reincarnate forever!

FGC #495 Castlevania Judgment

  • Get 'emSystem: Nintendo Wii. This means it is technically also playable on the WiiU, but it was never officially ported to any other system due to, ya know, the embarrassment.
  • Number of players: If they’re fighting, they’re coming in twos.
  • Favorite Fighter: There’s no doubt about it, Maria Renard is a beast. I don’t care if she’s a 15 year old acting like a six year old and is mostly doing her damage through a particularly superb owl, she’s simply the best. And in this game where everyone looks like they spent a little too much time at Hot Topic, I’m also very happy to see that much pink.
  • Your Mileage May Vary: One big problem a number of people had with Judgment is that it includes characters from time periods divorced from their initial, iconic introductions. Sypha is a fledgling sorceress that has never encountered Alucard, Maria is a petulant teenager obsessed with “maturity”, and Bloodlines’ Eric is a petulant brat. This is a far cry from how these heroes act in their source material. However, I’m all for it, as I am a firm believer that people change over the years, and, sure, the stoic and dedicated “Wind” may have been a bit of a pissant when he was a kid. Who wasn’t? For anyone curious, this is basically a reverse “Cranky Old Man Luke Skywalker” syndrome, and I’m okay with it.
  • Why is this happening: It turns out that the whole plot of Judgment is the result of the evil plans of Galamoth, the future tyrant dinosaur wizard that cannot deal with Dracula being more powerful than a tyrannosaurus. This means that, ultimately, this title is another spinoff of Kid Dracula.
  • What’s in a name: Judgment only has one “e” in it.
  • Superb OwlDid you know? Of the default, non-DLC, non-needs-another-game-to-unlock characters, only Alucard appears as playable in both Judgment and Harmony of Despair. Shanoa joins Judgment if you connect Order of Ecclesia, and Maria and Simon both were added to C:HD as DLC, but only Alucard is there in both from the beginning. And he’s not even a Belmont!
  • Would I play again: I have a certain macabre fascination with this title. I don’t hate it… but I’m not really anxious to play it again. I like thinking about it, though!

FGC #495 Castlevania: Harmony of Despair

  • System: Xbox 360 and Playstation 3. The Playstation 3 version has local multiplayer, but the Xbox 360 version can be played on the Xbox One, so one might be more available than the other.
  • ZOOM!Number of players: Six. That… rarely happens.
  • Favorite Character: Shanoa if we’re talking about the default cast, but Yoko Belnades if we’re including DLC. What? I guess I enjoy dark magician girls.
  • Your Mileage May Vary: The “grinding” nature of Harmony of Despair and its rare boss drops is rather unpleasant. If you want the best gear, you’re going to repeat the same levels over and over, and there’s never anything fun about that. But then again, the whole point is to play these levels repeatedly to get better “scores”… so maybe this is a good thing?
  • But the DLC level that is just the entirely of Castlevania 1 as one complete map is the best, right? Oh, absolutely.
  • Love that castleDid you know? Even if he’s only 8-bit, with his double jump, slide, and collection of subweapons, Simon Belmont in Harmony of Despair is actually the closest he’ll ever be to his eventual incarnation in Super Smash Bros Ultimate. Granted, he’s still mostly just copying Richter… but it works!
  • Would I play again: Man, it sure would be nice to get an online gang together to raid Dracula’s castle again. You definitely lose something when you’re playing this game alone, but just revisiting it for this article reminded me how fun the whole experience could be. I’m sure I’ll be stalking those halls again soon enough…

What’s next? Let’s see what happens when two entire games ram straight into each other. Please look forward to it!

This is what Konami wants

FGC #479 Castlevania 3: Dracula’s Curse

Here comes Grant“Grant? Grant, my man, how are you? How’s the family? Good. Good. Look, I’m calling because I have a bit of an opportunity for you. You ready? You sitting down? Okay, great, look, I got the call from Konami, and they want you to star in the next Castlevania game. Yes, you! No no, look, I understand what you’re saying. Yes, there is technically a Belmont starring in this game. No, not Simon this time, it’s… let me see if I wrote this down… it’s Ralph? Is that right? Ralph Belmont. He’s supposed to be Simon’s grandfather or something. So, okay, yeah, you’re not the star, but you’re going to be one of the stars in the first ever Castlevania game featuring more than one vampire slayer. And you’re going to be one of the good ones, too! Like, without question, you’re going to be the first partner that can be recruited. What? Oh yeah, there are two other people involved, some wizard lady and a bat-dude. I think he’s supposed to be related to Dracula? No, don’t worry about it, he’s a standup guy. At least… I think he’s a guy. Half guy? Is that a thing? What? Yeah, sorry, I’m getting off track. So, yeah, you’re going to be the first ever person to team up with a Belmont to take on Dracula! You! Grant Danasty!

“No… Buddy, do you understand what I’m saying? You’re not going to get a whip. You, and only you, are going to have an unlimited cache of daggers. Yes, Ralph gets daggers, too, but you have infinity daggers. And not only that, but you know how the Belmont dude in those other games was all slow and everything? Well you get to jump around like Mario. I know! Kids love Mario! You’re going to be the Mario of Castlevania! Except with knives! And I guess you can use an axe, too, so that way you get a powerup power like everybody else. I mean, between you and me? That Dracula Kid only gets a cruddy stopwatch. You’ve got an axe! Like a dwarf! What? No, I’m not calling you short. I’m calling you strong! Castlevania 3: Starring Grant Danasty is going to be a totally different experience. I don’t see why anyone would use any of those other so-called heroes at all!

Bad guy!“Oh, but one teeny tiny admonition: You have to play a monster in your first appearance. The whole deal is, like, Dracula cursed you to be a monster in some clock tower, so you have to fight Ralph and climb around on walls and scream like you’re a big, bad guy. I think some prosthetics are involved. But it’s good! Like, sure, you have to act like a monster, but it’s all because you have some tragic backstory with a lost group of bandits that have been fighting against Dracula taking over the local countryside. Oh, and it all ties into your ending, too. The vampire guy just stands there and broods, but your finale sees you rebuilding the town and being remembered as a hero.

“So, trust me, man, you are going to love all of this. You’re going to be synonymous with Castlevania! Castlevania 3: Legacy of Grant! Tell me you’re down for this, and I’ll let Konami know they’ve got one acrobatic ace on Ralph’s team!”

—-

Get 'em“Grant, my main man, calling again because I’ve got some great news: you’re going to America, baby! Castlevania 3 got picked up for localization, so you’re going to be an international star! Burt Reynolds, Madonna, and now Grant Danasty! You are gold, baby!

“Just, you know, few caveats. Nothing, really, but I figure I should mention ‘em to you. Just as a courtesy thing. First of all, and this shouldn’t really impact you at all, but they’re changing a few graphics here and there. Some naked statues are a little less naked, some crosses are a little less cross-y… You know, those whacky Americans, they got all kinds of problems. And… uh… well, you know, same vein and all, they may have… well, I think the parlance is “nerfed” your appearance a little. You know how you had all those daggers? Well, now Grant is stuck with one single danger, and you’re not allowed to throw it. … Yeah, look, I understand what you’re saying, but you’re looking at this all wrong. You’re more of a challenge now! You know you completely wrecked the Japanese version with your ability to crawl through shortcuts and pelt that cyclops with your daggers, so now there’s a reason to use dopey ol’ Trevor. … Oh, yeah, they changed his name. ‘Ralph’ didn’t really resonate in the States… Oh, yeah, no, I hear you, but… Yes, Alucard gets to keep his fireballs. No, buddy, I don’t think that just because Alucard’s mobility is infinite and you have a fiddly jump to… Grant, seriously? Listen to me. You’re going to be great. They’re going to love you! Grant Danusty is going to be a household name. … Grant Danasty. Yes. What did I say? Sorry, slip of the tongue.

“Oh, one last thing. Apparently your backstory now is that you’re a pirate. It doesn’t impact anything, but I guess they wanted to explain the bandana? Hey, that was your fashion choice, don’t blame me. Besides, it’s not like anyone is going to remember some dumb biography from an instruction manual in twenty years. They’re going to remember Grant! The man that stabbed Dracula right in the face! I’ll call Konami right now and tell ‘em Grant Danusty is down! … Oh, sorry, I think I have a cold or something.”

“Grant, hey, I know it’s been… really? Seven years? Wow, where does the time go? Look, calling because I got you another gig in Castlevania! I know, right? They never reuse protagonists, but here we are! Grant is back, baby!

“… Well, okay, I’ve spoken to Castlevania’s new director, Iga or something, and… Well, okay, remember Alucard? I guess he made an impact on somebody, and now he’s getting his own game. … No, I’m sorry, the whole thing is supposed to take place like hundreds of years after Castlevania 3, so… Well, I guess in the story, you’re kind of… uh… dead. But don’t worry! I looked at your contract, and if Alucard appears in a game within a decade of CS3, then you have to, too! So I got you in!

Take that!“… Well, yeah, you’re not the hero. You can’t always be the star, Grant. It’s more of a cameo, really, but a gig is a gig, right? And your buddies Ralph… sorry, Trevor and Sypha will be there. It’s just a boss fight… Yes, you’re a boss monster again… Yeah, apparently you’re a zombie version of yourself… Yeah, look, just take the gig, man. Grant gets to be 32-bits, your fans get to see you all over again, and it’s going to be great. You don’t see Christopher Belmont getting these calls, do you? It’s a paycheck, buddy, just have some fun with your friends, don’t think too hard about it. At least you’ll get your daggers back!”

“Grant, my nasty boy, where have you been? Eleven years just flies by, right? Well, look, I’m calling you with some amazing news. They’re making a Castlevania fighting game, and it’s only going to include fourteen legends from across the whole franchise. And one of those legends? You guessed it, the one and only Grant Danasty. … Nope! You’re not a boss or a monster or anything. It’s just you, Grant, and you’re a playable character all over again! And your old buds are in the game, too, so if you want to see Alucard all… You’re not talking… Oh, Grant, come on, I know a sword to the face hurts, but you were supposed to be an evil zombie. You have to let it go.

“Although… uh… Speaking of things you’re going to have to let go, they decided to… expand your backstory a little bit for this one. No, you don’t have to worry about that pirate thing again, I don’t know why you keep bringing that up… No, apparently there is, like, time travel in this one, and the ‘you’ that is fighting is a Grant from after Castlevania 3, and after Trevor and Sypha get married. And… uh… If I’m reading this right, your whole deal is that you’re jealous that Trevor and Sypha are together, so you skipped their wedding and… What? Well, okay, yeah, I guess it kind of makes you sound like a ‘douchebag’, but you don’t need to use that kind of language. You fell for a girl while you went on an adventure, and that makes you relatable. What? No, it really doesn’t matter that you only ever shared a single screen back in the day, it’s what’s called a retcon. You had a thing for Sypha, she went for Trevor, and you’re fighting to impress her. Easy-peasy. You don’t have to change a bit.

“Oh… wait, there is one thing. I just got a fax of… Woof… Okay, apparently your costume is going to look like… uh…

Classy kind of guy

“No, you’re not a mummy monster. Why do you keep thinking someone is trying to make you a monster? It’s just… a stylistic choice. Happens all the time! You should see what they’ve got this Maria kid wearing. Trust me, you’re going to make out great with this Judgment thing! These fighting games always take off, and you’re on the ground floor! There’s going to be, like, medusa head DLC in three years, and you’re going to be part of the original crop. You are Castlevania all over again, Grant!”

“Grant. Grant, I know you’re listening. You have to stop calling me. It’s been almost ten years since that Judgment disaster. Konami… or what passes for Konami nowadays… They’re done with you, okay? It sucks, but it happens. And this new thing? The Netflix series? They’re not interested. Your “team” contract ran out a long time ago, and the writers here? They don’t care. I don’t know if it’s the whole pirate thing, or how there is already enough of the aristocracy versus the peasants thing going on, or maybe it’s just that “surly Trevor” subsumed your personality… but, Grant? You listening to me? You have to let it go. This is a new Castlevania, and it’s not for you.

Winner“Look, Grant are you?… Grant? Grant, you’re a good guy. Remember the good times! You were the top of the heap in Castlevania 3. You were right there at the beginning, you could kill a skeleton from a hundred meters, and you didn’t need a single heart to scuttle all over the world and make every level your playground. Things may have gone downhill from there, but you were top of the heap at the start, and people will remember that. Hey, I hear there’s a whole Classic Castlevania Collection being released, and it’s got the American and Japanese versions. Think about it, man, everybody is going to see your glory days all over again, no stupid Netflix show required. Netflix shmetflix, you’re the big man from Castlevania, Grant, and they’re crazy for not seeing it.

“Grant? You alright? … Yeah, okay, I’ll come over. Break open a wall, we’re gonna have a meat feast tonight. A toast to Grant Danusty, buddy!

“… What?”

FGC #479 Castlevania 3: Dracula’s Curse

  • System: Nintendo Entertainment System is your classic go-to, but it has recently resurfaced on Wii, WiiU, 3DS, and Switch/PS4 for compilations. Yes, I am pretty sure I purchased this game on every one of those systems.
  • Number of players: One vampire slayer at a time, please.
  • Favorite Slayer: Alucard. What? I like dhampirs.
  • Favorite Route: Whatever allows me to skip that falling block area. Considering I also want to pick up Alucard, that usually means swinging through his crypt, and then moving on to Castlevania’s inexplicable Fake Atlantis. Sorry I had to drown an entire city on the way to Dracula, guys, but that’s what you get for employing a loadbearing dragon.
  • Lookin' GoodFrom the peanut gallery: My better half objected to every time I switched characters, and commented “don’t make that horrible sound again.”
  • Goggle Bob Fact: My grandparents mailed me this game as a Christmas gift back when I was a wee Goggle Bob. Some part of me would have wanted to have my vacationing grandparents home for the holidays… but another part of me was very content to hunt vampires all day and night for weeks. Childhood: it’s a tradeoff.
  • So, did you beat it? I want to say this is a game I played 10,000 times as a kid, but never actually conquered until the innovation of save states. This is saddening, but have you ever actually fought Dracula III’s final form? It is a death-spewing monster the likes of which the franchise has rarely seen (and the hellish pits don’t help).
  • Did you know? The Grant Doppelgänger still uses constant throwing daggers, while Grant is left with his piddly stabbing stick in the American version. The computer cheats!
  • Would I play again: This is easily one of, if not my most, favorite Castlevania titles. I drift back to Castlevania 3 about once annually, and I don’t see that stopping anytime soon.

What’s next? Random ROB has chosen… Three Dirty Dwarves for the Sega Saturn! That’s three more dirty dwarves than we normally get! Please look forward to it!

Buds!