FGC #116 SNK vs. Capcom: SVC Chaos
It’s always fascinating to consider what takes priority in developing any given game. Think about it: save rare, generally Kickstarter related situations, it is highly unusual for the general public…
It’s always fascinating to consider what takes priority in developing any given game. Think about it: save rare, generally Kickstarter related situations, it is highly unusual for the general public…
“Elevator Action” has always been an oxymoron. Elevators are not for action, elevators are for waiting, for loading screens, or, in an easy way to identify a beat ‘em up,…
The young can’t wait until they’re older. The old envy the joys of youth. Fighting games can’t stand to be fighting games. These are eternal truths. If a fighting game…