Tag Archives: tampons

FGC #545 Bangai-O Spirits

Gogglebob.com officially started in 2015, and it also contains articles written months or even years before the official launch of the site. I don’t personally consider myself someone who puts forth a “brand”, but, after something like 700 articles about videogames (total reached by including all auxiliary Kingdom Hearts and Let’s Play materials), I feel like my general opinions and “tone” have been well established. It’s been over five years of Gogglebob.com… and for most of that time, I was single. And, now, considering my bride-to-be isn’t much of a videogame fan (past some obvious luminaries), gaming is still generally a solitary hobby for myself. What am I getting at? Well, I worry, because, as of publication of this article, I am about two weeks away from getting married. Is that going to change me? Is that going to change the articles you find on Gogglebob.com? Am I going to become a “wife guy”? I’m worried about my identity! Even when I’m writing about something as esoteric as Brain Dead 13, this website is my autobiography, and I’m worried about who I am (and the site!) mutating in the face of such a drastic life change.

But, no, that’s silly. I am Goggle Bob, and, no matter what happens, no matter who becomes a permanent part of my life, a permanent part of me, I am always going to be myself. This is gogglebob.com, I am Goggle Bob, and that is never going to change.

So today I (Goggle Bob!) am going to talk about tampons.

I, being of the biological male persuasion, do not understand tampons. I am unfamiliar with their exact usage, and, while it has been explained to me a few times over the years, all I could really grok from those lessons is that they look really uncomfortable. They kind of resemble future-tech Molotov cocktails? And they’re supposed to go where? Yeah, that’s not for me. And, while I’ve had a general grip of the purpose of tampon usage for years, they had yet to live in my home until my fiancée officially moved in a little while back. Now, in the same room where I read my all-important leftover 1999 strategy guides, there is a box of tampons. And, because I occasionally get bored of reading how important it is I visit Playonline for more information, sometimes I dare make eye contact with one of those tampon boxes. And what did I find in perusing this box? Tampons come in different levels! Apparently here is the ranking for one brand:


  • Light
  • Regular
  • Super
  • Super Plus
  • Ultra

And, to be clear, that is from lightest (light) to heaviest (ultra). And, while I may not be blessed with body parts that ever have to interact with a tampon, I do have an opinion on this situation from an engineering perspective: This is stupid.

Seriously, ladies (or the men that are apparently in charge of ranking women’s menstrual flow), there are some serious issues here. Light makes sense, but regular? You are claiming there is some sort of national average for periods, and it is apparently only level 2? And then super to super plus? Okay, there’s at least an escalation, but, unless you’re Kara Zor-El, I don’t think anyone has ever described anything to do with that time of the month as “super”. And the final level is ultra? Were tampons invented as a tie-in to the N64? Because that is the only explanation for a final level being “Ultra”. Ultimate is right there! It starts with a U, too!

So, in the interest of making the lives of people who menstruate better (they already have to deal with so much! Like the entire population of people who don’t!), I propose a new ranking system for tampons. In the future, all tampons should be ranked according to Bangai-O titles.

Level: Light Hover Attack

The Bangai-O franchise theoretically started in the late 90’s. However, there was a game that was the main inspiration for Bangai-O: Hover Attack. Hover Attack features a robot (maybe a human?) who has a limited missile gauge and a hover gauge, but, other than those limitations, the world is their oyster. They can fly! In a game from 1984! And they’ve got a cool hoverboard, too! The people of the 80’s loved those things! Unfortunately, if you’re looking for a real Bangai-O experience, the technology of the time could not cut the muster on rendering more than a few misssiles, so it doesn’t feature what would be the defining staple of the series. It’s like Bangai-O, but if Bangai-O was much… lighter.

Level: Regular Bakuretsu Muteki Bangaioh

WeeeeeeOkay, there’s no question here: we’re dealing with a tried and true Explosive, Invincible Bangai-O here. There is flying. There are enemies. There are missiles upon missiles upon missiles. You can blast your opponents out of the sky, and then collect enough fruit to live like a king. It’s here, and there’s no question it’s here. Or… actually, that’s kind of the problem: it’s not here. It’s Bangai-O, but it’s also limited to a Japanese release, and barely surviving there at that. So, in short, this is Bangai-O that exists, is definitely a Bangai-O experience, but is still on the slight side of things.

Level: Super Bangai-O!

Oh blastNow we’re talking. If there are going to be five levels of something, here’s the exact, recognizable middle. That’s how numbers work! Bangai-O is the game we all know and love (and occasionally inspires hallucinations). This is Bangai-O… nay… BANGAI-O! and its accomplishments are legion. This is the game that taught us all to love shoot ‘em ups again in the age of ubiquitous polygons and JRPGs. This is the game that satisfied all our ids with explosions of a Bay-ian caliber. Bangai-O was a revelation… and the only downside is that many people don’t even know it had any sequels. It is the baseline of Bangai-O, so it stands in the middle of all other levels, presumably inviting an errant Goldilocks.

Level: Super Plus Bangai-O HD: Missile Fury

May as well just call this game “Bangai-O: Super Plus”. It’s Bangai-O taken to the next level. Stage creation? Check. Online options? Check. Big honkin’ missiles that defy all laws of conservation of mass? Double check. Depending on your thinking, though, it is not exactly the straight-up action game that Bangai-O pioneered for the franchise. In short, thinking of this as “simply” a shoot ‘em up will get you killed pretty fast, but treating it as something closer to a puzzle title will see your ship surviving well into a fruit coma. It’s just a puzzle game where, you know, the solution involves a healthy number of explosives. Some people can’t handle it, though, so this is a fine signifier of a “heavy” Bangai-O.

Level: Ultra Bangai-O Spirits

PEW PEWBut this is as hefty as Bangai-O gets. In a similar manner to its descendant, Bangai-O HD, Bangai-O Spirits is a puzzle game masquerading as an action title. But where Missile Fury sticks to a more straightforward loadout for its challenges, Spirits drowns its audience in a multiple choice quiz before every battle. Do you want to focus on shooting, or melee attacks? Bringing in the rebounding laser, or the baseball bat? Going to focus on reflecting opponent’s shots, or simply blasting them out of the sky? You’ve got options! Options upon options! And these options are absolute murder, because it is often difficult to say if you failed because you didn’t identify what you were supposed to be doing, or because you didn’t drag in whatever weapon you were supposed to have. There’s a reason this title has such a comprehensive tutorial structure (which includes the game’s seemingly contractually obligated plot), because if you’re not prepared, the “real” levels of Bangai-O Spirits are going to drown you in a deluge of pure, unfettered Bangai-O.

But if you’re aware of the weight of Bangai-O Spirits, you’ll be prepared. And that’s why tampon companies and Bangai-O should get together to revamp their level grading, and get everybody on the same page. You need to know what kind of tampon you’re purchasing in the exact same way you need to know what kind of Bangai-O you’ll be experiencing. Tampax, give me a call, I’m certain we can work out a level grading system that is a little more explosive/invincible.

FGC #545 Bangai-O Spirits

  • POWSystem: Nintendo DS, and this is another sad tale of a game being locked into a system that time has now forgotten.
  • Number of players: It’s technically multiplayer with the whole level sharing thing, but it’s really a one-player experience.
  • Are there skeletons? Yes.
  • Is there a Pac-Man pastiche? Certainly.
  • Is this the best game ever? Very much a contender.
  • What’s with that tutorial? Yes, there are a lot of tutorials involved. Yes, you should consider them completely mandatory, because there is no way you are going to remotely survive the “real game” if you don’t learn about the myriad of new ways to blow stuff up in Spirits. Also, it’s the only part of the game that has a “plot”… if you’re into that kind of thing.
  • How’s the plot? Funny, but forgettable. I’m pretty sure there are at least three characters involved. Maybe four? They probably have names.
  • Favorite weapon: It hurts my soul to not choose the baseball bat, but I’m more into the missiles that tear through enemy bullets like tissue paper. I’m sure they have a distinct designation, but that’s inconsequential: if I can survive the level with ‘em, they’re my first choice.
  • POWDid you know? You can share created levels with other players by playing tones out of the DS that other Bangai-O Spirits games can interpret and decode. This is what gaming looked like before the internet was widely available, and I am here for it.
  • Would I play again: There is a heavy, overflowing chance that that is a solid yes. Doubly so if someone could port this to a modern system. Switch? Please? This is an ideal portable experience, and I could use a new reason to wreck a joycon.

What’s next? Random ROB has chosen… Jet Set Radio! Yo yo yo, DJ Professor K is gonna tell you the righteous tale of the GGs, son. Please look forward to it!

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