Tag Archives: prophets

Wild Arms 3 Part 40: The Bone Zone

Welcome back to the wildest of arms on February 6, Inn Day. The word ‘inn’ and ‘in’ sound almost exactly alike. It’s a very easy word to learn and teach, because an inn is a place you go in. Sorry, bad joke…

Previously on Wild Arms 3: After successfully saving the world, our team took a job blowing up a mine lousy with fossils. And, bonus, Virginia is getting a lesson from Clive as we go on the origin of dragons. Maybe next update is going to be a Unicorn Sanctuary!


Any interesting fauna in this place?


Nah, just lizards.


Stop trying to be mythical! You’re a dang lizard!


Guess it is a good idea to keep those poison blockers active from the last dungeon.


Protection against being turned to stone (well, bronze) is recommended, too.


The average level of the “real” party right now is 36. This means you start every battle with at least 25 FP, so you should be able to use either Virginia’s Mystic or Gallows’s Extension to nail an enemy weakness across the board in the first round. This makes random battles go a lot faster, and is super relevant in a dungeon where you know there is going to be a (literal) ticking time bomb.

In other words: Learn all the monsters’ weaknesses now. It will come in handy when you are under the gun.


Though feel free to be exploded by treasure chests at your leisure.


It’s worth it! We’re going to need all the dragon fossils we can get soon enough. … Hey, aren’t we in a dragon fossil mine?


Whatever. Lamium probably already picked this place clean…

Wild Arms 3 Part 39: Rise and Grind Virginia

Happy New Chapter! It is January 30, Shark Day. Sharks are magnificent animals, but encounter them at sea and you are dead meat. So what good are they, you ask? Well, they make great food items and ornaments… You get the picture. I’d leave them alone if I were you, though.

Previously on Wild Arms 3: The Prophets are defeated! Yggdrasil is deactivated! Janus died! Twice! As far as our intrepid heroes know, they just saved the world, and everything is going to be good forever.


The audience knows better, though, as the anime intro updated to include new threats. Also: there is still a videogame to play, which is a tipoff that there might be more dangers around the corner.


Virginia is trapped in the Daddy Zone.


It is nice that Virginia has gotten some time to spend with Werner recently. I bet her 10-year-old memories of her absent father were starting to degrade.


Hey, this could double as a recap…

Wild Arms 3 Part 38 Interlude: Art Appreciation

Did you think we were taking a week off just because Janus died? Nope! Gotta post something on January 23, Odd Number Day. Even though half of all the numbers in this world are odd, why are odd numbers called ‘odd?’ Is it implicating that half of everything in this world is odd?

Previously on Wild Arms 3: Chapter 2 complete!


And now that all the major players have made their appearances…

Back in the day, I always loved strategy guides. It wasn’t just about knowing what was happening/going to happen in a game, it was also about the fact that strategy guides (and their general gaming magazine cousins) were about the only place you could get “official” art of videogame characters outside of a manual. And this was huge when your protagonist was a 16 x 16 block of smeared pixels! Do you know how many different ways I tried to interpret Celes Chere back in 1994? There was Amano art of her with pants! Did her sprite have pants? Could I see them on my chiclet-sized television? A strategy guide might help!

Now, Wild Arms 3 was released in 2002, and that was well past the point that one needed a magnifying glass and guide to figure out what was going on. In fact, as has been noted before, Wild Arms 3 has some extremely detailed and expressive models. However, it never hurts to see what was “intended” by the art department, so let’s take a quick look at some official Wild Arms 3 art.

(Unlike the rest of the LP, click on any of the images in this post for a larger view)


As was the style of the time, our first decent introduction to our team is available in the manual. I appreciate that everyone looks happy, and even Jet seems to be having a good time. Also of note…

  • Jet’s age is listed as ????, which is never not a red flag for “mysterious past”
  • Gallows is 6’ 3” and 220 lbs. He might be the most jacked mage in all of JRPG history
  • Clive is 5’ 8”, and his gun is nearly as tall as he is
  • Virginia and Jet are the exact same height. There is something about that that I find adorable


And our villains get a page, too. While the Prophets are clearly implied to be evil, Janus seems to be described as almost heroic. Maybe aspirational? Regardless, he definitely comes off as the bad guy who eventually joins the heroes… But, as we all know now, that is not the fate for this JRPG Janus.

Maya is not mentioned in the manual at all, and that is a crime.


Anywho, that’s it for good stuff in the WA3 manual. Just going to also note that I am not convinced that there are actual screenshots in this manual, but some kind of simulated, labor-intensive art going on. Speaking as someone who has spent the last year taking “real” pictures of Wild Arms 3, these examples do not look actually possible…

Beyond the manual, there was a Wild Arms 3 strategy guide, but I never bought it, because Wild Arms 3 came out at exactly the point in time that I was a poor college student that had to decide between purchasing strategy guides or buffalo wings for the week… And there wasn’t a free website called buffalowingfaqs.com.


There was some free official art released on the Wild Arms website, though.


I have had this nonsense saved as part of my pictures screen saver for the last two decades.


I have always loved this piece…

Wild Arms 3 Part 38: You Wouldn’t Download a Demon

Welcome to a farewell to Norse Mythology on today, January 16, Back Talk Day. It’s a day a wily stranger replied to an interrogator’s question, ‘Who are you!?’ He replied with a calm and gentle answer, ‘A stranger.’

Previously on Wild Arms 3: I am guardiansdamned tired of this tower! We beat Malik! Melody! Leehalt! Janus! We have single (eight) handedly defeated every damn villain we have ever seen in this game! Now there’s some damned rumbling upstairs, so we have to deal with that.


Here we are in the room where Werner and Jet just inexplicably saved the world.


Yeah, I have the same reaction to most computers.


So we are getting out of there.


Puzzles ahoy!


You know this one from every JRPG/adventure game that has ever existed. Press a square and it switches color, but any adjacent squares change color, too. Obviously, you want to change all the colors over (to red, in this case), but it gets complicated when the “wrong” blocks keep flipping.


Or it isn’t complicated at all…