Let’s make some more Wild Arms progress today, April 3, Fate Day. I sought to seek my fate today, so I picked a leaf of Agastia, but all that was written on it was ‘Better luck next time.’ Does it mean the answer was scratched off when I picked the leaf?
Previously on Wild Arms 3: The Abyss has, one way or another, been completed. In the far future, it is conquered forever; but, in the immediate present, we just snagged a Dragon Statue from Floor 10.
So we leave this awful dungeon that haunts my nightmares.
Try not to get murdered on your way out by the surprisingly deadly local mobs!
And we are back at the Fallen Sanctuary for our last Guardian Lord (though, amusingly enough, this will not be the last time we visit this dungeon).
Zephyr is often portrayed as the most powerful of the Guardian Lords, and is traditionally associated with the main character of any given Wild Arms title. In Wild Arms 3, the Guardians are not distinctly “assigned”, but it always felt like weaselly ol’ Jet is the literal “hope” of this world for reasons that will be explained later.
(And for the record, in my mind, Gallows is obviously Desire, affectionate husband/father Clive is Love, and Virginia storms into Gob hideouts with unfettered Courage. Though there is also the interpretation that they are all Virginia, and she showcases all four traits across the four acts of Wild Arms 3.)
“The visions in your minds are bound together. An eastward wind sweeps away the clouds of despair. It is like a beacon that shines through the night. The power of hope soars toward tomorrow. The bearer of the Ark Scepter’s light must have the strength to fight that which has no form. Fight, and show your strength to Zephyr!”
I really, really feel strongly that the word “West” should be included when describing the West Wind.