Tag Archives: optional bosses

Wild Arms 3 Part 21: Home is Where the Plot Is

Today is a brand new day, specifically September 19, Pot of Hell Day. Although this isn’t widely known, there is a gigantic cauldron in hell that boils sinners for eternity. The broth that seeps out of the rich and chubby sinners makes a good soup base.

Previously on Wild Arms 3: Virginia and company were defeated by Asgard the Golem, but then rescued by the power of love. Now we’re past all that, and, after a quick, secret visit from Virginia’s father, we’re going to Clive’s home.


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Humphrey’s Peak is a long walk from Little Rock, but a quick jaunt from that laboratory dungeon.


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Looks like a pretty place.


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I just said that! Bah!


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“You don’t make ‘buy a town’ money on shooting poisonous birds.”


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“We just had the blue roof installed last month. It is somehow already out of warranty.”


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Fun fact: This is not a super mountainous area. I have no idea what this is supposed to be the “peak” of.


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Maybe we will discover answers under this bridge…

Wild Arms 3 Part 16: Lunar Silver Slickster Story

This update is appearing on Gogglebob.com on August 15, Mystery Day. Cats that live to old age are said to gain mystical powers. Do you know that former Drifter in Jolly Roger? His real body is the cat rolling around near him and the old Drifter is the cat’s tool.

Previously on Wild Arms 3: It’s a girl! By which we mean we found out that Clive has a daughter, and a different girl tried to kill everybody through a series of dungeon traps. But we rescued a third girl, Claudia, and now it is time to take her home.


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Here we are.


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Claudia is no worse for having been possessed by the robed woman. Incidentally, Claudia still has her “Ah” accent, so apparently regional dialects supersede possessions.


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Gallows has learned nothing.


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We have no idea what Claudia remembers from the incident. All we know is she doesn’t give a hoot about Gallows.


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Angela, Claudia’s boss who set us on this quest, is happy to have her wage slave back home.


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You know, we paid Angela for information to find out about that ruin, but it seems like she is the one making out here…

Wild Arms 2 Part 41: Post-Mission Debriefing

Previously on Wild Arms 2: Everything. Every damn thing. It’s over now, but thanks to an Eskimo’s dying curse (I was unaware he would react so poorly to a hot cup of coffee), I am forced to spit out a few more words on the subject of Wild Arms 2. So let’s get to it.

Upon completing the game, Wild Arms 2 allows for the creation of a game clear file. This was fairly common in the Playstation 1 days… or at least it happened with Saga Frontier. I… can’t think of any other games that did that. Probably Chrono Cross? Hm…

This extra file is not a “playable” save file, though. This would likely make it first on the chopping block on your precious PS Memory Card that can only contain 15 save files.

The clear file is a way to “review” your final game data, and maybe rewatch a few cutscenes. Let me tell you: rewatching anime cutscenes was all we had back in the earliest 21st Century. Why, I remember when Lunar

Here are the final stats on Ashley. And, incidentally, I’m going to use it an excuse to talk about Wild Arms 2’s Battle System.

Short answer: it’s not great…

Wild Arms 2 Part 38: The Final Fate of Filgaia: Liz & Ard & The Pyramids of Nightmares

Previously on Wild Arms 2: Irving is an asshole. But we already knew that. Huh. Guess nothing happened. And that’s just fine! Because now it’s time for…

Wild Arms 2’s Last Remaining Sidequests

At this point, ARMS can descend to the center of Filgaia (or something), and call this whole game’s worth of missions a success. But why do that when we can…

Visit Damzen City for absolutely no reason.

Stick hidden character Marivel in the lead, and Luka, a random NPC that you would never think to revisit in a million years, will spout some unique dialogue.

Marivel is key, obviously.

Apparently Luka was referring to Marivel’s floating weapons that don’t actually appear outside of battle, that literally no one else in the game has ever directly referred to (there were a few books, though).

I feel bad for the localizers that poured minutes of their lives into this exchange’s translation.

Here we go! Not counting the final dungeon, these are directions to the last “undiscovered” dungeon in the game…