Previously on Wild Arms 2: ARMS tried to halt and capture the encroaching parallel universe… but it didn’t work out. Irving sent the squad off to investigate some random monster sightings while he stayed home and worked on a plan B that is a horrifying version of Plan B.
So the first thing you might notice about Fiery Wreckage is that it is not, in fact, on fire. Considering the team is walking around completely unmolested, this appears to be Not Even Warm Wreckage.
Please do not jump off the Not Even Warm Wreckage, Ashley.
This area is very small, and, given the tiny space, it’s entirely likely you won’t even encounter a single random encounter.
Tools are necessary, though.
It appears there is some manner of canyon between the outside and inside areas of this “dungeon”. A good quake from Brad will at least open some doors.
And then mist cloaking with Tim will clear that canyon.
There are many doors leading into this area, and this door leads to… a familiar sword…