Previously on Wild Arms 2: Liz & Ard only appeared in 10% of this Let’s Play. It has been an abject failure.
But now we’re in the final chamber of the final dungeon, so maybe we can turn this whole thing around.
And some dude is talking!
Oh, sweet. Guess we just have to do some punching and we’ll be home in time for Jeopardy.
Unfortunately, Irving’s brilliant plan has already hit a snag: the Kuiper Belt is too much for the vessel, so it is growing uncontrollable, physical roots.
So, anyway, new mission…