Tag Archives: guess who killed the dinosaurs

FGC #649 E.V.O.: Search for Eden

LETS EVOE.V.O.: Search for Eden is an excellent Super Nintendo title that sees a generic “lifeform” evolve from a meager fish to the dominant species on Earth (if you are reading this, I am talking about you). It was an unusually ambitious title for 1992, and, with a protagonist that could grow and evolve in so many different ways, it made “Mario can wear a cape” look like clownshoes. But, while you can evolve through a variety of forms and shapes in E.V.O.: Search for Eden, you cannot evolve into everything. You are limited by the preprogrammed choices available, and if you want to evolve into an elephant for a period longer than a few minutes, too bad. So what are some evolutions that could have made E.V.O. better? Well…

Location-Based Variation

Here we goOur good friend Charles Darwin got the whole evolutionary theory going thanks to visiting the Galapagos Islands nearly 200 years ago. Basically, he saw a bunch of birds and lizards bobbing about, but, from island to island, they all had biological advantages that were specific to the conditions of their private islands. This jumpstarted the theory of biology adapting to specific environments, and toddled down the trail to evolution as we know it today. Unfortunately, E.V.O. does not reinforce Charlie’s elite beliefs. The best jaws are the best jaws if you are in the ice and snow or a desert, and the best jumping legs do not care if you are on a cliff or a plain. What’s more, the most effective way to eat your meats is always a meager press of the A button, and not adapting a prehensile tongue to slurp out snacks. Adapting to individual situations is exactly what evolution is all about, so it is disappointing that all we get here are a series of evolutions with price tags that are just like buying the best armor in Dragon Quest. This would be the best excuse for why we need an E.V.O. 2.

Carcinisation

Look!  A crab!Everything must become crab.

You have seen a crab before, right? They are those red things that Mario fought that one time. Big ol’ pincers, flat little body, and a bunch of skittering legs that carry their crabby selves all over the place. Well, it has been determined that carcinisation is real and powerful, and, given enough time, nearly every crustacean just goes ahead and evolves into a crab form. Hermit crabs used to be little spider-looking dudes, but they went whole hog on the crab to become king crabs. Hairy stone crab figured out camouflage and how to be a decent crab. And even squat lobsters apparently made the jump to be porcelain crabs when they decided crab was the way to go. Crab-shaped is the inevitable and enviable goal of so many creatures out there, but crab-form is wholly unobtainable in E.V.O. Where mah crabs at!?

Luck of the Spineless

E.V.O.: Search for Eden starts with a lifeform that has just become a fish. From there, the basic sequence of fish – amphibian – lizard – bird – mammal is followed. And, while you do battle a Queen Bee (and her less dangerous mate), you never get to dip a toe into the insect kingdom. What’s more, you aren’t allowed to transform into a single creature without a spine, so spineless monsters like spiders, squids, and President Donald Trump are all completely unavailable. And, despite level 1 being entirely underwater, this includes an awful lot of marine life. You could make an entire game out of a create-a-character where you can customize a nautilus shell, or base an adventure on the exploits of a horseshoe crab. … Dangit! We’re back to crabs again. Need to get away from those.

Viral Evolution

Virii may be involved hereHere is a branch devoid of crabs! E.V.O. starts too early, as the Ocean of Origin with its bespined fishies is far too late in lifeform development. How about we work our way up from some amoebas? And, hell, that would make a whole lot more sense within the framework of E.V.O., as breeding is wholly ignored on this evolutionary journey. Every upgrade is simply purchased, and you don’t have to spend a half hour wooing Mrs. Weird Horn Monster with Angry Jaws. But amoeba would be great for that kind of gameplay! You can just cellularly divide at will, and spend your EVO points at will as you do it. And, hey, maybe society at large needs a reminder on how viruses can change and mutate over time, as I seem to recall that has been relevant to current events of late.

Best Birds

FLAP FLAPIt is a “secret”, but you can become a bird in E.V.O. In fact, given the mammalian upgrade is optional, with a little skill, you can steer a bird creature straight from prehistory to the Garden of Eden. And, while the aerial advantage is always… uh advantageous, the bird options are limited. Practically every evolution is limited to influencing your flying ability (with strength and size being the only other options) and every other potential route in the universe falls by the wayside. And this makes sense, because this is a 2-D action game, and granting the power of flight sends the traditional gameplay balances off the side of a cliff. But! Real-life birds are not just about flight or beak strength, they are about aesthetics. There are some damn pretty birds out there, and it is a tremendous missed opportunity that you cannot peacock-out by transforming into a flamingo. The blue crowned pigeon is right over there being majestic, but forever out of reach.

Mermaidloution

Everybody knows that the ultimate goal of all evolution is to become a mermaid, and…

swimmy swimmy

Oh. Well. I guess E.V.O.: Search for Eden gets some things right.

FGC #649 E.V.O.: Search for Eden

  • System: Super Nintendo. If it is anything else, you are thinking about a different game.
  • Number of players: Evolution should not be such a solitary activity.
  • Favorite Temporary Evolution: You can turn into a dragon in the secret cloud area of dinosaur times. This looks radical… but there isn’t anything around to actually attack in that bonus stage. A temporary dragon powerup that cannot be used for anything is a crime that should be punished thoroughly.
  • More like the Ass AgeFavorite Age: The age of the stegosaurus feels like a point where the game opens up, as you can be a terrible thunder lizard, or find the secret area that grants bird powers. And, unfortunately, that much variety is never seen in E.V.O. again, as the only choice you’ll see later is the mammal upgrade, and, come on, who would choose not to be a mammal? You’re a human playing this videogame! You know how this thing is supposed to end!
  • For the sequel: While those waters are muddier than a mudskipper’s natural habitat, E.V.O. is basically a sequel to the PC-98 game 46 Okunen Monogatari ~The Shinka Ron~ ( 4.6 Billion Year Story: The Theory of Evolution). That sucker never had an official translation, and is basically a JRPG that borders dangerously on the territory of visual novels. That said, it is arguably a more interesting game, as you are directly standing against Lucifer, who is portrayed here as either a pretty blonde lady or a spider. Oh, and you have less control over your evolution (more just stat manipulation ala Final Fantasy Adventure), and your ultimate evolution will be a humanoid elf. Elves fighting the devil on the moon is the finale, which I am pretty sure was something Darwin himself predicted.
  • An end: Speaking of endings, the finale of E.V.O. sees whatever your creature happens to be being accepted by Sexy Mother Gaia and ushered into Eden. The implication from there seems to be that “you” will be the basis for whatever substitutes for the human race on this version of the world (you are distinctly granted man’s intelligence… even though there was never any indication you were anything but the smartest thing around anyway). As a child, I was always disappointed that this did not lead to a custom “the end” graphic with your armored jaw-monster walking around a modern city wearing a suit and carrying a briefcase.
  • Watch it, buddy: Oh yes, this article was inspired by the recent Even Worse Stream of E.V.O., featuring Dallas of Take That Darwin as a special guest commentator.


    Original Stream Night: November 8, 2022

    If you can believe it, I have been trying (poorly) to get that stream together for the site since roughly 2019. I am slow!

  • Did you know? According to BEAT, the subtypes of evolution are, “you know, mermaidloution, marvevolution, crabforming, triple reverse crabforming, your basic micromaloevolution subsets, apeforming (v rare), alolan forms, smolboiing, etc etc.” You should listen to him. He is a scientist.
  • Would I play again: E.V.O. is a lot of fun… when you cheat your way into infinite evo points. When you don’t do that, the fun is hampered somewhat by looping 2-screen wide levels repeatedly as you eat the meatiest monsters available over and over again. But a version of this game without grinding thanks to a Game Genie is pretty alright! So I’ll play it again.

What’s next? Random ROB has chosen… Haunting Starring Polterguy for the Sega Genesis! Let’s get our Halloween content out of the way right here in January! Please look forward to it!

ALIENS!

FGC #646 Killer Instinct (2013)

RevolutionaryYou ever revolutionize a genre, and everybody forgets you did it?

The history of fighting games is long and complicated, but there are some milestones that may be used to keep things simple. Many people recognize Street Fighter 2 as the official start of the fighting game craze. However, by the time Street Fighter 3: Third Strike rolled around, the humble fighting genre (and its home, the arcade) was all but dead. For a time, all we had was Aksys and random crossovers to keep the embers burning, but Street Fighter 4 returned to revitalize the genre. Was 2008’s Street Fighter 4 the sole reason 2-D fighting games returned to prominence? No, but it did prove that the quarter munchers could move to the online space, and no more would we be forced to subsist exclusively on weird Mortal Kombat kart racers. Street Fighter 4 is arguably one of the least experimental Street Fighter titles in Capcom’s stable, but it was what the desert needed after an eleven-year draught.

And if you want the innovation that would define the fighting game genre for years to come, you need to look at Killer Instinct.

Everything has a season

This wolfPopular knowledge says the original Killer Instinct was little more than a Mortal Kombat clone (klone?). It was a naked attempt by Rare and Nintendo to capitalize on the violent fighting game craze without sullying Mario’s lilywhite gloves. And, when Killer Instinct returned years later to showcase the Xbox One, it seemed to be filling much the same space. While the Xbox 360 and its Xbox Live had defined online gaming for a console generation, the Xbox One needed a new Halo to dominate a different genre. Killer Instinct was to be a killer app!

Except… it kind of looked like Double Helix didn’t believe in its own hype.

A fighting game lives and dies by its roster. Some games are legendary thanks to their fighters, and many fail because they cannot support a single memorable pugilist. Killer Instinct launched with… the cast of Killer Instinct. But without the good ones! Riptor the fighting dinosaur was nowhere to be seen, nor was the dual-headed dueler, Eyedol. Seemingly all traces of Killer Instinct 2/Gold were gone (our dear werewolf lost his cybernetic appendages! And he’s supposed to be a cyberwolf!), and we had a measly one fresh fighter to showcase a new generation. Oh, and thanks to this anemic roster, marquee robot Fulgore was positioned as the big bad, and Jago was supposed to be our Ryu (complete with “Evil” version as a super boss). And Jago… geez… You can’t spell “generic” without “Jago” (this is probably true in some language). Killer Instinct’s launch was positioned to properly piss off fans old and new. The newbies wondered why the best this game could give us is a basic Native American lightning guy (named Thunder!) in the year of our Lord 2013, and any veterans were left wondering when the hell we would finally get to play as the gargoyle or fire guy.

But there would be an answer: next season.

Killer Instinct wound up with three distinct seasons. Each season brought us an equal number of new characters, ultimately more than tripling the final roster of Killer Instinct. In time, all the old fighters would return. In time, we would be granted new, innovative characters. In time, we would see Thunder’s brother, Fulgore’s prototype, and bosses new and old. Season 2 and Season 3 were always just on the horizon, and eternally sending a clear message to the playerbase: this gets better. Play now, get good, and you’ll be ready when Gargos finally flies onto the stage.

There is more on the way. Get hype.

And speaking of hype…

Every character can be an event

Rip and tearLet’s revisit Riptor.

I don’t mind saying that that dang dinosaur was my favorite lady in any original Killer Instinct. She seemed to adapt well to my playstyle (which is likely best described as “Impatient Guile”), and when she was not available for Killer Instinct (2013), I was heartbroken. Was dinosaur technology too expensive in this modern age? Was Jurassic Park not the draw it was back in the 90’s? Did the design staff decide they didn’t want to wade into the feathers versus scales debate? Whatever the case, Riptor was gone, and there was no way of knowing if she was ever coming back.

And then, as part of Season 2, we received the Riptor trailer. It was an in-world advertisement for Ultra Tech’s latest cybernetic dinosaur technology, and positioned as a rival to the robotic Fulgore line. Machine-gun ‘bots can’t go everywhere, so here’s your own private raptor! The video seemed to delight in noting that this was not a historically accurate dinosaur, but a creature created by modern science to be something unique. She has a robot tail! What more could you ask for!?

Get Excited for this new dinosaur fighter! Coming December 17! And maybe there is a teaser for the next, wholly new character at the end there! Coming January 30!

And this “hype cycle” became the norm for Killer Instinct throughout its four years of support. If there was a new season on the horizon, you knew one of the big boys was coming back… and who could it be!? Tune in to the next announcement and find out! And when the character is released, enjoy playing Killer Instinct all over again! It is not just about a new one-player campaign, it is about that online community waking back up, and getting back into the groove, because everybody wants to see how the new car handles (or how to best punch said new car).

Give it a trailer and a proper hype cycle, and you could even care about a rash.

And since we’re getting a rash anyway…

Get hyped for guests

Get wreckedCrossovers are nothing new. Ever since Akuma invaded X-Men: Children of the Atom, seeing a guest fighter on the roster has been old hat. Mind you, the likes of Gon or Freddy have always been fun, but they always felt more like an afterthought than anything else. Link is fighting for the Soulcalibur? Well, that’s cool, but we are here for Nightmare, not the elf.

What made Killer Instinct’s guests any different? Simple: it’s all about timing.

Killer Instinct’s first two guest characters, Arbiter of Halo and Rash of Battletoads, were released at the start of Season 3. And that made all the difference, as crossover characters had previously been either part of a game from the start (in the days before DLC), or were the absolute final, “whatever works” additions of the end of a game’s lifecycle. Sticking the Sangheili and the amphibian there at the top of the season meant that the rest of the season was wide open for speculation. And rumors were abound! With two absurd choices establishing that anything was possible, a renewed interest in Killer Instinct was fueled by the possibility of seeing anyone from Solar Jetman to Banjo Kazooie to James Bond. And while we only ever saw a worthy follow-up in Gears of War’s General RAAM, the possibilities certainly did the job of putting Killer Instinct back on the map. And you could draw a pretty obvious line from Rash to the eventual bonus characters of Thunder’s brother and “that lady from the Ring, but she moves faster”. You could argue these guest characters were generic compared to a straight up “here’s Kazuya”, but even when you don’t have the likes of Sora or Sephiroth, you can generate practically infinite excitement.

But focusing exclusively on the roster isn’t the only thing that makes Killer Instinct great, the single player content also includes…

Train the player

It's nice hereKiller Instinct was initially released with a “freemium” version. Said version was 100% free, though included only one playable character. In a way, this makes it little more than a demo, and an easy way to see if Killer Instinct is right for you. But Killer Instinct: Free did include one very important mode that made all the difference: Dojo Mode.

Dojo Mode was like your traditional training mode of the time, but so much more. Yes, you could practice special moves and combos, but it also included lessons that would teach a player exactly how to use their selected character. What’s more, it allowed the player to toggle hit/hurtboxes, finally illustrating oblique terms that had previously only been the domain of fighting game aficionados. Killer Instinct was an in-depth game, as it included everything from instinct cancels to combo breakers, but this training mode took the time to break down absolutely everything, including items like spacing and meter management that could be applied to any fighting game. Killer Instinct wants you to “get gud”, and it does a lot more to get you there than whip your ass in a survival mode.

But even that likely pales behind…

Reward the player

The wind upAt its core, Killer Instinct is a basic fighting game, and fighting games have always been all about “rewards” in single player content. The Street Fighter franchise was always fond of claiming that unique endings were the greatest incentive anyone could ever imagine, and the Mortal Kombat franchise turned unlocking the roster into a quest onto itself. Killer Instinct Gold, Killer Instinct’s previously most prominent console release, seemed to primarily rely on codes for its unlocks, but special golden characters could only be acquired with skill and perseverance.

And now in Killer Instinct (2013)? The most perseverance you need is selecting a character.

By the time Killer Instinct: Definitive Edition rolled around, there were nearly an even 30 fighters available. And everyone came complete with three single-player achievements. You could earn a trophy for simple, everyday tasks like winning a match, winning a match (but in survival mode), and reaching character level three. Oh, what’s this about character levels? Every individual selectable character earns experience points every time you play as them, and, win or lose, you will accrue exp for your pugilists. And don’t even get me started on the rewards that are available once you wade into the world of online ranking…

And, while the “service” end of this has now ended, please remember a recent present where the simple matter of booting up Killer Instinct once a week could yield new and exciting incentives. Maybe there would be a new character available that was free-to-play for a limited time. Maybe your “main” was able to earn bonus experience this week, so ripping into Riptor would be the best use of your Tuesday. Maybe there was a special extra for the friggen’ roguelike that somehow became part of Killer Instinct Season 3. Even if you weren’t stopping back in Killer Instinct every month for a new character, KI went out of its way to find reasons to train a player into logging in at least once a week to haul in the extra loot available.

Stay backAnd, like all the items on this list, Killer Instinct did not invent rewarding the player, it simply made it a focus for the game. So, like its training modes, seasons, and hype cycles, it became just as important to Killer Instinct as the fireball motion was to Street Fighter 2. You cannot have Ryu without a dragon punch, and you will never see Eyedol again without a trailer and bonus achievements.

And as for whether or not this all made an impact on the fighting game ecosystem? Well, just go ahead and mail me a letter from the future, and confirm when Street Fighter 6 inevitably has literally everything mentioned across this article…

FGC #646 Killer Instinct (2013)

  • System: Initially it was the killer app exclusive to the Xbox One. Then it migrated over to Microsoft Windows about three years later.
  • Number of players: Two whole people, fighting each other from anywhere on the world wide web.
  • Just play the gig, man: The music in Killer Instinct is not only distinctly pretty damn good, it is also integrated into the gameplay to an absurd degree. Moving a cursor around the pause menu plays tones matching the current theme! And Ultra Combo incorporation! It is difficult to describe in words, but this is one feature that I would like to see integrated in every future fighting game… even if it would then add an extra six months to development…
  • Love those chucksStory Time: For a fighting game franchise, Killer Instinct’s mythos are surprisingly coherent. Mind you, this is likely because the franchise does not have to accommodate twenty years and two reboots like some franchises, but this is a pretty straightforward story of swords and sorcery demons being unearthed by a contemporary, uncaring conglomerate. And, hey, the UltraTech company is unabashedly as evil as an immortal gargoyle demon. We need more games with easy-to-understand morals like that.
  • Single Player: This is one of the few fighting games where I feel I do not need an “arcade mode”, and am happy just stopping into Vs. CPU mode with random select. I literally cannot tell you why this is the case, but firing up a random match in Killer Instinct feels a lot more natural than in Guilty Gear or Street Fighter. Maybe I am just a sucker for experience points…
  • Favorite Character: My allegiance to Riptor has already been plainly stated. Glacius was actually part of the original game, so he would be my pick if we have to go with someone that was there from the start. If I have to pick a new character, it is Mira the vampire. Fighting games need more vampires.
  • Did you know? You could easily make the argument that the original Killer Instinct roster was little more than a cross between gaming character clichés (ninja, femme fatale, fire elemental) and generic movie monsters (dinosaur, werewolf, skeleton, alien). So it is appropriate that KI Season 2 introduced characters such as mummy, big statue, GLaDOS, and that girl from the Ring. They’re not derivative! They’re following the template!
  • Would I play again: This is my favorite Xbox fighting game. Mind you, all my other fighting games on my Playstation… but still! Basically, if my Xbox X is on at all, there are really good odds this will get played for at least as long as it takes to download my latest game’s updates. I assure you, this is high praise.

What’s next? Random ROB has chosen… Final Fantasy 10! Oh boy! I bet it will be a laugh riot! Please look forward to it!

A bit gusty?

FGC #578 Red Earth & Capcom Fighting Evolution

Let's fightNow for the tale of two separate and incredibly unequal videogames.

And, uh, don’t worry. Both games contain dinosaur-dragons, so that should keep your interest.

In 1996, Capcom released Red Earth. Known by the much more metal name of War-Zard in Japan, Red Earth was a fighting game that did its best to set itself apart from its peers. Just how different is it? Well…

· There are four selectable characters, and if you do not play 2-P mode, you will never fight the other heroes of the adventure. But who do you fight?
· Dinosaurs! And Squids! And at least one Chimera+ (the plus is for two extra heads)! There are eight levels in Red Earth, and each features a decidedly not-human adversary. The closest you are going to see to something like an even matchup is a harpy that at least does not have any extra limbs on your character, but the same cannot be said for Gi Gi the robotic statue with as many arms as possible.
· And, to be clear, these “bosses” are absolutely not fair fights, complete with a few super moves that can eliminate half your lifebar in one go. These moves are very telegraphed, but if you choose not to dodge at the right time? Down you go.
· Likely to mitigate some of this unfairness, there are health power-ups randomly scattered around. Additionally, continuing after a loss does not reset your opponent’s life meter. Unlike in your typical fighting game, you can (more or less) pick up exactly where you left off after dropping in another quarter.
ROAR· And you’ll want to pick up that joystick again, because every fighter has a story that advances with every fight, and an ending or three with multiple available choices. Play the game well enough, and you just might see your heroine naked and humping an alien. Or maybe she gets a puppy!
· And you may want to pursue all those extra endings, because your character actually levels up, gains new abilities, and increases stats with points that are awarded for every hit. This serves the dual purpose of encouraging playing the game more, and offering the possibility of growing stronger mid-match even if you have been repeatedly losing to the oni du jour.

This all adds up to a game that feels like a fighting game in the individual moments, but plays like an entirely different animal. Much like Konami’s Monster Maulers (released three years prior), this is an attempt to bring some of the most popular conventions of the beat ‘em up genre (health powerups, “boss fights”, multiple routes) into a fighting game to create a more inimitable experience. Additionally, the “leveling system” may unfortunately be a naked attempt at adding “grinding” to a genre that absolutely does not need that kind of nonsense, but it does encourage the player to earn a “new experience” when trying a replay. And, if you are the type to never deviate from a preferred “main”, that’s a pretty big get. Make your Lion King (uh… not that Lion King. He’s just a king that happens to be half-lion) the best Lion King (still not Disney-related) he can be.

Squidly bitsAnd while we are looking at reasons Red Earth was able to set itself apart from the pack (no lions at all involved in that statement, to be clear), consider that this was the first of three(ish) games to feature Capcom’s CP System III. In layman’s terms, pondexter? It means that, like its CPS3 brother, Street Fighter 3, this is one of the most gorgeous sprite-based fighting games out there. Everything from the cloth on Tessa’s hammer pants to the heat bellowing out of Hauzer’s maw is elegantly animated. Even “incidental” bits, like the continue screen countdown, include pixels not likely to ever be seen again. CPS3 may be known for Street Fighter 3 (and maybe a JoJo game), but its maiden voyage here really makes an impact on the ol’ eyeballs.

In short, Red Earth is unique and stunning. It is exactly the kind of fighting game the world needed in 1996, and it promised a great future for the genre.

But there never was a Red Earth 2. Not even a “Turbo” edition graced this title, and the OG version was barely even distributed in North America. If you wanted to play as the lord of lions or the ninja that could fell a sphinx, you would have to wait eight years to see their second adventure. You would have to wait for Capcom Fighting Evolution.

And, sorry Warzard fans, it wasn’t very good.

Further squidsCapcom Fighting Evolution came on the heels of the Marvel vs. Capcom series that was amazing, but also assumed to be totally dead/impossible thanks to Capcom losing Marvel’s favor (don’t worry, kiddies, it would eventually return). Capcom Fighting Evolution also came after the Capcom vs. SNK series, an evolutionary offshoot of the Versus franchise that some still claim is some of the best 2-D fighting you’ll ever see. And what could Capcom Fighting Evolution offer after all of that? Well, even without the accompaniment of Captain America or Geese Howard, the Capcom universe had its fair share of luminaries. You could simply toss every Street Fighter into a game, and it would be gold. Or you could combine Darkstalkers, Street Fighters, Final Fighters, and… what have we got left here? Rival Schools? Whatever! It could work! And that’s before you get into including the likes of Mega Man or Breath of Fire heroes. A “pure” Capcom Versus fighter could be a thing of beauty!

Or it could just be a mishmash of random sprites all slapping against each other. Guess which one we got?

While Red Earth was a potential new future for fighting games, Capcom Fighting Evolution forsook its name and sounded a death knell for the genre. Capcom Fighting Evolution was less a brand new experience and more of a “going out of business sale” for an era. Capcom took four fighters from each of its most popular fighting games, and plunked them all in a 2v2 fighting game. And, while that could have been fun for everybody, a significant drawback of this process was reusing the original sprites of each of these brawlers without any attempt to visually normalize… anything. Morrigan’s sprite was the creaky bane of MvC2 in 2000, and Dimitri did not look any better next to Street Fighter 3 characters four years later. And, to make matters worse, those sprites from Street Fighter 3 that looked so gorgeous in their original game had a number of frames and animations reduced, so they were literally pale imitations of their former selves. And, lest you think these complaints are entirely graphics-based, don’t worry, a game that attempts to merge the intricacies of three different Street Fighter games, Darkstalkers, and an asymmetrical “boss fighter” doesn’t exactly work from a gameplay perspective either. You wouldn’t parry a dinosaur!

WINNER!But that’s kind of the thing: you can parry a dinosaur. Capcom Fighting Evolution contains characters from Street Fighter 2, Street Fighter Alpha, Street Fighter 3, Darkstalkers, and (most importantly) Red Earth. And, while there are still exactly four Red Earth playable characters, now two of the “bosses” are available for your playing pleasure. Want to be the dinosaur? Or the squid? Have at it! Are these former boss-class monsters rebalanced to be appropriate combatants? Well, as much as anything else is balanced in this game! You probably do not want to take a lumbering dinosaur’s gigantic hitbox up against Metro City’s best ninja, but you can certainly fell that fighter if your fireballs are true. And, while playing as ol’ squidly bits is probably less rewarding than the more sensible adventures of Tessa back on Red Earth, it is inordinately satisfying to see Zangief piledrive an eldritch horror.

And that’s basically Capcom Fighting Evolution in a nutshell: it is objectively bad, but can be subjectively good. CFE is a rushed product featuring many poorly considered decisions, but it is also a game wherein Sakura can fell a furry Conan. Is Red Earth a better game than Capcom Fighting Evolution? Pretty much by every metric! But, in being a tighter experience, it loses the fun you might experience with a looser game that lets you pit a rifle-toting ninja against a psycho-powered dictator.

Some games are good. Some games are bad. But any game where you can fight a dinosaur at least has its priorities straight.

FGC #578 Red Earth

  • THE WARZARD!System: Arcade exclusive. I guess we have to hope for some manner of “Capcom Mini” device to see this one. Maybe they could stick it in the inevitable next Street Fighter 3 compilation?
  • Number of players: Two players, and you can only play as the (mostly defined as) humans. No playable living suit of armor for you.
  • Favorite Character: Like in Pocket Fighter, I’m going with Tessa here. She’s a witch that may or may not have found a second job in Little Witch Academia, and her general… Ryu-ness goes down easy. Second place goes to Kenji the Ninja, but he is a little too Strider-esque to win on his own merits.
  • Favorite Boss: Gi Gi is the robotic monster that Huitzil wishes he could be. Also, his multiple arms and swords may have inspired the best boss in The Legend of Zelda: Skyward Sword, so bonus points there.
  • Finish Him: A lot of sources will claim Red Earth was one of the few Capcom titles to include Mortal Kombat-esque fatalities. And they’re not entirely wrong… but these “fatalities” are a lot closer to “Zero slices a robot in half because he used his sword for the final hit” affairs. And, considering you’re only “killing” monsters and robots, comparing it all to Mortal Kombat seems a little disingenuous.
  • What’s in a name: In America, this is Red Earth, clearly meant to convey how this takes place in an alternate timeline/Earth that is ruled by swords and sorcery (and the occasional mech). In Japan, this is known as Warzard, because the final boss is a wizard that starts a war. Either title seems appropriate, but Red Earth at least explains why there is an island nation called “The Kingdom of Reese”.
  • SLICEAn end: If you continue too often, you only get a paragraph of text and a basic message that your protagonist won, hooray. If you manage to conserve a few credits, though, you get a “choose your own adventure” where you can decide your central character’s ultimate fate. Be warned, I was not kidding earlier when I said that the wrong choice could see Tessa naked and straddling an alien, though. Generally NSFW proof here. Oh, also, if you continue the exact right number of times with Mai-Ling, she gets a new pet. Not certain how one heroine winds up in a porno, and the other gets a puppy.
  • For the sequel: Literally every one of Kenji’s endings involves his death. I have to wonder if there were plans to make Kenji a “legacy” character in future titles (as it is easy to replace a ninja that doesn’t ever show a bit of skin, left alone his face), or if Kenji just slept with the director’s spouse, and had to be punished for his hubris. One way or another, it is a wonder that guy made it into Capcom Fighting Evolution.
  • Did you know? The most obvious bad guy (but not the final boss) is Blade, who is a living suit of armor powered by an emerald containing his (once human) soul. This is notable, because, four years later, the final boss of the seminal Marvel vs. Capcom 2 was a living suit of armor powered by a magical gem-core. Is MvC2 the secret sequel to Red Earth? No, of course not. That would be silly. Shuma Gorath doesn’t have enough tentacles.
  • Would I play again: It is a shame Red Earth was only ever four playable characters and a handful of bosses. It feels like an expanded Super Red Earth II Turbo could have really been something special. As it is, it’s a game I’ll likely pick up again, if only to satisfy my need to bisect an oni.

FGC #578 Capcom Fighting Evolution

  • I ain't lionSystem: Apparently there was an arcade release, but most people were exposed to this contagion through Playstation 2 or Xbox. There is the distinct possibility you were able to get it on Playstation 3 as a PS2 rerelease, though.
  • Number of players: Two alternating fighters per team, and two players may control them. Sorry, these are more King of Fighters rules, and not the rapid switching of proper Versus titles.
  • Midnight Bliss: This is another title that went the extra mile and included Dimitri and his ability to metaphorically rape his opponents. While this move never stops being gross, at least most of the Midnight Bliss sprites lean on “humorous” rather than “sexy”. I mean, assuming “schoolgirl with the fossilized head of a dinosaur (wearing lipstick)” isn’t your fetish. If it is, hey, more power to you.
  • Original the Character: Ingrid is the only original character in Capcom Fighting Evolution, and was created for the game Capcom Fighting Evolution was always supposed to be… but never, ever came to fruition. So the last daughter of Capcom Fighting All-Stars has been forced to bounce around the universe with an ever-mutating backstory. In Street Fighter Alpha 3 Max, she was a time traveler. In Project X Zone 2, she had nigh-omnipotent dimension hopping powers. And now, in her Street Fighter 5 profile, she’s a “Code Holder” that is fighting against a fellow named Death. This is the story closest to her original concept, but who knows how long it will last…
  • What does dinosaur blood taste like?Favorite Character: This is one of the weird situations wherein my first pick is the biggest bear wrestler of them all, Zangief. Probably to balance out with the prehistoric heavyweights, Zangief actually has a little agility in this title, and a grappler with some speed is something to be feared. Or maybe they just wanted him to be able to compete with Alex? Who is pretty much the same, but without that all-important chest hair situation? I really can’t say.
  • Did you know? For the record, all sprites in CFE are from the character’s most recent appearance in their designated game… except for the iconic Street Fighter 2 cast. Ryu and M. Bison are encores from Capcom vs. SNK, and Guile is from Street Fighter Alpha 3. And Zangief? He’s a got a completely new sprite that is predominantly (but not entirely) based on his Alpha 3 incarnation. I guess somebody at Capcom liked Zangief, too.
  • Would I play again: I still think of this game as “bad”. On the other hand, in just trying to get a feel for it for this article, I wound up playing the thing for a little over an hour. That might not seem like much, but I had it in mind that I would only play for one arcade cycle… and just kept playing. So there’s something there! So, yeah, I’ll probably be tricked into playing this one again. Maybe I’ll even play as the dinosaur…

What’s next? Random ROB has chosen… Guacamelee! 2! Enter the Mexiverse, and lucha your brains out! Please look forward to it!

Look at that hat
Is this… like… a sex thing?

FGC #538 Cadillacs and Dinosaurs

ZOOMI don’t know about your experience, but, back in the 90’s, the local arcades had more than a few beat ‘em up mainstays. There was always Teenage Mutant Nina Turtles and/or Turtles in Time. The Simpsons was a staple, and so was X-Men. But once you got past those, there could be anything and everything. Did this arcade have Final Fight? Or a Neo-Geo? Or… what? There were so many beat ‘em ups back in the day, and it’s a damn shame so many have been lost from the annals of time. So, on the occasion of ROB choosing Cadillacs and Dinosaurs (making a choice leftover from our “games preservation is important” featured series), let’s take a look at the 90’s beat ‘em ups that time forgot. After all, in this modern age, these are games that are as classic as cadillacs, but as extinct as dinosaurs.

Ninja Combat

Go ninja goRelease Year: 1990

Length: 0:35

What is it? Good ol’ fashioned ninja violence erupts as a pair of ninja have to fight evil ninja in a ninja fortress that has appeared in Ninja York City. Joe and Hayabusa (no relation to other, better-known ninja) are against the world, and all they have to help them is infinity shurikens and the occasional ninja scroll (no relation to other, better-known ninja scrolls).

What’s the hook? Actually, they’re not completely alone. The duo are joined by three other allies that start as enemies, and, as the stages progress, you can select different characters with different abilities. So you actually earn skills as you progress in a beat ‘em up! That’s neat! Other than that, it’s a pretty traditional beat ‘em up featuring terrible walk animations and a main attack that has slightly better range than Cody’s fists.

How is the cast? The original dummies are useless, and should be banished to World Heroes. Then you get a dude that dual-wields swords, and you never have to deal with those nitwits again. You also eventually have the choice of an overly muscled bruiser that punches swords for fun, and a woman that is just straight-up a rejected 80’s She-Ra character. She can summon butterflies, apparently. I’m pretty sure her name is Butter-Beater or something.

Best Boss? A mecha dinosaur-man starts a fight by tackling an entire train, and the battle ends when you decapitate the sucker. That’s 30% more radical than anything that happens in most beat ‘em ups.

What’s that on the ground? You’re in New York City, so American food abounds. Grab a burger or two if you need some health.

Anything else? There are a number of opponents that look like klansmen. Punch them extra hard.

Is it worth a quarter? This is an extremely janky game, but it’s not without its merits. As a title that came out in… 1990? What? I thought this was, like, something from 1986. What the hell? Dude, SNK/Alpha Denshi should have known better by this point. I take it back, play anything other than Ninja Combat. You can summon a fire dragon better in other games.

Growl / Runark

GROWL!Release Year: 1991

Length: 0:35

What is it? Nefarious poachers are capturing local animals, so it’s your job to get out there and rescue ‘em all! Save elephants, birds, and at least two guerillas by punching every ever-loving thing you can see. And if you happen to find a weapon, you can whip ‘em, and whip ‘em good.

What’s the hook? This is pulpy as hell, so if you like Indiana Jones or Doc Savage, you’ll be right at home. Additionally, some animals wind up helping during the battle, so it’s nice to play at least one old school game where birds aren’t your mortal enemy. But if Growl does one thing well, it’s mobs. There are so many opponents on the screen at one time that you’ll have to invite three buddies to come along for some poachin’ punchin’. And Growl is equal opportunity! There are women in business suits with grenades, so don’t feel bad about inviting some gals to the party.

How is the cast? There are four possible characters, but, visually, it’s two sets of twins. Though they do all have different stats! … Which also kind of sucks, as “health” is a stat, and why are you going to take a gamble on dying faster in a game that literally charges you more the more you die? That’s just not cool, Growl!

Best Boss? About halfway through the game, you must fight an army of classy, chubby dudes in fezzes. Now, I’m not saying that this finally simulates what it would be like to face an army consisting entirely of evil clones of Sallah, John Rhys-Davies’s character from Indiana Jones, but it is certainly similar to that situation straight from our wildest dreams.

What’s that on the ground? The Sega Genesis port provided health powerups (apples, incidentally), but the original arcade version only offers weapons. Grenades, guns, and daggers are all available for your fighting pleasure. Oh, and be careful with that dynamite, opponents literally explode in this universe, and you don’t want to get too many human remains on your unbuttoned shirt.

Anything else? There is exactly one, seemingly random platforming section inside of a volcano. Other than that and one bonus stage that involves punching boxes, this is all violence against your fellow man.

Is it worth a quarter? Oh, I completely forgot to mention the dude with lit dynamite strapped to his chest that throws tanks around. He seemed kind of important. Whatever! This is a fun beat ‘em up, and offers no lack of people to beat up. Give or take how easily your character can be hit-stunned (which is why you bring a buddy!), this is a great time for all, and particularly enjoyable if you’re interested in finding out the greatest secret behind poaching (spoilers: all poachers are led by an evil butler that is being mind-controlled by an alien worm. Now you know!).

Eight Man

Eat it, SevenRelease Year: 1991

Length: 0:30

What is it? Eight Man, Kazumasa Hirai’s 1963 manga, is widely regarded as the origin of super cyborg heroics in Japanese culture. In much the same way that Superman got a weird, quasi-beat ‘em up in the arcades in 1988, Eight Man earned his time to shine in 1991. It was exactly as weird as Superman’s adventure.

What’s the hook? This is another beat ‘em up that tows the line between outright beatin’ and 2-D platforming. There are bottomless pits abound, and you’re constrained to the one dimension. That said, for being that weird kind of in-between experience, it’s pretty good. There may be an overreliance on stages that take place while running, though. They’re all the exact same stage! And they happen way too often!

How is the cast? Eight and Nine are just color swaps, so nothing interesting there. I suppose it should be noted that Nine is his own distinct person in the manga, but here he’s just Super Mario Bros. 3 Luigi. Let the second player have his own personality!

Best Boss? Just like R-Type, there is one stage that is entirely given to some giant floating fortress thingy. Unlike R-Type, you’re just a little dude, so it’s a little more difficult to punch a plane into submission. But you can do it! If you try!

What’s that on the ground? No food for Eight Man, but you can grab some capsules out of the sky for additional energy. It’s very Contra. And if you score enough Eight Energy, you’ll be an explosive ball of invincible energy. Nothing like mowing down every evil robot in town.

Anything else? Apparently everyone in this world subsists on a steady diet of gasoline, so absolutely everything is about as volatile as a hummingbird sipping on nitrous. Sometimes sharks explode.

Is it worth a quarter? Everybody should fight an angry, biologically engineered dog at least once, right? It’s not the best beat ‘em up out there (or maybe even a beat ‘em up at all, depending on your criteria), but it does continually convey a feeling of “action”, so it should get your adrenaline pumping. If you feel like being a super-powered cyborg man, you could do much worse.

Pu•Li•Ru•La

Release Year: 1991

Length: 0:25

What is it? It’s a beat ‘em up of a different color. This whole game looks like a Ghibli film (albeit one possible on 90’s arcade hardware), and the plot is a little unusual for the genre. A boy and a girl are given magic wands to rescue the concept of time from a time-guard that has accidentally transformed into a malevolent clown. This ain’t Metro City! The majority of your opponents are also animals that have been transformed, so whacking them into submission also leads to a surprising amount of platypuses running around the screen.

What’s the hook? Look at this nonsense! There’s an entire stage that exists in a living dream, and it’s crowded with photo-realistic giant people. All of Radishland is a fever dream of colors and animations, and you’d be hard pressed to find another beat ‘em up with such a creative look. Bart Simpson never had to deal with being licked to death.

How is the cast? Unfortunately, for all the creativity on display, the actual playable characters are rather dull. You’ve got boy, who is occasionally surly in dialogue, and girl, who seems to be the responsible “big sister” type. Apparently their names are Zac and Mel? It doesn’t matter, though, as they’re just Mario & Luigi and little more than combat delivery devices.

Best Boss? Disappointingly, the ridiculous dream stage ends with a Kabuki Quantum Fighter boss, and not some manner of photo-realistic cow or whatever. However, the previous level involves some kind of Tengu-Face-Woman monster with an incredibly phallic nose, so that’s going to be my pick. Incidentally, there’s another boss with what seems to be a bladed-codpiece, so I don’t think that nose flopping around is an accident.

What’s that on the ground? There aren’t traditional food pickups in PLRL, but there are bikinis scattered about that, when whacked with a magical wand, summon faeries. They may restore health or magic. Oh yeah. Did I mention the magic yet? These are essentially Golden Axe-style magic spells, but instead of summoning a blazing dragon, you wind up with a stampede of dogs, or a giant microwave. That is a good trade-off for never finding floor meat.

Anything else? The American/International version is censored. The original involves an area featuring giant lady legs, and a door between them that releases pink elephants. This may or may not be a metaphor.

Is it worth a quarter? You could get a lot out of Pu•Li•Ru•La just by watching its attract screen, but it is worth a play to “see what happens next” at least once. And you get to save woodland creatures! That’s always worked for Sonic the Hedgehog.

Metamorphic Force

BEAST MODERelease Year: 1993

Length: 0:40

What is it? This is practically a license-less version of Konami’s own X-Men arcade game, but, since those mighty mutants set the standard for super powers, somebody had to figure out an alternative. How about the same gameplay, but now you’re a werewolf? Does that work for everybody?

What’s the hook? Obviously, we’re pulling a page from Altered Beast, and each of the fighters can transform into anthropomorphic animals on the regular. Naturally, this means you have to fight an army of lizard creatures (and the occasional oni), and the final boss is going to be Trogdor the Dragon Man. It’s a furry convention. That’s the hook.

How is the cast? In what may or may not be an allusion to Captain Planet, four generally fit dudes have been chosen from across the globe to channel the spirits of ancient animal warriors. The French Claude attacks with a rapier and can become a wolfman. Ban is a Japanese martial artist that may be a bull. Max appears to be the American boxer that can transform into a panther. And the best is Ivan, who is supposed to be Russian, but is clearly Canadian. He’s wearing flannel and attacking with a recently cut log! … Or maybe I imagined the flannel. He’s still got the log, though! And he can transform into a bear, which, given the beard, seems redundant.

Best Boss? An entire stage is given over to the She-Devil that is decked out in some manner of 90’s swimsuit, but the more worthy boss is the Optimus Prime-looking robot man that lives in the Moai ruins. Granted, he’s probably just a rejected design for Nimrod from the X-Men game, but it’s nice to have something metal to punch in a game full of scaly dudes.

What’s that on the ground? There is one hidden prime rib in this game, but otherwise, you’re stuck with chalices that reward health and/or animal energy. And when these powerups don’t explode out of defeated bosses, they’re generally found by pummeling Golden Axe-esque gnomes… or at least some dude running around with a giant bag. That is marginally more interesting than an army of barrels (also available).

Anything else? You’ve got Gauntlet-style health, so it’s a numeral, and it’s constantly decreasing, regardless of your own skill level. This is a quarter killer down to the bone.

Is it worth a quarter? It turns out X-Men might not be that fun without the X-Men! Metamorphic Force has an interesting style, but the fact that you can’t always be in beast mode really detracts from the experience. Whenever you’ve been beaten down into human form, everything takes far too long to die, and you’re mostly just idling, waiting for that powerup gnome to waddle on over. And nobody likes to kill time in a beat ‘em up! That said, the graphics are memorable, the vaguely Grecian setting is distinct, and you’d be hard pressed to find another game that offers more lizard punching.

Ninja Baseball Bat Man

Further go ninjaRelease Year: 1993

Length: 1:00

What is it? The Baseball Hall of Fame has been ransacked, and you control one of four sentai/robot baseball people. They vaguely resemble what would happen if Mega Man had to fight a series of Robot Masters all based on Strike Man. But the nonsensical plot is nothing next to the bright, colorful visuals and general sense of humor throughout this universe.

What’s the hook? It’s a beat ‘em up from Irem, so this doesn’t come from the Capcom/Konami pedigree. But is it any good? Oh my yes. This game deserves to steal X-Men’s spot in the arcade! If the game wasn’t impregnably Japanese, this would have probably been a gigantic hit stateside. In a world that didn’t need another overly dour beat ‘em up, Ninja Baseball Bat Man goes all in on being “fun”, and it wholly succeeds.

How is the cast? Another “everybody gets a specific skill” situation. Captain Jose (Red) is balanced, Twinbats Ryno (Green) dualwields (baseball bats) with incredible speed, Beanball Roger (Yellow) is heavy and powerful, and Stick Straw (Blue) has significant reach. Also, unlike a certain group of turtles, these brothers all have distinct body types and sizes. Straw (“Daaaaarryl”) is the best, not because of his long range, but because he has the classiest walking animation.

Best Boss? The finale is the evil baseball commissioner wearing a golden statue of Babe Ruth that has been partially transformed into a giant robot. Coincidentally enough, that antagonist also appears during the finale of The Grapes of Wrath.

What’s that on the ground? Pizza and various baseball foods are available. You can also summon a troop of cheerleaders that may damage your opponents, or leave additional food. No matter what happens, they will make you feel better about your quest to stamp out a bunch of murderous baseball robots.

Anything else? This was apparently an attempt by Irem to appeal to Americans. We like baseball, right? And sentai heroes fighting tanookis? That sounds American!

Is it worth a quarter? Do I need to repeat the bit about the Babe Ruth statue again? Because I will if I have to.

Monster Maulers

MonstrousRelease Year: 1993

Length: 0:30

What is it? Choose one of three sentai-esque heroes, and repel a monster invasion across the globe. There are special moves, a malevolent/medium-sexy centaur, and ultimate villains that are basically the
Doronbo Gang. Haven’t you always wanted to punch them? Now you can!

What’s the hook? Truth be told, this is mostly an asymmetrical fighting game. The various monsters across the globe could be interpreted as a series of “bosses” that are missing their usual mooks, but this still controls like a fighting game, complete with fireball motions. That said, the last levels finally offer some generic guys in the form of regular-sized robots, so Monster Maulers is going on this list. Consider this the lost bridge between the gameplay of Final Fight and Street Fighter 2, as remixed by Konami (and maybe Yatterman).

How is the cast? Your sentai heroes du jour are generic guy, generic girl, and super wrestler prime. Eagle, the man with the muscles, offers the opportunity to piledrive a floating brain, so he’s clearly the best pick. But Kotetsu and Anne are both very distinctive, and you can probably have fun with them while pummeling intermittently gross collections of sentient organs. After all, somebody has to choose Ryu every once in a while.

Best Boss? Fungus/Slime is a… slime. It morphs through a variety of forms, though, so it’s a little more interesting than your typical Dragon Quest opponent. Just try not to get absorbed into its membrane. It is going to take, like, seventeen bottles of shampoo to cure that condition.

What’s that on the ground? Monster Maulers is unfortunately too close to a fighting game to include powerups. Sorry!

Anything else? The best way to beat the multi-headed Dragon is to get up on the hydra’s back.

Is it worth a quarter? This is a very unique game (for the 90’s), so it’s worth giving it a go at least once. The bosses are interesting, the graphic design is eclectic, and the ending involves a surprising amount of man butt. And it’s a Konami game, so you know you’ll get to pummel a Moai head. What’s not to like?

Violent Storm

Too violentRelease Year: 1993

Length: 0:45

What is it? In a post-apocalyptic future, three buds must battle through a street gang of mutants and cyborgs in an effort to rescue their friend that is also a girl. It’s basically Double Dragon… which itself was biting hard on Fight of the North Star, but there is an important difference here…

What’s the hook? Violent Storm is arguably a parody of Double Dragon, as it certainly leans hard into its own madcap humor. What’s funnier than physical violence? More beat ‘em ups should be this amusing! Regardless, “Dabel” busting through a wall is clearly not Abobo, so stop trying to claim this game is plagiarism. Parody is fair use!

How is the cast? Wade, Boris, and Kyle are all very distinct with their own special moves and preferences for radio stations. They absolutely do not have any idea how to dress, but they’re excellent martial artists, and Kyle even went the extra mile and stole Chun-Li’s lightning kick. He’s the winner, but all of the boys “feel” fun to use, so you can’t go wrong with this trio.

Best Boss? It’s hard to choose! Perusing the final stage’s museum for portraits of the bosses, you’re reminded of the likes of Drigger the wrestler that looks like he was beamed out of Conan the Barbarian, or Sledge, who may or may not be trying (and failing) to cosplay as a Teenage Mutant Ninja Turtle. But I’m going to go with Doyle, the boss of the factory stage, who apparently attempted to load himself into Power Loader, but only got halfway through, so he’s merely equipped with fork arms and a jetpack. He tried!

What’s that on the ground? There is food all over the place. There’s even a woman in the background of one stage eating what is clearly a pizza powerup, but she won’t share. Hand that over, lady, I’m trying to rescue people here.

Anything else? The music is Splatoon-y as hell. Not coincidentally, this might be the one game on this list that really makes me want to find the soundtrack.

Is it worth a quarter? Yes. God yes. Maybe this is just because I play a lot of beat ‘em ups, but it is a breath of fresh air to play one that doesn’t take itself absurdly seriously. This is a genre about punching the same dudes over and over again in remotely different configurations. You need to be able to have fun with that, every other beat ‘em up producer of the 90’s! Are you listening to me?!

Cadillacs and Dinosaurs

Dinosaurs!Release Year: 1993

Length: 1:00

What is it? Based on the animated series of the same name (itself based on a comic), this is a Capcom beat ‘em up very much in the vein of Final Fight. In fact, the general gameplay feels exactly the same, the graphics for the map are very similar, and some of the generic mooks are all but exact copies of their Metro City cousins. But Final Fight didn’t feature any dinosaurs, now did it? Also, Blanka of Street Fighter is a guest opponent (under the alias “Bludge”), and he’s always a good time.

What’s the hook? Aside from dinosaurs that must be “protected” lest they become rampaging monsters, the hook here is that you get to drive a Cadillac and mow down baddies for exactly one level. Other than that, the best you can hope for is the occasional lizard man to break up the monotony.

How is the cast? This one takes a page from Alien vs. Predator and makes the characters distinct through their proficiencies. Jack is balanced, Hannah uses items (re: guns) effectively, Mustapha is quick, and Mess is the bruiser. Mess completely wrecks house, and his only downside is an impossibly stupid name.

Best Boss? One stage features a parasite monster that leaps from generic guy to generic guy creating new dinosaur-mutants. This bug creates an unusual amount of tension, as it’s hard to tell when and if it will ever be defeated, as it continually finds new and bigger hosts. That’s a pretty good trick for a game in a genre that traditionally betrays pressure with life bars.

What’s that on the ground? This is a Capcom beat ‘em up, so a whole variety of different food items are available. There are also guns and rocket launchers that will literally blast your opponents into meaty pieces. Please do not eat the chunks.

Anything else? The final boss is a two headed tyrannosaurus man with a scientist stuck in his chest. That leaves an impression.

Is it worth a quarter? It might be a Final Fight clone with guns, but Final Fight is one of the best, so it’s pretty damn fun. Like every beat ‘em up on this list, it’s easy to enjoy your time with Cadillacs and dinosaurs.

FGC #538 Cadillacs and Dinosaurs

  • The living endSystem: Arcade only, guys. Maybe one day we’ll see some kind of home version. Maybe something that inexplicably also includes every other game on this list? You can use my name if you want, developers!
  • Number of players: The rare three-player option. It would be four, but somebody has to drive the caddy.
  • Favorite Weapon: You get a free rocket launcher every time you have to continue. This allows you to absolutely obliterate your opponents, and I see no problem with that. Rockets are surely worth a quarter.
  • It Stinks: The official, canon explanation for how cars run in the future of CaD is that all vehicles have been modified to be fueled by dinosaur dung. Crapillacs from Dinosaurs.
  • For the Sequel: Cadillacs and Dinosaurs: The Second Cataclysm for the Sega CD is more of a shoot ‘em up than a beat ‘em up. It also bombed miserably, which is probably why we never saw a home port of the arcade game. Elon Musk was also a credited programmer on that project, which cannot be good for anybody.
  • Did you know? Cadillacs and Dinosaurs is based on the comic Xenozoic Tales. XT was published from 1987 to 1996 by Kitchen Sink Press, and offers… 14 issues. Man, Spider-Man stars in that many comic books in like a week! Whatever, at least it was popular enough to spawn a videogame and a candy bar.
  • Would I play again: Why not? It’s a fun little beat ‘em up, and those can be an excellent way to relax. The fact that dinosaurs are involved in this title is just gravy.

What’s next? Random ROB has chosen… Ironsword: Wizards and Warriors 2! Wizards are moderately scary, so that’s an allowed pick for October. … Even if I hate the damn game. Please look forward to it!