Tag Archives: final fantasy 10

Xenogears 18: The Reunion

Away he goesAnd so we reach the end of Fei’s story, and learn the true meaning of -the power-.

Despite Fei Fong Wong successfully murdering God a little while back (days? Weeks? Months? Hard to tell), by the time the party was ready to see Krelian again, he had resurrected a/the divine being. So, once again, Fei marshalled his forces to commit deicide, and squashed the revitalized Deus in the hole at the center of the planet. And this could have been the finale that everyone was pursuing, but destroying the link to another divine being, the Wave Existence, caused a bit of an issue. The Wave Existence’s escape from Fei’s dimension was going to tear his planet a new one, and, with the Zohar Modifier destroyed, the party’s giant robots were all inert. But Fei’s Xenogears was still functioning! And Elehayym was at the core of… whatever we are calling the orb containing the Wave Existence… So, for one last time, it was up to Fei and Elly to save the world.

Somehow, the fate of the world came down to an ideological debate between three people. Elly believed that she should be the one to carry all of the world’s burdens, so she attempted to sacrifice herself to steer the Wave Existence out of planetary orbit. Nobody wanted to see another Elly explode, so both of her boys disapproved of this decision. Krelian, meanwhile, claimed that he loved Elehayym, but also acknowledged that he did some pretty heinous things to prove that love. He claimed this boondoggle was a situation that he could never fully control, but, given most people would choose not to mutate the entirety of the human race in pursuit of a ridiculous crush, it is easy to judge Krelian’s actions as wholly malevolent.

Happy little girlAnd then there was Fei. Fei wanted everyone to be happy, and it is hard to argue with that. So he had to fight a giant snake lady. I guess. And because he beat that snake lady, that proved he had the most striking philosophy, and he was allowed to walk out of the god sphere with Elly. Krelian stayed behind to atone for his sins, and what was left of the planet survived thanks to the Wave Existence getting slapped with a mystical restraining order.

So, in the end, Fei and Elly were able to return to their friends. Thanks to -the power-, Fei was able to beat a physical manifestation of cylindrical suffering, and save everyone and everything he held dear. In the end, the truest example of -the power- was -the power- to defend his love and the world.

Well, the 0.0002% of the world’s population that survived everything else that happened in Xenogears, at least.

May you too remember to use -the power- to save a miniscule fraction of what is important.

Even Worse Streams presents Xenogears
Night 18 Part 1

Original Stream Night: June 22, 2021
Night of Xenogears

Random Notes on the Stream

  • In case you are an absolute completionist on watching me play Xenogears, I have included the entire footage of the only time I played Xenogears without the Even Worse crew (not including the “cheat catchup” in Chapter 2). If you really want to watch me buy supplies from Big Joe and then tackle the final dungeon in its entirety (with me pausing to check a map frequently), feel free to take a look. Note that this includes exactly zero commentary, so it is a straight “longplay” style for this distinct section.
  • If you are curious, this was recorded on June 9th, 2021.
  • And, with all that shopping, the actual hike into Deus does not start until the 22 minute mark.
  • Given the video is a little over an hour long, guess that means the dungeon only took about forty minutes. Really thought it would be longer!

  • We begin this video with a condensed version of the final dungeon with Kishi, fanboymaster, Jeanie, and BEAT. I would like to note that I consider this five-minute opening as the shining achievements of this Let’s Play. Once again, this shorty at the start completely covers anything relevant from that other video above.
  • Shopkeep Johnny is hanging out in the room next to God. As you do.
  • Remember when JRPGs were all about including the entire party in the final battle? Final Fantasy was really into that for a while.
  • Please enjoy some ridiculous orb bosses.
  • The next-to-final boss is defeated! We all talk about the final boss deaths we’d like to have. There is merit to fanboymaster’s massive explosion.
  • “Neither of these characters feel like a person anymore.”
  • Look awayFei has some kind of “composite frankendong.”
  • It would be hard to lose the final-final fight of Xenogears. This contrasts with Final Fantasy 10, where you can find some exciting ways to commit suicide.
  • We all have a moment of silence for the voice-acted, anime-as-heck ending (that doesn’t have subtitles).
  • Kishi notes that this ending with its random communications guy may have confused a lot of people back in the day. Like… people that didn’t already dip out because the plot was plenty confusing already.
  • Anywho, let’s all enjoy the credits that feature not-famous people like Jonathan Williams.
  • And next week we have the continuation of this night. Get ready for Part 2!

Next time on Xenogears: The alpha (build) at the omega (stream).

THE ENDish

Xenogears 13: Solaris

Let's motorWe have spoken a lot about -the power- over the course of these sermons, but what can one do once they have firmly acquired and established -the power-? Solaris offers an answer: sinful decadence.

The Sacred Empire of Solaris was founded some 800 years back, but did not come to true power until 300 years later when it all but conquered the world during the Shevat-Solaris War. And, centuries after those conflicts, Solaris’s government controlled the actions of nearly everyone on the planet. But what was happening within the walls of that flying fortress? Well, it depended on your caste…

Solaris is supported by a large group of “workers” that are practically indistinguishable from slaves. They work all day and night, and are punished with death at the slightest sign of insubordination. This is considered wholly normal and necessary by all Solaris citizens, and is happily consumed by the citizenry that stands at the higher castes. Oh, and speaking of being “happily consumed”, Solaris also mulches its have-nots into a Soylent Green Slurry, so the rich eat the poor without a second thought. The powerful devour the weak, even though the only reason the weak are labeled as such is a simple accident of birth.

But once you get past the dietary restrictions, what do the rich do in this society that holds all -the power- on the planet? Nothing! They are idle, and frequently spend their days watching holo-programs (while those on the surface of the planet have barely mastered the phonogram). They exercise their bodies not through actual work, but in home aerobics. And when their emperor appears to tell them that strange people have invaded the country, and said people are to be executed, they happily agree that their master’s bloodlust must be sated. Mind you, this is still a city where dissent from anyone will be chastised via pursuit through the sewers by attack triangles, so it is possible the population is just afraid to speak out against any injustices. But then again, those guys zooming around in their hover go-karts don’t look too broken up about the state of their civilization…

Looks painfulBut where does this all lead? Well, despite the fact that Solaris had easily the best showers on this planet, it still could not maintain -the power-. Even though there were multiple high-ranking Solarians involved in the invasion of Fei Fong Wong, none were strong enough to stop the terrorist martial artist with a giant robot. As a result, the whole of Solaris was obliterated by the actions of one man, and the wicked kingdom was brought low.

So learn from the sins of Solaris! Do not use -the power- to build an idle nation, fore it shall be ground to nothing by a ponytailed slacker.

Even Worse Streams presents Xenogears
Night 13

Original Stream Night: May 4, 2021
Night of the Simulated Theme Park

Random Stream Notes

  • We’re going to start by beholding the Final Fantasy 7 Tifa cameo! Welcome back with Kishi, Caliscrub, and fanboymaster
    Nice Poster
  • BEAT does not know who Elly is. Still.
  • Hey, this was back when they announced Elon Musk on Saturday Night Live. Remember when he was only subtly impacting our entertainment choices?
  • Also, BEAT watched Netflix Voltron, but failed to remember the Voltron lions are… lions. They are not dogs.
  • Elly’s Mom is wearing the same outfit as Allen of Xenosaga. The lore implications of this are terrifying.
  • BEAT’s dad knew a guy who had a full-length poster of himself in a closet. Like Elly. And Elly turned out fine.
    Stop looking at you
  • Jeanie for real joins for the first time as Elly hacks her dad’s computer! Historic!
  • “You call people named ‘Stan’ ‘Satan’?!”
  • Mega Man 4 is the most unremarkable game Kishi can think of.
  • BEAT would rather talk about Nicholas Cage, but watching Citan force a cannibalism is allowed.
  • As I have to deal with dumb Xenogears codes, I am invited to talk about Warzard. Hey! Now you can play that game on modern consoles.
  • After Fei throws up, I relay my story of being a giant Mortal Kombat / videogame nerd back when I was 12. So little has changed
  • WeeeeAnd then we talk about watching our family members die in arcade games and Oregon Trail.
  • Square Enix, please call me. I have wonderful ideas for Kingdom Hearts x Xenogears. I promise to be good.
  • A conversation about developer crunch leads to some heavy sighs about the industry and that one Avengers game.
  • Oh good. We’re talking about the Ken Penders extended universe for some reason.
  • Final Fantasy 10 allows you to just decide not to die, which is not unlike downloading yourself to a TV sphere.
  • Hey! Fei is eventually trapped in the Matrix! The second one! With the Architect!
  • “When you do post this, I will pay attention to that.” BEAT? Are you paying attention now?
  • And we’re going to stop before the big action happens. This would have been a good place for Xenogears 1 to end…

Next time on Xenogears: A shocking explanation of absolutely nothing.

I like the looks of this

FGC #647 Final Fantasy 10

Let's blitz ballFinal Fantasy 10 was a brilliant deconstruction of its franchise. And that statement is firmly past tense because it was immediately undercut by capitalism.

For the current moment, let us consider Kefka Palazzo. Kefka was ultimately the final antagonist of Final Fantasy 6, and he plainly stated his goal during his decisive battle: destroy everything, and build a monument to nonexistence. Colorful metaphor about modern art aside, Kefka had plans to kill the party, every other person alive, and (given enough time) obliterate the entire planet while he was at it. All that would be left would be a black void, and even Kefka himself seemed to nihilistically seek his own end if it meant everything else went with him.

And then the heroes of Final Fantasy 6 defeated Kefka. The madman crumbled to dust, and his evil plans were no more. Afterwards, there was approximately a half hour of credits and airship flying, Terra decided to feel the wind in her hair, and then…. Nothing.

Final Fantasy 6 ends with a The End logo, and the world stops existing. The next Final Fantasy starts on another world. Any heroes, townsfolk, or even moogles from Final Fantasy 6 are not seen in the franchise again. There may be “side stories” and alike, but these all seem to take place with versions of Terra, Kefka, and others from epochs before the end of Final Fantasy 6 (you can tell because Kefka is, ya know, alive). If the world of Final Fantasy 6 exists in any conceivable form after the fall of Kefka, there is no evidence of it across any official media.

Kefka wanted to destroy the world of Final Fantasy 6. Shortly after Kefka “failed”, the world of Final Fantasy 6 was forever destroyed, obliterated by an uncaring power button.

And, after this was the norm for nearly fifteen years and a solid nine Final Fantasy titles (and at least one spinoff), Final Fantasy 10 decided to definitively comment on this strange phenomenon.

Where good games go to dieAs is stated from literally the beginning, Final Fantasy 10 is the story of Tidus. And, since you are holding the controller that keeps that story going, you are meant to be Tidus, too. Tidus is good at playing games in a technologically advanced world, but his life is turned upside down when a tragedy transports him to Spira. Spira is a much more rural, primitive spot, and something very foreign to our “modern” Tidus. Ultimately, everything you see of this world exactly matches to the time Tidus spends in this strange place. You experience every second of his journey there, and you know exactly what you know of Spira exclusively through his eyes and what he learns from others. Tidus only discovers new things about Spira if you choose to talk to more people or see more places in Spira. And even though Tidus has his own issues to work through, you wholly inhabit his view of this alien world, complete with leaving Spira exactly when he exits. You are a strange visitor from an advanced (and implied to be more enlightened/less superstitious) society, here to save the world with ideas that could only belong to an outsider. When your job is completed, everyone is going to miss you to the point of tears, but despite their protests, you literally disappear.

Hey, there is probably a reason the only characters you get to personally name in Final Fantasy 10 are Tidus and the aeons, the super-powered agents of Tidus’s “other” world. These characters are yours. Everyone else you are just visiting.

And this ties neatly into Final Fantasy 10’s concept of finality.

My good friendMagical memory whammies or whatever is happening aside, Tidus apparently comes from a world where the afterlife is an unknowable mystery. But Spira has a concrete answer to this age-old question: if you die with regrets, you are likely to either become a fiend, or live on as some manner of ageless zombie. A summoner may “send” the dead to the Farplane (a magical but firmly visitable place), but if some undead avoid this fate, they will stick around for literally eternity and continue to make a mess of things. At best, the living dead of Spira are perpetuating endless spirals of destruction, and at worst they are literally monsters. So, in short, a huge theme of Final Fantasy 10 is “don’t wear out your welcome”. You died, get over it, move on. If you stick around, you are going to hurt everybody still alive.

Thus, the true “end” for Spira’s story is when the party reaches the end of the pilgrimage, and Yuna and the rest of the party decide they are not going to feed the cycle anymore by rejecting Yunalesca, the jackass who got this ball of rubbish rolling. This makes slaying Sin a sort of coda, as the “important” ending has already happened. Change is now an inevitability. And this is further reinforced by Seymour, who had been a threatening antagonist throughout much of the quest, but now only represents the old world and old problems. Once he is deprived of his “immortal” cycle, he is little more than a speed bump. Beating a man you killed two times already is just as insignificant as that task should be. Similarly, the technical final battle isn’t the big damn boss fight of Braska’s Final Aeon, but a slow, aggravating slog through killing your Aeons. And that sucks! That whole sequence sucks, and “you just beat the Elite 4, now kill all your Pokémon” is as terrible as that sounds. But it is there. It is the last time you control this party, and it is miserable. And that is the whole, deliberate point: you are not supposed to keep being Yuna’s Pilgrimage Party. That is over now, and making it go on any longer will just bring heartache. Time to go, Tidus, your dream, your story is over. Time to hit that power button, player, the game is over now, too.

You have to leave this world behind. All of Spira, all of Final Fantasy 10 will end now and be gone forever, but you will live on. This adventure is over, but you will be better for it.

BOOMAnd this would have been the ideal moral for a Final Fantasy title that matched every Final Fantasy that came before 2001. Sure, Seymour, Kefka, Sephiroth, and every villain that wanted to destroy their world had technically won by virtue of dying and leaving behind a world no longer requiring a player to defend it, but outside of the meta-narrative of the player living on, these were games with happy endings. Yuna, Terra, and Cloud would live to see a happily ever after, and we were left with only our imaginations to guess what happened to these heroes after we left them alone. Did Terra truly find love in her new family? Did Cloud and Tifa decide to settle down? Did Yuna become a pop idol cross treasure hunter?

Oh yeah, we definitely know the answer to a few of those questions now…

Final Fantasy 10 was the first Final Fantasy to truly embrace the concept of being “final”. It was also the Final Fantasy released closest to Kingdom Hearts, a franchise that immediately revived the likes of Tidus, Wakka, and eventually even Auron (who is six kinds of dead before the game even started!). Final Fantasy 10-2 was teased as part of a trailer tacked onto the finale of FFX’s American release, and the Eternal Calm gave way to a game that all but obliterated any sort of finality in Final Fantasy 10. Shortly thereafter, every Final Fantasy retroactively jumped onto Dissidia and alike to be similarly eternal. Final Fantasy 10 started the trend, but by the time we could buy cell phone games featuring the offspring of the Final Fantasy 4 cast plowing through the same stupid dungeons over and over again, the message had become clear: there would never be an end to any Final Fantasy adventure ever again.

And, in much the same way Final Fantasy 10 asked us to accept that death is the natural end of all things, we must now accept that eternal life is the natural state of all brands.

Never understood that graphical choiceThere will never not be new Final Fantasy 10 media for the rest of our lives. Any given “HD rerelease” of FF10 will inevitably stoke the rumors of a Final Fantasy 10-3, and we may eventually see such a product “because the fans demand it”. In the meanwhile, Tidus will appear in any game that requires Final Fantasy cameos, and any of those “cameos” could be excuses to foist new pathos or backstory on our intrepid Blitzball player (depending on how serious anyone wants to be about a game where a clown can fight a tree). In 2001, it was reasonable to assume that Tidus’s story was one-and-done, and we would never see anything further to elucidate his limited life beyond the odd Ultimania release. Now? Now our grandkids are going to be learning that the third lizard that Tidus curb-stomped was secretly the fiend-reincarnation of the dude that founded the Yevon chapter of the Boy Scouts, and further information will be available on a cell phone-based lottery game released to promote Final Fantasy 19.

Final Fantasy 10 told a tale letting go, but it was released exactly when Squaresoft (soon to be Square Enix) needed to recoup some losses. It was released exactly when it was discovered you couldn’t just repurpose your Final Fantasy 5 sprites to be Final Fantasy 6 sprites in the high-definition(ish) world of next gen consoles. It was released exactly when the luxurious days of the Playstation were ending, and Grand Theft Auto 3 was about to be the hot new genre of choice. Final Fantasy 10 had the audacity to speak of finality when Squaresoft would never be able to make anything “final” ever again. In Final Fantasy’s near future, even apparent bombs like World of Final Fantasy would have to put in their time in the Meli-Melo gacha mines!

I have always liked this sceneAnd is that all bad? Well, truth be told, if I had the choice between Final Fantasy 10 having a more focused message, or being able to play Final Fantasy 10-2, I’d choose Final Fantasy 10-2 every time. Morals and lessons are all well and good, but Wakka can come out of Blitzball retirement anytime Square wants, because there is at least a 30% chance a game including him will be good (just so long as no one actually plays Blitzball). Finality in a videogame may be impossible for Square Enix nowadays, but the world doesn’t really need videogames to be final. We like videogames, SE, so feel free to keep churnin’ ‘em out.

But it does mean Final Fantasy 10’s message is forever marred by its masters. Playing Final Fantasy 10, and then immediately segueing to its sequel is not only now possible, but seemingly encouraged by releases that pair it with Final Fantasy 10-2 (and 10-2’s “six months later” teaser). Final Fantasy 10 was a game all about finales, but now it will never see its own finale.

Final Fantasy 10 wants you to learn to let go. Square Enix missed that lesson.

FGC #647 Final Fantasy 10

  • System: Playstation 2, Playstation 3, Playstation 4, Playstation 5. Probably an Xbox here or there. Gotta be a Nintendo Switch available, too. Oh, and the Steam/PC version apparently has time saving toggles for boosting exp and alike. Why isn’t that available on a console again?
  • Number of players: This is Tidus’s story. So one.
  • GOOOOOOOALLevel Up: After years of leveling systems in Final Fantasy titles trying unique things like Esper customization or learning skills from armor, Final Fantasy 10 finally eschewed the whole concept of traditional leveling and brought us the Sphere Grid. And it’s good! I like it! Unfortunately, it kicked off a wave of sphere grid-alikes in every JRPG from here to NIS, and… maybe not every videogame needs a complicated leveling system barring entry to just jumping in and enjoying slaying monsters. If I need a strategy guide to determine whether or not I am screwing up my “build” from the first minute…
  • Play Ball: I do not care for Blitzball. But, hey, I was never a big fan of Triple Triad in its time, either. Maybe one day I will find joy in math-ball.
  • Favorite Summon: Anima. Geez, Anima. You are the living (kinda) encapsulation of everything wrong with the beliefs of Yevon, a creature harnessing unending pain to punish monsters, and you have a cool, freaky venus-fly-trap-mummy thing going on. And you punch a lot! Here’s to you, Anima!
  • Videogame Fayth: The puzzle rooms in every religious temple in Final Fantasy 10 really raise some questions. Are the cloisters of trials exclusively there for summoners, or does the cleaning staff have to juggle a series of magical orbs every time they need to dust Bahamut’s remains? And is your average Yevon priest solving block puzzles as part of their seminary?
  • Did I mention I love Auron?Goggle Bob Fact: I have always considered myself fairly… Woke? My parents are liberal and raised me in a fairly progressive fashion, but I… kind of didn’t notice Wakka when I first played Final Fantasy 10 back during my freshman year of college. But now when I play the game? Holy crap is he racist! It is fantasy racism, but the fact that he is a religious zealot that takes every spare moment he can find to denigrate the Al Bhed is exceptionally concerning. And I did not observe it at all twenty years ago! I guess I wasn’t as “woke” as I thought back then. Maybe I still have more to learn now…
  • Did you know? Final Fantasy 10 was released in America on December 17, 2001. I think ROB tried to aim their randomness at this date. I am starting to suspect something is up with that robot.
  • Would I play again: Assuming I have hours and hours to kill, I would like to play Final Fantasy 10 again. That said, it might be another decade before I get back to number ten.

What’s next? Random ROB has chosen to take a few weeks off, as it is holiday time! Let’s aim for our annual winter celebration post next week! Please look forward to it!

This is hilarious
We’ll laugh about this later

Wild Arms 3 Part 13 Interlude: The Last JRPG

What are they thinking?As of Chapter 1 finishing, let us enjoy a brief interlude on the nature of Wild Arms 3. And we shall do this on July 25, Scarecrow Day. In Elw architecture, scarecrows are commonly placed on rooftops in place of weathercocks. But it was rumored to bring bad luck among non-Elws and slowly went out of style. A scarecrow slowly rotting away into dust is a sad sight.

Controversial statement: they do not make JRPGs anymore.

So here is how I’ve always seen the evolution of the JRPG. You start with Dragon Warrior/Quest. You move over to Final Fantasy. Over the span of the Nintendo Entertainment System, Final Fantasy evolves out of sight of Americans from simple nonsense with six characters (who must only be four characters) to a sprawling story of flying continents and children working multiple vocations just to make (airship) ends meet. Over in Dragon land, we actually saw the evolution from Hero venturing out alone into the wilderness, to gaining a party of companions, to gaining more “job” options than you could shake a Falcon Blade at, and finally reaching Dragon Warrior/Quest 4. That final title seems relevant, as in addition to utilizing all the advantages that had been granted to its forebearers, Dragon Warrior 4 told an epic, chapter-based story that included memorable, distinct characters all living their best lives in defiance of a hellish (but maybe misunderstood!) villain. While there are inevitably other examples, let us use 1990’s Dragon Quest 4 as the benchmark for how JRPG went from “inhabit these heroes and guide them on their quest” to something more akin to “sure, saving the world is great, but wouldn’t you like to know what happens next for your good buddy Torneko Taloon?”


47303.gif

And then, a year later, we had Final Fantasy 4. Far beyond Dragon Quest 4, FF4 was the ceiling for videogame storytelling. The world is in danger! But so is your hero’s girlfriend! Brother is betraying brother! People are dying! And, even more important than said story was that all of this action was presented with… action. The twins make their noble sacrifice while the walls are actively closing in on you (and later battles remind you how difficult it is to fight a wall). Yang is blasted into amnesia while frantically trying to stop a cannon manned by goblins. And Cid does not simply lay a few charges to close the entrance to the underground, he actively jumps out of an airship and detonates his bearded ass. In short, whereas JRPGs and videogames in general had had dramatic moments before, Final Fantasy 4 went out of its way to present a story that was, more often than not, actively including as many explosions as possible.


fgc04302ff4bard.gif

And then, in 1997, we got to Final Fantasy 7. After a console generation of JRPG luminaries (in multiple ways), Final Fantasy 7 could be presented as the pinnacle of the genre. Ignore the remake (as good as it may be), and go back and play OG FF7. Marvel at how much and how often something happens. You cannot so much as traipse through a forgotten mountain pass without having a brief discussion on chocobo hair. And while Tifa is talking to Cloud about grooming tips, there is movement. There are great graphics (for the era, natch). There are gorgeous environments. Combine these elements, and you are continually presented with an engaging story that incidentally has an amazing presentation. Final Fantasy 7 was primarily remembered for its FMVs, but it is the minute-to-minute performance that keeps a player engaged across three discs.


176puppet.png

But by the time the Playstation 2 rolled into living rooms, the great divergence occurred. On one hand, you had Final Fantasy 10…


144900b.gif

Final Fantasy 10 was, for all intents and purposes, a playable movie. There was voice acting. There was motion capture. And the end result is something that is just as engaging as a movie… because it basically is a movie. And, starting in 2001, if your company was making a JRPG, you had the choice to make that playable movie. You could chase the JRPG zeitgeist, and, whether you were continuing the Xeno-franchise or recruiting Studio Ghibli into your production, you could make a Hollywood blockbuster out of your JRPG. The only downside to this was that it cost more than a couple of bucks to make such a thing presentable. If you didn’t feel like doing that…


476default.gif

The above was a possibility. Or this


476persona.gif

Hell, you could even see it happen in real time as the Xenosaga franchise gradually lost its budget…


a729.gif

29590000.png

Now, is either way right or wrong? I am not going to make that determination. Personally, I have issues with getting bored by the “talking heads” of recent Persona titles, and, when they make the jump to action games (like the fighting, rhythm, and “strikers” spin offs), I find the text crawl downright insulting. I am playing a videogame! Please limit your visual novels to 30 seconds between levels! It worked for Ninja Gaiden! You can have these idiots talk a little less if they are going to be effectively motionless while I am supposed to…

Er-hem.

I said I am not going to judge which is better. Persona or similar titles may have presentation issues when they are just throwing static text at a player, but these games are also 80-hour experiences that would not be able to exist if they required full-on mocap for every conversation about how we’ll never discover the true identity of the killer who is probably not standing right over there oh wait he is that is super convenient. Videogames are amazing pieces of art that are also beholden to investors, budgets and deadlines. I would rather have Bravely Default in my life than a “coming soon” JPEG and a thousand twitter followers conjecting how the real Bravely Default will become Final Fantasy 22 and Nomura will never tell us why.

But as far as the “movie” JRPGs? They’re great! They are fun, interactive stories that often include other ways to wring amazing gameplay out of a giant budget. Final Fantasy 15 may have created a “Cindy” that exists exclusively in the world of swimsuit model motion capture, but each of the boys were very controllable when cruising around Insomnia’s outer rim. I have absolutely no qualms stating that JRPGs can be good if they are using “movie” presentation or “static text” presentations.

But JRPGs seem to have completely forsaken the middle ground of their ancestors. They don’t make ‘em like Wild Arms 3 anymore.

Wild Arms 3 is a very text-based game. This is not simply a matter of noting that no one is voice acting this dialogue, what is significant is that, as the game progresses, we will experience any number of info dumps that feature discussions on imaginary biology, planetary conquest, and (everyone’s favorite PS2 plot MacGuffin) nanomachines. In other words, Wild Arms 3 is filled to the brim with the kind of nonsense that causes people to disparage Kingdom Hearts or the Xeno franchise. But something important happens here! There is direction!


054700.gif

There is movement!


068200.png

There is stuff happening!

And there are a lot of little things that not only would be impossible on older videogame systems, but also unlikely to appear in later, “better” productions. As an obvious example, Jet Enduro is an aloof jerk of a character, and barely says a word through much of Chapter 1. But you know everything you need to know by seeing this…


128600.png

He is the exact kind of jackass that would put his shoes on the table. What is Jet’s mood right now? The simple act of sticking his boots over his head tells you everything you need to know. And you know that when the shoes hit the ground…


088200.gif

Something has hit the fan, and it ain’t pretty.

And it feels like we don’t get this kind of direction anywhere nowadays. Wild Arms 3 is the perfect middle ground between “we have more options than simple sprites that turn their heads” and “full on cinematic masterpiece”, and there are very few games that have ever occupied that space. Ultimately, you could describe several “classic” JRPGs as something almost like puppet shows: a middle ground between full-on acting and static talking heads. And looking back from the present when puppets have been forsaken for literally any other kind of presentation, Wild Arms 3 is one of the best puppet shows out there.

Wild Arms 3 is a beautiful unicorn in a field full of donkeys and horses, so keep an eye out for that horn as things progress into the next chapters…


144900c.png

Next time on Wild Arms 3: Back to the Let’s Play proper as we head to the wrong side of the tracks.