Tag Archives: action

FGC #641 God of War 3

Gonna war tonightHere is my idea for the perfect action game: just make 100% of a game based on 10% of God of War 3.

God of War 3 was released in 2010, so you will be forgiven for forgetting the current state of Kratos when this title first hit the Playstation 3. God of War (1) was a self-contained tale of a man that loses his family, blames the God of War, and then fights through hordes of mythical monsters to eventually grow to substantial size and murder/replace that other, equally vengeful god. But, despite this story ending on whatever is the opposite of a cliffhanger (sorry, too many Marvel movies have erased the concept of “finality” from my mind), there were multiple sequel hooks established in a host of unlockable endings. One such finale made the assertion that Kratos was aided on his quest by the almighty Zeus, and the thunder god was only so helpful because Kratos was one of his many bastard children (not going to judge here, Zeus was just not the kind of god that was fond of monogamy or protection). 2007’s God of War 2 decided to run with this thread, and the majority of that game was Kratos defying the Fates to earn an eventual confrontation with his deity daddy. But the deicide/parricide would have to wait, as Athena suffered the killing blow in place of Zeus, and the Z-Man escaped. But! Kratos was joined by the enormous and equally vengeful Titans, and GoW2 ended with the promise of a rock monster versus Mount Olympus battle that would justify the console generation upgrade. You can’t have those kinds of celestial fights on the piddling Playstation 2, mortal!

That's gotta stingSo three years later, the Playstation 3 granted us the conclusion to the Kratos(-is-super-angry) Trilogy. One thing was certain: Kratos was going to fight a lot of gods, and get all sorts of revenge on Zeus. But the in-between could be virtually anything! The God of War titles were never real time strategy games, so how would the multiple assaulting titans be handled? Would Kratos separate from them immediately? Would there be “titan-based gameplay” like what was seen in Shadow of the Colossus? Would Kratos be thrown to entirely new locales by the fury of war? Would you have the ability to summon titans to at least marginally aid in your dirty work? The possibilities were endless!

… And… well… God of War 3 was ultimately a typical God of War title. Kratos dies almost immediately, and once again must fight his way out of Hell/Hades. There are hordes of mythological monsters, and they all can be ultimately trounced by smacking the circle button until something or other is decapitated. Most of Kratos’s surrounding environments are either “magical (deadly) temple” or “generic (deadly) Grecian architecture”. There is the opportunity to participate in a sex-based mini game (this time with a goddess while also cucking a god you are about to murder). And the end of the story is exactly what everyone expected: Kratos formally overcomes his Oedipus complex by punching his father to death… even if that means the collapse of human society. Everybody, please, get over it. Kratos was working through some stuff. If half of Greece must be downed, destroyed, and exposed to a brand-new pandemic to get there, sorry, but Kratos really needed this release. If Zeus was your dad, you would be a lot more understanding.

But long before Kratos is within grappling range of Zeus, there is the start of God of War 3. And the absolute beginning of GoW3? That is one of the single best openings in gaming.

Ye GodsGod of War 3 does pick up exactly where God of War 2 left off. Kratos is literally standing on the shoulders of giants, and he is about to have a big, grand adventure assaulting all of Mount Olympus. And the trick of what happens next? It never stops. Kratos weaves his way in and out of the titans’ assault, and there is not a single moment when the screen is not shaking from a war that will ultimately shatter everything. This is still the beginning of a modern videogame, though, so there are plenty of tutorials, and the narration does seem to assume the player has never so much as pressed an X button before. But even if there are disembodied instructions for how to run following everywhere Kratos cares to go, Kratos is going places. An epic battle is raging, and Kratos is wiping the floor with the legions of heavenly warriors, monsters, and one entire god (on watery crab-horseback!). There is the prerequisite “learn how to push things” block puzzle in there, but it is snappy enough that Kratos can learn how to coddle cubes and get back to the battle in short order. And other than that? It is all battle, all the way, with Kratos utilizing all his end-game abilities from God of War 2 to cut a bloody swath across the area. And even though it feels like the war is never ending, there are still moments in there to introduce important items like save points, the Chains of Olympus, and a few glimpses of areas that will be visited much later in the game.

But whatever the details of the opening of God of War 3, the result is the same: the adrenaline is pumping, and flowing along at an amazing rate. When you are barely ever in the same spot for longer than thirty seconds without a massive flaming boulder destroying the place, you stay alert. When you are constantly fighting, using techniques that are both crushing and (visually) stunning, you are truly feeling the rage of Kratos. And you are already at maximum level from the finale of GoW2! You don’t have to so much as gaze upon a menu to power Kratos up any further. Your anti-hero is already as good as it gets, and all you need to focus on is the death of thousands by your bloody hands.

And then Kratos goes to Hell, and it all goes to hell.

Don't get stuckUpon defeating Poseidon and officially ending the prologue, Kratos falls from Olympus down to Hades. Once there, he accidentally bathes in the River Lethe, loses 90% of the acquired abilities of GoW2, and 100% of health and magic powerups. Oh, and since there is a river involved, Kratos has to swim, which is the most boring thing Kratos ever does in his opening trilogy (leaving some wiggle room here in case Dad of War ever makes swimming fun). From there, you are back to normal God of War “action”. Sure, there are epic battles again (sometimes against Titans, for a change), but it is all very… interruptible. Clear out some ghouls, and it is time to use your red orbs to power the weapon of your choice. Earn a new tool, and then you have to do a tutorial puzzle at the speed of snail to “learn” your new ability, and then perform another two puzzles just to prove you really know what you are doing with your new skill of “can run faster”. Beat a boss, and there is an inevitable refractory period where damn near nothing happens for like three screens (and maybe there is more swimming!).

Basically, once God of War 3 gets going, it frequently finds reasons to stop going. Do damn near anything, and you will be forced to pause to utilize any spoils of battle. Stop and smell the roses, Kratos. You’ll live longer.

And can you think of a worse way to spend an action game? I didn’t come here to pause! I came here to swiftly murder every mofo between here and the top of the mountain!

Even this is funSo here’s my ideal action game: just focus on that intro. Drop the leveling. Drop the pressing against every wall to find hidden health powerups. Drop any puzzle that cannot be solved outside of thirty seconds. Drop the tutorials for every new thing that comes along. Absolutely do not give a player time to “get used to” a new skill: just drop it in there, and if Kratos dies while trying to figure it out, let ‘em die. Keep the pace. Keep Kratos running, jumping, and swinging his chains around like a madman. Do not let the poor, undead godling breathe. Speed never had a twenty-minute intermission where Keanu Reeves had to navigate a skill tree, and Crank never had Jason Statham solve a crossword puzzle for a half hour. This is an action game, dammit, give me some action.

So what do I want from a new action game? The very beginning of God of War 3, and nothing. God of War 3 isn’t a bad experience, but its opening is sublime. And if we could get that, and only that, as an entire game? Well, that would make me as happy as a Kratos with a dead god-dad.

FGC #641 God of War 3

  • System: Playstation exclusive, though that may be Playstation 3 or Playstation 4. I think some of these screenshots are technically from a copy of the HD version being played on the Playstation 5. I can’t remember exactly which controller I was holding at the time…
  • Number of players: Kratos gives friends no quarter.
  • Other Offenders: On the subject of keeping the action going, while God of War 3 does not commit this particular sin, I can safely say that a “Mission Clear” grading results screen is a lack of action, too, Devil May Cry. While we’re at it, Sonic the Hedgehog is on notice.
  • I like green thingsFavorite Weapon: The Nemesis Whip is all sparkly and green, so why would you need anything more? Truth be told, I just like it because it feels like typical “Kratos whip blades” gameplay, but is just different enough to distinguish itself from the previous two games of swinging around the same stuff. Conversely, the Nemean Cestus feels appropriately bulky, but is too much of a departure from the reason I’m playing the game in the first place. You can punch out bad guys in any other game…
  • Favorite God: After lauding the opening, you might think I would choose Poseidon, the deity that caps off that section. But, truth be told, I prefer the “fight” against Hera, as she pretty much just keels over after drinking herself to death. This is an inglorious end, but I appreciate the fact that the designers did not attempt to create a three-part boss battle out of the stages of alcoholism.
  • Favorite Boss Battle: If we are going outside the gods, you have to respect the enormous fight against the gargantuan Cronos the Titan. This really feels like something that was intended to be in God of War 1, but was axed for hardware limitations. But now you can attack a giant’s thumbnail like it ain’t no thang! What more could you ask for?
  • This at least looks funStuff to do: There are a surprisingly high number of ridiculous minigames in this serious game about serious people. There is a “flying” section that seems like it would be more at home in a Sonic the Hedgehog game, some ridiculous puzzles in the labyrinth, and, of course, harp hero. I am not certain who on the design team wanted Kratos to participate in a rhythm game, but please find them, and commit Kratos upon them.
  • Did you know? Kevin Sorbo is the voice actor for a Hercules here that is very different from Sorbo’s role in Hercules: The Legendary Journeys. This is being noted because any appearance by Kevin Sorbo in 2022 is tinged with a bit of… disgust.
  • Would I play again: Why not? This is the most God of War of the original God of War trilogy, so it will likely see a playthrough again before ever touching the PSP “side game”. And, hey, if I get bored, at least the best part of the game is all right there at the beginning…

What’s next? Random ROB has chosen… Portal 2! It’s still alive! And coming next week! Please look forward to it!

They're best friends

FGC #627.1 Stranger of Paradise: Final Fantasy Origin

The Wild Arms 3 LP will be back and continuing next week. Right now I need to talk about Stranger of Paradise for reasons that are likely related to brain damage. Also, this article contains spoilers for Stranger of Paradise: Final Fantasy Origin. The plot is vaguely incomprehensible anyway, but, ya know, if you don’t want to be spoiled on a game that came out like a month ago, just go ahead and read one of the 600 other articles on the site. Thank you for listening.

Eat it, ChaosStranger of Paradise: Final Fantasy Origin has finally refined the genre with one simple trick: the perfect protagonist for a JRPG is a complete idiot.

Alright, this humble blogger must admit that is not quite right. For one thing, SoP:FFO is not a JRPG. It is an action game with significant JRPG elements. If you attempt to play this game with a typical JRPG mindset, you will watch your not-so-humble protagonist die. A lot. You cannot simply “trade blows” when you are facing a mad ogre in this Final Fantasy universe, and you must dodge, parry, and properly back-attack if you want to stand a chance. Learning exactly how to utilize your weapons is a must, and it is pretty clear early on why magic as we know it is a limited resource. Here’s a hint: if you can lob fireballs from a great distance away from your opponent, you are less a wizard, and more of a sniper. Gotta tape those superpowers down in an action game! And, to be clear, this is a departure from Final Fantasy 15, Final Fantasy 7 Remake, or even Kingdom Hearts. Those are more action-JRPG affairs, a storied tradition that traces back to waiting for 100%s on your action gauge in Secret of Mana. This is an action title, where “using a potion” is less of an inevitability, and more of a sign that you are choking in your battle duties. You should have been able to take down those wolves without getting hit, Jack! Are you sure you’re cut out to be a Warrior of Light?

But, as much as SoP:FFO is an action game, the plot and general framing is definitely a JRPG. That is as it should be, as this whole story is a loose adaption of Final Fantasy (1), the granddaddy of all JRPGs that do not involve compulsive gambling. This is the world that involves Cornelia, a dark elf prince, and exactly one named pirate. The ultimate threat is that same as in 1987, too, as the Four Fiends are menacing the primal elements of the planet, and, if four (or so) Light Warriors don’t get off their collective duffs immediately, the whole world is going to rot and/or burn. So world travel is on the menu, and every monster has to be stomped from here to the Sunken Shrine. Save us all, person with four letters in their name!

But Stranger of Paradise: Final Fantasy Origin is no mere HD remake of Final Fantasy…

FGC #626 Kirby and the Forgotten Land

Good day and welcomeAll I want is a hungry lil’ dude.

Noted friend of Gogglebob.com and professional Digimon enthusiast Abby Denton recently posed a simple question: “So pitch Kirby to me. What’s that guy’s deal?” And, while my response was pretty straightforward (see the opening sentence up there), the question itself did cause some inner turmoil. What is Kirby’s deal? A Kirby game is unmistakably a Kirby game, but what makes it unique from everything else out there? Mario runs and jumps over unique environments. Link explores a world while stabbing at skeletons. Sonic must move at a speed of significant intensity. Kirby? Is his source of individuality his copy ability? No, Mega Man has been doing that since before Kirby ever squeaked a squad. Beyond that, Kirby’s identifying distinction is…. What? That he can fly at will? An unmistakable love of food? His ability to “right back ‘atcha” any and all opponents? Wait. Does that last one mean he is responsible for “counter based” gameplay? Is Kirby the Dark Souls of Nintendo characters?

Today’s game is the Dark Souls of the Kirby franchise Kirby’s official foray into the world of 3-D. Or maybe that already happened? No… any recollections of multiple dimensions of Kirby racing around on stars is clearly a false memory. This is the first time Kirby has explored huge, open environments in a 3-D space. This ain’t Kirby: Breath of the Wild, but it is an excellent opportunity for Kirby to exist on a planet that allows for our favorite puffball to truly experience the life of a sphere. Little dude has to run, jump, and suck through a series of 3-D “challenge levels” that may also contain secret collectibles, hidden paths, and a whole host of rivals. All your old friends (like the petulant penguin and the crying tree) are here in this world, and Kirby even has a few new copy abilities to exploit in this brand-new world. And mouthful mode! Kirby has wanted to be a car ever since he swallowed a tire so long ago, and now there is a legitimate reason to race a bomb block to the nearest prize! Technology finally caught up to Kirb!

It's dark hereAnd, in a lot of ways, that is the crux of Kirby and the Forgotten Land: technology can finally support a 3-D Kirby adventure. This is not the same “3-D Kirby Experience” that would have been Kirby’s jump to the third dimension 20, 10, or even 5 years ago. This is not the Mario 64 of Kirby games, this is a game that looked to the likes of Super Mario 3D Land after Mario himself spent 15 years working out the kinks of what does and does not work in a 3-D space. This is a game that very deliberately pioneered “well that counts” style gameplay where if it looks like Kirby should have made that jump or hit that enemy, well, that counts. In short, Kirby and The Land After Time is a good game not just because it successfully ported the puff into a new environment, but also because it is the end result of two decades’ worth of designers learning from the games that came before. Kirby is exploring the far-future of a human-dominated world through the immediate future of game development!

But that brings us back to the central point: Kirby and the Forgotten is not simply a good videogame, it is a good Kirby game. And why does this never-to-be forgotten land nail Kirby so perfectly despite shedding his native dimension?

This looks painfulKirby has obviously been nerfed for this adventure. His floaty jump no longer allows completely unfettered altitude accumulation, and all that flapping around seems to tire Kirby out a lot faster than in any previous title. Additionally, while Kirby’s signature spit is as powerful as ever (and seems like the obvious win button for the first time since Plasma made the scene), his various copy skills all feel like shells of their former selves. Where Kirby Super Star would offer as many options as there are directional buttons back in 1996, 2022 offers a “fire attack” that barely includes the fireball dash. The upgraded abilities are a neat bit of potential permanency in a franchise that rarely sees the need to “level up” as Kirby progresses, but, let’s be real here: about half of these upgrades are “exactly the same thing, but now a tiny projectile pops off”. And while we’re on the subject of “exactly the same thing”, barely enough sub bosses to fill out a string quartet made the jump to this dimension, and the big bosses are more plentiful, but extremely similar. The same franchise that initially gave us a battle against a tree, Lolo, a shoot ‘em up blimp, and an extremely pissed cloud is now offering a big animal person with strong attacks, a big animal person with fast attacks, a big animal person with weird attacks, and, finally, a big animal person with big, fast, and weird attacks. And that tree from the first game is back, because I guess thematic consistency is nothing before tradition. In short (ha!), even when Kirby and the Overlooked Earth is following Kirby tradition, you can see where it falls short.

What was the point?But even if you slice a few choice cuts off a steak, you still have a steak (and one would have to assume Kirby enjoys steak as much as tomatoes). The basic gameplay of Kirby is still untouched here, and it sure seems like that is how you define a “true” Kirby game. Yes, other videogame stars run, jump, and/or copy abilities. But Kirby? That little dude has a weight about him that has been consistent for decades. He has a health meter that (give or take nightmare mode) means you can survive if you decide your strategy is going to be “stand there like an idiot and keep slashing”. He might not always have “jet” or “ghost”, but “ice” and “hammer” are pretty reliable. And, right from the first time Kirby bit down on an invincible lollipop, every Kirby game even seems to include a new and exciting way to completely wreck the place… even if that means you have to become a vending machine.

So you want to know the pitch for Kirby? Here it is: it feels good to be Kirby. No matter where he goes or who he has to fight, Kirby is Kirby, and it is a blast to explore a world with the pink guy. You can run, jump, attack like the other guys, but Kirby always does it like Kirby, and he does it well.

Kirby is just a hungry lil’ dude. And it’s good to be a hungry lil’ dude.

FGC #626 Kirby and the Forgotten Land

  • System: Nintendo Switch exclusive. The Playstation 5 just can’t handle this much sucking.
  • Number of players: Two player cooperative! I asked my wife to play, but she was afraid it would lead to a fight when I just ran off and she was left behind to fester. She was probably right.
  • Favorite Copy Ability: Hammer, but specifically with the Bonkers upgrade. I like ‘em slow and strong.
  • WeeeeeeeStory Time: So I was expecting there to be an explanation for what happened to this now-ruined “Earthy” culture. I, however, was not expecting a possible canon explanation for a super boss that previously only appeared as a random “color swap” in a previous Kirby game’s optional boss rush. There is now no doubt in my mind that there’s someone on the Kirby staff obsessed with justifying all the wannabe Kirby conquerors throughout the franchise.
  • Boss Rush: Speaking of bosses, I generally enjoy a good boss rush. However, KatFL finds a number of reasons to include a boss gauntlet through the final levels, and then revisits all the bosses in super forms for the nightmare mode. This makes the traditional “Kirby Arena” seem entirely perfunctory, as there are already reasons to beat down that gorilla repeatedly well before there is a timer available for your troubles.
  • Platinum Trophies: I enjoy the “waddle dee achievement” system in the main levels. I distinctly appreciate “dumb” achievements in videogames, and have vaguely been begging for “I stood on that thing” or “I found that secret passage” recognition from the game itself since I was a kid. It feels like a weird kind of acknowledgement from the developer, and I feel a deeper connection to games that recognize… that I have OCD. And half the fun of those things is that you are not given a checklist, you just find something, and then you see that there is recognition for it. Half of these Kirby “achievements” could just be another waddle dee cage in the secret cave listed in the achievement, or a cage that disappears when you fall in lava and “miss” the challenge of not doing so… but I’m fine with it just being a message and +1 on the stage score card. And I also appreciate that, if you clear a stage without accomplishing “the cool thing”, you will receive a hint to what you are supposed to do. I remember Kirby’s Dream Land 3. I remember looking at a FAQ over and over again with the question of “what the hell was I supposed to do to make this flower happy?” I appreciate the hint, even if it does come off as a checklist for revisiting a stage, as it saves me having to be completely stuck and consulting an outside source. In the end, I’m as happy with this system as a waddle dee being freed from their cage.
  • Watch it, Buddy: We played Kirby and the Forgotten Land as part of a stream, because absolutely everything else on my Nintendo Switch is garbage.

    I apologize for the frame rate. It was a rough night for OBS.

  • Did you know? Absolutely everything about Kirby “mouthful mode”ing a car, and then successfully driving said car, raises more questions than can ever be answered.
  • Would I play again: I really like this game/world, but it does feel a bit short. It needs a little more… even if “a little more” is just “an alternative to seeing Mr. Frosty again”. I am hoping for DLC. If we never see such, I am hoping a future Kirby game builds off this very sturdy foundation. So, yeah, I’ll probably play it again, but I am more hoping for Kirby and the Forgotten Land 1.5 than anything.

What’s next? Random ROB is taking some time off as we transition over to the Wild Arms 3 Let’s Play. I only have so much time to do videogame stuff! And Let’s Plays are complicated! I do plan on randomly posting FGC articles as the mood strikes me during this time, but the usual “Monday update” will be Wild Arms 3 Let’s Play chapters. At least that is the plan! We’ll see what happens! So please look forward to it!

Big ol' tree

FGC #611 The Misadventures of Tron Bonne

nice airplaneThis was Mega Man’s last chance to be a contender, but now Mega Man will always only be Mega Man.

For those of you that do not follow the career of our favorite super fighting robot, Mega Man has gone through several permutations throughout the years. He started as the simple Mega Man, but already graduated to being the “spirit” of (separate) Mega Man X six years later. From there, Mega Man has gone through many different versions and spin off franchises. Some of these franchises were further explorations of “original” Mega Man gameplay (Mega Man Zero somersaults to mind as an example), while other offshoots used familiar iconography in conjunction with wholly unique situations (Mega Man Battle Network… oddly enough, often releasing simultaneously with Mega Man Zero). But whatever the situation, you could count on Mega Man running, jumping, and shooting his way to victory.

… Except when he was hosting a board game. Or racing a go kart. Or that one time he wound up in a bad SEGA CD-esque anime “super” adventure…

There was a hot minute in Capcom’s history when the likes of Super Joe or Captain Commando were intended to be the Mario of the brand. But, somewhere in there, Mega Man became the de facto face of a business that was almost immediately synonymous with gaming. Mega Man! The little robot that blinks! And it was not just a matter of Capcom promoting its blue bomber; Mega Man appeared as a regular on Captain N: The Game Master, too! Complete with a Nintendo Power covers, Mega Man was extraordinarily popular in his salad days.

Oh blast itAnd, as one would expect, this meant Mega Man became involved in several experimental titles. Mega Man could always be relied on to show up every Christmas with a handful of Robot Masters to rob and/or obliterate, but did you know that Japan saw Rock Board, featuring Mega Man’s two feuding daddies playing boardgames? Or that time Mega Man had to rely on soccer to defeat Dr. Wily? And once we got past the Super Nintendo, the Playstation proved to be the console generation that saw Mega Man experimenting the most. Mega Man: Battle & Chase was Mega’s chance at a kart racer, and Super Adventure Rockman saw Rock starring in his own FMV/anime challenge. We also saw two Mega Man quasi-fighting games in the arcades during this era (finally! You can play as Duo!), and, as the Playstation gave way to the Playstation 2, the obscure Rock Strategy appeared on Asian PCs. Mega Man got around at the turn of the millennium, all while his “traditional” action gameplay had three different flavors immediately available. How should Capcom fill your cup? Mega Man Classic, dark and frothy Mega Man X, or the newest hotness, the legendary Mega Man Dash?

Back in its prime, we had no idea Mega Man Dash/Legends would only ever see three entries. Two of these titles were the straightforward Mega Man Legends and Mega Man Legends 2, which both featured running, jumping, and exploring a world that would be very comfortable including a Duff McWhalen or Doc Robot. But the second title released in this quasi-trilogy, The Misadventures of Tron Bonne, included running, jumping, and… a robot management simulator? And a puzzle game? And some light gambling? Wait, did I just see a rogue-like sneak into the background? What is going on here!?

STAY OUTIn more ways than one, it is clear that The Misadventures of Tron Bonne was intended to be the experimental offshoot of the already fairly experimental Mega Man Legends. While Mega Man Legends went out of its way to confirm that this was the next generation for our blue hero, his “sister” Roll, and quasi-father Beard Guy, TMoTB barely made the most token of efforts to confirm it existed within the Mega Man universe. 8-Bit Mega Man appears in a random easter egg cameo, and… that’s it. No Dr. Wily boat rental here, and the concept of “Mega Man Legends” is barely even acknowledged on anything but the box copy. Beyond that, this is a story starring Tron Bonne and her family (characters introduced exclusively for Mega Man Legends) before they encountered our third favorite Mega Man. All characters outside the family, whether they be allies, villains, or frenemy police officers, are wholly new and were created exclusively for this adventure. And, give or take visual connection between Glyde and Glide.exe, none of these characters ever received so much as an echo in other Mega Man materials. The Misadventures of Tron Bonne is an island onto itself that was never truly revisited again in a franchise that has lasted to this day.

And that’s a damn shame, as once The Misadventures of Tron Bonne gets going, it fires on absolutely every cylinder available. Entire sections are given over to block puzzles, and said puzzles are careful, fun, and thoughtful. Meanwhile, “let’s rob a bank” or “let’s steal all the cows” are exaggerated bits of buffoonery where the action immediately feeds into the exact level of chaos you need when you can chuck whole trees at houses. The weakest segments are the “RPG dungeon” levels, which drag as you wait for your lil’ servbots to stop being squished, flaming casualties long enough to hit a switch or open a treasure chest. But even there, the NPCs of these caves are entertaining and memorable, and, give or take a quiz champ that should be left to die in a forgotten grotto, every “person” in these events could stand to survive to see the Battle Network franchise. Maybe they could control TediousMan.exe? Of course, even those RPG bits remind you that the “action segments” are king here, as every RPG boss is a matter of properly strafing around an arena and targeting servbots at the right weak point. Additionally, the opening and final segments of the whole game are both 100% examples of “action bits”, so, sorry if you really excelled at block shuffling, you need more active abilities to see Ms. Tron save the day.

GET ME OUT OF HEREOr… maybe that isn’t completely accurate. The final battle is a fight like practically any other standard Mega Man title with patterns to recognize and weapons to utilize; but there is one significant difference: levels. Your final matchup is fought not by Tron, but her favorite servbot. And said servbot can be a complete weakling or a daring master of bazookas. What makes the difference? You are responsible for “raising” the servbots between other events, and their levels are wholly dependent on the amount of love, care, and torture you shower on your minifigs. This means that, if you ever want to succeed in this world of airpirates battling other airpirates, you must engage in some light Tamagotchi gameplay to keep your army growing apace with your pocketbook. It’s an action game! It’s a simulation! And if you overlook either side of the equation, you’ll be no more successful than a JRPG player that ignores every town’s equipment shop. You have to remember to upgrade your g(G)ear(s)! (Not that that problem ever occurred on the stream…)

In short, The Misadventures of Tron Bonne was wildly experimental, and required the player to manage all sorts of skills to maintain a proper Tron Bonne capable of triumphing over her (relatively more) evil foes.

And then we never saw another Mega Man game try that again.

Asked and answeredThe Mega Man Zero franchise was the obvious continuation of Mega Man 2-D gameplay, but from Mega Zero 1 to Mega Man ZX Advent, we never saw so much as a cyber elf farming simulator. Similarly, Mega Man X made one attempt at its own JRPG with action elements and some very confusing warring factions… but probably the number one thing anyone remembers from that adventure is that it could unlock Cut Man in Mega Man X8. It seems the only future Mega Man franchise that tried to branch out from its “we’re doing the same thing every year like clockwork” gameplay was the Mega Man Battle Network series. Though, even in that case, its side games were either attempts to emulate other Mega Man games (Mega Man Network Transmission), or diversions that could barely come together as complete titles (Rockman.EXE Battle Chip Stadium, Mega Man Battle Chip Challenge). And by the time that franchise graduated to Mega Man Star Force on the next generation of hardware, the best anyone could hope for was an enhanced rerelease in the form of Rockman.EXE Operate Shooting Star. Bit of an inglorious end for an entire Mega Man Universe…

The Misadventures of Tron Bonne was a wildly experimental, incredibly entertaining diversion from traditional Mega Man gameplay that somehow still included wholly recognizable experiences. And not only was it never attempted again, but it apparently was the end of any experimentation in the Mega Man franchise. Pac-Man and the Ghostly Adventures 2 sure ain’t what my grandfather would recognize as a Pac-Man game, and Zelda Warriors is not your traditional Link jaunt. But Mega Man? Mega Man 11 is very much “the next Mega Man game”, and apparently a tie-in game for Mega Man: Fully Charged is too much to hope for. Mega Man is no longer allowed deviation, and that mandate has apparently been the norm since Tron retired from questing in 1999.

The Misadventures of Tron Bonne is a great game that apparently had horrible consequences. Sorry, Mega Man, but looks like Miss Tron is the reason you’ll never see a tennis court. Maybe Mario could let you guest sometime…

FGC #611 The Misadventures of Tron Bonne

  • All cops are wrestlersSystem: Playstation 1, because that is the system that could include a demo disc for Mega Man Legends 2 (coming soon!). A Playstation 3 PSN release is also available.
  • Number of players: For a game with forty servbots, you only get one player. Kind of amazing some multiplayer minigames didn’t sneak in there.
  • For the Future: You can see the first rumbling of much of the Mega Man Battle Network franchise in the Mega Man Legends series, and it is hard not to notice how the various “characters” of the RPG segments in TMOTB map easily to personalities that would be revisited by the time Lan was playing with his NetNavi. Tuttle, the dork exploring a cave in a top hat and suit, is just begging for something like FancyLad.exe.
  • Risk it All: There is also a casino level available. I am sure there is some ridiculous method for exploiting this mission and earning all the zenny you would ever need inside of the third mission or something. But, as someone that finds gambling inevitably stacked against my favor in most games (and most of reality), I only ever see my poor favorite servbot losing cash while his mistress rests. Sorry, Miss Tron!
  • Favorite Weapon: Give me a bazooka, or give me death. Or give me death, too, when my rate of fire is too low to beat back some ruins-based monster mech. That happened on the stream!
  • Watch it, Buddy: Speaking of which, here is the archival footage of my misadventures with Tron Bonne.



    There is a bit of an audio issue at the top of video 1, but the rest is just vibes. Oh! And I’m not super terrible at this one like the last Mega Man Legends game!

  • Did you know? Tron’s voice actress sings the theme songs in the Japanese version. Under normal circumstances, “the main character sings” usually strikes me as out of character for nearly every videogame heroine I can name. I can do thisHowever, the concept that Tron is trying to earn a few extra bucks through releasing her own album is 100% congruous with a woman that would spend her day shuffling apple boxes for a meager payout. Karaoke is Plan R or so on the list.
  • Would I play again: Yes. I had forgotten how much fun this game can be. Mind you, I am not going to play it again for a while, but when I do? Oh boy! Fun times to be had!

What’s next? Random ROB has chosen… Jim Power: The Lost Dimension in 3-D! Possibly because I accidentally vacuumed up some automaton’s favorite gyro, this robot is trying to visit misery upon me! Please grab your 3-D glasses, and look forward to Jim Power!

ANOTHER LOSER