Tag Archives: tmnt

MKK: DC Universe and Guests (Part 1)

I’ve been writing about these krazy kombatants for the last six months or so, and, in all that time, you may have noticed I frequently reference nearly all the titles from Mortal Kombat 1-11. But you know what title is continually skipped? Mortal Kombat 8. And you know why? Because Lex Luthor stole it. And that’s terrible.

Let’s talk about Mortal Kombat 8, aka Mortal Kombat versus DC Universe.

Right in the kisser

Mortal Kombat Armageddon was the end of the line for the “PS2 era” of Mortal Kombat titles. After years of fighting styles, questionable character creation, and Chess Kombat, the stewards of Mortal Kombat decided it was time to get back to basics. 3-D? Well, you might be able to dodge sideways, but we’re going to stick to two dimensions moving forward. Multiple fighting styles? Naw, we’re going back to one basic set with plentiful special moves for each fighter. And speaking of fighters, it’s time to pare Mortal Kombat down to the titans that made this franchise famous in the first place, so wave good-bye to Daegon, Chaos Realm, and all the cruft that had accumulated over the previous six years. We are here for Kano uppercutting Raiden, and that’s what we’re going to get.

And, as if offering a guide on enticing fans new and old with gameplay that would otherwise be labeled as regressive, it was decided that the gruesome and violent Mortal Kombat universe would crossover with the world of sunshine and rainbows that is the DC Universe. Superman lives there! And people only have limbs ripped off, like, once or twice a year!

So, from a strictly plot perspective, nothing that happened in Mortal Kombat vs. DC Universe actually happens. It’s a hoax! An imaginary story! And, frankly, there isn’t much story there to speak of, anyway. Shao Kahn was defeated in one universe at the exact same time Darkseid was defeated in another, and, since some whacky transporter accident was involved, the two villains were merged into the game’s only unique (“unique”) kharacter, Dark Kahn.

Really hot stuff

Dark Kahn… isn’t really anything. He doesn’t have a personality to speak of (he is, like, double evil), and his nefarious plan is the typical “conquer the universes” shtick. However, his mere existence threatens both of his home universes, which, thanks to dubious magical physics, are merging into one universe. This allows for whacky “first encounters”, like Scorpion mistaking Batman for Sub-Zero (dude, get some glasses), or Kano getting jobbed by The Flash (and, unfortunately, not teaming up with Ragdoll). There’s also a “Rage Virus” going around as a result of the realms merging, which serves the dual purpose of pushing some normally pacifistic fighters (wait a minute…) into battling, and evens out everyone’s power levels so Goku can fight Joker on an even keel. It all leads to a pile of crossover battles that culminate with “oh, what am I doing?”, and, in the end, Raiden and Superman team up to separate Dark Kahn into his component pieces. Grand finale: each interdimensional despot winds up imprisoned in the opposite, permanently separated universe. Shao Kahn is trapped in the Phantom Zone, and Darkseid is left to rot in MK’s Netherrealm. … He’ll be ruling the place within a week.

But, again, none of it really “happens”, because it doesn’t have an ongoing impact on either universe. The DC Universe doesn’t particularly note that time Sonya Blade stopped by (and it’s not like The New Gods lost Darkseid to another universe), and Jax isn’t staying up late chatting on pan-universal Skype with Cyborg. Neither universe was actually influenced by the events of the crossover.

Right in the balls

Which is unfortunate, because it’s clear that Mortal Kombat vs. DC Universe dramatically influenced the next few Mortal Kombat and DC Universe titles. Midway died, Netherrealm Studios was born of the ashes, and, though it all, the next few MK titles would resemble MKvDCU a lot more than literally anything that had come before. This is the title that rebooted Shao Kahn’s career as the big bad of the franchise (for the first time since MK3), and set Raiden (not Liu Kang) as the big hero. This is where the Mortal Kombat 1 & 2 kast was cemented as the “real” MK roster (of the MK fighters in MKvDCU, only the villainous Shang Tsung and Shao Kahn were not represented in some way in every forthcoming MK title, and that was only for one game). And roughly 90% of the gameplay of MKvDCU went on to be the standard style for not only the Mortal Kombat franchise, but also the DC Universe-based fighting game Injustice. Basically, two whole franchises spawned from this one game that “never happened”.

So, in the grand tradition of the game that never happened being one of the most important titles in the franchise, let’s skip ahead a lil’ and look at every guest fighter in the Mortal Kombat universe. None of these fights happened. Or did they? (They didn’t.)

Hot stuff

We’ve already covered how Mortal Kombat didn’t really cross over with The DC Universe, but it’s worth noting that various MK fighters occasionally wind up in the Injustice universe. Sub-Zero, Scorpion, and Raiden have all guested in that franchise. If you’re curious what they were up to in that universe:

• Scorpion of roughly MK2 was summoned to the Injustice DC Universe by Trigon, the demonic father of Teen Titan Raven. Trigon runs his own hell-universe (though, to be clear, not DC Universe’s Hell, a place that is so delightfully complicated I could write an epic poem about its ridiculous mythology), and summoned Scorpion to join his army. This went poorly, as Scorpion defeated Trigon and took his realm for his own.

Sub-Zero of Mortal Kombat X bopped into the Injustice 2 universe by some cosmic accident, and fought against Brainiac because Sub-Zero hates nerds (even though, secret truth, Sub-Zero has a comp sci degree). Sub-Zero then chilled in the Injustice universe training the next generation of DC Heroes (to be… assassins?), and eventually wound up fighting alongside the good guys when there was a Phantom Zone jailbreak.

Raiden of Mortal Kombat X deliberately travels to the Injustice 2 Universe to defeat Brainiac, because some stupid robot alien dude is apparently a greater threat to the universes than the friggen’ God of Evil. Raiden decides to stick around this universe when Kent Nelson, aka Fate, dies, and reveals that The Lords of Order are trying to destroy everything. So Raiden joins Justice League Dark. He smells better than John Constantine and Swamp Thing, so the team is happy to have him.

During Injustice 2, Sub-Zero and Raiden make distinct references to knowing the DC Heroes, and how “Dark Kahn” was once a threat. This has led some to postulate that the Injustice Universe, a world where Superman went marginally insane and became a super-fascist after the death of his wife and unborn child, is actually the DC Universe that MK crossed-over with in DC Vs., and the reason that the Injustice Universe is doomed to be a fighting game universe full of misery is that the MK fighters tainted this “version” of the DC Universe. However, this hypothesis is absurd, as Injustice 1 clearly establishes that its Lex Luthor and Superman were best friends from their first meeting until the events of Injustice, so the Injustice Universe is entirely incompatible with the Vs. Universe that established that Lex Luthor was always his usual cuss of a self. On a related note, I am a giant, pedantic nerd, and Sub-Zero is coming for me.

Anywho, let’s just assume these MK fighters exist in some sort of micro-continuity where Shao Kahn was trapped in, and then eventually escaped, the Phantom Zone. Also worth noting that Sub-Zero and Raiden have at least one conversation in Mortal Kombat 11 that claims they mutually dreamed of a “strange and unjust world”. So… it was all a dream? Yeah, and Liu Kang is just a butterfly dreaming he’s a karate man.

BANG!

The Joker is the first DC “Hero” to cross back over and fight in the Mortal Kombat universe again. First of all, this isn’t The Joker from the Injustice Universe, because that Joker was killed shortly after tricking Superman into killing his wife and unborn child (man, that universe sucks). And the in-game bio for Joker confirms “he killed Robin and crippled Batgirl”, and… is that canon in any DC Universe at this point? Post-Crisis, Pre-Final-Crisis Joker? No matter. What’s important is that this Joker is distinct from Injustice Joker (another dimension hopper) from a gameplay and origin perspective, so… ugh… Does this mean he was in DC vs.? This gets confusing. What is important is that Joker was apparently used as a gateway to include, via his ending, Havik, Hotaru, and Hsu Hao…

He's back!

So I guess he has a thing for H’s? Is that a Joker trait? Bah! At least this is his first appearance in MK or MK-adjacent materials where he really gets to enjoy the fatalities.
Left handed?

Injustice crossed over with a few other comicbook franchises, and if Sub-Zero can punch ‘em, I’m countin’ ‘em. So let’s take a quick look at Hellboy. Hellboy is the creation of Mike Mignola, and (long story short) the Prince of Hell that abdicated his throne in favor of pancakes. In his home universe, he’s a member of the Bureau for Paranormal Research and Defense, which basically means that he would gladly beat down the majority of the supernatural MK kast any day of the week. Hellboy’s charm point is his Right Hand of Doom, which is not often used to dispense hugs. His official reason for existence in Injustice 2 is that Brainiac pulled him there from his own universe. That ended poorly for Brainiac. Hellboy then returned home, but got bored with that, too, and decided to go to Africa. This… uh… doesn’t have much to do with Mortal Kombat, but it’s good to know Hellboy could take a thunder god in any universe.

Toitles

Also guesting in the Injustice Universe are the Teenage Mutant Ninja Turtles. The turtles distinctly hail from another dimension, too, and were accidentally delivered to Injustice Town by Krang. But which continuity of Turtles actually fought against Sub-Zero and Superman? Who the heck knows. There’s definitely some heavy influence from the original animated series here (they gain additional super powers from a pizza provided by Harley Quinn), but Krang is noted as an Utromian, so these are not the hero turtles of Turtles in Time (booo). Whatever the case, the way the individual turtles are all selectable as different “styles” is very similar to the main conceit of Mortal Kombat X (and particularly its DLC fighter, Triborg), so there seems to be more than a little MK DNA in this TMNT appearance. Oh? And their ending? They get super powers from their time in Injustice, return home, and then toss Shredder into a dumpster. Cowabunga.

But the fighters of Mortal Kombat weren’t limited to simply comic book crossovers. Next time, we’ll look at all the other guests in the Mortal Kombat universe. You know, all the ones that didn’t ever have to fight Green Lantern.

Next time: I just said the next time! Geez! Pay attention!

FGC #471 Teenage Mutant Ninja Turtles 4: Turtles in Time

Cowabunga!Teenage Mutant Ninja Turtles: Turtles in Time was the sequel to the enormously popular Konami arcade title, Teenage Mutant Ninja Turtles. While they were only released two years apart (1989 vs. 1991), home videogame technology had progressed dramatically in the intervening years, and Turtles in Time could be ported to the “revolutionary” Super Nintendo, and not the severely compromised Nintendo Entertainment System. As a result, many claimed the SNES Turtles in Time cartridge was the first perfect port of one of Konami’s amazing licensed beat ‘em ups. This became very important in the years to come, as other popular beat ‘em ups from the era, like The Simpsons or X-Men, would not see a faithful port until approximately three console generations later.

Unfortunately, Turtles in Time for the SNES is by no means an exact port. It is a fun, interesting game, but it is also a failure for arcade purity. So what are the differences between the arcade and SNES versions of Teenage Mutant Ninja Turtles: Turtles in Time? Well…

Less Animated

ZAPThis is probably the greatest problem for TMNT:TiT:SNES, and the item most likely to be missed by its young audience. Back in ’92, if you were capable of playing your SNES next to an arcade cabinet, you’d immediately see how so many animations were dropped during the conversion. The turtles themselves lost emotive movements across the board. Each and every boss loses taunting gestures and unique death animations. Foot Soldiers slide from a gang of bullies to identical robots. Even your enemies’ death animations are transformed from teleportation effects to simple, mundane explosions.

And isn’t that always the way? You’re sold on a “perfect” arcade port, but what do you get? A product that is now only south of being perfect, but unmistakably wrong when held up to its remarkable origin. You’re expected to just ignore it. To love it anyway. But you can’t, can you? Now that you know it’s compromised, you’re always going to see the issues, and no amount of extra cannon balls or bonus stages is ever going to change that. Oh, you get Mode 7 on the home port? Bah! Nobody has ever cared about Mode 7, you cop.

Four Players vs. Two Players

Yummy!Four players is the ideal number of players for a Teenage Mutant Ninja Turtles beat ‘em up. Why? There are four turtles! This is abundantly obvious, but guess how many turtles can be simultaneously playable in the SNES version? Two. Just two. So, like some kind of wretched Battletoad, the turtles are limited to pairs while recovering the Statue of Liberty from the Foot Clan. Where are the other two turtles while a duo saves the day? Who knows! But they could be right there, just like in the arcade version.

Of course, maybe the lack of four players was a boon for the console version. When was the last time you had four people crowded around your Super Nintendo? Hell, when was the last time you got even two people together to play the same game? And, no, Smash Bros. doesn’t count. I’m talking about a cooperative, multiplayer title that was meant to hold everyone’s interest past the first level. Tell the truth: Portal 2’s coop levels are still sitting there unplayed, aren’t they? Ever actually play with a buddy in those New Super Mario Bros. games? Have you ever seen Luigi? Even once? Yeah, I didn’t think so. Sit down, buddy, TMNT:TiT:SNES just saved you having to affirm how you only have, like, two friends, and they both live in Idaho for some reason. They left you. You are alone. At least one SNES game doesn’t rub it in.

A Whole New Stage!

Also a great action figureYeah, that’s right… The Super Nintendo version isn’t a failure. It’s actually better than the arcade original! What further proof do you need than the Technodrome stage, a completely new level that does not appear in the arcade. It’s got two or three bosses, loads of interesting traps and tricks, and what is a TMNT game without the Technodrome? It was an oversight that such an important locale did not appear at your local arcade.

Except… we did already have the Technodrome at the arcade. It was in the previous game. And, unlike the city street from the second level, there really isn’t that much variety available to the Technodrome. There are a lot of streets and sewers in NYC, but only one Technodrome. And did Turtles in Time ever actually need a Technodrome? We already have the space base of 2100, which, complete with a Krang fight, is clearly the Technodrome expy for this adventure. What does that make the SNES Technodrome level? Nothing. It’s bloat in a game that is already limiting your credits to increase replay/rental value. So, sorry Virginia, there is no Santa Claus, just some Konami director that decided they could bleed a few more minutes out of your life with another superfluous challenge. Do you feel good about finishing that elevator level that took seven seconds to render? Hold on to that feeling, you simpleton.

Bonus Stages!

GET THAT PIZZAJust to break up the monotony of your typical beat ‘em up, the SNES version scattered a few bonus levels across the game. In both cases, they are levels that already appeared in the arcade version, but were repurposed for collecting pizza boxes and occasionally dodging enormous pepperoni xenomorphs. Both stages also feature the turtles zooming around on surf/hover boards, so there’s a lovely feeling of speed and urgency, even if you’re stuck in a sewer.

Though these stages aren’t really a bonus, are they? They’re there to break up the “monotony” of a beat ‘em up? What if you actually like playing beat ‘em ups? What if the game you purchased and already played in the arcade was already the game you actually wanted to play? Why would you need some pizza-nabbing mission in the middle of a game about slashing robots to bits? It’s just more busy-work, brought down to the masses so maybe, for one level, you can have a friendly competition with that second (but not third or fourth) player. I’m not even entertaining the possibility that your buddy survived to the second bonus level, 2020 AD. That’s entirely improbable. You’ll be alone again by 2020, just like in real life.

New Bosses!

Watch the hornsTokka and Rahzar originally appeared in the arcade pirates-based stage, but they were transported to an earlier (yet somehow, chronologically, later) level when the Technodrome needed a spare boss or two. And who replaced them on the gangplank galleon? Bebop and Rocksteady! And they’re dressed like pirates! They have unique, epoch-appropriate weapons and everything! Leatherhead doesn’t fit his archaic surroundings, but Bebop and Rocksteady (of all people!) know how to cosplay with the best of ‘em.

Of course, some of the other new bosses found on the home console aren’t as creative. The Rat King now leads in the third stage, and he’s riding the Footski, a sort of jet ski-tank. And where did such a thing originate? Well, this vehicle barely appeared in the animated series (and was pretty far off-model when it was showcased in all of one episode), but it was a pretty popular toy at the time. In fact, the version the Rat King rides here is likely wholly inspired by the toy. And why would the generally independent Rat King be riding a Foot Soldier vehicle? Why, it couldn’t be to sell more toys, could it? It couldn’t be because your entire childhood was a lie, and everything you ever loved and adored was a trick to make your parents spend more money on cheap doodads that would inevitably be destroyed when the next piece of plastic crap came along. And that certainly isn’t the same reason Cement Man, an arcade boss that was miraculously never featured as an action figure, was replaced by Slash, one of the most plentiful TMNT figures out there. Why, it almost seems like these new bosses weren’t added to the game to add variety or challenge, but just as more reasons for you to scream at your parents that you need, “More!” right now. Consume, children, consume.

Super Shredder!

SHRED HEADSpeaking of popular toys, the finale of the original TMNT: TiT is simply Shredder in the Technodrome (hey, you do get there) menacing our hero turtles with ninja magic or some such nonsense. Back on the home console, the fight is exactly the same, but Super Shredder is your opponent. He powered up to super levels, and now you have to defeat the unstoppable beast that appeared at the end of Teenage Mutant Ninja Turtles 2: The Secret of the Ooze.

The Super Shredder toy was my holy grail when I was about eight years old. I wasn’t a giant Shredder fan, but, for some reason, Super Shredder was never available in my area, so my doting grandparents could never buy me that one toy I wanted. I would have done anything for a Super Shredder! And I had one chance: my dad worked with a guy that had a part time job at the local toy store. Hooray! Surely he would be able to figure out where magical, nearly non-existent toys come from! And one day he called my dad, because two Super Shredders had finally arrived. I was ecstatic, and my father and I rushed to the toy store. And we got it! Happy ending!

… Almost.

I got my toy, but a time later, there was some other toy I wanted, and I asked if my dad’s friend could help with that acquisition, too. My father sat me down and explained he didn’t talk to this former friend anymore. Why? Well, turns out the guy had been arrested. I pressed my dad repeatedly for more information, and he eventually relented. Turns out this malcontent had been caught exposing himself to customers at his toy store job. I was told exactly why that was a crime, and, if I ever saw the scoundrel ever again, I was to get another adult immediately. I left thinking this guy was just some common weirdo, and it wasn’t until years later that I worked out the exact connection between “exposing himself” and “works at a toy store”.

And now Super Shredder always makes me think of that.

So thanks a lot, Super Nintendo version of Turtles in Time.

Thanks.

All the Bosses Have Life Bars!

Snapping TurtleArgh… I’m… can… can we just take a break? It’s been a while since I really thought about that, and… I… I just don’t feel like talking about… life bars? I’m supposed to be upset about little red squares right now? Don’t they make the game easier? Or at least more transparent? Is comparing the differences between two really similar games all that important at all?

Look, you’re going to finish this article, or next you’re going to review Teenage Mutant Ninja Turtles: The Hyperstone Heist, and you’re going to have to talk about how your parents’ divorce meant that you wound up with a Sega Genesis at your father’s house, and you were expected to act like one whole, separate videogame console at each house was some kind of net-good result of your parents loudly and publicly fighting for a decade. Buck up, and brag to all the kids how your life is so great because you can play Mario and Sonic games. You want to acknowledge that this is a direct line to how you still, twenty goddamned years later, hang your own self-worth on how many videogames you own? You want that? You want to go down that manhole?

Like Jesus!Can’t I just focus on something fun from that game? Like how everybody inexplicably walks on water?

No. No, you will talk about childhood trauma, and you will revel in it.

Okay, fine. I’ll finish the damn comparison. What’s next?

The unique Boxing Bots are replaced by Roadkill Rodneys

Um. That’s pretty much the extent of that. Like, one useless robot got swapped for another. Does… anyone care about that? Did anyone actually notice? There are some other Foot Soldiers that only appear on the console, too. Are we going to cover those? No? Okay. Can we move on to the next item and get this list over and done with?

There’s a Throw Move! And You Need it to Beat Shredder!

Toss 'emUgh, Shredder again. I thought we were done with that guy. But I guess it makes sense that you have to fight the Turtles’ ultimate rival twice in the same game. And it makes a certain amount of sense that, rather than figure out a new boss pattern, Shredder would appear as the game’s one and only puzzle boss. Not that a puzzle boss makes any damn sense in a beat ‘em up, anyway. Just one more stupid speedbump on your way to an ending that is equal parts unnecessary and unimaginative. Wow. You won. Here are the turtles on a blimp. Whoopee. We done here?

Time Trials! Versus Mode!

Nope. We’re done. Game over, turtles.

FGC #471 Teenage Mutant Ninja Turtles: Turtles in Time

  • System: Arcade and Super Nintendo. Duh.
  • Number of Players: This has been covered.
  • The obvious reason for this articleThat went to some dark places: Okay, full disclosure, I worked out the skeleton of this article while flying economy over the Atlantic Ocean. If you’ve never had the pleasure, it’s about nine hours of inhumane discomfort, and the only reprieve from the overwhelming torture is the occasional lukewarm hot pocket. Playing a once beloved game while crammed into one of those unfortunate little chairs is… a singular experience. It put me in a bit of a mood.
  • But you still like the game, right? Oh yes. Playing the arcade version and SNES version back to back really drives home how the SNES version is objectively better. There’s more content, it has more opportunities for pizza, and it’s pretty clear the “difficulty” was adjusted to be something that wasn’t merely a quarter killer. There’s a real rhythm to the home version that isn’t there in the more chaotic arcade title. And the arcade version at least looks pretty.
  • How About that Versus Mode: Just play Tournament Fighters. This engine was never meant for direct competition. Or, heck, play that Time Trial mode. You can get the highest score! I know you can!
  • Favorite Turtle: If you can’t tell from the screenshots, it’s Donny. That bo staff is the bee’s knees.
  • Did you know? I occasionally vacillate on the plural of “ninja”…

    Go ninja go

    But I know that ain’t right.

  • Would I play again: Certainly. I would like to get some friends over for it, but I could deal with a solo outing every once in a while. I’m quite happy playing by myself, thank you.

What’s next? Random ROB has chosen to sit it out while Wankery Week returns for the annual Valentine’s Day (Week) special! We’re only covering one wankery game this year, but it… Well, I can’t say it’s really any good. But it exists! So please look forward to it!

Gross!

FGC #441 Zoda’s Revenge: StarTropics II

Here comes some starsThe original StarTropics game was an action/RPG hybrid that saw young Mike Jones venture through some ill-defined “South Seas” Caribbean-esque tropical venues. Mike traversed caves, spoke to parrots, and eventually discovered the source of all of his woes were mysterious aliens. The aliens are well established as antagonists from early on, though (StarTropics), so they’re not completely out of left field in this otherwise mundane adventure about Mike exploring some deadly vacation destinations. In a time when NES titles were often incredibly bonkers, Mike’s quest was arguably simply a much more ordinary Legend of Zelda.

And then we got StarTropics 2. And it was insane-o cuckoo banana pants crazy.

So, in the interest of properly conveying the plot and further adventures of Mike Jones, please enjoy these 30 unmodified images from my playthrough of StarTropics 2. It’s pretty straightforward!







Let’s see what else happens to Mike…

FGC #426 Spider-Man: The Video Game

Spidey!Spider-Man: The Video Game is important precisely because it is forgettable.

Spider-Man: The Video Game is an arcade title that never made its way to consoles. It’s part beat ‘em up, part 2-D platformer, and all general Sega lunacy. Released a year after Spider-Man vs. the Kingpin, this title sees Spider-Man gain a few amazing friends, fight almost the exact same roster of villains, and eventually save the day/planet through the very Spider-Man solution of “punch everything ever”. Webs are used exclusively as concussive projectiles, a swinging kick is the most Spidey-esque move available, and I’m pretty sure ol’ Webhead kills Dr. Curt Connors. Twice. It’s a Spider-Man game, but it’s so loosely a Spider-Man product, it may as well be a malfunctioning Malibu Stacy doll.

But, hey, it was a fun time for 1992.

Spider-Man: The Video Game is not Final Fight. In fact, SM:TVG was released a solid three years after Final Fight and Teenage Mutant Ninja Turtles (the arcade game). We had also seen Streets of Rage a year prior. The Simpsons (the arcade game) was released a year earlier, too. X-Men (the arcade game) was released the same year. In short, SM:TVG was not only already one of many Spider-Man videogames, but it was also yet another beat ‘em up in an already crowded beat ‘em up market. What did it do to set itself apart from the pack? Well, unfortunately, not much: Once a level, the perspective changes to a 2-D plane, and features almost Contra-esque run ‘n shoot action. Unfortunately, this was at a time when 2-D was starting to become passé, so lil’ dorky dudes shooting grappling hooks at a ridiculously scaled Venom sprite wasn’t going to impress anyone when Blanka’s screams were already beckoning from elsewhere in the arcade. So, yes, when a beat ‘em up needed every advantage it could find to be the next Double Dragon and not a Double Dragon 3, SM:TVG decided to go in possibly the worst direction. At least it didn’t include a boss on the second level that is virtually impossible due to a severe lack of available aerial attacks…

GOBLIN!

Oh. Oh dang.

But wait! Spider-Man: The Video Game is still fun! It’s a lot of fun! Or… at least I remember it being a fun. Maybe I just need to play it again? Sure! That sounds like a great idea! I’ll just pop it right in my…

Oh, right. SM:TVG was only available in arcades, and it sure as heck isn’t in any arcades anymore… Assuming you can find an arcade at all… This is going to get difficult.

But it does bring us to a prime reason videogame preservation is important: Videogame popularity is wildly capricious and ephemeral.

Get 'emThe beat ‘em up genre featured some of the biggest names of the time. Many people were first exposed to The X-Men not through a comic book, but through an arcade game (and we’re still trying to figure out why Dazzler isn’t more popular…). Mike Haggar was just a mayor who rarely wore a shirt, but the humble beat ‘em up made him a mainstay of gaming for generations. And the Teenage Mutant Ninja Turtles? The Simpsons? They were already everywhere, so it made sense they’d be gobbling up your quarters, too. When the beat ‘em up genre ruled the arcade, it well and truly owned gaming itself, and the consoles of the time were desperate to catch up to their coin-op brethren. It was cool to be a beat ‘em up, and everything that was cool wound up walking left-to-right and pummeling every random punk in their path.

But popularity ebbs and flows. Teenage Mutant Ninja Turtles and The Simpsons are still a “thing” (The Simpsons is currently entering its ∞th season), but they’re nowhere near the popularity they experienced in the late 80’s/early 90’s. In the meanwhile, The X-Men became the hottest super-hero franchise on the silver screen… and then fell to the wayside the minute that Spider-Man conquered the multiplex. And now Spider-Man is riding high again, but is nowhere near the popularity of some of his contemporaries in The Avengers. Oh Lord! Hawk Guy might be the most popular character in Spider-Man: The Video Game! What horrible future has our misdeeds wrought!?

THWANGAnd if you’re saying that Spider-Man: The Video Game (featuring Clint Barton) would do well today because of the popularity of its attached property: congratulations! You’re right! And if we had The Avengers palling around on the big screen back in 1992, then this mediocre beat ‘em up would likely be just as popular as the likes of Teenage Mutant Ninja Turtles or The Simpsons. And that would carry it forward to the future: some company (I guess Disney Interactive? Or… Capcom? Nintendo is publishing Marvel Ultimate Alliance 3? Maybe them?) would find it profitable enough to hit Sega up for its old code, and we’d see this arcade title ported to a virtual console or two. Or maybe it would have already happened, and we’d be able to buy it on Xbox Live because it was a promotion for Spider-Man: That One Where The Lizard Looks Like a Ninja Turtle. Or maybe it would have been enough of an arcade hit that it got ported to the Sega Genesis. Or Sega Saturn. Or Sega Dreamcast. Or Game Gear? I’m really not picky.

But, in its moment, Spider-Man wasn’t all that popular. We were still two years away from the massive popularity of the Spider-Man animated series, and the Spidey fans of Spider-Man and his Amazing Friends were a decade past caring about videogames. Tobey Maguire may as well have been an eternity from popularizing battling a Green Goblin or two. While it seems hard to believe in the age of Avengers Endgame, there was a time when Spider-Man was just some random comic book character, and his masked mug was never going to grab more quarters than Michelangelo traveling through time.

And so history forgot Spider-Man: The Video Game. It is now impossible to play a videogame featuring Spider-Man and Hawkeye battling The Kingpin and Doctor Doom. There may be other similar experiences out there, but this one is lost forever. And all because Spider-Man wasn’t the hottest property available that month, but still a popular enough franchise to require licensing. It’s gone forever simply because of a quirk of timing.

This seems dangerousSpider-Man: The Video Game isn’t the best Spider-Man game out there. It didn’t define the genre, it didn’t show us all what it meant to be Spider-Man, and it suffered from the unfortunate handicap of including Namor. But it was a fun game, and future generations deserve an opportunity to play it.

Videogame preservation is important not only for the best and most unique games, but also the unexceptional titles. It might not be the most exciting game in the world, but what kid doesn’t want to play a Spider-Man game?

FGC #426 Spider-Man: The Video Game

  • System: Arcade exclusively. That’s the problem!
  • Number of players: Four! And it was one of those arcade cabinets where you’re not tied to a character according to which joystick you grab, so us lefties aren’t stuck with Leonardo just because we wanted some elbow room.
  • Favorite Character: I very much want to say that Black Cat is my favorite character, as she is one of my favorite, overlooked Marvel heroines… but she kind of sucks in this game. A grappling hook swing special attack? Lame. But Namor, who can shoot friggen lightning bolts from his hands and toss random baddies far into the air? That’s the stuff. Imperious Rex, baby!
  • Other Influences: Namor walking around nearly naked with the abs of Hercules? His sprite reminds me of another Sega title.
  • Battle!The Spider that Walks like a Man: Spider-Man is an interesting character to animate, because his comic origins don’t really grant him an animated “walk”, but given his speed and super-powers, you could go in a lot of different directions with how a man blessed by a radioactive Spider God might wander around the place. Somehow, this led to Spider-Man of this title possessing a walking animation that makes Peter Parker appear to be… bored. And kind of slouchy? Look, what’s important is that Spider-Man really needs to visit a chiropractor.
  • So Close: Black Cat’s catchphrase for the game seems to be, “Jackpot!” You might have been thinking of a different lady in Spider-Man’s life, Sega…
  • Last known photo: I last saw this arcade cabinet at a festival in 2012. That is a lot more recent than I would expect, but I assume it was just a matter of some random carnival barker getting a deal on a game with a recognizable name. And one of the joysticks didn’t work. Lame.
  • Did you know? Scorpion and Venom appear as a sort of tandem boss in the first level. In the comics, years later, Mac Gargan (aka Scorpion) would eventually obtain the Venom symbiote as part of the Dark Reign event. Also: I am a gigantic nerd.
  • Would I play again: This is a fun beat ‘em up, and the 2-D sections are an excellent change of pace from the usual beat ‘em up “same three guys” gameplay. It’s just a shame I technically can’t play the game anymore…

What’s next? Spider-Man is always popular, but what happens when a game is released in one region, and then never leaves because its hero is… a penguin? With a weight problem? Our next lost forever title is Yume Penguin Monogatari. Please look forward to it!

So iconic