Tag Archives: tutorial

Chrono Cross 01: Introductions

Looks niceIf you don’t have anything nice to say, don’t say anything at all.

… Which is not how we normally handle our opinions on Even Worse Streams. But I can attempt to parlay some kind of understanding with Chrono Cross through brief essays related to a night’s stream.

It’s… kind of like apologizing! To a 20-year-old video game! That maybe doesn’t deserve it!

Whatever. Let’s talk about Chrono Cross’s excellent opening.

And, no, we’re not discussing the in medias res “final battle with Lynx” that kicks off from the moment you start a new game. The true opening of Chrono Cross features Serge, Leena, and a healthy amount of lizard genocide.

Serge awakens in pastoral Arni. It is a fishing village populated with friendly folks, a giant dog, and a patient chief that is willing to teach anyone about synthesized magic. The goal for the player is evident (meet girlfriend, find way to bribe girlfriend into happiness), but the scale of what can be done within the confines of a scant few houses and two open areas is daunting. You can learn about a man’s dreams of being the best fisherman around, and how that has influenced his standing in his family. You can listen to an aspiring poet recite her works while waiting tables. You can steal from one yappy puppy to give to a two-tailed dog with a speech impediment (who, it should be noted, is the first talking dog in this universe). The only combat available here is the previously mentioned magic tutorial, but there is so much to do that doesn’t involve Serge drawing his swallow, you would be forgiven for assuming Chrono Cross is not your traditional battle-based JRPG.

Slash and tearBut fighting is available soon enough. Leena tasks Serge with a mission to hunt down lizard scales, and hunting is literally involved. Lizards and Nu-like Beach Bums haunt the place, and you are welcome to hone your physical skills on a respawning army of ineffectual “monsters”. Poshul the Pink Doggy can come along, too, if you want some practice involving a partner in your ecological assaults. And there is treasure to find! It is everything you could ever want from a JRPG… but with one important difference: it doesn’t matter.

At the start of Chrono Cross, Serge is not saving the world, his town, or even that all-important girlfriend. He’s just… doing some junk. Running errands. Talking to townsfolk. He is performing the exact same actions as many JRPG heroes, but he is doing it for the most miniscule of purposes. He’s just “doing stuff”. He is being human.

And in a game where eventually Serge is going to conquer every monster across two different dimensions and potentially all of time, that is pretty impressive.

This is JRPG 101, of course. There are any number of games, from Breath of Fire 2 to Final Fantasy 15, that initially establish a polite, safe world before everything goes to absolute hell (sometimes literally!). But Chrono Cross does go out of its way to create the potential for a “pacifist” JRPG. There can still be combat. There can still be treasure. But it is in pursuit of… simple goals. No world saving. No big bad. Just your peaceful little village, someone to care about, and doing what you can to make her happy.

And then everything does go to hell… But at least your hometown survives! In two dimensions! That’s not bad!

Even Worse Streams presents Chrono Cross
Night 1

Original Stream Night: April 5, 2022

Recruited this week:

  • Poshul
  • Leena
  • Lucky Dan

Random Notes on the Stream

  • This starts as the absolute original Chrono Cross, played on a Playstation 1 disc in a Playstation 2.
  • It will be seen again, but the intro for Chrono Cross is aces.
  • … And then the PS1 game fails when it has to “load” dialogue. Oh well!
  • Enjoy seeing a quick sorting of my PS1/PS2 digital memory cards as we load up PSN Chrono Cross.
  • This is not a jokeAgainst all odds (well, 6%), we have the exact same party as the first PS1 playthrough.
  • BEAT notes Spec Ops: The Line has the best in medias res intro.
  • I apologize for not naming Poshul “Snoop Dog”… but it would not have fit.
  • Wouldn’t save points in real life be fun? Or we would never get past Sunday…
  • Our first “discussion” of the battle system notes that percentage odds are lies.
  • The Sonic the Hedgehog 06 Final Boss Victory Music is mentioned. Let’s call this foreshadowing for a future stream.
  • BEAT notes that Time Spinner is something that might be worth looking into.
  • Here is the shake slide:
    Shakes

    Yes, I am responsible for those shake pictures, too (well, technically just one shake picture).
  • Lucky Dan causes a brief discussion about palpable faith.
  • Thanks to a Save/Load issue, we are going to spend the last twenty minutes of this stream in the Bend of Time screwing with Triple Techs that will never again be seen on the stream.
  • And before this night’s finale, please enjoy seeing what I named all my Chrono Crossers back in 2000.

Next time on Chrono Cross: Let’s steal from the richest guy on the island! In HD!

If only

Wild Arms 3 Part 09: Three-Faced Monster

This is being posted on Gogglebob.com on June 20, Mach Day. It’s the birthday of the inventor Mach, who created a flying machine that flies at the speed of sound. When an engine is classified as mach 2, it means it has the power of 2 Mr. Machs.

(This fact is simultaneously true and false. Maybe it is true on Filgaia…)

Previously on Wild Arms 3: Our intrepid band of Drifters decided to become official, and they all synced their Facebook statuses to “in a relationship (with treasure)”. Now we’re on the trail of The Eternal Sparkle with the marginal assistance of Janus Cascade and company.


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So here we are at the Ruins of Memory.


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A random townsperson distinctly mentions it, but Ruins of Memory was a museum at some far-off time. Since then, it has been looted to all heck, so don’t expect to find any awesome artifacts today (wait… isn’t that why we’re here?).


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Is the implication that this museum fell into ruin sometime recently, and housed items from ancient civilizations, or is it that this was an antique museum that housed even older artifacts? And what happened to all those Artifacts from Ruins of Memory?


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So there is a switch that we need to activate to proceed. But there is glass blocking our entry!


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What is a gal to do?…

Wild Arms 3 Part 08: Wine, Women, and White Lies

This chapter is being posted to Gogglebob.com on June 13, Evil Day. The devil is evil. Devil spelt backwards is ‘lived.’ Do devils actually live? That is the question.

Previously on Wild Arms 3: We gained the power of the gods… which are now rocks. Do… do we have to feed them? What do god-rocks eat, anyway?


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Maybe they sell god food at this place.


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Welcome to Jolly Roger, a shore town by a sea that is sand. We probably aren’t going to get much resort time here.


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“The plot has stalled out. Does anyone know where we can find the dungeon master?”


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Gallows: between this and the hangover comment last update, add “lush” to his list of strengths.


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When we left the previous town, the party decided to have one last going away party (or least Gallows did). Virginia then spent the entire time trekking across the wastelands being sad about losing her new friends. Oh, and playing I Spy. Virginia loves I Spy. Pray she doesn’t spy something brown.


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Clive knows damn well what Gallows is up to (partying like a rockstar), but is subverting it with Granny-like skill.


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So we can wander around town on the way to the local brewery, and we are going to go to the only place that matters to a JRPG party…

Wild Arms 3 Part 07: Blame Yourself or Guardians

This is initially being posted on Gogglebob.com on June 6, Alnim Day. Several hundred years ago, monk Alnim, who served in the campaign against the demons, ran away from the army, tired of the long struggle. Alnim was charged with deserting his post and was executed on a small hilltop. A few years after his death, a small white flower grew from the place he was buried. It is said this flower has the power to cure any disease.

Previously on Wild Arms 3: No big deal, really, just learned that the whole of existence is being threatened by some mysterious blue thing, and now we have to go conscript gods into our party via violence. You really didn’t miss much.


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And now we are back at the dungeon previously explored by Gallows. Glad to see the steps are still lowered!


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We do not have to complete the whole dungeon again (though we will do that again later for one lousy treasure chest). We simply scoot up these stairs that were a dead end for ol’ Gallows…


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Now we know what we’re looking at up here.


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“We Baskar consider this a holy site dedicated to worshipping the very beings that maintain this world. But the only decent landscaper we could find was gonna charge us to mow the lawn every week, so screw that noise.”


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“Maybe a doormat…”


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Jet hits the nail on the head: the world sucks, why should the throne of the gods of this world be any different?


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“What’s that, Ark Scepter?”