Tag Archives: shoot ’em up

FGC #644 Pocky & Rocky Reshrined

Go Pocky!Videogames are complicated, complex creations. Miss one goddamn thing in there, and the whole thing can fall apart.

Pocky & Rocky Reshrined is the latest in a series of games released within recent years that nobody would have ever predicted we would see, but, impossibly enough, here we are (see also “American” Radical Dreamers, or that immaculate Record of Lodoss War tie-in). Pocky & Rocky was an astonishing little Super Nintendo title (itself a quasi-sequel to an arcade game) that perfectly captured the chaos and joy of a run ‘n gun like Ikari Warriors or very particular (unpopular) levels in Contra 3. However, unlike many games where you are given a bazooka and an enemy army to obliterate, Pocky & Rocky often erred on the side of adorable. There were certainly scary monsters running around, but you are definitely playing as either a chibi shrine maiden or a roly-poly raccoon, and your greatest allies are gods of plenty that leisurely float around on clouds. This is a scenario where you are saving the world from demonic invaders, but the first boss is also a goblin that is named for partying too hard.

But it is tricky for a player to party too hard with Pocky & Rocky. Despite the cutesy appearance, Pocky & Rocky has always been difficult to the point of parody. This should not be a great surprise, as the game is practically a shoot ‘em up, and that genre is known for a number of entries that were as equally likely to please a player as make them cry. It doesn’t matter if you are steering the Vic Viper through a hail of bullets or Pocky through a maze of oncoming nuts, your health is fragile, and you’ll be sent back to the beginning of the stage in no time if you dare show the slightest sloppiness. Pocky & Rocky was always fun (and easier) with two players, but not unlike Contra or Toejam & Earl, nobody holding a controller was all that convinced they’d see past level 3…

I know this guyAnd Pocky & Rocky Reshrined continues this tradition with aplomb. Is it cute? Listen, bub, you’ve got a playable raccoon and a shrine maiden cosplaying as a fox yōkai (or maybe it is technically a fox yōkai cosplaying as a shrine maiden? Whatever!). There is the signature turn into darkness as our protagonists travel through time to burning villages with disturbingly buff versions of ancient gods, and the challenge is continually buff-god worthy. Unfortunately, the game seems to follow a reverse difficulty curve, as your health and abilities expand dramatically as the game progresses. While there is not a single level or boss that is a pushover, it does seem like the earlier areas are a lot more difficult to conquer with your meager opening offerings. Regardless, even that is arguably Pocky & Rocky to a T, so there is very little to complain about in this remake-y sequel.

Well, except all the nonsense I am about to complain about ad nauseum…

It is hard to pick apart Pocky & Rocky Reshrined. It would be so easy to say this game lacks polish! But that is completely wrong! Pocky & Rocky Reshrined has remarkable sprite-based graphics that must have taken years of experience and craftmanship to appear so beautiful and animated. But you will be distracted from that artistry the moment you notice a glaringly obvious typo…

FORTUNE!
Did you mean “fortune”?

But more importantly than presentation, there are gameplay quirks that frequently detract from the experience. Pocky & Rocky Reshrined continually feels like a “tough but fair” shooter… except when a monster spawns directly on top of you, and how the heck were you supposed to see that coming? Bosses are large and in charge, except for the middle crop of creatures that feel like they could be conquered by a toddler. Oh! And the glaringly obvious issue that 2-player mode is locked behind completing the game, and then an additional character that can only be unlocked by completing the exact same game twice (while other, more appealing modes are available that patently will not unlock said character)? That speaks to a severe misunderstanding of why people are playing Pocky & Rocky in the first place. And, while none of these issues somehow equate to making Pocky & Rocky Reshrined unplayable, there are a significant number of problems that feel like the videogame equivalent of writing an essay but skipping the proofreading stage (fun fact: my original intention was to deliberately add some typos to that sentence, but my autocorrect has thwarted me at every turn, and I am far too lazy to attempt to train it differently. Sorry!).

Not that tailsWhich brings us to the actual make or break of Pocky & Rocky Reshrined. Possibly the worst thing your humble author did to P&RR is play Cuphead’s DLC immediately before switching over to tanuki times. As a result of this blunder, it was immediately revealed that Cuphead possessed one simple action that Pocky & Rocky Reshrined did not: stationary/locked aiming. In Cuphead, you can hold a shoulder button to keep your porcelain playable character aimed at an opponent. This allows for situations where, at the press of a button, you can stay “locked” facing your focus, but back away to a more advantageous position. Or stay stationary, and rotate around so you can aim without leaving your safe spot. This is an essential move in any game where the difference between life and death can sometimes be measured in miniscule pixels, and it is completely absent from Pocky & Rocky Reshrined.

And, to be clear, Pocky & Rocky Reshrined was designed without this function in mind. There are three different powerup options for every character available, and they can be summarized as “spread”, “strong”, and “homing” (more or less). A homing bullet loses an awful lot of functionality when you have more robust aiming options, and the challenge involved in a number of bosses (and even a few of the regular monsters) is based entirely on how you must choose between aiming your leaves in the right direction, or staying safe from a salvo. Hell, there is even the improved melee attack that seems to reflect everything, and that is a defensive option that you don’t see in any other game. Pocky & Rocky Reshrined seems to have been carefully calibrated to not include this feature seen in the likes of Cuphead.

Watch the bugsBut that doesn’t stop it from feeling lacking in comparison. It may be deliberate, but it still feels like something has been lost, and that other, contemporary games are better for having such a feature. In short, it feels like, thanks to one missing piece, the whole thing falls apart.

Pocky & Rocky Reshrined is indisputably a great videogame. But failing to enshrine polish seen in other games leaves it lacking.

FGC #644 Pocky & Rocky Reshrined

  • System: You got your Nintendo Switch, and your Playstation 4, and looks like that is about it.
  • Number of players: Two, but only after you unlock the option, you monsters.
  • Favorite Level: Pocky & Rocky Reshrined is just parallel enough to the original Pocky & Rocky that you can almost recognize some of the new stages as references to the source material. What was once a level where you flew through blue skies is now an assault on a series of airships, and it makes for one of the most fun levels. You must defeat your opponents here to progress, and that means a whole lot of airship destruction. So, basically, if you ever wanted to wreck up Final Fantasy’s main mode of transportation, this is the game for you.
  • Gimme fiveFavorite Character: The goddess Ame no Uzume can float over pits, but her “bullets” are a little too spaced out for my liking. So maybe this is the Stockholm syndrome talking, but Hotaru Gozen, the samurai lady that requires beating the game twice to unlock, is probably my favorite pick. She turns a shooter into something more like… well… I don’t know what genre this is supposed to be, but she does have to get up close and personal with all opponents. It’s like playing as Zero in an early Mega Man game!
  • An end? The finale reveals that the final boss and source of all the trouble ‘round these parts is basically a divine abuse victim that had a few problems with her pantheon before bopping over to Fantasy Japan to wreck up the place. After being defeated in an amazing boss fight that includes way too many lasers, she shrinks back down to normal friend-size and… becomes a new Fantasy Japan goddess. And, like, I get that she had a rough time of it, and may have been manipulated by darkness or whatever, but I feel like she lit an awful lot of the country on fire, and was then “punished” with godhood. Talk about failing upwards…
  • Goggle Bob Fact: I ordered the physical copy of this release well ahead of its release, but it took forever (okay, maybe a week) to arrive. This vexed me to the point that I nearly downloaded a virtual copy in the meanwhile, despite the fact that I have a backlog of approximately five billion games…
  • I recognize this guy, tooDid you know? The original Pocky & Rocky featured a harpy that marginally looked like a naked lady. The American/European version put that harpy in some armor, conferred it a beak, and turned the whole thing into an angry bird. I understand granting her protection against (feathered) nudity, but why go full bird? Not like this is the kind of game where you can’t have female opponents, as your heroine certainly takes more than a few hits.
  • Would I play again: This is a fun game! It is great and I like it a lot! However, a lot of the post-game content feels weirdly grindy, and… Well… There are other games that have the shoot ‘em up features I crave. Put this one down for a strong maybe.

What’s next? Random ROB has chosen… Teenage Mutant Ninja Turtles: Shredder’s Revenge! Time to slice and dice with some turtle pals! Please look forward to it!

Toasty

FGC #635 Rocket Knight

Let's rocket alongThe Rocket Knight franchise is a great collection of games starring a possum with a jetpack. Did you see the way he dangles on his little tail? Totally adorbs. Unfortunately, these four games contain one of the most confusing naming schemes in the history of gaming. So let us take a quick break to review the games starring Sparkster, and delineate which games appeared when and where. This will simultaneously be informative and note how many games contain giant robots (it’s all of them).

Rocket Knight Adventures
1993
Sega Genesis
The Original

This is so coolIf there is a reason there is a “Rocket Knight” franchise in any tangible way, it is because of this game. And not just because this is the one that started it all! Rocket Knight Adventures is clearly a labor of love by a team that not only was interested in what was next for gaming in 1993, but also Konami’s illuminous past.

As an obvious example of Sparkster showcasing what was contemporary in gaming, we have how this awesome possum moves. This little dude is all about speed, and, complete with a jetpack perpetually tied to his back, Sparky is ready to literally fly through levels. But, while much of the level design is built around seeing how far you can get this rocket knight to ricochet around the world, it is not all simply spin-dashing to a brighter future. This knight and his projectile-blade recalls the combat of Mega Man X, and giant, mechanical bosses would be right at home in any Maverick lineup.

Oh, and there’s a minecart stage. You do not get anymore 16-bit than a minecart stage.

But there are also homages to the past of gaming littered across this (then) modern title. For one thing, one of the shoot ‘em up stages straight up includes a pig piloting a Gradius big core. It isn’t remotely subtle! And there are some some more understated “old school” bits tossed around Sparkster’s world, too. It is clear that this game was created by people that were beholden to the glorious arcade past of Konami (or they, ya know, worked there. Could go either way).

Regardless of the reason, Rocket Knight Adventures perfectly balances the contemporary (animal mascot platformers that gotta go fast) with the (oftentimes difficult) past of Rocket Knight’s ancestors. And, couple this with a few amazing gimmick levels (did I mention the giant robot rocking and socking boss?), and Rocket Knight Adventures is a sight to behold.

Sparkster
1994
Super Nintendo
The Port

Play the hitsIn America, the only Rocket Knight title to ever launch on a Nintendo console is simply “Sparkster”. In Japan, it goes by the longer title, “Sparkster: Rocket Knight Adventures 2”. So which is it? A parallel game on an entirely difference videogame system, or a sequel that hopped between platforms? The answer is… confusing.

In a lot of ways, this game feels like an example of the 16-bit mainstay of a game appearing in two totally different versions across two systems. Much like Teenage Mutant Ninja Turtles: The Hyperstone Heist and Teenage Mutant Ninja Turtles: Turtles in Time, this initially looks like two Konami games both playing to their system’s respective strengths. Sparkster seems to showcase a more expressive rodent that moves at a faster clip (yes, Virginia, the SNES was capable of its own kind of blast processing), but entirely drops “hardware tricks” like the Genesis reflection lava cave. The graphics are entirely different, and seem to be deliberately adapted for the different color palette and more integrated HUD. And the plot is much the same (for a 16-bit game), with wolves in place of pigs, and Axel Gear still on the side of the devils.

But then there are bits that seem to paint this as a deliberate sequel. The shoot ‘em up sections have now changed from Gradius-style 2-D horizontal shupping to a top-down, 1942-esque vertical affair. We have lost our giant robot boss fight, but replaced it with a stage full of ridable giant robot ostriches. This satisfies our robot quotient and supplicates the need for a minecart. And, if you really need some giant robots, plenty are offered as all-new, all-different bosses. Sparkster does feel like an improvement over its predecessor in a lot of ways, but not all of those upgrades cannot simply be attributed to moving between systems.

Regardless of how it was created, Sparkster is still an amazing experience. It does not feel quite as artisanal as its prequel/portmate, but it is still one of the best platforming games on the Super Nintendo. And that’s pretty amazing, considering this is the same system that hosted Home Improvement: Power Tool Pursuit!

Sparkster: Rocket Knight Adventures 2
1994
Sega Genesis
The Real Sequel

I do not care for sandOkay, maybe the Super Nintendo game is supposed to be a port of this Sparkster title. Whatever! Sparky is back on the Sega Genesis here, and we have another game that is immediately evidently unique and different from the previous two. Much of the same gameplay is carried forward (rocketing around, spinning when allowed, firing endless sword beams), but there are a number of innovations across the title. Not all of them are strictly upgrades, though…

Look, your mileage may vary on whether or not you see an improvement here, but Sparkster: Rocket Knight Adventures 2 gets pretty close to going full collectathon. Whereas previous Rocket Knight titles locked their best endings behind difficulty levels (old school!), now you are going to have to find a hidden sword in each stage (and never skip the intro level) if you want to see “Golden Sparkster” conquer this latest threat. And, while the powered up yellow possum is highly reminiscent of Super Sonic, this is a much less useful hyper mode, as it is impossible to obtain before the absolute final battle. Couple this with some sprawling stages that require a lot more exploration than previous titles (and, by “exploration”, we mean “it is entirely possible you will get lost going up and down the same stupid pipes in that same stupid airship stage”), and it seems like the directors of Sparkster: Rocket Knight Adventures 2 wanted more than another straightforward action game. Unfortunately, when “straightforward action game” is the reason you’re playing the game in the first place…

But this is still a great game! The final boss fight includes one of the greatest gimmicks that has ever existed in an action game (you and the main villain “swap brains”), and, while it may not immediately lend itself to other climaxes, it is surprising and a curious way to play the game. Similarly, the giant robot boss fight of the first Sparkster has now been expanded to a giant robot level, and I cannot be the only person that was begging for such a thing after getting a taste of it in the first title. And, again, this is still a Sparkster game, so even when you are stuck trying to find the right way out of a pyramid, it is fun to play. Sparkster still sparks around… just he might be better suited to his earlier adventures.

Rocket Knight
2010
Xbox 360 / Playstation 3
The Modern Remake

Do not touchAfter a little over fifteen years, Sparkster returned to us via a downloadable title created by Konami fans that were now firmly established on Konami’s payroll. Rocket Knight is a very different animal from its forebears (well, still a possum), as the “charging” system for causing this knight to rocket around has been dramatically altered. The ABC rule of “always be charging” has now been forsaken for something slightly less active, and it does create a slightly more leisurely feel. However, once you get past that change, this is definitely Rocket Knight like you remember it, with enough ricocheting to make a Hanna-Barbera rabbit blush. And new innovations like projectile reflection or drilling add just enough new gameplay variety to make your average wolf/pig encounter more remarkable than in the 16-bit days.

Unfortunately, some of those innovations just make you long for what may have been. Rocket Knight feels like the definition of a 2010 videogame download title (“Xbox Live Arcade Title”). It is amazing! But it is quick! There are basically four worlds here, and a whole quarter of that count is given over to a few stages that are very much glorified tutorials. By the time we are hitting the interesting stuff (like an icy world that freezes your jetpack or a thrilling escape from an exploding factory), we are already practically done. While Rocket Knight seems to be about the same length as its predecessors, it still feels like it ends just when it was getting exciting.

Oh, and there are plenty of giant robots to fight, but not a single one that you get to ride. I could take that giant pig-bot out for a spin, but noooooo…

But one way or another, this is the end of the Rocket Knight franchise. Will we ever see that possum ever again? Maybe! But at least he flew away on a high note that left us wanting more.

Even if we still need a guide to determine which game was which..

FGC #635 Rocket Knight

  • A bit chilly hereSystem: Xbox 360 to start, with Playstation 3 and PC following shortly thereafter. Full disclosure: this whole article was inspired by purchasing an Xbox Series X, and discovering to my delight that Rocket Knight was fully backwards compatible and waiting for me on the new system.
  • Number of players: One of these days that princess is going to have to suit up and be player two. Until then, we are sticking with one rocket knight.
  • Favorite Level: I cannot emphasize enough how the gimmick of the ice level freezing Sparkster’s rocket pack makes for simultaneously new/exciting gameplay and makes perfect, in-plot sense. A miraculous combination of gameplay and setting. Really makes me beg for a universe where this title had a little room to stretch its legs.
  • Favorite Boss: I generally do not like the final boss, as it spends way too much of its existence in something of an invincible/unhittable state. That said, he is a giant, golden pig robot… so I kind of have a hard time getting mad at the guy.
  • Shoot ‘em Up: Rocket Knight returns to the 2-D, horizontal scrolling shoot ‘em up levels of the original adventure. However, it would not be incorrect to state that these levels are much more robust than anything that appeared back in the 90’s, and flying around with this possum leads to some of the best experiences in the game. So what I’m saying is can we finally get a modern Gradius from the same team? Please?
  • Pow powGotta Collect ‘Em All: Rocket Knight now has collectathon elements, as a ranking on each level is based on finding every last gem and doodad throughout the level. A number of these items are “normal”, and would be found easily through traditional level traversal. Unfortunately, there seem to be a couple in every stage that require some dedicated searching or jump-blast coordination, and… Can we not? Can we just have fun zooming around, and not worrying if a 1-Up is hidden in that little alcove over there? This was the worst part of Rocket Knight Adventures 2…
  • Goggle Bob Fact: Like Mega Man 9, this is one of the first titles I bought as “digital only”, and did not simply wait for a physical release like I had for every other title. It seems appropriate that it used to require “modern update on retro franchise” to get me to go outside my comfort zone.
  • Did you know? Rocket Knight was a free “games with gold” title for Xbox in November of 2021, eleven years after its release. So if you were waiting for a “sale” for over a decade, have I got a deal for you! That expired!
  • Would I play again: Probably… albeit in another few years. Even with all the baubles to collect, there isn’t much to this game. It is there, it is fun, and then it ends. I have no great drive to immediately return… but I know it will happen eventually. Thus is the magnetic pull of such an excellent possum.

What’s next? Random ROB has chosen… Conker’s Bad Fur Day for the Nintendo 64! We’re going from the squeaky clean knight to the belligerent squirrel. Please look forward to it!

Zzzzzap

FGC #631 Voltron: Defender of the Universe

Let’s talk about games preservation and the defender of the universe.

This is Voltron

Keep on defendin' in the free worldToday’s subject is Voltron: Defender of the Universe for the Playstation 3 and Xbox 360. It is a Voltron title released five years before the critically praised Netflix Voltron “revival” of 2016. Theoretically, this Voltron experience was produced to promote the failed Voltron “sequel” Voltron Force, which was released the same year. But, to be absolutely clear, Voltron: Defender of the Universe is wholly based on the original Voltron series, and does not feature any “next generation” nonsense or a Sven that is old and grizzly from his stay at space hospital. This is the story of Keith, Lance, Pidge, Hunk, and whoever is piloting Blue Lion this week as they attempt to repel an army of purple people punishers with the occasional skull tank. There are robeasts. There are evil witches. And there are three main levels, so you will form Blazing Sword three times.

And if you are curious “how it plays”, it is primarily a twin stick shooter. There are multiplayer options available, but, by and large, you are looking at three stages of solo stick shootin’ mooks, a boss, and then forming Voltron to Simon Says until a robeast is slain. Repeat three times, and you have successfully defended the universe in perpetuity. There are two space stages that could be mistaken for lion-based Gradius, and the rest is running around random environments (and, for the record, we have “grass planet”, “desert planet”, and the finale, “Bowser planet”). Oh! And you have your choice of five lions, all with different stats (and three different-sized models between them). This is definitely Voltron.

You Cannot Buy Voltron

Big BlueUnfortunately, you’re just going to have to take my word on all this information, as you cannot purchase Voltron: Defender of the Universe. Obviously, V:DotU is a licensed videogame, and, at some point Wikipedia fails to date, that license expired. As a result, the Xbox 360 and Playstation 3 versions are no longer available. There never was a PC release, so that is right out; and we never saw a physical release for this bite-sized adventure that only includes three worlds. Additionally, even if you do still have the game available, the DLC has been delisted, too. So if you missed that “survival mode” that was released six months after the initial availability, you are out of luck. And, as the extra special poison cherry on top, the Playstation 3 storefront as a whole has been “retired” to the point that it requires bizarre workarounds simply to access your own content (“I have to change my password now? Again?”), so you better hope your PS3 hard drive stays safe if you want future Voltron times. And going to go ahead and assume (but literally no way to confirm) the latest Xbox models do not carry this title forward…

In short, if you want to play Voltron: Defender of the Universe, and you didn’t buy it eleven years ago, you are just as damned as Medusa Anga (Robeast #27, true believers).

Is Voltron Worth Saving?

Because GradiusLet’s be clear on one important note: Voltron: Defender of the Universe was made almost exclusively for fans of a series that had ended over 25 years before the game’s release. Give or take the opening narration that accompanies every boot (just like it started every episode of the original series), there is no real explanation of what is happening here, or how the characters relate to what is happening on the screen. There are five lions! They turn into a giant robot man! Why? Who the hell knows! The antagonists don’t seem friendly with each other, but no explanation is given for why they are attacking, or why their vehicles look like things that could be easily scaled down to fit comfortably into a child’s hands. And there are random cut-ins from members of the Voltron Force, and… who are these people? Why does the blue one keep changing? Why does the green one sound so weird? And then the game ends by introducing another Voltron force? Is there the slightest bit of context for that narrative swerve? Nope!

Everything significant about Voltron: DotU was lifted wholesale from the original Voltron English dub. Animated scenes are marginally upscaled copies of the original (that look to be slightly above Sega CD quality), and all sound bites feature “the original voice actors” because they were lifted from the original dub tracks. Apparently Peter Cullen recorded a few new lines as the narrator, but you’d be forgiven if you assumed all those lines about “Voltron defeated Zarkon” were direct copy ‘n paste jobs. And the three “episodes” of the game are straight up Voltron episodes (specifically the opening “miniseries” with Part 4 featured, Episode 44 Voltron vs. Voltron, and Episode 50 the nigh finale of Zarkon Becomes a Robeast) that do no favors to the narration by skipping a solid fifty episodes of plot. In short, if you came into this franchise blind, Voltron: Defender of the Universe makes absolutely no attempt to welcome a new audience.

Meanwhile, if you were already a fan of Voltron, this is mana from heaven. Hearing the original voices, fighting those familiar playsets and toys, and even just hearing “Voltron will be right back after these messages” every time you pause is amazing. At release, it had been a quarter of a century since Voltron was new on the airwaves, and, even if this was a rehash of familiar plots, this game was a love letter to the original Voltron English release that was important to a number of childhoods (chief among them mine, because I am important [to me]). Voltron: Defender of the Universe was released at a time when Voltron awareness was at an all-time low, and it was the best thing to come out of Voltron in a long while (brother, if you talk about Voltron: The Third Dimension in this house, I will show you the door).

But, like this game, the world of 2011 is no more. Voltron is now a known property, no longer relegated to obscure DVD collections and “l33t rips”, but available immediately in its entirety on Netflix. And the new Voltron series brought with it years of new Voltron content and action figures. While the fervor has died down since the Netflix series ended, Voltron is now more available than ever, and a super fan does not need a PS3 game for their fix. Voltron has moved on, so maybe the loss of one random game isn’t a big deal. Newbies would get nothing out of the game, and the real fans have an embarrassment of riches to keep them company. The world doesn’t need Voltron: Defender of the Universe.

The Universe needs Voltron

What is the difference between this videogame and all the other Voltron media now freely available? Well, like it says in that very question, Votron: Defender of the Universe is a videogame. Specifically, it is a videogame from the early days of downloadable titles. And that is an entire branch of videogame history that people seem to ignore. V:DotU is a twin-stick shooter! Like Geometry Wars! Remember Geometry Wars? Everyone was playing it for a solid six months. Geometry Wars: Retro Evolved was once the single most downloaded game on the Xbox 360. But you will find more people that talk about its contemporaries of Resident Evil 4, Psychonauts, or God of War before they mention the little shooter that could. And by the time you get to 2011, you have Voltron competing against the likes of Batman: Arkham City, The Legend of Zelda: Skyward Sword, and Portal 2. Does V:DotU deserve to be spoken of in the same breathless tones as a game that revolutionized singing robots for the second time? No, but it would be nice if someone remembered it happened.

You gonna dieMuch like its parent series, Voltron: Defender of the Universe is a product of its time. The “fan service” that is continually on display was a naked attempt to appeal to the demographic that was just then grown up enough to max out their credit cards on nostalgic crap. The “twin stick” gameplay is something literally anyone could master, so it could bring in Voltron fans without requiring JRPG or fighting game-style expertise. And, yes, it was a “budget” downloadable title in a time when that kind of thing was viable for licensed products. If it was successful, they could produce enough DLC to expand into a “full” game. If it dropped like a wet thud (which is closer to the reality of what happened), it would still be a complete experience well worth ten bucks worth of Xbox points. In short, V:DotU had clear goals and an audience, and it was not the only of its kind in 2011.

But now that portion of videogame history seems to be stricken from the record. Much in the same way that the original Japanese Beast King GoLion is forgotten in a sea of other mecha anime in its native land, Voltron: Defender of the Universe for the PS3 is forgotten here. It is another in an ocean of downloadable twin stick shooters from the era. And that era in its entirety? It has been ignored for the AAA titles (and their copycats) of the age. Skyward Sword just received a rerelease despite its difficult to emulate controls, Portal 2 has never not been available on your computer, and even Saints Row: The Third was a comparatively modest hit that somehow has representation to this very day. And never mind that this was the same year both Dark Souls and Minecraft were released! Ain’t nobody talkin’ ‘bout the latest game being a Voltron: Defender of the Universe-borne-like.

pew pewSo, yes, the world needs Voltron: Defender of the Universe because the world needs its history. We need the failure games. We need the licensed games. We need the ability to experience these games that are lost in legal limbo, because watching a youtube let’s play or reading about it on a blog is simply not the same. We need to play these lost games, and live in a world where they are available. We need to learn from our collective past, and not simply sweep history under the rug. Now, more than ever, we need a defender of the universe, even if that defender failed to make an impact on said universe.

Voltron: Defender of the Universe, like all games of its ilk, deserves a chance to be played. And if you need anyone to defend this defender? Then I’ll form the head.

FGC #631 Voltron: Defender of the Universe

  • System: Playstation 3 and Xbox 360. You know, if you got them when they were available…
  • Number of players: I have no idea. Seriously! I know there are at least two players available, but it is possible they jacked that up to the whole five with online play. I really don’t know!
  • Favorite Voltron Lion: Green has always been my go-to, but his nimble movements and shooting exist at the cost of crappy armor, and the later stages require a little more durability. So with that in mind, Black Lion seems to win as the general allrounder that can survive long enough to put down the forces of the Drule Empire. Sorry, Pidge, I want to see you live through this fight.
  • I will survive!So whatcha got: If you are asking what Voltron: DotU has gameplay wise over its twin stick competitors, I point to “survival mode”, wherein you are punted out of your lion and forced to survive on foot if your HP drops to zero. It takes ten whole seconds for a Voltron lion to repair itself, so ducking and avoiding heavy artillery is a must if you want to literally save a lost life and hop back into your vehicle for an offensive. On earlier levels, this is basically a ticket to infinite lives; on later levels, it is survival mode in every sense of the word. And it’s fun!
  • Exploitable: You receive bonus points for surviving Survival Mode. I do not know if there is an upper limit to the number of times you will receive points for surviving, but it sure seems like a ticket to a max score would be to repeatedly crash your lion, and then “survive” over and over again. What are the million point strats for Voltron?
  • Favorite Level: Surprising no one, I prefer the two autoscrolling space stages. They may nix Survival Mode (sorry, no spacesuits for Voltron Force), but the simple progression of floating through space and obliterating anything in your path is ideal for a twin stick lion shooter. And the latter space stage even gets a cameo from Castle of Lions floating around! Always good!
  • Form Blazing Sword: All Voltron fights are “press X at the right time” style affairs, not unlike getting a critical in Shadow Hearts. This is… a choice. It is presented with a GUI not unlike a fighting game, though, and now I am just imagining a Mech on Monster style fighting game. Or has that been done before?
  • Did you know? In the original Voltron (and thus, this game), Pidge was voiced by Neil Ross, the same man that voiced Keith. Pidge basically had such a bizarre voice because there were like six people voicing dozens of people on the show, and you have got to keep everybody separate somehow. See also: Inhumanoids, where Neil Ross was responsible for voicing everyone from Herc Armstrong to Ronald Reagan. And he was Green Goblin on the 1994 Spider-Man animated series! So at least he stuck to a good color.
  • You gonna dieWould I play again: Some stages in Voltron: Defender of the Universe are downright… relaxing? Basic run and shoot gameplay that ain’t too bad on a Saturday afternoon. I am unlikely to play the whole thing from top to bottom again, but it is likely on the replay list for individual levels.

What’s next? Random ROB has chosen… Pac-Land! The one where Pac-Man is running around on legs for some reason. Please look forward to it!

FGC #617 Astro Boy: Omega Factor

Mega Fun

This is Mega Man. Mega Man has appeared in countless videogame titles, a handful of animated series, an excellent comic book, a reasonably acceptable holiday special, and more sprite comics than will ever be acknowledged. Like many “stars” of videogames and videogame adaptions, the Blue Bomber has a choose-your-own-adventure sort of canon, and, while there is a dedicated Mega Man timeline, if you want to claim that Mega lives in San Francisco or Monsteropolis, you don’t have to be wrong. And, on a personal note, I type this all with no small amount of authority, as I have dedicated thousands of hours of my life to Mega Man. That right there is Mega Man as he appears in Super Smash Bros Ultimate, and, should you require I provide a complete history of his exploits and appearances, that can be arranged.

Back off, boy

This is Astro Boy. It is a well-known fact that Astro Boy is a significant influence on the creation of Mega Man. Astro Boy was the creation of Osamu Tezuka in 1951. That would have been a year when my grandfather was younger than I am now, so Astro Boy has been around for quite a while. Astro Boy has appeared in a number of cartoons, comics, and movies since his premiere, and he even scored one of the best Gameboy Advance games ever created in 2003/2004. Astro Boy: Omega Factor is a Treasure beat ‘em up/shoot ‘em up that plays like a lost Super Nintendo classic in the absolute best ways. It also features a surprisingly remarkable story mode involving betrayal, racism, time travel, and Osamu Tezuka creations as guest stars. In fact…

Look at em all

A major point of Astro Boy: Omega Factor is that it includes a full, Smash Bros-esque roster of classic characters. Some are allies, some are bosses, and some only exist to be hidden powerups. Whatever their purpose in the game, they all appear in a final “who’s who” that relays to a neophyte fan who you are looking at and why you should care. In a lot of ways, it is similar to the “trophy mode” of many Smash Bros. titles, and it similarly begs the player to learn more about Osamu Tezuka and his prolific body of works.

And… uh… I know nothing about these guys and gals. In fact, I am going to see if I can view the Tezuka stars exclusively through the lens of the various Smash Brothers. It worked for Mega Man and Astro Boy, right? Let’s start this off with…

Dark Pit

A friendly guy

Dark Pit is the evil twin of the star of Kid Icarus, Pit. Pit has been around since the bygone era of Captain N: The Game Master, but Dark Pit was a new addition to the mythos back when Kid Icarus finally earned its third title, Kid Icarus: Uprising. Dark Pit was created by a magical mirror that was meant to draw out the worst traits of Pit… but Pit was too much of a good boy, so it created an “evil” twin that could best be described as surly. Dark Pit is an exact match for Pit in combat, though he has different divine patrons, so he can beat his counterpart in a few key areas. Regardless, Dark Pit pretty well defines the concept of the darker, edgier rival character, even if “darker” in this case mostly means “can say one (1) additional cuss word”.

Atlas

Nice hair

Atlas is Astro Boy’s mechanical adversary, and, in many incarnations, his literal or figurative sibling. This bother of a brother is as angry as Astro Boy is friendly, and has the typical rival problem of always having to be the very best, even if it means burning down the planet on the way to victory. In Omega Factor, Atlas is a tragic villain with a background involving moons and girls in suspended animation on said moons. This puts Atlas in some prime real estate to be the obvious villain at the start of the adventure, but more of a footnote as the story goes on. In fact, if you want a real villain, you should look at…

Ganondorf

Piggy

Ganondorf first appeared as the Dark Wizard Ganon in The Legend of Zelda in 1986. Fun fact: distinct from characters like karting king Bowser or baseball star K. Rool, Ganon was one of the few Nintendo villains to never be playable in an affable capacity. You couldn’t even control Ganon outside of Smash Bros. until Hyrule Warriors in 2014, and even there, he was involved in a campaign to kill literally every other playable character. Not the friendly sort! And why would he be? He is an immortal outcast that desires nothing more than ruling/destroying a kingdom or two. Ganondorf is not a pleasant fellow.

Garon

Big Boy

Garon is an unstoppable robot from the stars that towers over Astro Boy and may have nearly conquered Earth once or twice. And, oh yeah, depending on the translation, sometimes he is simply known as “Satan”. That is not a name you want to see assigned to a giant robot. Garon is one of the monsters that Astro Boy wasn’t able to defeat with basic armaments in his original appearance, so ol’ Astro has to trick Garon into monkeying with the gravity and inadvertently hurling himself into the stratosphere. Now, I’m not saying this could ever work on Ganondorf, but has anyone ever tried tricking the big guy when he was making a wish on the Triforce? It might have some fun results.

Falco Lombardi

Bird boy

Let’s get back to the heroes. Falco Lombardi is the ace pilot of the Star Fox team. He has occasional fights with his leader, Fox McCloud, but generally seems to get along with his other fellow pilots, Slippy and Peppy. There have been a few rare occasions when Falco tried to strike out on his own, but, give or take when he tried to join F-Zero, he remains a loyal pilot. He’s also a bird-man. This isn’t unusual in his universe of eclectic animal people, and nobody really makes a big deal about his avian ancestry.

Duke Red

Bird brain

Duke Red appears in all sorts of Tezuka materials, most notably (in my mind) as a criminal kingpin in Metropolis. He has been a villain many times, but is a well-meaning politician in Omega Factor that kinda sorta creates a doomsday device that literally destroys the planet. Whoopsie. Regardless, what is important is that Duke Red is some kind of bird man, and nobody ever draws attention to this fact. Many Tezuka worlds are racist as hell, so he is patently not living in some kind of utopia universe. Maybe people aren’t familiar with birds in these stories? Whatever. This whole thing makes a whole lot less sense when there isn’t a talking toad around…

Bayonetta

Bullet Hell Woman

It is miraculous that Bayonetta appears in Super Smash Bros. This is the franchise that had to stick nylons on some scantily clad weapon ladies, and could not include King of Fighter’s Mai as a background character because her design was not built for good little boys and girls. Bayonetta meanwhile is a bullet witch that hunts angels with the power of removing her clothes. She exclusively appears in games rated M for Mature, and swears like a sailor while destroying celestial creatures with hair-based attacks. And those heels! Attached to those legs! Won’t someone please think of the children!? I mean, she kicks ass and her games are awesome, but she looks a little out of place standing next to the Ice Climbers.

Prime Rose

Nice sword

In Omega Factor, Prime Rose is practically the definition of a damsel in distress, as she is caged in a tube for nearly her entire appearance, and two boy (robots) have to fight over her while she is double rescued by a brilliant surgeon. Likely as a result of being stuck in a tube/operating table, when Prime Rose is finally well enough to speak, she exclusively appears while stark naked. However, when she later is part of the game’s glossary of characters, she is wearing a battle bikini and equipped with a sword. Why? Well, apparently she originates from a 1982 manga that was meant to capitalize on a “cute girl” craze. And then there was a movie where she was some kind of anime Red Sonya. So, hey, when do we get to play that game? Prime Rose and Bayonetta could team up!

Banjo & Kazooie

Banjo!

Speaking of pairs, in the beginning, there was Banjo, and he was pretty good at racing. But this bear’s career didn’t take off until a bird’s egg fell into Banjo’s backpack, and Kazooie was born. Thus, the inseparable (except in that one game) pair joined forces, and beat back any green witch mean enough to cause a ruckus in Banjo’s neck of the woods. Banjo & Kazooie haven’t seen much play in recent years, but they are the good kind of goofy mascots that can appear in practically anything. Hey! Nintendo and Rare? Let Banjo do the Olympics with Mario. Everybody will enjoy it.

The Amazing Three

Dumb horse thing

The Amazing Three are aliens from a far-off planet that were sent here to assess whether or not Earth should be allowed to continue to Earth along, or should be obliterated with a neutron bomb. Considering we’re still here, looks like we passed. Once the Amazing Three arrive on Earth, they take the forms of a rabbit, horse, and duck. That is enough like a bear and bird for me to be happy with this article’s comparison. Also, let’s be real here: Banjo & Kazooie need the ability to destroy their planet at all times. Can’t find that last musical note? Destroy the universe. It is appropriate retaliation. Oh, anyway, The Amazing Three appear as comic relief in Omega Factor, so let’s not worry about how Nokko the Horse Alien is eventually responsible for the birth of Bojack Horseman.

Piranha Plant

CHOMP

Piranha Plant is just one of those dudes you never consider who appears in damn near everything. Not unlike the cheap cheap, P.P. has not only done his best to appear in countless Mario platformers; the prickly plant has also appeared as background fodder in various Mario Karts, Parties, and probably somewhere in those soccer games. Of course Piranha Plant became a full fledged fighter in Super Smash Bros Ultimate: he appeared in the original Smash Bros as an obstacle in the hidden arena. Even Bowser didn’t make an appearance in that game!

Black Looks

Unfortunate name

Black Looks, aka Black Lux, was little more than a pissed off dude that hated robots in his original appearance. However, in Omega Factor, Black Looks becomes a trench coat clad army of dudes with laser guns and a major hate-on for robots. They are relentless, and, in typical Treasure fashion, there are some inexplicably stretched sprites of Black Looks, so you get to fight a few “humans” that are twelve feet tall. And this is the legacy of the piranha plant: a simple fellow that, through no fault of his own, is now an entire army unto himself. No one should be surprised when Black Looks start popping out of pipes and biting plumbers.

Incineroar

Gotta catch em all

Incineroar, the heel Pokémon. Although it’s rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents. When its fighting spirit is set alight, the flames around its waist become especially intense.

Brontus

Big Bird

Mont-Blanc, aka Brontus, one of the world’s seven strongest robots. A guide from Switzerland, it is said he had over 100,000 horsepower. He met Pluto, a gigantic bull robot, and was destroyed within a minute. He then appeared in the 1963 and 1980 anime… and was similarly immediately crushed. In Omega Factor, he is marginally invincible, and can shoot fireballs. So, like a Pokémon, his abilities are increased dramatically the minute he can run around in an actual action game.

Sora

I know that guy!

Super Smash Bros. Ultimate’s final fighter: Sora hails from Kingdom Hearts, a game that may have been discussed on this site. Sora has an extremely convoluted backstory, but what is important is that he will fight for his friends, and his friends include a whole lot of Disney properties. Goofy, Mickey, Aladdin, Elsa, Jack Skellington: Sora knows all the big players, and they are all connected to his heart. Of course, you’re not allowed to mention any of them in Smash Bros., because Disney keeps an iron grip on its intellectual property, and apparently the world will explode if Mario’s white gloves touch Donald’s feathery butt. And speaking of Disney being litigious…

Pook

Pooka?

I know this one! Pook (aka Bobo) is a trouble making little boy robot that appears across various Astro Boy stories, but, more importantly, this Pook can transform into Jungle Emperor Leo aka Kimba the White Lion. Ever hear about Kimba? Kinda sounds like Simba, don’t it? Well, that is theoretically not a coincidence, as there have been many accusations over the years that Disney outright stole much of Kimba the White Lion when it was not able to purchase the rights. But, let’s be real here: that’s hogwash. After all, everyone involved in The Lion King’s production has claimed that they never even saw Kimba the White Lion, and it is just a coincidence that both stories involve lion protagonists with rhyming names, wise mandrill advisors, fratricide, a lion with an eye scar taking over in the prince’s absence, hyena henchmen, and a cute lioness love interest. And the scenes that look like they were wholesale lifted from the original Tezuka anime? Complete fluke! And Kimba doesn’t even know Elton John, so they’re absolutely separate movies. Let’s just put that rumor to rest now.

Donkey Kong

You know him well

But we can’t ignore every bit of litigation in every company’s past. Donkey Kong is an established bit of Nintendo history now, but he came with a lawsuit in his early days. The estate of the late great King Kong claimed Donkey Kong was biting on the whole “big gorilla kidnaps woman and climbs on stuff” shtick, and Nintendo nearly had to retract its greatest selling arcade game for fear that it would be squashed by copyright law. While Nintendo won in the end, it just goes to show that even the most original companies often come from origins that border on theft, and all ideas stand on the borrowed shoulders of giants. If we are being honest, there would be no Donkey Kong without King Kong, and there would be no Mighty No. 9 without a Mega Man who needs his Astro Boy.

Sharaku

EYEBALL

And that’s just Krillin fused with Tien Shinhan, right? This Osamu Tezuka guy is a hack.

FGC #617 Astro Boy: Omega Factor

  • System: Gameboy Advance. If ever a game deserved to be ported to something for modern consoles, this would be it.
  • Number of players: Astro Boy gets by with the support of his friends, but is stuck in a single player game.
  • Here comes the factor!Favorite Astro Friend: It is a great bit of storyline/gameplay synergy that Astro Boy levels up as he meets more people. I normally cannot stand a leveling system in a beat ‘em up, but I’ll allow it if it means Unico adds to your fighting power. Anywho, Don Dracula, head vampire of Mu, is cowering on a train, and will sell out his boss unprompted by anything, so going to congratulate that vampire on being my favorite “ally” in this adventure.
  • What gets your points? Power up Astro Boy’s mega death laser for maximum fun. Yes, it is a hyper move that requires charging some punches, but it is absolutely the best way to do damage to practically everything. In a way, it seems like Astro Boy learned how to be a videogame from Marvel vs. Capcom 2… which may explain why I like it so much.
  • So, did you beat it? I used a FAQ back in the day, because some of the conditions for unlocking the proper paths are complete nonsense (replay the tutorial stage? Really?). That said, for a game that is based on just punching and/or lasering stuff as hard as you can, the way the plot progresses is a really interesting way to get the player to experience the same levels over again. I would be annoyed if it weren’t so much fun.
  • All aboardGoggle Bob Fact: This game was a Christmas gift from my grandmother, and now this article is publishing on her birthday. She would have been nearly 110 this year! That’s weird!
  • Did you know? The North American version of this game was delayed to coincide with the release of the Astro Boy Saturday Morning Cartoon. This allowed Treasure to put some additional polish on the experience during the waiting period, so maybe that’s why this is easily one of Treasure’s best games. Or maybe fighting robots are just a natural fit for videogames. Whatever. It works!
  • Would I play again: Yes. Now somebody release it on Switch so I can play it without having to dig out an ancient portable system with pulsating batteries.

What’s next? Random ROB has chosen… Body Harvest for the Nintendo 64! We gonna fight some bugs! Please look forward to it!

ROBOT
Robots! We get it!