Tag Archives: not that final fantasy 3

Wild Arms 3 Part 13 Interlude: The Last JRPG

What are they thinking?As of Chapter 1 finishing, let us enjoy a brief interlude on the nature of Wild Arms 3. And we shall do this on July 25, Scarecrow Day. In Elw architecture, scarecrows are commonly placed on rooftops in place of weathercocks. But it was rumored to bring bad luck among non-Elws and slowly went out of style. A scarecrow slowly rotting away into dust is a sad sight.

Controversial statement: they do not make JRPGs anymore.

So here is how I’ve always seen the evolution of the JRPG. You start with Dragon Warrior/Quest. You move over to Final Fantasy. Over the span of the Nintendo Entertainment System, Final Fantasy evolves out of sight of Americans from simple nonsense with six characters (who must only be four characters) to a sprawling story of flying continents and children working multiple vocations just to make (airship) ends meet. Over in Dragon land, we actually saw the evolution from Hero venturing out alone into the wilderness, to gaining a party of companions, to gaining more “job” options than you could shake a Falcon Blade at, and finally reaching Dragon Warrior/Quest 4. That final title seems relevant, as in addition to utilizing all the advantages that had been granted to its forebearers, Dragon Warrior 4 told an epic, chapter-based story that included memorable, distinct characters all living their best lives in defiance of a hellish (but maybe misunderstood!) villain. While there are inevitably other examples, let us use 1990’s Dragon Quest 4 as the benchmark for how JRPG went from “inhabit these heroes and guide them on their quest” to something more akin to “sure, saving the world is great, but wouldn’t you like to know what happens next for your good buddy Torneko Taloon?”


47303.gif

And then, a year later, we had Final Fantasy 4. Far beyond Dragon Quest 4, FF4 was the ceiling for videogame storytelling. The world is in danger! But so is your hero’s girlfriend! Brother is betraying brother! People are dying! And, even more important than said story was that all of this action was presented with… action. The twins make their noble sacrifice while the walls are actively closing in on you (and later battles remind you how difficult it is to fight a wall). Yang is blasted into amnesia while frantically trying to stop a cannon manned by goblins. And Cid does not simply lay a few charges to close the entrance to the underground, he actively jumps out of an airship and detonates his bearded ass. In short, whereas JRPGs and videogames in general had had dramatic moments before, Final Fantasy 4 went out of its way to present a story that was, more often than not, actively including as many explosions as possible.


fgc04302ff4bard.gif

And then, in 1997, we got to Final Fantasy 7. After a console generation of JRPG luminaries (in multiple ways), Final Fantasy 7 could be presented as the pinnacle of the genre. Ignore the remake (as good as it may be), and go back and play OG FF7. Marvel at how much and how often something happens. You cannot so much as traipse through a forgotten mountain pass without having a brief discussion on chocobo hair. And while Tifa is talking to Cloud about grooming tips, there is movement. There are great graphics (for the era, natch). There are gorgeous environments. Combine these elements, and you are continually presented with an engaging story that incidentally has an amazing presentation. Final Fantasy 7 was primarily remembered for its FMVs, but it is the minute-to-minute performance that keeps a player engaged across three discs.


176puppet.png

But by the time the Playstation 2 rolled into living rooms, the great divergence occurred. On one hand, you had Final Fantasy 10…


144900b.gif

Final Fantasy 10 was, for all intents and purposes, a playable movie. There was voice acting. There was motion capture. And the end result is something that is just as engaging as a movie… because it basically is a movie. And, starting in 2001, if your company was making a JRPG, you had the choice to make that playable movie. You could chase the JRPG zeitgeist, and, whether you were continuing the Xeno-franchise or recruiting Studio Ghibli into your production, you could make a Hollywood blockbuster out of your JRPG. The only downside to this was that it cost more than a couple of bucks to make such a thing presentable. If you didn’t feel like doing that…


476default.gif

The above was a possibility. Or this


476persona.gif

Hell, you could even see it happen in real time as the Xenosaga franchise gradually lost its budget…


a729.gif

29590000.png

Now, is either way right or wrong? I am not going to make that determination. Personally, I have issues with getting bored by the “talking heads” of recent Persona titles, and, when they make the jump to action games (like the fighting, rhythm, and “strikers” spin offs), I find the text crawl downright insulting. I am playing a videogame! Please limit your visual novels to 30 seconds between levels! It worked for Ninja Gaiden! You can have these idiots talk a little less if they are going to be effectively motionless while I am supposed to…

Er-hem.

I said I am not going to judge which is better. Persona or similar titles may have presentation issues when they are just throwing static text at a player, but these games are also 80-hour experiences that would not be able to exist if they required full-on mocap for every conversation about how we’ll never discover the true identity of the killer who is probably not standing right over there oh wait he is that is super convenient. Videogames are amazing pieces of art that are also beholden to investors, budgets and deadlines. I would rather have Bravely Default in my life than a “coming soon” JPEG and a thousand twitter followers conjecting how the real Bravely Default will become Final Fantasy 22 and Nomura will never tell us why.

But as far as the “movie” JRPGs? They’re great! They are fun, interactive stories that often include other ways to wring amazing gameplay out of a giant budget. Final Fantasy 15 may have created a “Cindy” that exists exclusively in the world of swimsuit model motion capture, but each of the boys were very controllable when cruising around Insomnia’s outer rim. I have absolutely no qualms stating that JRPGs can be good if they are using “movie” presentation or “static text” presentations.

But JRPGs seem to have completely forsaken the middle ground of their ancestors. They don’t make ‘em like Wild Arms 3 anymore.

Wild Arms 3 is a very text-based game. This is not simply a matter of noting that no one is voice acting this dialogue, what is significant is that, as the game progresses, we will experience any number of info dumps that feature discussions on imaginary biology, planetary conquest, and (everyone’s favorite PS2 plot MacGuffin) nanomachines. In other words, Wild Arms 3 is filled to the brim with the kind of nonsense that causes people to disparage Kingdom Hearts or the Xeno franchise. But something important happens here! There is direction!


054700.gif

There is movement!


068200.png

There is stuff happening!

And there are a lot of little things that not only would be impossible on older videogame systems, but also unlikely to appear in later, “better” productions. As an obvious example, Jet Enduro is an aloof jerk of a character, and barely says a word through much of Chapter 1. But you know everything you need to know by seeing this…


128600.png

He is the exact kind of jackass that would put his shoes on the table. What is Jet’s mood right now? The simple act of sticking his boots over his head tells you everything you need to know. And you know that when the shoes hit the ground…


088200.gif

Something has hit the fan, and it ain’t pretty.

And it feels like we don’t get this kind of direction anywhere nowadays. Wild Arms 3 is the perfect middle ground between “we have more options than simple sprites that turn their heads” and “full on cinematic masterpiece”, and there are very few games that have ever occupied that space. Ultimately, you could describe several “classic” JRPGs as something almost like puppet shows: a middle ground between full-on acting and static talking heads. And looking back from the present when puppets have been forsaken for literally any other kind of presentation, Wild Arms 3 is one of the best puppet shows out there.

Wild Arms 3 is a beautiful unicorn in a field full of donkeys and horses, so keep an eye out for that horn as things progress into the next chapters…


144900c.png

Next time on Wild Arms 3: Back to the Let’s Play proper as we head to the wrong side of the tracks.

FGC #627.2 Stranger of Paradise: Final Fantasy Origin

This article contains spoilers for not only Stranger of Paradise: Final Fantasy Origin, but also potentially the entire Final Fantasy franchise. It won’t get too nuts, but if you don’t want to know a certain location exists in a certain game, and if that location has any plot relevance, I wouldn’t keep reading. You have been warned!

This is not a placeStranger of Paradise: Final Fantasy Origin has one very important thing going for it: it is an enormous love letter to the Final Fantasy franchise. With the exception of a few “plot” stages, every level in SoP:FFO is based on a different locale from a different Final Fantasy game. And that is amazing! You’re looking at 35 years of videogame locations! From castles to caves to whateverthehell was happening in Final Fantasy 15! It’s neat!

But, as a tremendous nerd and 35-year-old critic of the Final Fantasy franchise (uh, to be clear, I am not 35, but I have been a critic of Final Fantasy as long as it has existed) I, naturally, have opinions about the various locations chosen to represent various Final Fantasy titles. Were these good picks to be representative of their attendant games? Are these good choices independent of nostalgia? Does anything in this game make a lick of sense? Let’s answer these questions on a game by game, level by level basis.

Note that this list will be going in order of Final Fantasy game featured. Actual level order is an entirely other thing. Please be as confused as possible.

Stage 1: Illusion at Journey’s End
Location: Chaos Shrine
Origin: Final Fantasy (1)

It is chaos out thereConcept: Stranger of Paradise is a kinda sorta remake of Final Fantasy, so it is only natural the game starts with Final Fantasy’s first ever dungeon: the Temple of Fiends. Oh! And the final boss of the area is Garland (after a fashion)! That is as Final Fantasy as it gets!

Does it work for SoP? This is absolutely a ruined temple (of Fiends!) filled with monsters, which is all you really need from a Strangers of Paradise stage. There are enough decomposing balconies and collapsing turrets to justify something more complex than a straight line, but the layout is still recognizable enough that you won’t easily get lost. And there is at least one cactuar running around, so there’s everything a stranger could want.

Does it represent its parent game? Going to give this one a “yes”, too. The defining characteristic of Final Fantasy’s Temple of Fiends is that it was clearly the crappiest temple in the world (but looked pretty alright a solid 2,000 years back), and we’ve got a similar architectural flare going on here. The Temple of Fiends is meant to be the trojan horse of adventure for the Final Fantasy franchise, and it serves the exact same “more to it than it seems” function in 2022. Good job, Level One! Now let’s move on to Final Fantasy 2…

World of Final Fantasy Part 10

Turn Those Corners Up: Part 2: We’re Back! A Fox God’s Story
Initial Stream: 11/24/20



00:00 – As my esteemed colleague has noted in the previous chapter, we’re working toward the good ending here, which involves collecting all the legendary summon monsters. Last week we scored (good) Bahamut and Diablos, now we’re going for Leviathan. Faris has something to say about that. Given all the “important summons” are Final Fantasy 8 dudes, us dudes go on to talk about Final Fantasy 8.

14:00 – Lightning battles Odin with Ramuh’s granddaughter as we discuss Ready Player 2.

24:31 – Not a mandatory quest, but defeating Odin allows us to see (FF13) Shiva and Snow versus Shivalry, the male cousin of Shiva. Shivalry is more of a sentai archetype than a himbo, unfortunately. However, we do learn that BEAT is a himbo.

34:00 – Yakuza: Like a Dragon is discussed as we fight to reclaim our dead mascot creature. This section of the quest is stupid. Seriously. The whole thing seems to be hung on a character relationship from thirteen chapters ago, and it is not compelling in any conceivable way. It seems to exist as a prelude to what happens during the true ending, but the true ending does it so much more successfully. This “preview” version of the concept with forgettable characters is ineffective, and only serves to make the twins appear even dumber when they’re surprised by the inevitable outcome (coming next part).

48:00 – Do you suppose the most popular search engine in a Final Fantasy universe is Moogle, or did the little fluffballs cash out by inventing Final Fantasy digital commerce?

53:00 – Tama, our foxy (not like that) mascot is revived, reality is restored, and maybe we were talking about Earthbound too much to notice.

What actually happened in the plot:

· Faris avenges her distant ancestors, who were killed by Leviathan. Or Leviathan is faking her defeat, as apparently she wasn’t distinctly responsible for the death of Faris’s ancestors, she just happened to be in the area.

· Lightning loses a duel to Odin. So she recruits Ramewl, Ramuh’s granddaughter, and then returns to claim victory by battling with a rad lightning sword.

· Refia’s uncle is still possessed by a Bahamutian spirit (see Chapter 7), but the “spirit” is still attempting to kill the mythical fox monster that killed Refia’s aunt (before the possession). This apparently proves that there’s some part of the “real” uncle still alive in there. Or whatever. What’s important is that Evil Uncle finally dies after a fox battle, and our heroes claim a “life” from the fox monster. They use this life to revive Tama. With Tama revived, reality resets to a version where Tama was always there… so it’s kind of ambiguous if anything in the last two updates canon “happened”. Huh. Regardless, the party is now back to 100% complete, and, with the support of The Seven Deadly Summons (or whatever), we’re ready to retry on destroying the final general of the Bahamutian Army.

Turn Those Corners Up: Part 3: Everybody Dance Now
Initial Stream: 11/24/20



01:00 – The final battle approacheth. But we’re mostly focusing on Dr. Weird quotes.

7:30 – The first actual Game Over in this Let’s Play! Granted, I’ve been cheating (almost) the whole time, so it shouldn’t be a surprise that I’ve been practically invincible… but still! Incidentally, if you’re wondering about the cause of death, it was a doom “countdown timer” status effect that I was completely unprepared to encounter.

13:30 – Revenge! I have triumphed over my previous failure, and am making progress. So let’s talk about Gungrave and Trigun. Hey, wait a minute! This isn’t a Wild Arms Let’s Play!

19:30 – I am always happy to visit the concept of Freud sucks. Regardless, we have to fight mom twice, so Sigmund would likely have something to say about that.

26:00 – The final boss, Brandelis, appears again. Looks like he has the ancient weapons of Final Fantasy 5 at his disposal, but I just might be thinking that because a bell is involved.

31:00 – Here it is: the absolute final boss! In typical Final Fantasy fashion, it is some hulking monstrosity that can’t even fit on the screen. We take this time to label our respective Bouncer-sonas.

37:00 – We Officially won! The World Ends With You 2 is being released! We also beat the final boss!

42:00 –



It would have been super cool if these moves were at all available during the actual gameplay of World of Final Fantasy. Or at least anywhere other than a fight with a cactus.


46:00 – Time for an ending parade/choreographed dance number. I will claim that the volume on the game on this recording is so low because I was trying to avoid copyright issues with the obviously trademarked to all hell song here in the ending.


57:30 – As a chaser, we tackle the final (vanilla) intervention quest with “other mascot” Serafie learning from Siren how to gigantamax or whatever.

What actually happened in the plot:

The original ending went poorly when the twins tackled Brandelis alone on his own home turf. Reynn has full knowledge of that “bad end”, so the plan this time is to enlist all the champions (aka Final Fantasy characters) in various support roles, and attack the Ultima Gate at the top of the Crystal Tower. (Oddly enough, the summons that we had to fight to see this ending are not involved at all.) The Summoner Sorority is going to seal the Ultima Gate with the assistance of Hauyn (the twins’ adopted sister, BEAT), and the battle-ready champions (Cloud, Lightning, etc) are going to run interference on Brandelis. Quistis and Shelke were supposed to distract The Man in the Golden Mask (secretly Dad) and Plumed Knight (Mom), but those champions fail, and Lann and Reynn are forced to fight their possessed parents again.

They succeed in defeating the evil mirages, but learn that Mom and Dad have been dead since their possession started (or thereabouts). Ghost Mom & Dad bid tearful goodbyes as Lann and Reynn move on to battle Brandelis. Brandelis has apparently been able to siphon some of the Mirage Keeper power of the twins and their parents, so he is effectively invincible with the ability to rewrite reality at will. It could be a stalemate, but the Ghost Parents help the twins to fashion an infinity cube as a prison for Brandelis. Right about then, the summoners finish up their job, and all the bad machines across the world are sucked back into the Ultima Gate. This also begins to absorb Brandelis, who once again breaks free from his infinity box. The twins attack Brandelis, and subdue him at the cost of being sucked into the gate, too. Brandelis, Lann, and Reynn are all banished to another dimension, but Hauyn and the champions are free to help rebuild the world. Hauyn is chosen as the new Mirage Keeper for this dimension, and goddess Enna Kross seems so happy with this outcome, she starts a goddamn dance party.

But wait there’s more!

Next Time on World of Final Fantasy: Just because we saved the World of Final Fantasy doesn’t mean it’s all over. We’ve got bonus dungeon(s) and content exclusive to the Maxima upgrade of World of Final Fantasy. And, yes, we will finally get to facing a certain omnigear…

World of Final Fantasy Part 08

Intervention Quests Part 1
Initial Stream: 11/10/20



3:00 – Everyone had two weeks to vote on whether or not they wanted to see additional story progress or the Final Fantasy character vignettes/side quests… and I didn’t see a single vote. Turnout is terrible this year. So we held a vote on the stream, and fanboymaster and BEAT both agreed it was time to hit the Final Fantasy Intervention Quests. As a reminder, these are all “out of time” moments provided by The Girl Who Forgot Her Name, and our heroes only pitch hit for the featured Final Fantasy character during battle, and the rest of these sections are simple “slice of life” stories (that often involve giant, malevolent sea monsters). First up are Tidus and Yuna aping some Final Fantasy X plot beats.

16:00 – The “bullet points” for the Intervention Quests are going to be mostly here to let you know when a new vignette starts. At approximately the sixteen minute mark, we are discussing “politics” and/or Quistis while Squall gets a featured story about future planning.

25:00 – Discussing Tidus while Faris and Edgar discuss something other than Tidus. And then it’s time to point out how Edgar is a pedophile.

33:00 – Terra encounters a certain unpleasant octopus while another bot invades the chat.

39:00 Bartz and Rikku is the crossover event you didn’t ever know you needed. It is mostly ignored in favor of Dragonball Z discussion.

46:23 –


What actually happened in the plot:

All Intervention Quests are canon in World of Final Fantasy, but are (almost) all considered “sidequests”, so this is all “optional” plot. That said, here’s what happened in this update:

• Yuna and Tidus, who met for the first time as part of the main plot, bond over repelling Bismarck (not the nazi ship) from Besaid.

• Squall, unlike his fellow Final Fantasy buddies, doesn’t have future plans, which worries his bulbous little head. Squall and Shelke go on a monster hunting mission, and Shelke tricks Squall into caring and planting a garden. This somehow makes Squall smile.

• Faris’s ship is attacked by Omega Bane, and she tracks it back to a potential dimensional gateway at the center of the desert. Edgar is familiar with the area, so he banishes Omega Bane with the help of Vivi.

• Terra teams up with, and then realizes she must destroy, Ultros, the least prime octopus.

• Bartz and Rikku try to rob Ifrit’s cave, but wind up inadvertently becoming friends with the fiery summons when they team up to repel some behemoths.


Intervention Quests Part 2
Initial Stream: 11/10/20


1:00 – Rikku is sailing the seven seas, and, hey, we’re actually discussing Rikku! It’s game related! It’s a game related, on-topic discussion! That hardly ever happens!

5:00 – Eiko makes a new wolf friend, so let’s talk about Justice League. The animated series, to be clear, as that is clearly the best iteration of the ol’ hero club.

10:00 – Tifa meets some zealots. How old would you be in the Final Fantasy universe? And would your hat stay on your head?

16:00 – Yuna and “The Sad Spiral” sounds like a good time. Final Fantasy characters need therapy, and so do we after discussing Fountains of Wayne.

26:00 – After some wedding discussion, here are Yuna and Rydia in a Volcano. Then BEAT gets hungry, and we fight Lady Ifrit.

32:00 – Cloud and Lightning are palling around while we discuss terrible streamers, teenage sins, and how we’re all attractive. Also, please remember the duck stream.

What actually happened in the plot:

• Rikku battles the Mimic Queen and discovers that literally all the treasures across the sea were a bunch of (now dead) mimics.

• Eiko investigates a “weird feeling” and discovers her ancestors’ “Fenrir” mirage, Elefenrir, who offers a cryptic warning.

• Tifa fights off a gigantic, robotic hand, and tells some religious fanatics that Enna Kros helps those that help themselves.

• Yuna helps Ami of Green Gables (thanks, Zef), a poor woman who wants to sacrifice herself for the good of her hometown. Valefor’s non-union equivalent, Nirvalefor, guides Yuna to help Ami by defeating Ultima Weapon. Thus, Ami no longer has to be a martyr, and she didn’t even have to lose her imaginary dream-boyfriend to do it.

• Yuna and Rydia enter a volcano to find Ifreeta, Ifrit’s cousin who has been possessing humans to be a general nuisance in the world. The two summoners banish the fire cat girl.

• Cloud and Lightning investigate a mirage (Iron Muscles) menacing a local village, but apparently Sephiroth has been in the area repelling the mirage. Cloud ventures off on his own to hunt his mortal enemy, but Terra convinces Cloud to go back and help Lightning. Cloud and Lightning destroy Iron Muscles, and Sephiroth is never seen.

Intervention Quests Part 3
Initial Stream: 11/10/20



0:30 – Vivi and Golems accompany a brief description of quests that have gone before. Long story short: when boiled down to their base archetypes, nearly every male Final Fantasy protagonist becomes Zidane. It’s weird!

5:00 –


13:30 – Discussing Fire Emblem/Lucina /Gachas while Quistis and Squall hang out in Garden.

16:00 – Ample Vigour arrives, and then leaves us wanting as Einhänder shows up again.

20:00 – Penguin time means we have to repeat a whole dungeon. There’s crying underwater from that stupid queen and yours truly, as this Intervention Quest contains an entire “level” that we already completed once. And it wasn’t that good the first time! Regardless, this appears to be the only Intervention Quest that is so intensive, so it’s at least noteworthy.

28:00 – “We’re going all in on this fried bread thing.”

41:00 – And the moral of the story is we’re never going to stop talking about that mysterious liquor lady.

What actually happened in the plot:

• Vivi stops a golem uprising and decides to live another day, confident he is not a mere golem (which makes sense, as golems in this game are basically just Pokémon).

• Celes tries to cheer up the still-recovering-from-vampirey folks of Tome Town by performing an opera, but Ultros arrives, and messes it all up. Ultros is repelled, but, sorry, Celes won’t be singing in this one.

• It is confirmed that Balamb Garden is apparently a mirage, Eden, even if stuff discovered there, like the Gunblade, could be Cogna related.

• Shantotto attempts to open a secret vault by killing the Quacho Queen, but Lann and Reynn convince the Quacho Queen to open the door without bloodshed. Unfortunately, there’s a monster in the vault that could potentially explode and crack the continent in half… but Shantotto uses a spell to disarm the volatile kraken. The day is saved, and our heroes loot the vault.

Intervention Quests Part 4
Initial Stream: 11/10/20

00:00 – There is some interesting discussion regarding the production of Marvel vs. Capcom/Howard the Duck opposite Bartz and Gigglemesh saving a town. Eventually, there is discussion of Spider-Man arcade, a game near and dear to my videogame preserving heart.

8:00 – Additional discussion of Marvel vs. Capcom and what could have happened to Street Fighter 3 while Snow and Celes do… nothing.

14:30 – Moonboy and Devil Dinosaur are not Edgar and Vivi, but they’re not Primal, either.

19:00 – There’s no battle in this vignette, just cutscenes. This is weird, and prompts a discussion regarding Mr. Bucket, and how he wants you to put your balls in his mouth.

21:00 – Faris, Ifrit, and we’re apparently not worshipping Satan.

25:00 – Refia and Sherlotta venture into the snow while we discuss children’s cartoons and fetishes and let’s not talk about Totally Spies.

30:00 – We are done talking about Goodfeathers and how much we hate aspects of Animaniacs just in time to watch the ongoing adventures of Undead Princess.

34:00 Goblin Princess and the immortal question: is high school worse than working in The Simpsons writing room?

What actually happened in the plot:

• Gigglemesh and Bartz are more or less tricked by Bahamutian Soldiers, but team up to recover a victory.

• Snow and Celes fight Gigglemesh over absolutely nothing. Typical crossover fight, I suppose.

• Edgar and Vivi win over the support of the Figaro guard ostensibly through Vivi being annoying.

• Faris sponsors “Underdog Day”, a day when her crew can challenge the captain for control of the ship. An overeager moogle accidently summons Ifrit, whom Faris has to knock off the plank.

• Refia and Sherlotta battle Undead Princess (another refugee from Final Fantasy Crystal Chronicles: Echoes of Time), and then hire her to promote the Inn. Then Sherlotta and Undead Princess work together to stop some Metalliskulls that are haunting the area.

• Princess Sarah was kidnapped by Princess Goblin, who apparently has a crush on Warrior of Light. Warrior of Light lets Princess Goblin down easy, and rescues Princess Sarah.

Additional note that seems to explain a lot: In game, there is a running encyclopedia for characters encountered in World of Final Fantasy. The entry for Undead Princess reads:

Hey, Wait a Second…
You may be wondering why so many characters from the CRYSTAL CHRONICLES series have been popping up in Grymoire. Well, take a look at the person doing character design, and you may have your answer.

So that solves at least one unsolved mystery of World of Final Fantasy.

Intervention Quests Part 5
Initial Stream: 11/10/20


00:00 – Refia tries to build a bridge while we discuss how to own people on the internet. Or maybe we’re just looking at Dril tweets again. Or Spider-Man?

6:00 – Time for (what I’m pretty sure is) the DLC event. It is not a Gundam.

9:30 – Kishi joins us. Kishi is not a Gundam.

22:00 – We finally win as Omega God bonks over.


“He” is now Ted Woo, author of Shadow Mad.

31:00 – Kishi requests a repeat performance, so we’re watching the Faris bit again. Let’s consider this an example of how you can repeat these quests unlimited times.

36:00 – In an effort to torture fanboymaster, we close this stream out by taking a look at the World of Final Fantasy pokédex.

What actually happened in the plot:

• Refia tries to build an ice bridge, so she recruits Sherlotta to additionally recruit Shiva. The bridge is built, but doesn’t last long.

• Enna Kros has a conversation with Alexander, the gigantic mirage currently serving as a motionless bridge. Apparently they fought “for the throne” at one point. Eden of Balamb Garden, Lute of Ragnarok in Cornera, and Midgardian Ormr (presumably) of Midgar are all mirages, too. Alexander had Omega God hanging out on it in a pocket dimension (or something), so Enna Kros summoned Lann and Reynn to fight him off. Omega God is defeated and captured, and now, having completed all available Intervention Quests, Lann and Reynn are free to journey on to the endgame.

Next time on World of Final Fantasy: This stream was the same week I got married, so BEAT is responsible for the Bad End.