Tag Archives: Moebius

FGC #359 The Amazing Spider-Man vs. The Kingpin

Catches flies... or somethingThis game was my first exposure to Spider-Man.

Okay, that’s not 100% accurate. Growing up, I had a “read along” children’s book featuring Spider-Man at the circus. I think he fought a clown? I’m moderately certain elephants were involved. Additionally, I might have seen an episode or two of Spider-Man and his Amazing Friends, which apparently ended its original run shortly after I was born, but there may have been a rerun or two bumping around when I was a kid. But! That’s it! I never received current comics as a kid (see the bullet points section for more details on that), the Spider-Man animated series was still four years away, and, when The Amazing Spider-Man vs. The Kingpin was released on Sega Genesis, Tobey Maguire was 16 (Tom Holland was, of course, negative six).

So, while I had a general mental image of Spider-Man (red/blue pajamas, spins a web, any size), I didn’t have a clue about all the things that make the man a spider. Peter Parker? First I heard of him. Daily Bugle? Oh, so he’s a newspaper guy like Superman, I guess. And the entire rogues gallery? First I’m hearing of them.

In other words, everything I ever needed to know about Spider-Man, I learned from a Sega Genesis game. See, Stan Lee, it’s not only any issue that might be a reader’s first, it could be a videogame, too!

With that in mind, we’re going to look at the main players of Spider-Man’s big Genesis adventure, and compare their impressions within the game to their current place in Marvel comics continuity. Let’s find a new way to learn about Spider-Man!

The Kingpin

Initial Impression: Wilson Fisk, The Kingpin, is responsible for everything in this game, so it’s only natural to assume he’s Spider-Man’s prime villain. In short order, Kingpin…

    Nice suit

  • Hijacks a television station
  • Plants a mega-bomb somewhere in New York
  • Frames Spider-Man for said mega-bomb
  • Offers a huge reward for the head of Spider-Man
  • Commands every other villain to mess with Spider-Man
  • Orders Venom to kidnap Mary Jane
  • Camps out in his scary base five feet from the mega-bomb

Aside from that last blunder (when you plant a mega-bomb in a city, you leave the city), it’s clear that Kingpin is a genius and the head honcho of crime in Spider-Man’s New York. Could you even conceive of a villain more frightening than a monster that accidentally kidnaps your wife as part of a master plan?

Real Continuity: Kingpin is a big, scary villain… but he’s not really Spider-Man’s villain. Kingpin has drifted away from Spider-Man’s rogues gallery, and has been primarily a Daredevil villain for… I want to say as long as I’ve been alive. This makes sense, as Kingpin is generally responsible for the death of Daredevil’s Daredaddy, and the greatest rivalry between Spidey and Kingpin is merely an ongoing discussion regarding Slimfast. Though Kingpin now has a more mundane adversary (Daredevil’s super power is “can see, but only kinda”), he has gotten up to the more ridiculous supervillainy on occasion, as there was a not insignificant run there where he commanded a legion of immortal ninja. Basically, Kingpin is every bit the badass he is in this game, he’s just not Spider-Man’s badass.

Doctor Octopus

Swings a leg, regular sizeInitial Impression: Doc Ock is a pushover in this game. Literally! He’s balancing on his long, noodley octo-arms, and, a few jump kicks to the face later, he’ll be toppled over like a turtle. And then Spider-Man webs him up, and gets him to rat out every one of his cohorts. He’s a first level boss! With a bowl cut! He never had a chance.

Real Continuity: Doctor Octopus is, depending on the week, either Spider-Man’s greatest or second greatest villain. On one tentacle, he’s never been responsible for anything so traumatic as the death of any given Spider-Girlfriend; on the other pseudopod, he did straight up kill Spider-Man once, take over his body/life, and…. Earn Peter Parker a doctorate. It… probably sounded more villainous at the time. Even before all of that, Doctor Octopus was a constant thorn in Spider-Man’s side, capable of matching the wit and knowledge of Spidey in a way that Hammerhead, the man with a flat head, couldn’t even touch. Oh, and he tried to marry Aunt May one time. That had to be a huge hassle.

Point is that videogame Doctor Octopus got robbed.

The Lizard

Rock outInitial Impression: A mutant reptile that lives in the sewers? Gee, where have I heard that one before?

Real Continuity: It’s hard to sneak nuance into a Genesis game, but would it have killed anybody to have Dr. Curt Connors revert back to human form and apologize? The Lizard is yet another Jekyll/Hyde character for the Marvel pantheon (see also: Hulk, The), and his greatest tales always revolve around a man trying to make himself whole again (and then accidentally turning into a lizard). Granted, this does make Connors the dumbest scientist in the Marvel universe (“Maybe this time I won’t turn into… Nope, looks like I’m eating rats again.”), but his heart is in the right place. He might just be a stooge in this game, but The Lizard is worth one or two good stories in the real continuity.

Electro

ZAPInitial Impression: Here’s some loser with electric powers.

Real Continuity: Here’s some loser with electric powers. Seriously. For having starred in a movie and possessing nigh unlimited power usage potential (electricity is pretty important, y’all), Electro seems relegated to Rhino Tier with the other nobodies that occasionally pop up for an annual every other year or so. In fact, he accidentally got his girlfriend fried, she came back to life with his powers, and somehow she wound up being a more interesting character than OG Electro. That makes Electro even worse than The Scorpion, and you don’t want to be lower on the totem pole than a dude whose only power is “has a tail”.

Sandman

Dust in the windInitial Impression: Technopop apparently wanted to include one puzzle boss in this adventure, so Sandman winds up being nearly invincible. After Spidey has to fight an escaped gorilla in Central Park (hey, Circus Caper!), Sandman attacks, and he is completely invulnerable to Spider-Man’s webs and spider strength. The solution is to lure Sandman across the entire stage to a random fire hydrant, punch said hydrant, and then soak the man made of sand into inanimate mud. Even when you win, however, victory is fleeting, as you are informed Sandman is the first villain to escape Spider-Man’s web. Sandman must be some kind of super-super villain!

Real Continuity: He’s a jobber in a stupid sweater. Sandman did lead a long and varied life at some point in the comics (he was an Avenger! It happened!), but he’s been stuck in a generic supervillain loop of depression, loneliness, and bankrobbing for the entirety of the 21st century. I think he recently got a new suit? Yeah, that’s useful when you’re a pile of sand. For having nearly godlike (or at least Green Lantern-like) powers and virtual immortality, Sandman has been slotted into the little leagues with Paste Pot Pete and that guy from Wings.

Hobgoblin

WeeeeeInitial Impression: Spider-Man, unable to find his next villain to trounce, determines that since Kingpin put a price on his head, he could just walk around in broad daylight, see who shows up, and then it’s clobberin’ time. This miraculously works, as Hobgoblin shows up about twenty feet outside the Daily Bugle. And then Spider-Man whacks the goblin right off his dumb glider. The end.

Real Continuity: There was a magical time in Marvel Comics when a villain could stay dead for longer than a week, so Hobgoblin is clearly subbing for the then-deceased Green Goblin. This is Hobgoblin’s lot in life, as anyone in that costume is meant to be a stand-in for Spider-Man’s greatest/greenest foe, and… can you name the secret identity of even one Hobgoblin? Kingsley? Does that sound right? Doesn’t matter. He’s a knockoff, and it doesn’t matter if he gets his own sewer gang, he’s never going to be an inadvertent Trump analogue like Osborn.

Venom

We are VenomInitial Impression: Who is this guy? He looks scary enough, but he seems to be everybody’s sidekick. Play the game on hard mode, and Venom shows up as a secondary threat during any given boss fight. And… he just kinda jumps around like a monkey. That whole “unsettling black alien” thing is menacing, but that gorilla from the park was more threatening.

Real Continuity: Venom has become one of Spider-Man’s most aggressive and iconic foes, but he had only been around comics for a solid two years before his Master System debut. It’s no wonder no one really had any idea where he would “officially” fit into the Spider-Mythos at that point. He doesn’t even showcase his super rad tongue! But that tongue has been featured ad nauseam in the intervening thirty years, and now Venom has been everything from an intergalactic military vet to a tyrannosaurus. There was even a recent special wherein Venoms from different universes all banded together to fight Kinda-Venoms from other, more different universes. That’s right! Venom rips off everything about Spider-Man, all the time. But back in 1990, he barely even got web shooters.

Mary Jane Watson

Secret CrushInitial Impression: She’s stated to be Spider-Man’s wife (“your friend Peter Parker’s wife”), and she’s kidnapped by a Kingpin/Venom combo (not the cool kind of Kingpin/Venom combo, they’re just working together) in time for the final stage. During the ultimate, vaguely impossible boss fight, she is slowly lowered into a vat of acid while Spider-Man and Fat-Man duel. If you win, Spider-Man is happy to be reunited with the redhead; if you lose, Kingpin escapes, and Spider-Man gets really depressed. So she’s Spider-Man’s Princess Peach. Got it.

Real Continuity: Mary Jane Watson is the Lois Lane of DC Comics. Thanks to a million writers over a billion years, MJ is simultaneously a strong, interesting character in her own right, and a damsel that must be rescued at all times. It depends on the week. As of this writing, she’s recently been an assistant to a mostly comatose Tony Stark… which sounds like a pretty cushy job. On the other hand, she had her entire marriage mystically annulled because her husband wanted to rewrite all of reality on a whim, so that probably detracts from her agency just a tweak. Also, like practically all women in comics not continually wearing spandex, when she isn’t dating a hero, her appearances are rare (see One More Day for a fine example). So, despite the fact that she could totally carry another Spider-Man Loves Mary Jane series, she’s hasn’t seen as much exposure since she cut the (spider-)man out of her life. So, yep, she is Spider-Man’s princess.

Way to go, The Amazing Spider-Man vs. The Kingpin, you’re a pretty good introduction to Universe 616 after all.

FGC #359 The Amazing Spider-Man vs. The Kingpin

  • System: Sega Genesis was the big one, but the Master System version was released a year earlier. There’s also a Game Gear version that was based on the Master System version, and a Sega CD version based on the Sega Genesis version. Got all that? I could make a chart.
  • Number of players: Spider-Man, Spider-Man, does whatever a spider can. Alone.
  • Dumb monkeyPort-o-Call: Dr. Strange appears for no reason in the Master System/Game Gear version. The Sega CD version adds two new levels/bosses, and cutscenes that are… very strangely animated. Peter Parker and Mary Jane kiss during the intro and… it’s the least romantic cartoon ever.
  • Goggle Bob Fact: So my parents had a friend that worked at an antique shop. Any time he would wind up with “dollar comics”, they would be donated to the Wee Goggle Bob Needs Something to Do fund. Thus, I had a number of disjointed, completely random comics as a kid. While this did nothing for me learning the wonders of Marvel continuity, I did wind up being exposed to Silver Surfer Mœbius comics from a young age, and that may have had an influence on my imagination
  • Continue? The plot dictates that any time Spider-Man gets a game over, he is captured by the local constabulary.

    Right in the kisser

    This leads to the most NWA continue screen of the 16-bit era.

  • Threat or Menace: The other cool thing about this title is that it encourages you to take pictures as Spider-Man, and use the cash to earn web fluid refills. On one hand, this is amazing, and kind of a big deal innovation in light of every damn hero having a camera nowadays. On the other hand, web fluid refills are generously scattered about any given stage, so it’s kind of unnecessary. Oh well, at least J.J. will be happy.
  • Did you know? In the main continuity of Marvel 616, the Venom symbiote has possessed Peter Parker, Eddie Brock, Flash Thompson, Carol Danvers, Groot, and Mr. Fantastic. And some dinosaurs. And at least one dog. That thing gets around.
  • Would I play again: Did I not mention that I love this game? It’s a pain in the ass by modern standards, but I played it for pretty much a solid year when I was a kid, so it is good stuff. Forget all those later games that were all about flying through the city on webs, I’ll take Spider-Man awkwardly stumbling through the sewers any day.


What’s next?
Random ROB has chosen… Monster Rancher for the Playstation! Gonna raise up some eyeballs to fight dragons! Please look forward to it!

Grrrr

FGC #247 Gravity Rush

WeeeeeGravity Rush is a game that is… a might confused about its intentions.

Gravity Rush is only available on Playstation Vita (currently owned by six people) and the Playstation 4 (currently only owned by jerks), so I’ll forgive you if you haven’t played it. In short, the gameplay of Gravity Rush is based on the magical skills of Kat and her cat (oh, I just got that), Dusty. Kat has the ability to twist the horizon to her will, so she can, at any given moment, “rotate” gravity so she can run up walls, across sewer ceilings, or just haplessly “fall up”. It’s a simple, easy to control mechanic, and it’s a testament to the designers that an entire city and all the “stages” contained therein work so well with Kat able to spider-crawl all over the city.

Oh, also, it’s fun as hell.

There has always been an unusual amount of debate over “sandbox games” (aka GTA clones) and whether or not it’s even possible to make a modern, city-based sandbox game and still be a good guy. Grand Theft Auto (3) set the standard with its rotating cast of psychopaths, and the likes of Saint’s Row refined the concept with superpowers and aliens (aliens make everything better), but even in games where you’re a “good guy”, you still kind of come off as less Robocop and more Judge Dredd (hi, Crackdown!). And, while it’s always fun to watch someone attempt to play GTA while obeying every traffic signal and only stealing cars when absolutely legally appropriate (huh?), nearly all of those games are based around “the fun is in the mayhem”. Heck, I’d argue that the absolute worst parts of any of those franchises are when you’re forced to follow the rules, and maybe not launch your date into the stratosphere just because she’s taking too damn long to get in the car.

WeeeeeGravity Rush has a very GTA-esque setup with its four main “districts” that comprise one giant city, but you’re a law abiding citizen. And, while you can damage property, kick pedestrians, or “accidentally” gravity-hurl soldiers into the next zip code, there are no rewards for doing so. There’s no penalty, either, so you’re not going to summon a tank because you’re causing too much mischief. It’s just you, Kat, and some gems to collect that are mysteriously hanging upside down off that Space Needle-wannabe. The only “things to do” around town are complete missions, collect gems from weird places, and maybe try to discover a secret or two hidden around the nooks and crannies of the city. That’s it. No stand-offs with the police. No vehicle theft. There isn’t even a single weapon available beyond Kat’s own limbs (and maybe tossing a trash can around). This should get old fast.

Yet, I could “gravity rush” over this city for days.

It’s difficult to even try to put into words, but there is a simple joy in running all over Hekseville. And I do mean “running all over”, as I’m pretty sure I left Kat’s footprints on every last surface in town. From way down in the depths to the tippy top of that clock tower, Kat gets around. And there’s no penalty for being… shall we say… careless. Kat does not experience fall damage, and, presumably because her spine is made of some manner of jelly substance, there’s never a single complaint even when the gravity gauge inopportunely runs out while our heroine is a mile up. You even are safely deposited back on terra firma if you manage to fall off the edge of the world. This is essential to the game, because, if there were a penalty for “improper” gravity rushing, then you might carefully conserve those gravity powers and not, ya know, have fun with it. With very few penalties for falling (okay, it might be a pain to get back to where you were if you plummet particularly badly), you’re always encouraged to gravity rush around, and, yes, it’s a rush.

It’s just a shame the rest of the game doesn’t quite understand that.

BoooThere are two sides to Gravity Rush: the exploration and the combat. This is pretty normal for a video game, because I could describe, say, Super Metroid in exactly the same manner. You’re using a different skill set when you’re getting to Ridley than when you’re fighting Ridley, and, while there is some overlap, they’re very different experiences. Gravity Rush is no different, and, while the exploration of Gravity Rush is new and exciting, the combat is rote and, frankly, archaic. You’ve got a basic melee attack, a dodge roll, a jump kick, and a dash attack. Hm, we’re barely a step above Final Fight here. But you have gravity powers! And you can use ‘em to hover high in the sky, and then deliver a devastating dive kick. And… that’s about it. You have a few other gravity powers, but they’re all extremely limited by a sort of “magic meter” that will refill just in time for the battle to be over. So you’re stuck dive-kicking over and over again, which is fun for like five seconds, but if I wanted to play a game that was dive kicking all the time, I’d just play some dive kick based game like, I don’t know, Street Fighter.

Oh, and did I mention that there are a number of flying and “tall” monsters that absolutely require all dive kick, all the time? Yeah, it gets old.

And, unfortunately, Gravity Rush’s combat leaves such a sour taste in my mouth that I made this chart describing my time playing the main campaign:

VISUAL AID

It wouldn’t even be so bad if there wasn’t so much of an emphasis on bosses and monster mobs. Or if the bosses/monsters worked as intended, like, at all! I can’t tell you how many times I attempted a dive kick on some random monster, and somehow rammed into their underside, or some random bump on their model, or something, and, whoops, no, Kat is just hovering there doing zero damage for no reason now. There’s even a special “drill kick” homing attack that is really powerful… but half the time I used it I got stuck on a tree or a wing or whatever, and the attack petered out to nothing. That’s always fun! Let’s make the worst parts of this game take even longer!

Tiamat?And it’s a damn shame, because replaying the city “free” bits for this article, I was reminded just how overwhelmingly fun this game can be. Like a good Metroid or Mario game, there’s joy just in playing around, not necessarily working toward the next goal, but shooting around this enormous playground and enjoying your time in this world. And then there are the missions that, overwhelmingly, suck. Or, even if they don’t completely suck, they at least drag down the fun to a monotonous level. And that’s no fun at all.

So, hey, people that made Gravity Rush? You made an amazing, innovative game here… How about you let me play that?

FGC #247 Gravity Rush

  • System: Playstation Vita and Playstation 4. The PS4 version contains all the additional Vita DLC, for the record.
  • Number of players: It’s Kat against the world. Or with the world. Depends on the day.
  • Port-o-Call: I own this game for both systems (yes, I’m a jerk), and, frankly, I don’t think I could go back to the Vita version. Everything feels so… cramped. This game kind of needs the widescreen, movie-theatre treatment, because, seriously, when you’re shifting the horizon, it should be life-sized.
  • Favorite city division: Who decided to put the red light district next to the largest school in the city? A genius, that’s who!
  • Like Mario?Aesthetics Corner: Is there an art book for this game? There should be, because, damn, I could look at Gravity Rush art for at least 200 pages or so. That said, whether it’s deliberate or not, I feel like the first area of this game is its ugliest, which provides a poor first impression. Or maybe I just don’t like yellows…
  • Cats always land on their feet: Oh. Just got that, too.
  • Did you know? This game was the brainchild of Keiichiro Toyama, previously best known for Silent Hill. However, according to interviews, he had the idea for Gravity Rush well before the creation of Silent Hill, and it was partially inspired by the comics of Moebius. If you’re unfamiliar with anything in this bullet point, please check out the output of both of these men immediately.
  • Would I play again: I would play the “completed save” again, but I’m not so sure about the actual game-game. I’m even looking sideways at those side missions…

What’s next? Random ROB has chosen… Cruis’n USA for the N64! Let’s see the sights at 90 MPH! Please look forward to it!


Weeeeeeeeeeee!