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WW #14 Everyday Today’s Menu for Emiya Family

Due to the subject matter today, some items may be NSFW. In fact, let this serve as an outright trigger warning for sexual material, rape, rape via magical insects, workplace sexual coercion, and just all sorts of stuff that is traditionally not discussed on this blog. This is confirming that today’s article is rated M for Mature, even if the game itself is not. Also: general spoilers for various TYPE-MOON franchises. Also also, this article is weirdly long! Guess there is a lot to say on this subject…

Let us beginI.

Let’s talk about feminism, Joss Whedon, and at least one cooking videogame.

I suppose we should start with what has been on my mind lately: As a point of fact, I enjoy strong female protagonists. Nine times out of ten, I prefer a female protagonist to a male protagonist. If I am in the mood for noir, I like Veronice Mars. If I want to see some cheesy action, I’ll take Xena: Warrior Princess. I vastly prefer K-On or Azumanga Daioh to any male-centric anime comedy I could name. And when we are talking about ensemble casts, I do often gravitate toward the women (who are usually relegated firmly to “supporting cast”). And, in some randomly introspective moments, I have wondered why that seems to be the case. If I am being generous, I ascribe to the simple theory that I have been watching men’s media since I was a child, so I am tired of hearing about Optimus Prime, and would like to move on to Arcee for a change. I have also never been a particularly masculine man, so it is possible I more readily enjoy characters with arcs that involve less punching and more introspection (Spike has a shootout to solve his problems, Faye gets to reckon with a VHS tape). There are all sorts of reasons that I, a cis white male, would more readily enjoy a woman’s story.

It also might be because…

FGC #611 The Misadventures of Tron Bonne

nice airplaneThis was Mega Man’s last chance to be a contender, but now Mega Man will always only be Mega Man.

For those of you that do not follow the career of our favorite super fighting robot, Mega Man has gone through several permutations throughout the years. He started as the simple Mega Man, but already graduated to being the “spirit” of (separate) Mega Man X six years later. From there, Mega Man has gone through many different versions and spin off franchises. Some of these franchises were further explorations of “original” Mega Man gameplay (Mega Man Zero somersaults to mind as an example), while other offshoots used familiar iconography in conjunction with wholly unique situations (Mega Man Battle Network… oddly enough, often releasing simultaneously with Mega Man Zero). But whatever the situation, you could count on Mega Man running, jumping, and shooting his way to victory.

… Except when he was hosting a board game. Or racing a go kart. Or that one time he wound up in a bad SEGA CD-esque anime “super” adventure…

There was a hot minute in Capcom’s history when the likes of Super Joe or Captain Commando were intended to be the Mario of the brand. But, somewhere in there, Mega Man became the de facto face of a business that was almost immediately synonymous with gaming. Mega Man! The little robot that blinks! And it was not just a matter of Capcom promoting its blue bomber; Mega Man appeared as a regular on Captain N: The Game Master, too! Complete with a Nintendo Power covers, Mega Man was extraordinarily popular in his salad days.

Oh blast itAnd, as one would expect, this meant Mega Man became involved in several experimental titles. Mega Man could always be relied on to show up every Christmas with a handful of Robot Masters to rob and/or obliterate, but did you know that Japan saw Rock Board, featuring Mega Man’s two feuding daddies playing boardgames? Or that time Mega Man had to rely on soccer to defeat Dr. Wily? And once we got past the Super Nintendo, the Playstation proved to be the console generation that saw Mega Man experimenting the most. Mega Man: Battle & Chase was Mega’s chance at a kart racer, and Super Adventure Rockman saw Rock starring in his own FMV/anime challenge. We also saw two Mega Man quasi-fighting games in the arcades during this era (finally! You can play as Duo!), and, as the Playstation gave way to the Playstation 2, the obscure Rock Strategy appeared on Asian PCs. Mega Man got around at the turn of the millennium, all while his “traditional” action gameplay had three different flavors immediately available. How should Capcom fill your cup? Mega Man Classic, dark and frothy Mega Man X, or the newest hotness, the legendary Mega Man Dash?

Back in its prime, we had no idea Mega Man Dash/Legends would only ever see three entries. Two of these titles were the straightforward Mega Man Legends and Mega Man Legends 2, which both featured running, jumping, and exploring a world that would be very comfortable including a Duff McWhalen or Doc Robot. But the second title released in this quasi-trilogy, The Misadventures of Tron Bonne, included running, jumping, and… a robot management simulator? And a puzzle game? And some light gambling? Wait, did I just see a rogue-like sneak into the background? What is going on here!?

STAY OUTIn more ways than one, it is clear that The Misadventures of Tron Bonne was intended to be the experimental offshoot of the already fairly experimental Mega Man Legends. While Mega Man Legends went out of its way to confirm that this was the next generation for our blue hero, his “sister” Roll, and quasi-father Beard Guy, TMoTB barely made the most token of efforts to confirm it existed within the Mega Man universe. 8-Bit Mega Man appears in a random easter egg cameo, and… that’s it. No Dr. Wily boat rental here, and the concept of “Mega Man Legends” is barely even acknowledged on anything but the box copy. Beyond that, this is a story starring Tron Bonne and her family (characters introduced exclusively for Mega Man Legends) before they encountered our third favorite Mega Man. All characters outside the family, whether they be allies, villains, or frenemy police officers, are wholly new and were created exclusively for this adventure. And, give or take visual connection between Glyde and Glide.exe, none of these characters ever received so much as an echo in other Mega Man materials. The Misadventures of Tron Bonne is an island onto itself that was never truly revisited again in a franchise that has lasted to this day.

And that’s a damn shame, as once The Misadventures of Tron Bonne gets going, it fires on absolutely every cylinder available. Entire sections are given over to block puzzles, and said puzzles are careful, fun, and thoughtful. Meanwhile, “let’s rob a bank” or “let’s steal all the cows” are exaggerated bits of buffoonery where the action immediately feeds into the exact level of chaos you need when you can chuck whole trees at houses. The weakest segments are the “RPG dungeon” levels, which drag as you wait for your lil’ servbots to stop being squished, flaming casualties long enough to hit a switch or open a treasure chest. But even there, the NPCs of these caves are entertaining and memorable, and, give or take a quiz champ that should be left to die in a forgotten grotto, every “person” in these events could stand to survive to see the Battle Network franchise. Maybe they could control TediousMan.exe? Of course, even those RPG bits remind you that the “action segments” are king here, as every RPG boss is a matter of properly strafing around an arena and targeting servbots at the right weak point. Additionally, the opening and final segments of the whole game are both 100% examples of “action bits”, so, sorry if you really excelled at block shuffling, you need more active abilities to see Ms. Tron save the day.

GET ME OUT OF HEREOr… maybe that isn’t completely accurate. The final battle is a fight like practically any other standard Mega Man title with patterns to recognize and weapons to utilize; but there is one significant difference: levels. Your final matchup is fought not by Tron, but her favorite servbot. And said servbot can be a complete weakling or a daring master of bazookas. What makes the difference? You are responsible for “raising” the servbots between other events, and their levels are wholly dependent on the amount of love, care, and torture you shower on your minifigs. This means that, if you ever want to succeed in this world of airpirates battling other airpirates, you must engage in some light Tamagotchi gameplay to keep your army growing apace with your pocketbook. It’s an action game! It’s a simulation! And if you overlook either side of the equation, you’ll be no more successful than a JRPG player that ignores every town’s equipment shop. You have to remember to upgrade your g(G)ear(s)! (Not that that problem ever occurred on the stream…)

In short, The Misadventures of Tron Bonne was wildly experimental, and required the player to manage all sorts of skills to maintain a proper Tron Bonne capable of triumphing over her (relatively more) evil foes.

And then we never saw another Mega Man game try that again.

Asked and answeredThe Mega Man Zero franchise was the obvious continuation of Mega Man 2-D gameplay, but from Mega Zero 1 to Mega Man ZX Advent, we never saw so much as a cyber elf farming simulator. Similarly, Mega Man X made one attempt at its own JRPG with action elements and some very confusing warring factions… but probably the number one thing anyone remembers from that adventure is that it could unlock Cut Man in Mega Man X8. It seems the only future Mega Man franchise that tried to branch out from its “we’re doing the same thing every year like clockwork” gameplay was the Mega Man Battle Network series. Though, even in that case, its side games were either attempts to emulate other Mega Man games (Mega Man Network Transmission), or diversions that could barely come together as complete titles (Rockman.EXE Battle Chip Stadium, Mega Man Battle Chip Challenge). And by the time that franchise graduated to Mega Man Star Force on the next generation of hardware, the best anyone could hope for was an enhanced rerelease in the form of Rockman.EXE Operate Shooting Star. Bit of an inglorious end for an entire Mega Man Universe…

The Misadventures of Tron Bonne was a wildly experimental, incredibly entertaining diversion from traditional Mega Man gameplay that somehow still included wholly recognizable experiences. And not only was it never attempted again, but it apparently was the end of any experimentation in the Mega Man franchise. Pac-Man and the Ghostly Adventures 2 sure ain’t what my grandfather would recognize as a Pac-Man game, and Zelda Warriors is not your traditional Link jaunt. But Mega Man? Mega Man 11 is very much “the next Mega Man game”, and apparently a tie-in game for Mega Man: Fully Charged is too much to hope for. Mega Man is no longer allowed deviation, and that mandate has apparently been the norm since Tron retired from questing in 1999.

The Misadventures of Tron Bonne is a great game that apparently had horrible consequences. Sorry, Mega Man, but looks like Miss Tron is the reason you’ll never see a tennis court. Maybe Mario could let you guest sometime…

FGC #611 The Misadventures of Tron Bonne

  • All cops are wrestlersSystem: Playstation 1, because that is the system that could include a demo disc for Mega Man Legends 2 (coming soon!). A Playstation 3 PSN release is also available.
  • Number of players: For a game with forty servbots, you only get one player. Kind of amazing some multiplayer minigames didn’t sneak in there.
  • For the Future: You can see the first rumbling of much of the Mega Man Battle Network franchise in the Mega Man Legends series, and it is hard not to notice how the various “characters” of the RPG segments in TMOTB map easily to personalities that would be revisited by the time Lan was playing with his NetNavi. Tuttle, the dork exploring a cave in a top hat and suit, is just begging for something like FancyLad.exe.
  • Risk it All: There is also a casino level available. I am sure there is some ridiculous method for exploiting this mission and earning all the zenny you would ever need inside of the third mission or something. But, as someone that finds gambling inevitably stacked against my favor in most games (and most of reality), I only ever see my poor favorite servbot losing cash while his mistress rests. Sorry, Miss Tron!
  • Favorite Weapon: Give me a bazooka, or give me death. Or give me death, too, when my rate of fire is too low to beat back some ruins-based monster mech. That happened on the stream!
  • Watch it, Buddy: Speaking of which, here is the archival footage of my misadventures with Tron Bonne.



    There is a bit of an audio issue at the top of video 1, but the rest is just vibes. Oh! And I’m not super terrible at this one like the last Mega Man Legends game!

  • Did you know? Tron’s voice actress sings the theme songs in the Japanese version. Under normal circumstances, “the main character sings” usually strikes me as out of character for nearly every videogame heroine I can name. I can do thisHowever, the concept that Tron is trying to earn a few extra bucks through releasing her own album is 100% congruous with a woman that would spend her day shuffling apple boxes for a meager payout. Karaoke is Plan R or so on the list.
  • Would I play again: Yes. I had forgotten how much fun this game can be. Mind you, I am not going to play it again for a while, but when I do? Oh boy! Fun times to be had!

What’s next? Random ROB has chosen… Jim Power: The Lost Dimension in 3-D! Possibly because I accidentally vacuumed up some automaton’s favorite gyro, this robot is trying to visit misery upon me! Please grab your 3-D glasses, and look forward to Jim Power!

ANOTHER LOSER

FGC #596 Mega Man X7

Mega times!I think Batman should die.

And speaking of the dead, today’s game is Mega Man X7. Mega Man X7 is a bit of an odd duck, as the Mega Man X franchise came to a logical conclusion with Mega Man X5, which then transitioned into the sequel series, Mega Man Zero. But there was also a Mega Man X6, which released nigh concurrently with Mega Man Zero. And, because of some foolish adherence to front-facing continuity (look, no one would mind a Mega Man X “interquel”), X6 continued the story of X5, forced Mega Man Zero to retcon its practically brand new continuity (now queen elves had to be involved!), and brought the whole cast back (from a death coma) for an adventure where the headliners were somehow simultaneously robots of the future and too-old-for-this-shit zombies. And then, while the Mega Man Zero franchise continued and eventually gained its own sequel franchise stretching the world even further into the future, there was Mega Man X7 and Mega Man X8 (and, to a lesser, more parallel degree, Mega Man Command Mission). Both of these titles attempted to leave the undead nature of Mega Man X6 behind and start brand new X stories with a continuity that was not even attempting to tie to past or future titles. No more overtures of Dr. Wily. Barely any references to a future where Mega Man X becomes Dictator X. Just the good ol’ Reploids hanging out and busting Mavericks with X and Zero.

And Axl. Axl’s the new kid.

Here we go!Axl is, arguably, the lynchpin of both Mega Man X7 and Mega Man X8. In X7, Axl is the former protégé of the wannabe villain of the story, and his defection to the good guys’ team is the inciting incident for the whole struggle. In Mega Man X8, it is revealed that Axl has always been the prototype of a new kind of Reploid, and a new conflict arises when Axl’s virtual children/brothers inevitably decide to take over the world. X8 even ends with the implication that Axl has been possessed or somehow infected with his brood’s big bad, and a theoretical Mega Man X9 likely would have addressed this dangling plot tentacle. In short, after Mega Man X6, the Mega Man X franchise basically became the Axl show, with special guests X and Zero.

And… that was not the worst thing in the world.

There are a lot of reasons to not like Axl. For one thing, he pioneered “Silver the Hedgehog” character design before that ‘hog telekinetically hurled his first crate. This is a situation where the original hero was already an “edgy” take on an adorable mascot, his partner/rival was already the marginally edgier version, and now we needed someone that was the edgiest. Axl is literally introduced as an amoral assassin, and, despite living in a world where people have guns for arms, he makes a big deal about being a gangster that always has a piece (and often holds it sideways, just for an added cool factor). Axl joins the noble Maverick Hunters, and he slightly slots into the traditional rookie-working-with-veterans role, but he also never completely drops his general bloodlust. He might be the “kid” of the group, but he is the kid that is going to dual-wield pistols and earn his hunter rank through an abundance of “retired” Mavericks. And, lest you check out for any and all Mega Man X plot details (cannot blame you), Axl’s design exudes a sort of… posturing personality. Prominent weapons, spiky all over, and “robo hair” that looks like a flaming porcupine (or hedgehog?). His color scheme even darkens between games! In short, Axl could easily be seen as an X replacement that is trying too hard.

It just sits thereAnd, make no mistake, Axl was intended as an X replacement. Despite being the eternal cover boy of Mega Man X7, X operates much like a “hidden character” for Axl’s maiden voyage. You can only unlock Mega Man X through playing a lot of Mega Man X7 (either beat all 8 of the Maverick Masters, or rescue 64 generic Reploids [with a possible max of 15 per stage if they don’t die]), and once you have X under your control, you’ll find… he’s just a better Axl. Sure, he does not have Axl’s unique copy ability or hover, but he has all of Axl’s subweapons, and X’s default shot allows for a charge that blows Axl’s offensive capabilities out of the water. It is pretty clear that X ‘n Axl are both 100% based on the same gameplay style, and Zero is the only exceptional butterfly (Morph Moth?) in X7. And why would that be the case? Well, you really cannot convince me that Mega Man X7 was conceived as anything other than a chance for Mega Man X to finally retire.

Axl is the star of the Mega Man X franchise going forward. So why is Mega Man X even here?

In a way, Mega Man X has been on his way out since his virgin voyage. The amazing Mega Man X was originally conceived with a character closer in design to Zero in its title role, but Zero was demoted to unplayable sidekick for a more prominent Mega Man descendant. This was probably a wise move, as an entirely new robot character (with a laser sword!) clearly would have blown the minds of 90s kids, and Capcom did not want to soil its collective conscience with overhyping an entire generation of children to an early grave. But Zero gradually took focus from X: his body was all over X2, he became temporarily playable in X3, and X4 allowed for the player to use Zero to the point that X could potentially not appear at all. Further games began to reinforce a sort of partnership between X and Zero (when they weren’t killing each other), but Zero did eventually get his own franchise (with a version of X as the villain!) when Mega Man Zero rolled out. Couple Zero’s rise to stardom with X’s very vocal desire to retire and raise robotic raccoons (conjecture on my part, but what else is X going to do with his free time?), and you can see how it would be very easy to let another Reploid take over the X franchise. As long as there is a game with running, dashing, and shooting, who cares who is headlining? Mega Man aXl is good to go!

Speeding alongAnd Axl taking over for X would be a good thing! Continuity-snarling holographic doctors that may or may not be sentient lurking around airports in century-old capsules making zero sense multiple games in? Not a problem for Axl! In fact, the omnipresent problem of our hero kinda sorta being responsible for every Maverick War ever is not remotely an issue with new protagonist Axl. He can just have hover-based fun in his world, and maybe occasionally be sad about his Red dead friend. And, from a gameplay perspective, it works perfectly. Axl is not beholden to the “controls” one would expect of a Mega Man, but he also benefits from being a clear Mega-descendant. If the technology was there from the start, Mega Man could have always “transformed” into Robot Masters rather than merely change colors to match their weapons. X was gifted an adaptive, chargeable buster, but was similarly constrained by SNES-based abilities. Axl, though? Playstation 2 hero Axl? He could do his own thing! He did not have to be obligated to continue 8-bit traditions; he could do something new! And if he wanted to wholesale steal a robot’s body, he could do it!

And, dammit, we could use more heroes that are totally divorced from their original constraints and requirements.

Look, we have all been through the reboots. A wiki would probably provide the correct answer, but, by my estimates, we are currently working on Batman #6,381. But he is still Batman. He is still Bruce Wayne. He is still going to have a bad night in an alley. He is still going to watch his pal Harvey Dent endure some haphazard facial reconstruction. He is still going to pick up a young ward after the worst time a circus could ever offer. As long as Batman is Batman, he is going to be towing around nearly a century’s worth of “necessary” continuity. Same for Superman. Same for Spider-Man. Same for Goku. Same for Mega Man X. Same for so many protagonists we have been recycling and repurposing for years and years. And, while everyone is always going to recognize the likes of Batman or Black Widow, every comic, movie, or television show is going to have to pay the corresponding price of telling the same stories and being beholden to a reality that may be horribly outdated. “Wealthy Playboy Bruce Wayne” had a very different meaning in 1939, but we are still stuck with it in 2021, when the idea of a billionaire that actually helps people seems less likely than a flying white man from space. But can Bruce Wayne be anything else? Maybe for an issue or two, but he will be back to “iconic” by the next movie premiere. What is even happeningThe audience demands that a Mega Man always works like a Mega Man, and the same demands are made of every new Batman. You can deviate in a story a little, but you better believe you need to be back on track by the time Martha Wayne is putting on her pearls.

So why not let Axl have his day in the sun? Why not let X retire? Why not let Batman die? The old stories will still be there for future generations, no one is suggesting we burn down the Marvel Library of Alexandria. But maybe we don’t need another retelling of Steve Rogers doing magical drugs until he got to punch Hitler. Maybe we can lay off the characters with decades of “stability”, and start something new. New people are born every day, so why not allow new heroes to headline breakfast cereals? Let X retire, and let Axl take up the torch. It will be new, different, and good for everyone.

… Though, come to think of it, if we are going to kill and replace Batman forever, maybe Abatmanl could get a better premiere experience than Axl….

FGC #596 Mega Man X7

  • System: Playstation 2 initially, and now available on any systems that host the second Mega Man X Legacy Collection. Switch? Playstation 4? Xbox One? Whatever works for you.
  • Number of players: You can switch between two Maverick Hunters, but only one person can control them at a time.
  • See it throughMaybe actually talk about the game for a second: I might like the concept of the plot, but this is the worst Mega Man X game ever. Mega Man X6 is terrible, but at least it is recognizable as a Mega Man X title. Mega Man X7 attempts to shoehorn 3-D movement into the franchise, and it fails miserably. X should not have to aim! And everyone is so… weak! Every opponent soaks about a thousand more hits than necessary, and Maverick bosses have lifebars that border on the infinite. And robots can fall down for some reason! Just a miserable game to play.
  • Worst Change of All Time: Zero’s jumping slash is now not a screw attack-esque spinning blade, but a simple forward slash. This makes Zero about as useful offensively as damp cheese.
  • Favorite Maverick: Flame Hyenard’s battle is ridiculous in all the wrong ways (terrible voice clips, a giant horse mech, some kind of duplication power), and could be number one just for the novelty alone. That said, my money is on Vanishing Gungaroo, as we apparently have a Maverick that finally figured out how to use Ride Armor for nefarious purposes. See, Flame, you only need one gimmick, not seventeen.
  • An end: Who cares about the ending when the final battle against Red is a 3-D recreation of the terrible final Dracula fight of Castlevania X? Teleportation and small platforms do not mix on a good day, but please do not also combine that with an X7-trademark unwieldly health meter. Oh, and it is the middle of a gigantic final stage also featuring every Maverick fight all over again? Awful.
  • Watch it, buddy: Thanks to a weird “off-week”, this game was technically “chosen” by our Tuesday Night Streams. Missed watching it the first time? Well, here, give it a go:


    Marvel as I find my sea legs via dying in that stupid Bamboo stage over and over again.

  • Did you know? The back of the box shows Mega Man X in the intro stage. This is impossible, as, even if you have X unlocked through New Game Plus, you cannot choose your character(s) for that opening stage. So maybe this is evidence X was always intended to be more included…
  • Would I play again: Man, if it wasn’t for the stream, this would have been the one game on the Mega Man X Legacy Collection I didn’t play ever. I am okay with never playing Mega Man X7 again, though.

What’s next? Random ROB has chosen… BOXBOY! + BOXGIRL! for the Nintendo Switch. It’s going to be a boxy good time! Please look forward to it!

Time to die
Just don’t respawn this time

Kingdom Hearts FAQ #13.9: Live! On Ice!

You could argue that this entire site exists because of Kingdom Hearts (see the FAQ’s FAQ for more details), so it seemed only appropriate to celebrate the release of Kingdom Hearts 3 with a live stream of its opening segments on February 1st. Want to watch that sucker? Well, here you go:

This video is primarily featuring myself, Captain Clueless, BEAT, and Fanboy Master. Additional promotional considering was provided by Trident, Bongo Bill, A Turtle Does Bite, and Mars Dragon. Thank you to everyone that joined in the stream! (And if I missed anyone, I’m very sorry.)

Notes! With Time Annotations!

9:00 – An explanation for this nonsense is provided. My original “plan” for the stream was that Countess Clueless, joining me live on the couch while I played this game, was going to be exposed to the Kingdom Hearts franchise for the first time, and we would all get to see what it’s like for a Disney fan to see this complete nonsense without the context of seven or so previous titles. However, the opening of the game is surprisingly bonkers-free, so Contessa Clueless wasn’t all that shocked. Hypothesis disproven!

19:00 – Hey, nineteen minutes into the stream, and we’ve got some gameplay. That’s not too bad for something JRPG adjacent.

28:00 – BEAT attempts to explain the plot and Fanboy Master explains exactly how a Goofy Movie World should work in Kingdom Hearts. And that should be canon. Also, apparently we’re only playing Kingdom Hearts 2.9.

Darkness!35:00 – BEAT starts the first of his anti-Disney screeds. This will be a recurring conversation across the stream, though please be aware that if you disagree with Disney, you will be devoured by Disney, and replaced with a more palatable version of yourself.

45:00 – “I’ve had two battles, and I think it’s been forty minutes.” Also, the first appearance of a woman with a speaking role (well, a woman that cannot turn into a dragon. Sorry, Maleficent.)

1:05:00 – This Air Herc mural really showcases how the worlds of Kingdom Hearts 3 are a lot more interesting than the themed hallways of previous Kingdom Hearts titles. It’s not like every previous Kingdom Hearts game was particularly terrible, they just weren’t this consistently… cool.

1:25:00 – As all streams must, discussion rapidly descends into the realm of Sonic the Hedgehog mechanics.

1:49:00 – I run directly into a stampede. Look, my Kingdom Hearts skills exist in a quantum state: I am either very good at keeping Sora alive, or very, very bad. In this case, I earn Nega-Sora pretty damn fast.

2:00:00 – Speaking of which, marvel as I don’t understand flowmotion for a solid few minutes.

2:15:00 – “We did it!” … No we didn’t! Hercules and Zeus did everything! Also, this wraps up some very interesting Nintendo discussion that I missed on account of actually playing the game.

2:25:00 – As Riku descends into The Darkness, Carmine Clueless comments that she doesn’t see the point. It’s all just running around hitting things with a giant key. She’s on level six billion of Candy Crush, but this she finds repetitive? Bah!

Heartless!2:35:00 – It is worth noting that Gasoline Alley is completely insane, and apparently features a wealth of immortals.

2:45:00 – Finally it is time to start Kingdom Hearts 3. We’re only nearly three hours in!

2:59:00 – Fanboy Master notes that the Heartless Tornado here only exists to satisfy that one trailer that was released a million years ago. He is also able to identify clothing from The Bouncer. FBM really is the MVP of this stream.

3:09:00 – And we close with a discussion on the joys of skateboarding in Kingdom Hearts 2. Thank you again to everyone that participated, and thanks for watching, everybody!