Tag Archives: lightning

FGC #647 Final Fantasy 10

Let's blitz ballFinal Fantasy 10 was a brilliant deconstruction of its franchise. And that statement is firmly past tense because it was immediately undercut by capitalism.

For the current moment, let us consider Kefka Palazzo. Kefka was ultimately the final antagonist of Final Fantasy 6, and he plainly stated his goal during his decisive battle: destroy everything, and build a monument to nonexistence. Colorful metaphor about modern art aside, Kefka had plans to kill the party, every other person alive, and (given enough time) obliterate the entire planet while he was at it. All that would be left would be a black void, and even Kefka himself seemed to nihilistically seek his own end if it meant everything else went with him.

And then the heroes of Final Fantasy 6 defeated Kefka. The madman crumbled to dust, and his evil plans were no more. Afterwards, there was approximately a half hour of credits and airship flying, Terra decided to feel the wind in her hair, and then…. Nothing.

Final Fantasy 6 ends with a The End logo, and the world stops existing. The next Final Fantasy starts on another world. Any heroes, townsfolk, or even moogles from Final Fantasy 6 are not seen in the franchise again. There may be “side stories” and alike, but these all seem to take place with versions of Terra, Kefka, and others from epochs before the end of Final Fantasy 6 (you can tell because Kefka is, ya know, alive). If the world of Final Fantasy 6 exists in any conceivable form after the fall of Kefka, there is no evidence of it across any official media.

Kefka wanted to destroy the world of Final Fantasy 6. Shortly after Kefka “failed”, the world of Final Fantasy 6 was forever destroyed, obliterated by an uncaring power button.

And, after this was the norm for nearly fifteen years and a solid nine Final Fantasy titles (and at least one spinoff), Final Fantasy 10 decided to definitively comment on this strange phenomenon.

Where good games go to dieAs is stated from literally the beginning, Final Fantasy 10 is the story of Tidus. And, since you are holding the controller that keeps that story going, you are meant to be Tidus, too. Tidus is good at playing games in a technologically advanced world, but his life is turned upside down when a tragedy transports him to Spira. Spira is a much more rural, primitive spot, and something very foreign to our “modern” Tidus. Ultimately, everything you see of this world exactly matches to the time Tidus spends in this strange place. You experience every second of his journey there, and you know exactly what you know of Spira exclusively through his eyes and what he learns from others. Tidus only discovers new things about Spira if you choose to talk to more people or see more places in Spira. And even though Tidus has his own issues to work through, you wholly inhabit his view of this alien world, complete with leaving Spira exactly when he exits. You are a strange visitor from an advanced (and implied to be more enlightened/less superstitious) society, here to save the world with ideas that could only belong to an outsider. When your job is completed, everyone is going to miss you to the point of tears, but despite their protests, you literally disappear.

Hey, there is probably a reason the only characters you get to personally name in Final Fantasy 10 are Tidus and the aeons, the super-powered agents of Tidus’s “other” world. These characters are yours. Everyone else you are just visiting.

And this ties neatly into Final Fantasy 10’s concept of finality.

My good friendMagical memory whammies or whatever is happening aside, Tidus apparently comes from a world where the afterlife is an unknowable mystery. But Spira has a concrete answer to this age-old question: if you die with regrets, you are likely to either become a fiend, or live on as some manner of ageless zombie. A summoner may “send” the dead to the Farplane (a magical but firmly visitable place), but if some undead avoid this fate, they will stick around for literally eternity and continue to make a mess of things. At best, the living dead of Spira are perpetuating endless spirals of destruction, and at worst they are literally monsters. So, in short, a huge theme of Final Fantasy 10 is “don’t wear out your welcome”. You died, get over it, move on. If you stick around, you are going to hurt everybody still alive.

Thus, the true “end” for Spira’s story is when the party reaches the end of the pilgrimage, and Yuna and the rest of the party decide they are not going to feed the cycle anymore by rejecting Yunalesca, the jackass who got this ball of rubbish rolling. This makes slaying Sin a sort of coda, as the “important” ending has already happened. Change is now an inevitability. And this is further reinforced by Seymour, who had been a threatening antagonist throughout much of the quest, but now only represents the old world and old problems. Once he is deprived of his “immortal” cycle, he is little more than a speed bump. Beating a man you killed two times already is just as insignificant as that task should be. Similarly, the technical final battle isn’t the big damn boss fight of Braska’s Final Aeon, but a slow, aggravating slog through killing your Aeons. And that sucks! That whole sequence sucks, and “you just beat the Elite 4, now kill all your Pokémon” is as terrible as that sounds. But it is there. It is the last time you control this party, and it is miserable. And that is the whole, deliberate point: you are not supposed to keep being Yuna’s Pilgrimage Party. That is over now, and making it go on any longer will just bring heartache. Time to go, Tidus, your dream, your story is over. Time to hit that power button, player, the game is over now, too.

You have to leave this world behind. All of Spira, all of Final Fantasy 10 will end now and be gone forever, but you will live on. This adventure is over, but you will be better for it.

BOOMAnd this would have been the ideal moral for a Final Fantasy title that matched every Final Fantasy that came before 2001. Sure, Seymour, Kefka, Sephiroth, and every villain that wanted to destroy their world had technically won by virtue of dying and leaving behind a world no longer requiring a player to defend it, but outside of the meta-narrative of the player living on, these were games with happy endings. Yuna, Terra, and Cloud would live to see a happily ever after, and we were left with only our imaginations to guess what happened to these heroes after we left them alone. Did Terra truly find love in her new family? Did Cloud and Tifa decide to settle down? Did Yuna become a pop idol cross treasure hunter?

Oh yeah, we definitely know the answer to a few of those questions now…

Final Fantasy 10 was the first Final Fantasy to truly embrace the concept of being “final”. It was also the Final Fantasy released closest to Kingdom Hearts, a franchise that immediately revived the likes of Tidus, Wakka, and eventually even Auron (who is six kinds of dead before the game even started!). Final Fantasy 10-2 was teased as part of a trailer tacked onto the finale of FFX’s American release, and the Eternal Calm gave way to a game that all but obliterated any sort of finality in Final Fantasy 10. Shortly thereafter, every Final Fantasy retroactively jumped onto Dissidia and alike to be similarly eternal. Final Fantasy 10 started the trend, but by the time we could buy cell phone games featuring the offspring of the Final Fantasy 4 cast plowing through the same stupid dungeons over and over again, the message had become clear: there would never be an end to any Final Fantasy adventure ever again.

And, in much the same way Final Fantasy 10 asked us to accept that death is the natural end of all things, we must now accept that eternal life is the natural state of all brands.

Never understood that graphical choiceThere will never not be new Final Fantasy 10 media for the rest of our lives. Any given “HD rerelease” of FF10 will inevitably stoke the rumors of a Final Fantasy 10-3, and we may eventually see such a product “because the fans demand it”. In the meanwhile, Tidus will appear in any game that requires Final Fantasy cameos, and any of those “cameos” could be excuses to foist new pathos or backstory on our intrepid Blitzball player (depending on how serious anyone wants to be about a game where a clown can fight a tree). In 2001, it was reasonable to assume that Tidus’s story was one-and-done, and we would never see anything further to elucidate his limited life beyond the odd Ultimania release. Now? Now our grandkids are going to be learning that the third lizard that Tidus curb-stomped was secretly the fiend-reincarnation of the dude that founded the Yevon chapter of the Boy Scouts, and further information will be available on a cell phone-based lottery game released to promote Final Fantasy 19.

Final Fantasy 10 told a tale letting go, but it was released exactly when Squaresoft (soon to be Square Enix) needed to recoup some losses. It was released exactly when it was discovered you couldn’t just repurpose your Final Fantasy 5 sprites to be Final Fantasy 6 sprites in the high-definition(ish) world of next gen consoles. It was released exactly when the luxurious days of the Playstation were ending, and Grand Theft Auto 3 was about to be the hot new genre of choice. Final Fantasy 10 had the audacity to speak of finality when Squaresoft would never be able to make anything “final” ever again. In Final Fantasy’s near future, even apparent bombs like World of Final Fantasy would have to put in their time in the Meli-Melo gacha mines!

I have always liked this sceneAnd is that all bad? Well, truth be told, if I had the choice between Final Fantasy 10 having a more focused message, or being able to play Final Fantasy 10-2, I’d choose Final Fantasy 10-2 every time. Morals and lessons are all well and good, but Wakka can come out of Blitzball retirement anytime Square wants, because there is at least a 30% chance a game including him will be good (just so long as no one actually plays Blitzball). Finality in a videogame may be impossible for Square Enix nowadays, but the world doesn’t really need videogames to be final. We like videogames, SE, so feel free to keep churnin’ ‘em out.

But it does mean Final Fantasy 10’s message is forever marred by its masters. Playing Final Fantasy 10, and then immediately segueing to its sequel is not only now possible, but seemingly encouraged by releases that pair it with Final Fantasy 10-2 (and 10-2’s “six months later” teaser). Final Fantasy 10 was a game all about finales, but now it will never see its own finale.

Final Fantasy 10 wants you to learn to let go. Square Enix missed that lesson.

FGC #647 Final Fantasy 10

  • System: Playstation 2, Playstation 3, Playstation 4, Playstation 5. Probably an Xbox here or there. Gotta be a Nintendo Switch available, too. Oh, and the Steam/PC version apparently has time saving toggles for boosting exp and alike. Why isn’t that available on a console again?
  • Number of players: This is Tidus’s story. So one.
  • GOOOOOOOALLevel Up: After years of leveling systems in Final Fantasy titles trying unique things like Esper customization or learning skills from armor, Final Fantasy 10 finally eschewed the whole concept of traditional leveling and brought us the Sphere Grid. And it’s good! I like it! Unfortunately, it kicked off a wave of sphere grid-alikes in every JRPG from here to NIS, and… maybe not every videogame needs a complicated leveling system barring entry to just jumping in and enjoying slaying monsters. If I need a strategy guide to determine whether or not I am screwing up my “build” from the first minute…
  • Play Ball: I do not care for Blitzball. But, hey, I was never a big fan of Triple Triad in its time, either. Maybe one day I will find joy in math-ball.
  • Favorite Summon: Anima. Geez, Anima. You are the living (kinda) encapsulation of everything wrong with the beliefs of Yevon, a creature harnessing unending pain to punish monsters, and you have a cool, freaky venus-fly-trap-mummy thing going on. And you punch a lot! Here’s to you, Anima!
  • Videogame Fayth: The puzzle rooms in every religious temple in Final Fantasy 10 really raise some questions. Are the cloisters of trials exclusively there for summoners, or does the cleaning staff have to juggle a series of magical orbs every time they need to dust Bahamut’s remains? And is your average Yevon priest solving block puzzles as part of their seminary?
  • Did I mention I love Auron?Goggle Bob Fact: I have always considered myself fairly… Woke? My parents are liberal and raised me in a fairly progressive fashion, but I… kind of didn’t notice Wakka when I first played Final Fantasy 10 back during my freshman year of college. But now when I play the game? Holy crap is he racist! It is fantasy racism, but the fact that he is a religious zealot that takes every spare moment he can find to denigrate the Al Bhed is exceptionally concerning. And I did not observe it at all twenty years ago! I guess I wasn’t as “woke” as I thought back then. Maybe I still have more to learn now…
  • Did you know? Final Fantasy 10 was released in America on December 17, 2001. I think ROB tried to aim their randomness at this date. I am starting to suspect something is up with that robot.
  • Would I play again: Assuming I have hours and hours to kill, I would like to play Final Fantasy 10 again. That said, it might be another decade before I get back to number ten.

What’s next? Random ROB has chosen to take a few weeks off, as it is holiday time! Let’s aim for our annual winter celebration post next week! Please look forward to it!

This is hilarious
We’ll laugh about this later

FGC #209 Lightning Returns: Final Fantasy 13

Here it comes!I want to start by plainly stating that I loved Lightning Returns. I played it through twice, and that’s an extreme rarity for me nowadays. I loved the combat, I loved the world (we’ll get into that), and it was still probably the most pure “fun” I’ve had with a JRPG in a while. That said, let’s look at the good and the bad of Lightning Returns.

BAD: The World is Stupid

The conceit of Lightning Returns is that all of time and space got totally fubared over the course of Final Fantasy 13-2: Serah’s Big Adventure. Thanks to a pair of nitwits and an army of monsters that are somehow the good guys, time got broken, because you can apparently only toss a moogle at a problem so many times before all of reality shatters. As a result, the world(s)(?) was reduced to a collection of easily segmented “areas”, and, with grandfather time out of the picture, people do not age. What brave new world is this!?

Except…

Only the tiniest bit of lip service is paid to the “everyone is an immortal” thing. Despite living for 500 years, the majority of Nova Chrysalia’s population is pretty indistinguishable from the average Final Fantasy population. They fritter about their days, provide sidequests, and occasionally fight monsters. Every single person is at least 500 years old, and the best anyone seems to be able to accomplish is opening a bakery. As an easy example of this nonsense, there’s a sidequest where you reunite an estranged father with his son. In 500 years, they apparently couldn’t get over their issues, but, yay, sidequest heroine Lightning is here to patch up any stormy relationships in a thirty second cutscene. I think the reward for that quest was unlimited meatballs or something. Centuries of life and potential progress, and all we got are new recipes for side dishes.

Seedy's!But the biggest issue here is the whole “end of humanity” thing. There’s supposed to be this overpowering feeling of melancholy to a world that is on the cusp of destruction. Lightning has thirteen or so days to save every soul she can find, and her first “case” is a serial killer in a grimy town filled with sorrow. It’s basically Final Fantasy meets Jack the Ripper (except ol’ Jack is hunting women with fluorescent pink hair), and every NPC you encounter is lamenting their sorry, immortal life and how nothing has any meaning anymore without procreation or aging. Boo-hoo. This contrasts poorly with…

GOOD: I want to live there

Seriously, if I could live in any Final Fantasy world, I’d pick Lightning Returns.

The first city, Luxerion, is a lame knockoff of Dickensian England, but the other big city, Yusnaan is a city dedicated to “we’re all immortal, so let’s have a damn party until the end of time”. It’s my kind of place. There are street merchants selling every kind of food you can imagine, monster battle arenas for entertainment, some kind of deadly version of Nickelodeon Guts, and fireworks every night. There are random musicians wandering around, so I assume the rad in-game music can be heard by the residents, and, added bonus, it’s very easy to avoid monsters in this area if you need a rest. The whole place seems like some kind of beautiful dream of an endless Mardi Gras, and the only drawback is that the drama club puts on the same stupid play every night. Get some new material, nerds!

FlappyAnd the rest of the world is just beautiful. I don’t mean from a “fancy HD graphics” perspective, I’m talking about how I’d genuinely want to enjoy the Wildlands if they were locally available. Probably a great place to play Pokémon Go. I figure that, sometime in the last 500 years, some immortal landscaper decided the rolling planes needed to have the lawn mowed every few days, so everything looks surprisingly hospitable for monster hunting grounds. And there is a lush and verdant ecosystem, with floating eyeball creatures and lizards the size of dogs and twelve chocobos for every chocobo eater. The concept of Nova Chrysalia is that what was salvageable from the “old world” all got recklessly smooshed together, but here it looks like such a move might improve a good deal of real estate. If anybody wants to destroy time and space in the real world to see how that works out, let me know, I’m game.

Oh, and the Dead Dunes sound like a place to avoid, but, should you own a fedora and whip, it’s totally the best place to grab ancient relics. And when you’ve got a timeline that somehow includes millennia of destroyed civilizations, that might be a fun way to while away the centuries.

GOOD: The world respects its heroes

Let’s run down what the cast of Final Fantasy 13s has been up to…

Best buds!Snow founded nonstop party town, and then retired to his private fortress to sulk for the rest of eternity. Thus, Snow has become the saddest boy in a town of happiness. This seems like an appropriate punishment for being Snow.

Vanille feels that she’s responsible for the current fate of the world because she made some poor life choices approximately a billion years before Final Fantasy 13, and turned into a colossal chaos demon, like, once. Despite being instrumental in then saving the world (twice!), she’s still down on herself, so she turned to religion. And that religion made her the new Blessed Mother. Of course, they’re going to sacrifice her on judgment day to appease some angry god or something, but she’s marginally aware of that, and seems to be okay with a few centuries of being worshipped as a living goddess. And she got a new hat, too! Score!

Fang is less than okay with the whole “my secret lover is going to sacrifice herself for the world” thing, so she’s decided to hunt around the dessert for relics that will save dear Vanille. While she was doing that, she kinda incidentally started an entire society of archeologists/bandits, so she maybe sorta rules a complete continent. Wasn’t really her intention, she did have other things on the agenda, but I think finding magical treasure is a little easier when you’ve got an army at your disposal. Also, as she points out, thanks to cryostasis and time traveling and more cryostasis, she’s 1,621 years old, but still looks to be physically in her 20s. Not bad.

Noel, the last hunter of 13-2, has somehow also become the leader of a death cult, though unwillingly. He tries to fight our main heroine thanks to a random misunderstanding involving fake oracles, and, upon seeing the error of his ways, decides to become a vigilante in a city of misery. This basically makes him Batman (albeit AzBats). Becoming Batman is what most people aspire to, so good for him.

Hope, Lightning, and Serah all become unwilling pawns in a mad god’s plan, but it could be worse, they could be…

BAD: Inadvertent Racism

Lightning and Hope might be pawns, but they’re also literally the most powerful people on the planet. Hope is a conduit for a literal god, and Lightning has been granted insane Valkyrie power to complete her task of killing literally every monster in existence. Every other main character is in a vaunted position in their respective faction (whether they like it or not), and, save the fact that Odin seems to have been demoted from “transformer” to “bird”, anybody that helped out in an earlier Final Fantasy 13 game is doing pretty well.

Except Sazh.

Sazh!Sazh is still worried about his son, who had his soul fragmented into random bits because who cares. Sazh decided to solve this problem by hiding in a broken airship in the middle of nowhere. After 500 years of sitting in a rocking chair and creepily muttering to himself, Sazh has become a legendary hermit, and his only interaction with the outside world is when those damn kids TP his hovel every Halloween. And this isn’t a Yoda situation, where he has ancient wisdom to impart to anyone that will listen; no, this is more along the lines of “if we had a bigger budget, his new model would be a naked man covered only by his beard and an afro that is hiding an entire family of bats”. When his son’s soul is finally recovered, Dajh is afraid to wake up, because Sazh has become that scary.

Couple this with his initial characterization being half totally awesome and half a lazy retread (gee, where have I seen a Final Fantasy character known for firearms and being extremely protective of his child before?), and his 13-2 role being “stuck in the neon claws of Gamblor”, I want to say that the African American community is not well represented in this Japanese RPG. Okay, maybe I’m seeing too much here, but when the entire rest of the (white) cast gets to become kings and queens, and the black guy becomes a crazy go nuts recluse… it kind of sticks out.

And, Christ, the bird that lives in his afro gets more of a role in the story than Sazh!

GOOD: Lightning kicks ass

WeeeAfter spending a few centuries in the timeout chamber, Lightning is back and kicking ass. Of all the Final Fantasy “main heroines”, Lightning indisputably is the most likely to slay an angry god. Granted, her only competition is Terra (whom Dissidia pigeonholed forever as “whiny mage”) and Yuna (“I’m sad my boyfriend is a ghost”), but, still, I can probably count the number of strong-in-the-real-way female characters coming out of Japan on one hand. Well, “strong” and also “doesn’t appear in a game featuring tear-away clothing or twelve year olds wearing butt floss”. Lightning is determined, powerful, and absolutely does not spend any of her time fawning over boys or worrying about her hair.

And, by virtue of the gameplay, she’s also kinda the most powerful character ever in a Final Fantasy game. Lightning is finally a true army of one, and is completely alone on her adventure to save the world. No party, no monster companions, no omniscient player dropping off magical abilities or whatever: it’s just Lightning against every monster left on the planet. And there’s never any “oh no you’re not man enough” nonsense, either. Right from the get go, Lightning is tasked with saving every last soul on this husk, and there’s no doubt she’s going to succeed. Lightning wholly and totally kicks ass, and doesn’t need so much as a moogle to help her.

BAD: Lightning is a robot

Unfortunately, “Unstoppable Lightning” comes at the expense of… ya know… Lightning.

I’ve mentioned this before, but all Final Fantasy main characters (and most of the supporting cast) are built exclusively for their one-and-done stories. This is a good thing! But it also means most Final Fantasy characters may be boiled down to a simple mad lib. Terra is magically unbeatable, but unloved. Squall is accomplished, but plays poorly with others. Tidus is an all-star, but can’t dress himself. The basic point of every Final Fantasy game is to save the world, but to also shade in whatever blank is afflicting the hero. Cloud is going to kill Sephiroth and stop Meteor, but along the way, he’ll learn the real meaning of freedom and, dare I say it, friendship. I believe it was Kurt Goldstein that first theorized that it would only be possible for a fully actualized person to summon a dragon that can shoot laser beams.

He's back!I mention this because Lightning had a pretty clear arc through Final Fantasy 13. Amongst… everything… happening in that labyrinthine plot, Lightning does pick up on the whole “letting people in” moral that is hiding somewhere behind the space pope. Consider that the inciting incident for 1,000 years of strife in the Final Fantasy 13 universe is the simple scuffle that Lightning won’t accept Snow as an invited member of the family. This problem quickly cascades to Macbethian proportions, and that thread kind of gets lost somewhere around Snow earning a motorcycle made out of subservient sisters, but, still, it’s there! Lightning changes and grows over the course of Final Fantasy 13, and, while she’s not some emotionally perfect being by the finale, Lightning does become a better person by the end of Final Fantasy 13.

So, naturally, they had to strip out that Lightning in time for her titular game.

This, of course, is not by accident. Like Cloud before her, Lightning had to be reduced back to her core components in order to be “recognizable” as the same badass from Final Fantasy 13 promotional materials. In this case, the story uses the bluntest tool in its arsenal (okay, second bluntest, an outright retcon would be worst), and basically says “a wizard did it” to the now overly stoic Lightning. Lightning had her emotional core/heart/Claire torn out by a vengeful god, and now she’s super sad about not having emotions anymore. But just because the story offers a reason for a character’s regression doesn’t make it forgivable. The Lightning that was capable of making good intentioned poor decisions (like, say, giving a knife to a vengeful teenager) is gone now, and all we’ve got is a mechanical war machine that occasionally comes around to “Hey, something seems off.”

So, basically, Lightning is turned up to eleven, but we lose Lightning in the process.

GOOD: Dress-up!

Here comes the wardrobe!