Tag Archives: kirby

Wild Arms 3 Part 44: You Gotta Fly

We are here for Wild Arms 3 on March 6, Candle Day. I don’t think there’s much point making holidays for commodities… Things like candles you buy out of necessity anyway, so why waste making a special day for it? We only have 365 days a year, so I think we should use each one for something more meaningful.

Previously on Wild Arms 3: We acquired two out of four god-gods, and opened up a brand new shipping route thanks to serpentcide. Now we will… Uh…


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Oh! Right! We should go find that dragon!


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A healthy number of NPCs across the world are currently chattering about Laxisland and it being some kind of dragon hub. This should lead our intrepid adventurers down the newly opened strait to find our newest (and kinda final) town.


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Laxisland is only available by slaying Balal Quo Naga and accessing the inner sea. On a related note, Laxisland and its related dungeon are the only locations of interest that are available after opening the inner sea.


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Land ahoy.


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Freaky, semi-transparent tentacle monsters stalk the area. We are sequence breaking a tiny bit here: the game suggests visiting this area all over the place, but it is technically not required until after you complete another three plot dungeons. This means the local monsters may be outside of your level-based comfort range.


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However, thanks to WA3’s VIT and encounter systems, individual monster battles are not too draining when you are “underleveled”. Would not want to face a boss with that kind of disparity, though.


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Welcome to dragon country…

Year in Review: 2022

Disappointment of the Year: Pocky and Rocky Reshrined

Take a dipIt wasn’t bad! And it was even a pretty good Pocky and Rocky game! But, after decades without a Pocky or Rocky, it really felt like there could have been more done with the franchise. Or maybe the issue was simply that it was released right around the same time as Cuphead’s Delicious Last Course DLC, so Pocky and/or Rocky had to try to shine in the shadow of an amazing take on the shoot cute giant creatures genre. Whatever the case, this game felt like the sequel to a game from the 90’s that completely ignored the fact that there has been a whole heck of a lot of great games released since said 90’s. And that doesn’t make a bad game, just a disappointing one…

Compilation of the Year: Teenage Mutant Ninja Turtles: The Cowabunga Collection

Do you recognize him?This was an amazing year for compilations and/or remakes. We got Capcom Arcade and Neo Geo Pocket compilations! A whole pile of Capcom fighting games! Klonoa! Artisanal Atari! Death Smiles for some unknown reason (also, that technically was released in 2021, but it was December, so I’m going to count it)! But the Teenage Mutant Ninja Turtles take the cake, because their compilation runs through such an unusual gamut of choices. You have beat ‘em ups! Fighting games! Action games! A Gameboy Metroidvania! All on one cartridge/disc/download, and all united by including games that feature Renaissance artists with Japanese weapons. And all the games included are at least passable! Except Genesis Tournament Fighters! Whatever! I can’t stop shouting! Cowabunga!

Remake of the Year: Radical Dreamers

PointyI have spoken of this at length already, but the fact that we now have a playable, English Radical Dreamers is amazing to me. This slot was going to go to Live-a-Live, which seemed like an equally unlikely SNES English rerelease that by all accounts has the objectively better graphical upgrade… but screw it. I gotta go with my gut on this one. I had been waiting for Radical Dreamers since before I ever saw a Nintendo 64, so finally playing it on my Nintendo Switch was a surprisingly significant experience. And it included an unexpectedly friendly goblin, too. Can Live-a-Live say that?

Title of the Year: Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gon Breath

This award is traditionally granted to a game that is playing it straight and just incidentally thinking it was a good idea to include the word (?) “UnderBirth” in its title. However, this year we have a comedy game based on a comedy series featuring comedic characters, so it is entirely likely this title is intentionally funny, too. That said “choro-gon breath” is complete nonsense, and there is no universe where that joke lands in any way. I did a google search! The only result for “choro-gon” is this game! What does it all mean!? Can someone help me with this shouting problem!?!

Game Most Recklessly Encouraging Obesity: Kirby’s Dream Buffet

Go Kirby!In a weird way, it is a shame that Kirby’s Dream Buffet is just a silly little racing game. I love it! But it is bite-sized, and even my Kirby-loving heart was only able to wring a few hours out of the experience of gradually earning Kirby more and more hats through gluttony. Regardless, it is likely my favorite surprise experience of the year, one of two remarkable Kirby games, and is worthy of Master Hand and Crazy Hand clapping for the Kirb blobs.

Game with the absolute worst release date of the Year: Persona 4 Arena Ultimax

Such friendly friendsDon’t get me wrong, I am happy to see any “retro” game released on modern consoles, particularly a fighting game that is reliant on online matchmaking. Ain’t nobody suplexing robots back on the Playstation 3 anymore. That said, March 2022 was a weird ass time to see this game resurface. There were rumblings (now coming to fruition) of “back” Persona titles being released on the Nintendo Switch, which is practically the best system in history to host a Persona game (chat with buddies on the big screen, go to portable mode when you must stalk through 50 floors of a dungeon). We had just seen at least two releases of Persona 5 on other systems, and we even had that dancing game or the beat ‘em up to keep us company as vaguely new content. And then we have the Persona 4 fighting game. Not Persona 5, currently featured in Smash Bros, but Persona 4. And the majority of this playable cast was already available in Cross Tag Battle, a game currently continually on sale for two bucks. And… what was the point of all this again?

Persona 4 Arena Ultimax, you were always a great fighting game, but your release date in 2022 was a rainy day.

DLC of the Year: Guilty Gear -Strive-

Did you see that?I’m not sure if you are aware of this, but mankind knew they could not change society, so instead of reflecting on themselves, they blamed the beasts. And, sometimes, that beast is DLC. The current state of gaming is one where DLC is often promoted longer and harder than its parent game. Every announcement has to be an event, and every new stage, character, or mode has to be the greatest thing to happen to the genre since the last time someone asked you to get excited about the same guy you’ve been seeing since 1994. That said, the DLC for Guilty Gear -Strive- has done something no other fighting game has done with its DLC: it made Bridget a girl. And good for her! Sora in Smash Bros. is important or whatever, but I’m pretty sure this is the first time DLC has made a person come out. Testament being nonbinary is also a nice bonus. They like potatoes. They just think they’re neat.

System of the Year: Xbox X|S

Hack away!Xbox quietly took this title for 2022. I now have all the current generation systems (thank you Stranger of Paradise for inspiring that Playstation 5), and, while the only unique game for the Xbox X|S that has struck my fancy has been a pretty standard flight simulator, it is also the only system that currently goes back four generations with its game library. So I can play some crazy ray-tracing adventure with a fox that looks like Link, or I can go back into the archives and easily play the likes of Final Fantasy 13, Jade Empire, or even just Xbox Midway Arcade Classics. The other systems play some oldies, but, as someone who has been accumulating a terrible collection of games that go back to the Atari, the ability to instantly boot up titles I purchased opposite the Playstation 2 or Gamecube is amazing. I now actually regret buying many games on something other than the Microsoft console du jour, as (miraculously) it seems like it is only the Xbox that genuinely cares about backwards compatibility, and not just reselling the same game over again. And it can play all sorts of Toejams & Earls. Worth the price of admission right there.

Game of the Year: Xenoblade Chronicles 3

Let's JamI have a lot to say about Xenoblade Chronicles 3, and you will read that meandering essay on this site eventually. But in the meanwhile, just be aware that this game managed to soak up approximately 90 hours of my life, engage my imagination, and be a fun-to-play game all the while. My general enjoyment of Xeno-titles has been extensively documented on this site, but I need to make one thing abundantly clear: this is the first Xeno-game I can recommend without hesitation. After decades, they finally got it right! And the characters, plotting, and general tone are only, like, 5% embarrassing. Max. I cannot even say that about Elden Ring and its silly little horse man! Oh, and this is also a game I never expected to be anything better than general “good, but not amazing” Xeno quality, so that probably gave it a rank up, too. Look, it’s just a good game that came out of nowhere (“nowhere” being “literally years of experience and anticipation”), so it wins. It just plain wins.

Oh, and best soundtrack of the year, too.

Games I’m sure are great, but I haven’t played: Gotham Knights, God of War Ragnarok, Bayonetta 3, Sonic Frontiers, Stray

Look, it seems like a lot of games came out in the October-November window. I know that happens a lot, but it still hit like a ton of bricks this year. I know I will at least get to the Sonic game. God of War is a firm maybe… After I play the last one… that came out four years ago…

Also, I looked back at previous years’ “games I will play eventually” lists, and I just got to a 2017 game this year…

Gogglebob.com Introspection 2022

AgreedThis was a weird year for a lot of reasons, but the “arc” of the site was particularly surprising. I tried to dial it back a little and exclusively focus on the Wild Arms 3 Let’s Play for the Summer, but then I wrote FGC articles while I was on the break, started publishing them in the Fall, and had enough of a “backlog” that I could produce new content easily for the rest of the year. And then I started writing about the Even Worse Streams videos (thanks to having a lot to say about Chrono Cross), which has become a consistently weekly thing in an effort to finally post those Xenogears videos from 2021. So now the site is consistently updating three times a week for the first time since Spring of 2018, and it is during a time I was trying to “cut back”. Guess time makes fools of us all… or… something…

Regardless! Here are some favorite FGC articles of the year:

FGC #618 Body Harvest
FGC #625 Double Dragon 3: The Rosetta Stone
FGC #628 Popeye
FGC #630 Record of Lodoss War: Deedlit in Wonder Labyrinth
FGC #634 Martial Champion

And that’s ignoring everything from this year I already linked.

Here’s to 2023! The year I end the FGC!

What’s next? Random ROB has chosen… E.V.O.: Search for Eden! Speaking of games featured on Even Worse Streams, it is time to look at the tale of a fish becoming a human despite the fact that monkeys still exist. Please look forward to it!

FGC #626 Kirby and the Forgotten Land

Good day and welcomeAll I want is a hungry lil’ dude.

Noted friend of Gogglebob.com and professional Digimon enthusiast Abby Denton recently posed a simple question: “So pitch Kirby to me. What’s that guy’s deal?” And, while my response was pretty straightforward (see the opening sentence up there), the question itself did cause some inner turmoil. What is Kirby’s deal? A Kirby game is unmistakably a Kirby game, but what makes it unique from everything else out there? Mario runs and jumps over unique environments. Link explores a world while stabbing at skeletons. Sonic must move at a speed of significant intensity. Kirby? Is his source of individuality his copy ability? No, Mega Man has been doing that since before Kirby ever squeaked a squad. Beyond that, Kirby’s identifying distinction is…. What? That he can fly at will? An unmistakable love of food? His ability to “right back ‘atcha” any and all opponents? Wait. Does that last one mean he is responsible for “counter based” gameplay? Is Kirby the Dark Souls of Nintendo characters?

Today’s game is the Dark Souls of the Kirby franchise Kirby’s official foray into the world of 3-D. Or maybe that already happened? No… any recollections of multiple dimensions of Kirby racing around on stars is clearly a false memory. This is the first time Kirby has explored huge, open environments in a 3-D space. This ain’t Kirby: Breath of the Wild, but it is an excellent opportunity for Kirby to exist on a planet that allows for our favorite puffball to truly experience the life of a sphere. Little dude has to run, jump, and suck through a series of 3-D “challenge levels” that may also contain secret collectibles, hidden paths, and a whole host of rivals. All your old friends (like the petulant penguin and the crying tree) are here in this world, and Kirby even has a few new copy abilities to exploit in this brand-new world. And mouthful mode! Kirby has wanted to be a car ever since he swallowed a tire so long ago, and now there is a legitimate reason to race a bomb block to the nearest prize! Technology finally caught up to Kirb!

It's dark hereAnd, in a lot of ways, that is the crux of Kirby and the Forgotten Land: technology can finally support a 3-D Kirby adventure. This is not the same “3-D Kirby Experience” that would have been Kirby’s jump to the third dimension 20, 10, or even 5 years ago. This is not the Mario 64 of Kirby games, this is a game that looked to the likes of Super Mario 3D Land after Mario himself spent 15 years working out the kinks of what does and does not work in a 3-D space. This is a game that very deliberately pioneered “well that counts” style gameplay where if it looks like Kirby should have made that jump or hit that enemy, well, that counts. In short, Kirby and The Land After Time is a good game not just because it successfully ported the puff into a new environment, but also because it is the end result of two decades’ worth of designers learning from the games that came before. Kirby is exploring the far-future of a human-dominated world through the immediate future of game development!

But that brings us back to the central point: Kirby and the Forgotten is not simply a good videogame, it is a good Kirby game. And why does this never-to-be forgotten land nail Kirby so perfectly despite shedding his native dimension?

This looks painfulKirby has obviously been nerfed for this adventure. His floaty jump no longer allows completely unfettered altitude accumulation, and all that flapping around seems to tire Kirby out a lot faster than in any previous title. Additionally, while Kirby’s signature spit is as powerful as ever (and seems like the obvious win button for the first time since Plasma made the scene), his various copy skills all feel like shells of their former selves. Where Kirby Super Star would offer as many options as there are directional buttons back in 1996, 2022 offers a “fire attack” that barely includes the fireball dash. The upgraded abilities are a neat bit of potential permanency in a franchise that rarely sees the need to “level up” as Kirby progresses, but, let’s be real here: about half of these upgrades are “exactly the same thing, but now a tiny projectile pops off”. And while we’re on the subject of “exactly the same thing”, barely enough sub bosses to fill out a string quartet made the jump to this dimension, and the big bosses are more plentiful, but extremely similar. The same franchise that initially gave us a battle against a tree, Lolo, a shoot ‘em up blimp, and an extremely pissed cloud is now offering a big animal person with strong attacks, a big animal person with fast attacks, a big animal person with weird attacks, and, finally, a big animal person with big, fast, and weird attacks. And that tree from the first game is back, because I guess thematic consistency is nothing before tradition. In short (ha!), even when Kirby and the Overlooked Earth is following Kirby tradition, you can see where it falls short.

What was the point?But even if you slice a few choice cuts off a steak, you still have a steak (and one would have to assume Kirby enjoys steak as much as tomatoes). The basic gameplay of Kirby is still untouched here, and it sure seems like that is how you define a “true” Kirby game. Yes, other videogame stars run, jump, and/or copy abilities. But Kirby? That little dude has a weight about him that has been consistent for decades. He has a health meter that (give or take nightmare mode) means you can survive if you decide your strategy is going to be “stand there like an idiot and keep slashing”. He might not always have “jet” or “ghost”, but “ice” and “hammer” are pretty reliable. And, right from the first time Kirby bit down on an invincible lollipop, every Kirby game even seems to include a new and exciting way to completely wreck the place… even if that means you have to become a vending machine.

So you want to know the pitch for Kirby? Here it is: it feels good to be Kirby. No matter where he goes or who he has to fight, Kirby is Kirby, and it is a blast to explore a world with the pink guy. You can run, jump, attack like the other guys, but Kirby always does it like Kirby, and he does it well.

Kirby is just a hungry lil’ dude. And it’s good to be a hungry lil’ dude.

FGC #626 Kirby and the Forgotten Land

  • System: Nintendo Switch exclusive. The Playstation 5 just can’t handle this much sucking.
  • Number of players: Two player cooperative! I asked my wife to play, but she was afraid it would lead to a fight when I just ran off and she was left behind to fester. She was probably right.
  • Favorite Copy Ability: Hammer, but specifically with the Bonkers upgrade. I like ‘em slow and strong.
  • WeeeeeeeStory Time: So I was expecting there to be an explanation for what happened to this now-ruined “Earthy” culture. I, however, was not expecting a possible canon explanation for a super boss that previously only appeared as a random “color swap” in a previous Kirby game’s optional boss rush. There is now no doubt in my mind that there’s someone on the Kirby staff obsessed with justifying all the wannabe Kirby conquerors throughout the franchise.
  • Boss Rush: Speaking of bosses, I generally enjoy a good boss rush. However, KatFL finds a number of reasons to include a boss gauntlet through the final levels, and then revisits all the bosses in super forms for the nightmare mode. This makes the traditional “Kirby Arena” seem entirely perfunctory, as there are already reasons to beat down that gorilla repeatedly well before there is a timer available for your troubles.
  • Platinum Trophies: I enjoy the “waddle dee achievement” system in the main levels. I distinctly appreciate “dumb” achievements in videogames, and have vaguely been begging for “I stood on that thing” or “I found that secret passage” recognition from the game itself since I was a kid. It feels like a weird kind of acknowledgement from the developer, and I feel a deeper connection to games that recognize… that I have OCD. And half the fun of those things is that you are not given a checklist, you just find something, and then you see that there is recognition for it. Half of these Kirby “achievements” could just be another waddle dee cage in the secret cave listed in the achievement, or a cage that disappears when you fall in lava and “miss” the challenge of not doing so… but I’m fine with it just being a message and +1 on the stage score card. And I also appreciate that, if you clear a stage without accomplishing “the cool thing”, you will receive a hint to what you are supposed to do. I remember Kirby’s Dream Land 3. I remember looking at a FAQ over and over again with the question of “what the hell was I supposed to do to make this flower happy?” I appreciate the hint, even if it does come off as a checklist for revisiting a stage, as it saves me having to be completely stuck and consulting an outside source. In the end, I’m as happy with this system as a waddle dee being freed from their cage.
  • Watch it, Buddy: We played Kirby and the Forgotten Land as part of a stream, because absolutely everything else on my Nintendo Switch is garbage.

    I apologize for the frame rate. It was a rough night for OBS.

  • Did you know? Absolutely everything about Kirby “mouthful mode”ing a car, and then successfully driving said car, raises more questions than can ever be answered.
  • Would I play again: I really like this game/world, but it does feel a bit short. It needs a little more… even if “a little more” is just “an alternative to seeing Mr. Frosty again”. I am hoping for DLC. If we never see such, I am hoping a future Kirby game builds off this very sturdy foundation. So, yeah, I’ll probably play it again, but I am more hoping for Kirby and the Forgotten Land 1.5 than anything.

What’s next? Random ROB is taking some time off as we transition over to the Wild Arms 3 Let’s Play. I only have so much time to do videogame stuff! And Let’s Plays are complicated! I do plan on randomly posting FGC articles as the mood strikes me during this time, but the usual “Monday update” will be Wild Arms 3 Let’s Play chapters. At least that is the plan! We’ll see what happens! So please look forward to it!

Big ol' tree

FGC #564 Kirby Super Star (Ultra)

I can hear this GIFThere are many that claim Kirby Super Star is the secret origin of Super Smash Bros. This is likely wholly accurate, as both games were directed by Masahiro Sakurai, and both titles seem to feature controllable characters with extremely similar general abilities (Kirby’s “ball shield” is very familiar to anyone that ever found the block button in Smash). This brings us to another popular theory: in much the same way that Super Smash Bros is a mix of a fighting game and platformer, Kirby Super Star has strayed from Kirby’s platforming roots, and is closer to a combination platformer/beat ‘em up. In short, Kirby Super Star has less in common with Mario, and more influence from Final Fight.

This is, to be absolutely clear, grizzoshit. Kirby Super Star is not a beat ‘em up. There are too many treasure chests to find for this Great Kirby Offensive to ever be a beat ‘em up. But I, the magnanimous king of this website, will forgive you for ever believing Kirby Super Star could be a beat ‘em up. Why, gentle reader? Because I see how a poor, unenlightened soul may be confused by the artistry on display in Kirby Super Star.

Why do people think Kirby Super Star might be a beat ‘em up? Because, like in any good beat ‘em up, it feels damn good to hit things in Kirby Super Star.

Kirby has always been a violent little dude. While Mario might bop his opponents or toss a friendly fireball, Kirby was swallowing his opponents right from day one. And that was not in a playful, “haha now you’re lunch” Pac-Man way, either. Kirby could swallow an opponent for some empty calories, but he was a lot more likely to then spit his potential lunch as a deadly projectile. So, yes, while you might reasonably be able to complete a pacificist run of Sonic the Hedgehog (give or take some mad scientist bosses), Kirby has always had physical conflict baked into his DNA (or at least his dinner). Even simply breathing deeply generated a mini-projectile for Kirby! And his following adventure saw the puff ball gain the ability to “copy” the skills of his foes, and the powers that stuck with our pink hero all seemed more offensive than movement-based. High Jump and Ball were fun and all, but audiences clearly wanted swordplay and hammer time. And regardless of which abilities would eventually make the cut(ter), early Kirby titles established its protagonist not as a dude that would just run and jump, but someone who was going to slice a deadly swath through adorable star blocks.

I like this birdBut, in the same way that Kirby graduated from simple sucking to copying abilities, the ability to copy at all had to evolve with its attendant hero. On the Gameboy, this took the form of Kirby’s Dreamland 2, wherein having a different animal buddy impacted abilities in different ways, so what was a flurry of sparks on “regular” Kirby became a lightbulb when in the presence of a fish. It… made sense at the time. On the Super Nintendo, Kirby was able to utilize each copy ability in a variety of ways. For instance, the simple parasol was no longer a sword-with-a-floaty-jump it was on the NES, it now involved its own special dash attack, a “meteor attack”, and it could shield Kirby in new and interesting ways. And how was this all possible without any animal buddies? Simple! Kirby got a moveset! He can utilize option A, but it becomes option B while jumping, option C while dashing, and option D if it happens to be used while jumping and dashing. In some cases, there were distinct input commands for “special techniques” that could do all sorts of things (or at least generate a fireball). Kirby has got options!

More handsAnd, yes, this sounds a lot like a beat ‘em up. It very much sounds like the more complicated beat ‘em ups (Streets of Rage comes immediately to mind) that utilize not some simple “jump+punch = special” architecture, but a variety of special moves activated with particular inputs. And, obviously, you use special moves in beat ‘em ups because they are more powerful and useful than regular moves. … Or is it that obvious? Special moves are special, and they are usually visually magnificent (never a bad time when someone’s fist catch fire), but they definitely have an entry barrier with their special inputs. How do you convey to the player that a special move is, ya know, special? Some people are naturally going to gravitate toward “complicated = better”, but there is an equally larger audience that is going to ask why they should press all these extra commands when simply one button is going to do the job. Sure, it might do more damage, but why bother? Well how about you bother because dammit it feels good to hit things.

This is the secret of Kirby Super Star and good beat ‘em ups. You can face armies of the exact same guy (whether that be Waddle Dee or Two P), you can venture through areas that look remarkably similar (how many times has Kirby wandered through a nondescript forest?), and you can fight the same collection of bosses but-now-a-different-color until the it’s time for your sleep ability to kick in, and, in the end, it will work because it feels good to hit (these) things. Every one of Kirby’s Super Star abilities has an offensive component, and whether you are wielding a fireball or mirror dash, when you smack into an opponent, it feels substantial. Even the more “movement” based abilities, like Wing or Jet, generate “forcefields” that will obliterate blocks and opponents alike. And, of course, if either of those abilities activate their dash attacks, well, Rocky the rock dude is going to be in traction for the next week. And, just in case you think that simple contact is the only way to generate a beefy hit, the Plasma ability proves that this can apply to long range attacks, too. Throw off a simple plasma spark, and it “feels” like you are generating no more force than your average pencil eraser; but charge up to a full plasma ball, and the screen practically vibrates with the overwhelming energy Kirby has blasted into the universe. Sure, it takes a moment to charge up, but you do that because it feels good to annihilate that Bio Spark in a single plasma explosion.

Do it, Kirby!And, even more than Kirby’s shield and other similarities, this is the origin of Super Smash Bros. Super Smash Bros is a game where, no matter what happens, it feels good to “smash” your opponent. It feels good to send Jigglypuff sailing over the horizon, and our primitive lizard brains react well to the sound of the smash-shotgun, the vibration of the controller with every smash, and the temporary “lag” that occurs in an effort to further extend the moment of a perfect smash. Super Smash Bros is more than a strangely chaotic version of Mario’s last birthday party, it is also a game that flawlessly conveys to a player how much fun it can be to hit things. And, even though the roster may wear and the challenges may diminish over time, it always feels good to smash in Smash Bros. It’s right there in the title for a reason!

So congratulations, Kirby Super Star. You might not be a beat ‘em up, but you did refine one of that genre’s greatest strengths. It feels good to hit things in Kirby Super Star, so it feels good to play Kirby Super Star.

Beware the pink fury of Kirby. He is going to hit things while smiling the whole time.

FGC #564 Kirby Super Star (Ultra)

  • System: Super Nintendo for one glorious Christmas Season in 1996. Then it was rereleased on Nintendo Wii, Wii U, and Switch. There was also the Nintendo DS version, Kirby Super Star Ultra, which I may as well play, too, because it’s fun to hit things on the small screen.
  • Totally wrongNumber of players: This is a wonderful little title that uses a “Tails” 2-player mode. History has proven that it is ideal for playing a fun platformer while babysitting. Though, to be clear, you may have to coach a child on the basics of “press up to open doors”.
  • Port-o-Call: On one hand, it is difficult to improve on perfection, so Kirby Super Star Ultra seems to provide very limited upgrades to the original. There are entirely new modes/levels/bosses, but, like Chrono Trigger DS, the original content is so jam-packed with fun that the “extra” stuff feels vaguely exhausting. That said, it does reintroduce Kabula the Angry Blimp, so it gets bonus points there.
  • This was never a good idea: Though, to be clear, the DS version is abhorrent in its two player mode, as it absolutely requires two cartridges to get anywhere. You can technically share a cart to a limited degree, but the game won’t even appear on the second DS’s screen, so good luck playing through Super Star Ultra while crouched over someone else’s teeny tiny screen.
  • What’s in a name: In Europe, this game is known as Kirby’s Fun Pak. This is egregious, as the acronym for Kirby Super Star is almost KISS.
  • Favorite Copy Ability: Plasma is my go-to in basically every situation. You just cannot beat launching a green ball of electronic nonsense at all times, and the “static generation” bits are fun to make Kirby look like a little pink maniac. Though we do have to give the Paint ability props here, too, as paint is apparently one of the most powerful forces in the Kirby universe.
  • Get that blimpUnanswered Questions: Does anyone know what happened to Meta Knight’s crew? Like, dude had a bird captain working for him in addition to his regular army, and I’m genuinely curious what happened to those guys.
  • Goggle Bob Fact: In my youth, I may or may not have drawn an entire comic book based on the general beats of Kirby Super Star. It is a prequel story about Kirby and Jynx teaming up to take down Meta Knight and his fabulous bird ship. If I do say so myself, it is not all that bad, though I did make the (wholly incorrect) artistic choice of giving Kirby visible teeth…
  • Did you know? Completing every last bit of Kirby Super Star Ultra unlocks some “outtakes” of Kirby in his iconic cinemas from the original. This means that, like Altered Beast, Kirby is an actor portraying these adventures for an unseen audience. I choose to believe the “real” Kirby is an Estonian dwarf in a costume.
  • Would I play again: Did I ever get around to plainly stating how much I love this game? It is my favorite Kirby game, and that puts it in the running for favorite videogame of all time. I like hitting things. I will play Kirby Super Star again.

What’s next? Random ROB has chosen… Beast Wars: Transformers for the Playstation! Get ready to enter beast mode! Please look forward to it!

He can't go around?