Tag Archives: Clive Winslet

Wild Arms 3 Part 38 Interlude: Art Appreciation

Did you think we were taking a week off just because Janus died? Nope! Gotta post something on January 23, Odd Number Day. Even though half of all the numbers in this world are odd, why are odd numbers called ‘odd?’ Is it implicating that half of everything in this world is odd?

Previously on Wild Arms 3: Chapter 2 complete!


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And now that all the major players have made their appearances…

Back in the day, I always loved strategy guides. It wasn’t just about knowing what was happening/going to happen in a game, it was also about the fact that strategy guides (and their general gaming magazine cousins) were about the only place you could get “official” art of videogame characters outside of a manual. And this was huge when your protagonist was a 16 x 16 block of smeared pixels! Do you know how many different ways I tried to interpret Celes Chere back in 1994? There was Amano art of her with pants! Did her sprite have pants? Could I see them on my chiclet-sized television? A strategy guide might help!

Now, Wild Arms 3 was released in 2002, and that was well past the point that one needed a magnifying glass and guide to figure out what was going on. In fact, as has been noted before, Wild Arms 3 has some extremely detailed and expressive models. However, it never hurts to see what was “intended” by the art department, so let’s take a quick look at some official Wild Arms 3 art.

(Unlike the rest of the LP, click on any of the images in this post for a larger view)


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As was the style of the time, our first decent introduction to our team is available in the manual. I appreciate that everyone looks happy, and even Jet seems to be having a good time. Also of note…

  • Jet’s age is listed as ????, which is never not a red flag for “mysterious past”
  • Gallows is 6’ 3” and 220 lbs. He might be the most jacked mage in all of JRPG history
  • Clive is 5’ 8”, and his gun is nearly as tall as he is
  • Virginia and Jet are the exact same height. There is something about that that I find adorable


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And our villains get a page, too. While the Prophets are clearly implied to be evil, Janus seems to be described as almost heroic. Maybe aspirational? Regardless, he definitely comes off as the bad guy who eventually joins the heroes… But, as we all know now, that is not the fate for this JRPG Janus.

Maya is not mentioned in the manual at all, and that is a crime.


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Anywho, that’s it for good stuff in the WA3 manual. Just going to also note that I am not convinced that there are actual screenshots in this manual, but some kind of simulated, labor-intensive art going on. Speaking as someone who has spent the last year taking “real” pictures of Wild Arms 3, these examples do not look actually possible…

Beyond the manual, there was a Wild Arms 3 strategy guide, but I never bought it, because Wild Arms 3 came out at exactly the point in time that I was a poor college student that had to decide between purchasing strategy guides or buffalo wings for the week… And there wasn’t a free website called buffalowingfaqs.com.


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There was some free official art released on the Wild Arms website, though.


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I have had this nonsense saved as part of my pictures screen saver for the last two decades.


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I have always loved this piece…

Wild Arms 3 Part 36: Villains x Issues

Happy New Year! Today is January 2nd, the day we get back to work. Any skill you work on today you’ll improve greatly. I’ve decided to work on my finger snap.

Previously on Wild Arms 3:
We have reached the promised land (little p, little l), and it is lush and green and contains at least one Daddy. Unfortunately, it also contains a tower full of miscreants. So it is time to clean house.


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And here is our first opponent.


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I did a quick check, and the only person to say the word “unsightly” in the script is Melody. She uses the word seven times over the course of the game. This is number six.


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“So you want the planet to feed on nectar?”
“It’s a metaphor!”


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If each of the Prophets has a rival, then Clive has been assigned to Melody.


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And she is trying to be magnanimous about it.


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She had this whole origin story bit prepared, and she is not going to let anyone interrupt.


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“We were slugs for a hot second, but we digivolved from there.”


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“He’s so uncreative…”


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So… uh… is the implication that Malik is…

Wild Arms 3 Part 25: Get a Job

Sorry, Maya will not be appearing today, October 17, Mustache Day. Growing out mustaches is a common way for baby-faced boys to appear mature. For girls, the only mustaches they get are milk mustaches.

Previously on Wild Arms 3: Nobody got any gems while Maya read a book. Ho-hum.


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And now we are back at Humphrey’s Peak. As an additional recap: we started a few quests here after being wiped out by Asgard and the Prophets, and all we really have to show for it is one more medium/dead Guardian.


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But speaking of those prophets, returning to HP after clearing Fortune Gear and Gemstone Cave will lead to this little check-in.


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The last time we had one of these cutaways, we saw Malik and his desire to revive a strange blonde lady. Now we get more insight into Melody’s motivations.


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As we already learned way back at Unclean Mark, Melody is homicidally obsessed with beauty.


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And she doesn’t so much get along with her coworkers.


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I used to love the word “vainglorious”… But then I read a breakdown of the webcomic Sinfest. Now it is ruined for me…


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Wild Arms 3 has a lot of great, subtle animations for its various dramatic moments. This is not one of them…

Wild Arms 3 Part 24: The Self-Righteous Gemstones

Welcome back to Wild Arms 3! Today is October 10, Chocolate Day. Chocolate is a cute sounding name for food. It whets my appetite just by the ring of it. Thank god it wasn’t named choanoflagellate or something. Look the name up in an encyclopedia. You’re not gonna like what you see.

Previously on Wild Arms 3: Bang Bang Lucky Janus
Bang Bang Lucky Janus
C’est lui qu’a le truc pour nous étonner
Bang Bang Lucky Janus
Bang Bang Lucky Janus
C’est un homme qui n’a peur de personne
Même pas des Virginia


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So we’re back at Humphrey’s Peak collecting ourselves before the next mission.


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And now we’re done.


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Please be aware that just outside Humphrey’s Peak, there are Jorts with two tails that stand on their forepaws.


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And the animation for Wild Arms 3’s sleep spell is a circle of sheep running around the target. This update is shaping up to be adorable!


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The main reason I am noting a random encounter (other than the adorbs factor) is that after equipping the Luck Medium and taking a nap at home, Clive now has BEST luck. Assuming I keep that going with Clive’s equipment, this means that Clive will be opening monster treasure chests for the rest of the game. Disarming a trap is 100% luck based, and, while BEST luck is not an absolute guarantee of success, it does mean Clive will be exploded by traps slightly less.


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The Gemstone Cave that Clive mentioned a few updates back is north of HP, and requires a horse to jump the crevasse. While you are guaranteed to have a horse at this point (you needed one to start Chapter 2), this may be the first time in the game you are using a Call Whistle to summon your steed past that stupid sand dungeon.


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And here we are…